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We need more AOE to counter blobs

Author
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#21 - 2012-08-20 13:30:27 UTC
8 bombs!? Can you imagine a fleet of these things blowing them selves up? I think it would happen.....

a lot
Ghazu
#22 - 2012-08-20 13:31:00 UTC
Nice, now we can have single man bomber squads.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Hiyora Akachi
Blood Alcohol Content
T O P S H E L F
#23 - 2012-08-20 13:48:28 UTC
Yes, because this isn't broken AT ALL.


For every heavy bomber you remove the need for 8 SBs. Nope, not broken at all


/sarcasm
Cadfael Maelgwyn
Doomheim
#24 - 2012-08-20 13:52:21 UTC
Ashera Yune wrote:
These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.

Shocked
Cede Forster
Deep Core Mining Inc.
Caldari State
#25 - 2012-08-20 13:57:02 UTC  |  Edited by: Cede Forster
Would this be a good time to bring up my idea of a "system to system missile"?
Destroys all ships and target structures in the targeted system.

Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system?
MIrple
Black Sheep Down
Tactical Narcotics Team
#26 - 2012-08-20 14:24:38 UTC  |  Edited by: MIrple
I came up with this Idea a few months ago and it got some people that liked it and some that didnt care for it. This was an Idea to have a new type of bomber that IMO would not be OP.

To to the original poster your idea is way OP and bad.

Here is the link to my Idea

https://forums.eveonline.com/default.aspx?g=posts&t=73056
Rordan D'Kherr
Imperial Academy
Amarr Empire
#27 - 2012-08-20 14:26:57 UTC
re-introduce an AoE doomsday (besides the current one).

Don't be scared, because being afk is not a crime.

Velicitia
XS Tech
#28 - 2012-08-20 14:27:58 UTC
Cede Forster wrote:

Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system?


+1

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Roll Sizzle Beef
Space Mutiny
#29 - 2012-08-20 14:57:34 UTC  |  Edited by: Roll Sizzle Beef
No no no.
You don't give players AOE, you punish them with AOE when they fail.

The larger the ship, the larger it explodes. A capital exploding should do significant damage to all ships within a radius.
It wont stop blobs but it would sure spread them out.

The more m3 of ammo and drones you have, the bigger the boom.
King Rothgar
Deadly Solutions
#30 - 2012-08-20 15:02:02 UTC
Terrible idea is terrible, funny though. The real solutions are splash damage from ships exploding and LoS firing.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

ShiftyMcFly's Second Cousin
Doomheim
#31 - 2012-08-20 15:04:47 UTC
Rordan D'Kherr wrote:
re-introduce an AoE doomsday (besides the current one).


Just reduce the radius from 250km to 25km or 35km and make it remote on-grid.

Malcanis
Vanishing Point.
The Initiative.
#32 - 2012-08-20 15:07:23 UTC
Hey who remembers when Titans had AoE and there were no blobs at all ever?


Anyone?


Bueller?



Seriously, where does this ridiculous meme that "AoE weapons stop blobbing" come from?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Denidil
Cascades Mountain Operatives
#33 - 2012-08-20 15:16:06 UTC
yes to heavy bombers, no to 8 launchers at once. 2 launchers on heavy bombers.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

knobber Jobbler
State War Academy
Caldari State
#34 - 2012-08-20 15:20:06 UTC
Zenos Ebeth wrote:
Andski wrote:
the counter to blobs is "make friends"


So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ?


Not always, just fleet setups that can counter blobs but 0.0 is a numbers game, it always will be. You can't stop people grouping up into coalitions nor should you.
Dorian Wylde
Imperial Academy
Amarr Empire
#35 - 2012-08-20 15:29:34 UTC
Zenos Ebeth wrote:
Andski wrote:
the counter to blobs is "make friends"


So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ?


No, thats the definition of basic combat strategy.

The only way to stop 'blobbing" in eve is to artificially limit the number of combatants on the field. Which would destroy the game.

You don't want to lose to a blob? Bring more people next time. Don't have anyone else? Then you lose, and get kicked out. That's how war works.
Akirei Scytale
Okami Syndicate
#36 - 2012-08-20 15:29:42 UTC
Bombers are very finely balanced as is. One bomber is hardly a threat, 7 can eliminate an entire fleet. Removing the cap on effective bombs launched at once would fundamentally break EVE's balance, and letting a single ship launch an entire wing of bombs is simply stupid - one man should never have the ability to wipe a fleet, but one man working with a small group of friends in a highly coordinated manner should.

If CCP were to introduce heavy bombers, such a role would honestly be much better suited for bombing capitals / supercapitals, massive damage bombs with extremely low explosion velocities and extremely high explosion radiuses, essentially tickling subcaps. The subcap bombing scene is simply too well balanced for anything else.
Jint Hikaru
OffWorld Exploration Inc
#37 - 2012-08-20 16:25:59 UTC
Cede Forster wrote:
Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system?


1m3 of Bacon...... Holy TasteBuds thats a lot of bacon.

I think i just drooled on my keyboard a little.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Othran
Route One
#38 - 2012-08-20 16:39:06 UTC  |  Edited by: Othran
Trolling apart, it would be nice to be able to have an entire squad (ie 10 bombers) launch bombs without having to work out inter-bomb damage/covops levels etc.

I'm not generally in favour of dumbing Eve down but having to work out who has what level of covops etc IS dumb. Squads of 6/7/8 bombers are a PITA to sort out.

Buff the bomb so you can launch 10 maxed out bombs without them blowing each other up. Would make things more fun.
Akirei Scytale
Okami Syndicate
#39 - 2012-08-20 16:41:06 UTC
Othran wrote:
Trolling apart, it would be nice to be able to have an entire squad (ie 10 bombers) launch bombs without having to work out inter-bomb damage/covops levels etc.

I'm not generally in favour of dumbing Eve down but having to work out who has what level of covops etc is dumb. Squads of 6/7/8 bombers is a PITA.

Buff the bomb so you can launch 10 maxed out bombs without them blowing each other up. Would make things more fun.


It really isn't hard to just stick people into squads of 7, have each squad align in different directions, and wing warp them so the bombs all go in several shortly spaced waves.
Othran
Route One
#40 - 2012-08-20 16:42:19 UTC  |  Edited by: Othran
Akirei Scytale wrote:
Othran wrote:
Trolling apart, it would be nice to be able to have an entire squad (ie 10 bombers) launch bombs without having to work out inter-bomb damage/covops levels etc.

I'm not generally in favour of dumbing Eve down but having to work out who has what level of covops etc is dumb. Squads of 6/7/8 bombers is a PITA.

Buff the bomb so you can launch 10 maxed out bombs without them blowing each other up. Would make things more fun.


It really isn't hard to just stick people into squads of 7, have each squad align in different directions, and wing warp them so the bombs all go in several shortly spaced waves.


I agree but why bother?

Just adjust it so you can have a full squad launch bombs - if that means less DPS/bomb then fine.

Edit - the "skill" in bombing vanished with the "bomb bubble" and covops not decloaking each other. Seems sensible to finish the process?