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[Winter] Support Frigates

First post First post
Author
Fon Revedhort
Monks of War
#121 - 2012-08-20 16:59:12 UTC
CCP Fozzie wrote:
Michael Harari wrote:
A merlin with one of these repping it gets nearly a 300 dps tank. That is nearly unbreakable in a 1v1 situation with another frigate, even a gank fitted enyo.

Edit: "oh, so just go kill the logi frigate" - these frigs are faster than assault frigates, gl with catching them while scrammed and webbed.


But if there's a logi frigate it's no longer a 1v1, it's a 1v2. Add a second ship on the other side and the picture changes a lot (or swap the logi frigate for another Merlin and the picture stays pretty similar).

You do realize there's a huge difference between that extra ship being a force multiplier (like logistic ship or recon) and yet another generic combat vessel, right Question

You (CCP) thinking it's impossible to fight 1 vs 10+ doesn't mean it's indeed impossible. What makes it impossible are one-sided game 'features' like current ECM, damping, OP RRing etc. which allow those in superior numbers to render opposing ship(s) completely (!) useless.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Ravcharas
Infinite Point
Pandemic Horde
#122 - 2012-08-20 17:00:29 UTC
CCP Fozzie wrote:
So these ships have a max rep range of 28.8km with T2 reps and are generally among the slowest of the tech one frigates

Did you guys consider going for an even greater rep range and a slightly smaller cap and rep bonus instead?
Tribal Solidarity
Garoun Investment Bank
#123 - 2012-08-20 17:01:16 UTC
Cannot wait. It's gonna be epic.

Please can we have a nice redesign of how the ships look to go with it? Make them look more Logistic-y... =X
Liang Nuren
No Salvation
Divine Damnation
#124 - 2012-08-20 17:04:03 UTC
Michael Harari wrote:
how does this not make solo pvp exponentially harder?


I solo PVP frequently and I'm not afraid of this change. In fact, I'd say you're overlooking the change that is ACTUALLY going to make solo PVP hard.

-Liang

I'm an idiot, don't mind me.

F4bske
Mining Industry Exile Foundation
Synergy of Steel
#125 - 2012-08-20 17:05:37 UTC
Michael Harari wrote:
I appreciate that they are slow and fragile but

1) With the cost of small reps, I dont think its reasonable to expect a t2 fit - deadspace reps will be the norm.

2) Logi dont get +50% rep power, these do.

3) For PvE, the tank and speed on these is meaningless

4) For camping a plex, you can have this orbit 30km away while your main sits on the warpin


Remove that 50% rep bonus and it should be fine, they just seem a bit to strong for the minimal skills they require to fly.
Maybe slow them down a bit more and lower there locking range, so that you can outplay them with a Sensordamp(which needs more good targets) think that would be a nice way.
I would love to see a T1 Frig gang of Merlins and Bantams Cool
Liang Nuren
No Salvation
Divine Damnation
#126 - 2012-08-20 17:07:09 UTC
Michael Harari wrote:
I fear it makes soloing impossible. killing frig sized targets can be extremely hard. This forces you to kill them first, while they are tanking hundreds or thousands of applied dps


You are not actually applying thousands of DPS to a frigate. You aren't. They just don't have the EHP to deal with it. The problem you're experiencing is sig/tracking tanking.

-Liang

I'm an idiot, don't mind me.

Noisrevbus
#127 - 2012-08-20 17:09:28 UTC  |  Edited by: Noisrevbus
As with most things lately, I am very torn...

Things like frigate gangs (and cloaky gangs) could be encouraged by enabling Logistics options. At the same time the potential problems are numerous: It's a staggering problem that just more and more powerful tools are given to such affordable ships, loss cease to matter. It's styles that are already powerful or have existing options, even though it is not perhaps popular: for example, there are already creative groups who have discovered that Logistics Cruisers have small base-sigs and can easily be run dualpropped or (oversized-) AB, letting them run with frigate gangs under "frigate sigs".

Giving them the whole treatment Cruisers always had seem unlikely as well, since you appear to have abandoned that design principle (of making certain ships stepping stones, and let them come pre-nerfed; such as Logi-cruisers without cap-bonuses, which in turn are only available Tech II). That's obviously one way to do it, but it feels unlikely given your (CCP's) design trends of making "small and Tech I" viable on a broad level. Specialist tools tend to come with a pricetag.

A more difficult interpretation is meta-game: Letting (Tech II-) Frigate gangs do what Cruiser gangs once did at cheaper cost on more nimble hulls could provide an option inbetween larger heavier fleets (that the Cruisers of today have trouble measuring up to, when used right). That could possibly also bridge gaps and plug that dynamic, where a popularity in frigate-sized roaming gangs would open up a target pool for Cruiser equivalents again (food-chain, ecosystem, butterflies).

That involves such things trending though, and today the game is polarizing instead which leaves questions as to wether frigate-sized Logistics encouraging mobile gangs like that would be enough for it to take root. They would be more agile and cheaper options but at the same time they would not be as flexible, they would not have as broad target pools and they would equally not have a more target rich environment to begin with. That make them gimmicks and only emphasize current trends where small ships and gangs do their thing and large gangs do their thing (so the best course of roaming is to look for ganks, peers and evasion). In essence, it could go both ways, either bridging interactive gaps or tear them up.

Let things like old nano in contrast to current cloaky gangs and their profileration serve as a reminder here.

The cloaky gangs of today are used nowhere near as interactively as oldschool nano once was.
Liang Nuren
No Salvation
Divine Damnation
#128 - 2012-08-20 17:09:44 UTC
Michael Harari wrote:
aoeu Itonula wrote:
Michael Harari wrote:
Force multipliers as strong as logi should not be on throwaway disposable hulls

You mean like EAFs? Let's be frank here, with the cost of a full t2/deadspace fit, the difference between a fully fit t1 frig and fully fit t2 frig is negligible.

unlike eaf ewar remote reps stack infinitely.
There is no reason to not spam these ships and b
put every single new player in one


They do not scale infinitely. A frigate with 300 shield HP and 60% resists can tank no more than 750 evenly applied DPS. Even if they have 1000000000000000 logi frigates repping them. When you start talking about actual applied DPS, it's much closer to 200-300 before things just start volleying through shields.

It's one thing to be against the change, it's another to just make **** up.

-Liang

I'm an idiot, don't mind me.

TheWarpGhost
Golan Guns and Butter
#129 - 2012-08-20 17:14:59 UTC
*Sigh*

I would rather you got T1 "logistics cruisers" right before you even consider haring off making a NEW logistics ship. It's not like logi isn't already detrimental to solo and small gang warfare, and that's hard enough to engage in and teach as it is!

And it's not just about the actual fighting, but the perception too. One line of high-SP T2 Logi are a pretty big disincentive to engage already when you see or suspect them, now we are staring down 3 lines. We need to encourage people to take the plunge, not create more ways and excuses to discourage them.

If this doesn't work, you're wasting your effort, and if it does you're wasting our time. Frigate PvP is already a bit of a high-wire act and if it works this just swings it further one way or the other.
Ravcharas
Infinite Point
Pandemic Horde
#130 - 2012-08-20 17:17:09 UTC
TheWarpGhost wrote:
*Sigh*

I would rather you got T1 "logistics cruisers" right before you even consider haring off making a NEW logistics ship. It's not like logi isn't already detrimental to solo and small gang warfare, and that's hard enough to engage in and teach as it is!

I would have liked frig size logi to be on a destroyer platform, but I'm glad we're getting new toys even so
Peter Tjordenskiold
#131 - 2012-08-20 17:20:34 UTC
I like the base of the idea very much, but not the weapons, because it's breaking the idea to field more than 1 shiptype. I can already imagine swarms of logi frig fleets.
LilRemmy
Aliastra
Gallente Federation
#132 - 2012-08-20 17:21:28 UTC
I like it, make it so.
Hoshisuuvi
Wiyrkomi Honor Guard
#133 - 2012-08-20 17:24:27 UTC
Very happy to see this as (so far) the T1 frig re-balancing has been a great boon for these underused hulls. Makes FW much more interesting.
Cahvus
Deep Core Mining Inc.
Caldari State
#134 - 2012-08-20 17:40:55 UTC
Every time you post I like you even more Fozzie! One thing though, I think the rep range for logi frigs is even more important for them compared to their cruiser counterparts. Consider the following:

In almost any cruiser size or larger fleet, the logi will be faster than or at least equal to the ships they are repping. On top of that their ~70 km rep range allows them to be in rep range of anything on grid and if not they have the speed to burn into range and start reps.

Now look at the logi frigs. Since they most certainly will have to monitor cap, they will be less likely to be able to run a constant prop mod, meaning the target of their reps (almost exclusively frigs) will be going much faster than them. Now this combined with the intentionally smaller rep range will mean thst either the logi or the person needing reps will have to burn towards each other, something that takes time, a resource most frigs under fire don't have.

IMHO I think rep range is even more crucial for logi frigs than their cruiser counterparts. Their smaller rep range will either cause fcs to require that people form frig trains (aka Rohktrains) or they will need to have sniper frig fleets, something that isnt feasable with the current state of small artillery / rail gun /etc weaponry.

Otherwise I completely love and support this idea!
Korvus Falek
Depraved Corruption
#135 - 2012-08-20 17:42:05 UTC  |  Edited by: Korvus Falek
CCP Fozzie wrote:
Both of those races have no other tech one missile bonused ships, so the decision was made that a logistics frigate would serve them better.


I like this as it will be a wall that many new Amarr pilots wont want to climb to fly the Vengeance (cross training lasers to missiles). Less people flying my ship of choice is a good thing. Id never fly the t1 rocket version of the Vengeance anyways. Big smileCool
MisterNick
The Sagan Clan
#136 - 2012-08-20 17:47:04 UTC
If people are concerned about them suddenly making things like merlins into totalhelldeath, bear in mind that the logi frigs will be big and slow (as frigs go) and have T1 resists. Not exactly indestructible.

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Windle Poons
Ankh-Morpork City Watch
#137 - 2012-08-20 17:54:04 UTC
CCP Fozzie wrote:
Let us know what you think!


Why do three races lose their mining frigate but Amarr lose their missile frigate?

It should be the tormentor, the fact that it's all ready been turned into the punisher mk2 hints at a complete lack of forethought for these changes.

Oh yey won't EVE be fun when everything is the same. We can't have one damn frigate that's different from all the rest can we!

I await the Abaddon becoming the logistics BS.
Bloodpetal
Tir Capital Management Group
#138 - 2012-08-20 17:54:59 UTC

I think the major issue with these is balancing between actually useful and almost completely useless in live situations.

I see these as throw-away logistics for newer pilots to get into the role. However, as you say in situations you want to "solo" the logi frigates makes these a perceived deterrent to solo fighting because they're so expendable. But really, for solo fights, I see these more like a "****"/"**** you" maneuver to **** with solo pilots' heads, than actually being a solo deterrent.

If I had to sit down and say... what am I going to bring today as my alt back up? a logi frigate would probably be pretty low on the list. And by the point you're trying to counter the logi ANYTHING in a solo situation, you've already got a 2v2 happening. Any solo pilot worth his salt never expects a fair fight... so whether it's a dirt cheap frigate, a t1 logi cruiser or a T2 Guardian/Carrier. You have to plan for it, and really, for the "Solo" pilot, he's not exactly going to have a counter for ANY of those available. It does make for a nice fast response, cheap and dirty logistics ships though. Which seems perfect.

Major downside is it makes high sec neutral logistics a cheap dirty expendable maneuver now though. But I hear you might be trying to resolve that in the near future with Crimewatch.

I think I like it. I don't really have the time to sit down and take the stats apart, I'm sure some other people are doing a good job of it already.

Where I am.

MeBiatch
GRR GOONS
#139 - 2012-08-20 18:05:03 UTC
Stumpet Rakingclaw wrote:
Fon Revedhort wrote:
...Everyone needs more logistics support and giving new players or even bitter vets a cheapish, low skillpoint way to play a role that is sorely needed is a positive overall.



This.


bah your test i cant agree...

but




this!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Liang Nuren
No Salvation
Divine Damnation
#140 - 2012-08-20 18:06:46 UTC
Windle Poons wrote:
CCP Fozzie wrote:
Let us know what you think!


Why do three races lose their mining frigate but Amarr lose their missile frigate?

It should be the tormentor, the fact that it's all ready been turned into the punisher mk2 hints at a complete lack of forethought for these changes.

Oh yey won't EVE be fun when everything is the same. We can't have one damn frigate that's different from all the rest can we!

I await the Abaddon becoming the logistics BS.


Amarr lost their missile frigate? And nothing of value was lost.

-Liang

I'm an idiot, don't mind me.