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Crime & Punishment

 
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A young wardeccers guide to ganking.

Author
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#1 - 2012-08-19 17:05:06 UTC
I'll preface this by saying that this is a pretty basic guide. Most of the dudes that already do this sort of thing won't learn anything here. This is meant for the budding young ******* who is just finding his feet.

So you've decced some corp, either because you've taken a dislike to some organization specifically or you were just looking for a dec and they crossed your field of vision at the right time. I'll assume you've already chased them into station once or twice and they've shown you that they're completely unwilling to fight you, since nobody actually defends themselves in a war any more.

So you're going to have to begin hunting and ganking, instead of wandering around spoiling for a fight. I've seen some up-and-coming young outfits just blunder around space, hoping to find something, and derping around in system when they do, giving their victim the chance to warp to station if they've even got the same basic situational awareness as room temperature saliva.

Here's a quick step-by-step.

1) Make the list.

You want to make a list of everyone you're at war with and add them as contacts. Not the corps. The individual pilots. Yes. All of them. I don't care if there's 300 of them. Your contacts list tops out at 1024. If you want to make the explosions, this is legwork you must do.

Don't notify them. It doesn't scare anybody. It just makes you look foolish. Let them think you might not know who they are.

If you're lucky enough to be in Marmite Collective or a close friend of the alliance, you might have access to a tool that makes the list automagically, but otherwise you'll have to go to www.evewho.com. The good news is that if you open it in the in-game browser, there's a little asterisk beside each name that allows you to add them from there.

If, for some reason evewho is down or you're just really masochistically old-school, you can try and comb through all the public killboards and also look for names in corp descriptions or whatnot. Don't do this, though. Incidentally, this used to be one of the main purposes of getting a spy into the enemy corp beforehand.

2) Run some locates.

If you're a recovered carebear, you may have the standing to run locator agents. These are agents that will find people for you. Level 3s will find someone anywhere in known space in eight minutes. Level 4s take four minutes. You can use http://eve-agents.com/ to figure out where your locator agents are.

If, like me, you refuse to shoot plusses, you'll probably have to pay someone to do it for you. Go hit Locates Are Us. It's a chat channel. They run locates for 5m each. That **** can add up, though, so if you build a decent relationship with someone, try to angle for a frequent flyer discount. (I'm not joking. When forced to pay for locates I've spent more on locates than I did to dec the alliance. That **** adds up. Also a good way to make some bux if you've got the standings.)

Any time you feel like going hunting, look at your war targets who are online (hence the list) and run some locates.

3) Get an alt.

Those who are just new or have recently come from an MMO where you didn't need multiple characters to be successful may balk at this. You might protest that you're not willing to pay an additional fifteen bucks a month on this ****** game. That's okay. 51 day alts are literally free. And I don't mean figuratively literally. I mean literally literally.

The purpose of the alt is to find your target for you. Skunks don't generally move out of our large piles of 1928 hundred dollar bills and dismembered whores with our mains until someone has eyes on the target with an alt. There's just no reason to present more opportunity for someone to **** it up unless you think you can actually get a fight out of it.

The alt, in an ideal world, would have a set of probes and a covert ops cloaking device. Dumb alts work for finding the system a dude is in, but in order to get a good warp in on that Navy Raven who thought moving 12 jumps was clever, you pretty much need a covops dude.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#2 - 2012-08-19 17:05:27 UTC

4) Getting the kill

Okay, so you've laid eyes on the dude, and his big dumb face is running missions. So you get your friends in your space-boats and you're on your way to go kill him. For **** sake, hold at least one jump out. Maybe more, situation depending. This is a gank. That CNR doesn't want to fight you. Picture yourself like a cat, sneaking up on a bird. Stay the **** low to the ground, and don't let the bird see you until you're already in the air ready to kill his smug bird ass and laugh about the killmail.

If he's in a belt or somewhere simple like that, it's pretty easy. Get your scout into point range, jump your tackle in, warp to your scout, move the scout while you're in warp so you don't decloak him, point him, and call in your friends to help finish him off.

If he's somewhere more complex, like a mission with several rooms, there are more factors to consider. If it's a mission with several rooms, you may want to hold off. If it's just one accel gate and his dumb domi is sitting right on the warp in point, you're probably okay to nail him just there. If he's several rooms in, or pretty far from the warp in point, then maybe you should wait until he's done the mission and get him when he gets a new one.

If you want to monitor his progress in the mission and you don't want to risk putting your scout in the same room as him, you can just point your d-scan along the line of the accel gate and watch the rats on slowly turn into wrecks.

Other options for getting him are figuring out what agent he's using and, if it's in a different system, sit on the gate he'll have to use to get back to his agent. Or if he's warping in and out due to lack of tank or whatever reason, you can have the covops dude watch him warp off from station and, just as he goes into warp, have your tackle jump into system and warp to his mission. With a fast ship and a little luck, you'll arrive with or before him. Obviously check your warp distances for both him and you before you decide to go this way.

5) Notes on tacklers

If you're confident of your warpins, rock a scram. There have been many cases where someone thought they'd be clever and equip a warp core stab. Don't ever let them think they're clever. Also, if you have a choice, use someone who's low on the alphabet to be your tackle. If there's enough people in local to bury you down past the top dozen dudes that could very well get you the kill.

Alright, young wardeccers. That's your 101. Good luck. Feel free to convo me if I can offer advice or support. And remember, dudes, even little skulls make the skull throne bigger.
Reppyk
The Black Shell
#3 - 2012-08-19 18:33:36 UTC
I didnt learn anything. Pirate

Psychotic Monk wrote:
If you're confident of your warpins, rock a scram.
Better option : get an alt with suppressed targeting + ship scanner (even a cargo scanner if you want to use the good hardeners, but remember that this one is noticeable).

You already won the fight even before getting in the system. Good job little pirate !

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Solstice Project
Sebiestor Tribe
Minmatar Republic
#4 - 2012-08-19 18:45:54 UTC
lol "get an alt".

*shakeshead*
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#5 - 2012-08-19 19:04:50 UTC
Or a friend who isn't in your corp. Which probably means that'll be his alt.

So... yeah. Unless you feel like showing red way earlier than you should and scaring them off.
Poo Wee
Doomheim
#6 - 2012-08-19 23:01:51 UTC
Psychotic Monk wrote:
... www.evewho.com. The good news is that if you open it in the in-game browser, there's a little asterisk beside each name that allows you to add them from there.


Well sh*t, I did not know that.

PM, you've lifted my skirt a little again.

Thank you.
Cannibal Kane
Viziam
Amarr Empire
#7 - 2012-08-20 07:36:15 UTC  |  Edited by: Cannibal Kane
Awesome advice for new war deccers. I never understood why I see 3-10 guys camping a station the minute the war starts.

No finesse, your not going to get targets to undock unless they want a fight. And when a target appears to want to fight. Prepare to be outnumbered.

Another thing is never show up the minute the war starts. Targets are more alert at that point in time. You might get lucky but you need a special type of stupid for that.

"Kane is the End Boss of Highsec." -Psychotic Monk

Herr Wilkus
Aggressive Salvage Services LLC
#8 - 2012-08-20 10:19:10 UTC
I've generally had the best luck catching them on the warp gate.
If they are running a mission, most times the agent sends them 1-3 jumps away from the agent.
Once you know what system the agent is in, you can predict his movements.

Finding him in a mission with an alt is fine, but invading that system means that 'local chat' radar gives you away. (That angry red star next to your name) Especially if you are high in the alphabet or the target system has a relatively low population......

Plant your ass on a gate along the path between his mission and his agent. Have your drones ready and watch local.
When he returns to his agent and jumps through the gate, his first and only warning of your presence is you waiting to pounce.

After he enters local, savor it. Those panic-stricken seconds where he knows there is no escape once he breaks cloak.
He might log, he might wait until his cloak expires naturally, might run for the gate, but it shouldn't matter at this point, especially if you have help. If you are sitting on the gate he's guaranteed to be within disruptor range, so its just a matter of getting (and keeping) the lock.

Lady Spank
Get Out Nasty Face
#9 - 2012-08-20 14:19:16 UTC
Thread closed because of uninformative.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

jimmyjam
Fire Mandrill
#10 - 2012-08-20 21:49:04 UTC
I dont usually do this but 10/10 good read :)
FloppieTheBanjoClown
Arcana Imperii Ltd.
#11 - 2012-08-20 22:08:12 UTC
Oh hey, I was working on something like this, too. Leave it to Monk to beat me to the punch. Good info.

As for getting an alt: the reason for that is, not many people are going to be willing to be your scanning b*tch for very long. Now if you're running in a group, maybe you can each build a neutral scanning alt...it takes about 3 million SP to get a covops pilot with good scanning skills. That way people can rotate through being the scanner however your group sees fit.

Patience: This is the biggest difference between people who get kills, and people who stare at stations. Some people just blunder right into a system and start looking for something to shoot. Of course that means your targets are all docking up while you're randomly warping about looking for them. Then they'll only undock in shuttles or rookie ships, or play station games with you while they call in help. I've seriously had a scout on an enemy Hulk when two guys from another wardec jumped into the system and warped to the corp's home station to start camping. They had no idea the hulk was there until they saw it dock.

I usually hold two jumps out. If I'm in a well-traveled route of systems, I'll look for a way to get just off it so that a travelling corpmate doesn't notice me. I only move into position when I've got my target located on scan.

One thing Monk doesn't cover is knowing the terrain. As you move around hunting targets, you'll run through the same systems over and over. You need to get to know these main routes, and use http://evemaps.dotlan.net to help you navigate.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#12 - 2012-08-20 22:09:59 UTC
Herr Wilkus wrote:
I've generally had the best luck catching them on the warp gate.

...

Plant your ass on a gate along the path between his mission and his agent. Have your drones ready and watch local.
When he returns to his agent and jumps through the gate, his first and only warning of your presence is you waiting to pounce.

After he enters local, savor it. Those panic-stricken seconds where he knows there is no escape once he breaks cloak.
He might log, he might wait until his cloak expires naturally, might run for the gate, but it shouldn't matter at this point, especially if you have help. If you are sitting on the gate he's guaranteed to be within disruptor range, so its just a matter of getting (and keeping) the lock.


If you're going solo, webs are your friend. I lost many a mission boat because I couldn't burn through their tank before they made the 15km run back to gate.

Then I bought my Loki...

Founding member of the Belligerent Undesirables movement.