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[Idea] Strike Carriers

Author
Omnathious Deninard
University of Caille
Gallente Federation
#1 - 2012-08-20 08:55:38 UTC  |  Edited by: Omnathious Deninard
This is NOT another high sec capital logistic carrier thread,it can NOT us capital repair modules of any sort, this is an idea for a combat orientated carrier, I would be able to be used in high sec, but its full potential could only be achieved in low/null space. It will require no new skills an only minor changes a couple modules.

Perquisites: Racial Carrier 1 (first change capital ships skill requirement would need to be removed from this skill book), Advanced Spaceship Command 1

Amarr [H 5, M 4, L 7]
+5% armor resistances per level
+10% fighter damage per level (second change fighters can not be assigned in security above .4)
+10% drone damage and HP per level

Caldari [H 5, M 7, L 4]
+5% shield resistances per level
+10% fighter damage per level
+10% drone damage and HP per level

Gallente [H 5, M 5, L 6]
+7.5% armor repair amount per level
+10% fighter damage per level
+10% drone damage and HP per level

Minmatar [H 5, M 6, L 5]
+7.5% shield boost amount per level
+10% fighter damage per level
+10% drone damage and HP per level

All ships would have [Role Bonus] 99% reduction of CPU and power grid needs of Drone Control Unit (third change Drone Control Units can not be activated in security above .4)

Each ship would have a special fighter bay of 50000m3, size and Unfit EHP similar to an Unfit Orca, and a tankability of that of a battle ship.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2012-08-20 08:56:11 UTC
Reserved For Stats ( Later On)

If you don't follow the rules, neither will I.

Spugg Galdon
Federal Navy Academy
Gallente Federation
#3 - 2012-08-20 09:13:07 UTC
We really don't need moar capital ships
Lord Zim
Gallente Federation
#4 - 2012-08-20 09:17:23 UTC
Why?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tchulen
Trumpets and Bookmarks
#5 - 2012-08-20 09:20:07 UTC  |  Edited by: Tchulen
Personally, I really don't think allowing any sort of capital ship in high sec is a good idea.

Also, if we have other types of capital ships added to the game they really need to fit a role or niche which isn't currently being filled by something else rather than just being the same with tweaked stats.
Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2012-08-20 09:29:14 UTC
Edited to make clear that this is NOT a capital ship, much like the orca, though this is an Advanced spaceship

If you don't follow the rules, neither will I.

Lord Zim
Gallente Federation
#7 - 2012-08-20 09:30:32 UTC
Still begs the question: why?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2012-08-20 09:41:16 UTC
Lord Zim wrote:
Still begs the question: why?

It could hasten high sec pos bashing, could make drone pilots useful in pvp, without the need for a cyno more pilots would be inclined to use them, it would cause a lot more drones to be destroyed, increasing sales of fighters, and drone control units, and drones.,

If you don't follow the rules, neither will I.

Lord Zim
Gallente Federation
#9 - 2012-08-20 09:48:11 UTC
Fighters can hit POSes?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Omnathious Deninard
University of Caille
Gallente Federation
#10 - 2012-08-20 09:51:33 UTC  |  Edited by: Omnathious Deninard
Lord Zim wrote:
Fighters can hit POSes?

Can they not? I was under the impression drones could fly through a bubble, and if I was under the wrong impression, they would be good to start the bash by going in first and destroying the deployed weapon modules, with the large buffer HP they could tank them for a while. And once reinforce is over it is extra dips for the final assault.

If you don't follow the rules, neither will I.

Martin0
Center for Advanced Studies
Gallente Federation
#11 - 2012-08-20 10:25:36 UTC
Omnathious Deninard wrote:
Lord Zim wrote:
Fighters can hit POSes?

Can they not? I was under the impression drones could fly through a bubble, and if I was under the wrong impression, they would be good to start the bash by going in first and destroying the deployed weapon modules, with the large buffer HP they could tank them for a while. And once reinforce is over it is extra dips for the final assault.


Drones don't fly trough the pos shield.
Tchulen
Trumpets and Bookmarks
#12 - 2012-08-20 10:29:06 UTC
Lord Zim wrote:
Fighters can hit POSes?


Tried that. No, no they can't.

This just looks like "I want an uber drone dps ship that can eat up battleships in high sec so I can solo defend my POS against hoards of enemies.

I really don't think anything that uses fighters should be allowed in high sec. It'll unbalance the combat completely and just mean everyone uses these in high sec instead of the plethora of ship hulls that are used now. I mean, all you've got to do to see where it'll head is look at null where fleets of super caps now rule the heavens.

Still a -1 even if not capital.
Omnathious Deninard
University of Caille
Gallente Federation
#13 - 2012-08-20 10:39:02 UTC
Tchulen wrote:
Lord Zim wrote:
Fighters can hit POSes?


Tried that. No, no they can't.

This just looks like "I want an uber drone dps ship that can eat up battleships in high sec so I can solo defend my POS against hoards of enemies.

I really don't think anything that uses fighters should be allowed in high sec. It'll unbalance the combat completely and just mean everyone uses these in high sec instead of the plethora of ship hulls that are used now. I mean, all you've got to do to see where it'll head is look at null where fleets of super caps now rule the heavens.

Still a -1 even if not capital.

No how about I want a combat style carrier, one that will not be completely screwed once it enters a system, one that a small corp player can actually use. The DPS of the 5 fighters this would be able to use in high would be similar to that of a battle ship, fighters' slow speed means battleships would chew through them just as quick.

If you don't follow the rules, neither will I.

Tchulen
Trumpets and Bookmarks
#14 - 2012-08-20 10:55:26 UTC
Omnathious Deninard wrote:

No how about I want a combat style carrier, one that will not be completely screwed once it enters a system, one that a small corp player can actually use. The DPS of the 5 fighters this would be able to use in high would be similar to that of a battle ship, fighters' slow speed means battleships would chew through them just as quick.


When you say it won't be screwed when it enters a system, what do you mean by that? In what way won't it be screwed when compaired to, say, a Dominix?
Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2012-08-20 11:04:36 UTC
Tchulen wrote:
Omnathious Deninard wrote:

No how about I want a combat style carrier, one that will not be completely screwed once it enters a system, one that a small corp player can actually use. The DPS of the 5 fighters this would be able to use in high would be similar to that of a battle ship, fighters' slow speed means battleships would chew through them just as quick.


When you say it won't be screwed when it enters a system, what do you mean by that? In what way won't it be screwed when compaired to, say, a Dominix?

When a Dominix enters a system there is not a giant sign on the overview that says "Hey a ship just entered at this location" a and a Dominix has 30 seconds of cloak that let's it regent its cap before a potential fight, a carrier on the other hand with level v jump drive operation has barely 30% of its cap left when it enters a system and might have to immediately start fighting off ships. All in all, the dominix has a better chance of survival than the carrier.

If you don't follow the rules, neither will I.

Tchulen
Trumpets and Bookmarks
#16 - 2012-08-20 11:23:41 UTC
Omnathious Deninard wrote:

When a Dominix enters a system there is not a giant sign on the overview that says "Hey a ship just entered at this location" a and a Dominix has 30 seconds of cloak that let's it regent its cap before a potential fight, a carrier on the other hand with level v jump drive operation has barely 30% of its cap left when it enters a system and might have to immediately start fighting off ships. All in all, the dominix has a better chance of survival than the carrier.


I'm not sure I agree with this. A carrier with 30% cap will stay alive a LOT longer than a battleship with 100% cap. I can't see a situation where a Dominix would survive longer than a carrier.

The only way I can see a Dominix having an advantage over a carrier is if it's EHP was buffed to close to that of the carrier in the situation you're describing.
Lord Zim
Gallente Federation
#17 - 2012-08-20 11:28:18 UTC
So, cynos in hisec?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Omnathious Deninard
University of Caille
Gallente Federation
#18 - 2012-08-20 11:29:04 UTC
Can the dominix not burn back to the gate? It can jump through and maybe get away back on the other side, the carrier is stuck in place until the next cyno is lit and jumps again, assuming is has not been tackled.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#19 - 2012-08-20 11:30:19 UTC
Lord Zim wrote:
So, cynos in hisec?

When did i suggest this had a jump drive?

If you don't follow the rules, neither will I.

Tchulen
Trumpets and Bookmarks
#20 - 2012-08-20 11:38:54 UTC
Omnathious Deninard wrote:
Can the dominix not burn back to the gate? It can jump through and maybe get away back on the other side, the carrier is stuck in place until the next cyno is lit and jumps again, assuming is has not been tackled.


Generally speaking, no. If it's been attacked it's most likely slowed to the point where it'll pop before it gets back in range of the gate to jump.
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