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CSM Minutes: Offgrid boosting.

Author
Lili Lu
#121 - 2012-08-18 14:30:55 UTC
Diesel47 wrote:
Schalac wrote:
To all the people that say to train probers to find your OGB, I say **** off. to all the people that think this will hurt CCP financially I say **** you. Off grid boosting is a sham and you will be dealt with, deal bitches. The only thing I want to come from this nerf is allow all command ships into all FW major sites. If it is a major site Tech II BC should be allowed into it.


Why so emotional?

" **** you " isn't a valid argument.

True. But I think though that he is referring to the folks (like you?) complaining about losing the utility of their tech III dishonor boosting alts and calling for everyone else to train maxed sp and equipment probing alts to find them Lol

Regardless, this whole argument is pointless anyway because CCP has now made multiple statements over multiple years that off-grid boosting is not what they want in the game and it will be dealt with. Like every other fix coming to the game it will probably take a good long while before it appears on tranquility.Straight
Zarnak Wulf
Task Force 641
Empyrean Edict
#122 - 2012-08-18 16:20:11 UTC
They have three devs doing the rebalancing project. It's starting to pick up speed. By the time they get to command ships and T3's this conversation may be moot. You may have alot more tools (HACs actually being worth something) so the same cookie cutter strategies might not seem so criticial.
Petrus Blackshell
Rifterlings
#123 - 2012-08-18 16:28:01 UTC
Cpt Branko wrote:

Bottom line is that having a free HG snakeset + free faction point & web on your otherwise T1 ships with the only really expensive ship being out of direct fighting is broken - the reward is far too high compared to the risk of using a T3 alt.

Don't forget the free HG Halo set too. Often overlooked, but it makes a huge difference.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Amlaith
Royal Amarr Institute
Amarr Empire
#124 - 2012-08-18 20:42:15 UTC
While unrealistic perhaps fleet position should be a limiting factor. From a BC/T3 at squad level up to titan at fleet level with Fleet command ships at the wing level. Squad makeup then matters and the leader effectively runs the squad. Wing commanders pass links down but there efficiency is reduced. Capital ships in Fleet command get a boost and pass down to everyone.
With that said if you remove the command processor from the equation you dont have to worry about on grid vs off grid boosting. A T3 limited to one booster off grid is far less effective. A command ship off grid may be effective but is easy to prob. A capital off grid may offer more but it is by far at more risk away from the fleet it is boosting.

With this roles are defined. You can off grid boost with escalating risk to the ship size vs boost to fleet.
T3 / Field Commands are better served in the fight with bigger boosts to a single squad while Fleet Commands capitals can function on or off grid with more risk.
Diesel47
Deep Core Mining Inc.
Caldari State
#125 - 2012-08-18 21:13:09 UTC
Lili Lu wrote:
Diesel47 wrote:
Schalac wrote:
To all the people that say to train probers to find your OGB, I say **** off. to all the people that think this will hurt CCP financially I say **** you. Off grid boosting is a sham and you will be dealt with, deal bitches. The only thing I want to come from this nerf is allow all command ships into all FW major sites. If it is a major site Tech II BC should be allowed into it.


Why so emotional?

" **** you " isn't a valid argument.

True. But I think though that he is referring to the folks (like you?) complaining about losing the utility of their tech III dishonor boosting alts and calling for everyone else to train maxed sp and equipment probing alts to find them Lol

Regardless, this whole argument is pointless anyway because CCP has now made multiple statements over multiple years that off-grid boosting is not what they want in the game and it will be dealt with. Like every other fix coming to the game it will probably take a good long while before it appears on tranquility.Straight


E-Honor. lol.


A probing alt talks less to train for than an OGB alt, and costs less. So whats the problem besides being lazy?
Milton Middleson
Rifterlings
#126 - 2012-08-19 00:11:38 UTC
What does off-grid boosting add to the game that justifies it violating EVE's risk/reward structure and combat paradigm, contributing to alt-proliferation pvp requirements, and fundamentally undermining solo-pvp?
Lili Lu
#127 - 2012-08-19 01:10:08 UTC
Diesel47 wrote:
E-Honor. lol.


A probing alt talks less to train for than an OGB alt, and costs less. So whats the problem besides being lazy?

And yours is a false premise. That everyone who disagrees with your desire to keep the off grid booster in the game is doing so because they are too lazy to create a probing alt. Or won't spend money to buy one or train one.

But I'm sure you will just keep on trotting out your flawed argument, it's all you've got apparently, and all you will ever have as the dreaded day draws nearer when CCP takes the tactic away from you. One with which you are incredibly attached, judging by your posting frequency on this issue, and apparently won't know what to do without.Sad
Diesel47
Deep Core Mining Inc.
Caldari State
#128 - 2012-08-19 01:22:07 UTC
Lili Lu wrote:
Diesel47 wrote:
E-Honor. lol.


A probing alt talks less to train for than an OGB alt, and costs less. So whats the problem besides being lazy?

And yours is a false premise. That everyone who disagrees with your desire to keep the off grid booster in the game is doing so because they are too lazy to create a probing alt. Or won't spend money to buy one or train one.


Thats like saying is wrong for somebody to warp off because I'm too lazy to use a warp scrambler.

Everything has a counter, if OGBs bother you THAT much... learn to probe. Stop whining to CCP like some kinda miner.
Lili Lu
#129 - 2012-08-19 01:30:28 UTC
Diesel47 wrote:
Thats like saying is wrong for somebody to warp off because I'm too lazy to use a warp scrambler.

Everything has a counter, if OGBs bother you THAT much... learn to probe. Stop whining to CCP like some kinda miner.

Sorry, I've got nothing to whine about. CCP is finally it appears putting something they've been wanting to do on the somewhat near term to do list. I'm rather happy. You on the other hand . .

Oh, and there you go again.Lol
Klown Walk
Federal Defense Union
Gallente Federation
#130 - 2012-08-19 02:05:06 UTC
On grid would only hurt the smaller gangs. Nerf the amount they give instead, a tengu for example makes an active shield tanked ship more than 2.20x times stronger, add implants and it's around 3,20-3.40 times stronger. A large shield boosting Cyclone goes from tanking about 300 dps with heat to almost 1k dps.
Alex Carmel
Phoenix Naval Operations
Phoenix Naval Systems
#131 - 2012-08-19 03:18:33 UTC
Keep offgrid boosting, nerf boosting from POS as that's lame, make a ship easier to scan down for every active link. You want a 4 link loki? Cool. You're as easy to scan as a ratting carrier with all those link active.

There you go, risk vs. reward.
Katalci
Kismesis
#132 - 2012-08-19 07:20:32 UTC  |  Edited by: Katalci
sYnc Vir wrote:
Jack Miton wrote:
Quote:
what i cared to read that wasnt Twostep being a ragey dumb ass


I loled, cos sadly it's true...

I agree, offgrid boosting should stay.
I also agree that you shouldnt be able to boost from inside a POS.
I dissagree that CS/T3 bonuses shou;d be swapped, the fact that you can't tank a boosting T3 at all makes up for it.



You're third point is so wrong.

You can tank a T3 booster. T3 boosters are meant to have 1 link, not four. As with miners fit you ship correctly and stop bitching about its stats when you choose to fit it wrong.

hi, you can tank a 3-link t3. (if you want to do a flat-out tank rather than nano-based, use a CS)

[Loki, Super-Nano Claymore]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II
Co-Processor II
Caldari Navy Co-Processor

Experimental 10MN MicroWarpdrive I
Command Processor I
Command Processor I
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II

Skirmish Warfare Link - Interdiction Maneuvers II
Skirmish Warfare Link - Rapid Deployment II
Skirmish Warfare Link - Evasive Maneuvers II
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S

Medium Anti-Kinetic Screen Reinforcer II
Medium Ancillary Current Router I
Medium Core Defense Field Extender I

Loki Defensive - Warfare Processor
Loki Electronics - Dissolution Sequencer
Loki Engineering - Capacitor Regeneration Matrix
Loki Offensive - Hardpoint Efficiency Configuration
Loki Propulsion - Chassis Optimization


Warrior II x5
Warrior II x5
Hornet EC-300 x6

[Tengu, Nano-Vulture]
Damage Control II
Caldari Navy Co-Processor
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN MicroWarpdrive I
Command Processor I
Command Processor I
Large Shield Extender II
Caldari Navy EM Ward Field
Adaptive Invulnerability Field II

Covert Ops Cloaking Device II
Siege Warfare Link - Active Shielding II
Siege Warfare Link - Shield Efficiency II
Siege Warfare Link - Shield Harmonizing II
Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe I
'Arbalest' Rocket Launcher I, Mjolnir Rocket

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Tengu Defensive - Warfare Processor
Tengu Electronics - Emergent Locus Analyzer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Covert Reconfiguration
Tengu Propulsion - Gravitational Capacitor

for armor HACs:

[Loki, AHAC Wing Commander]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane
True Sansha Armor Explosive Hardener
True Sansha Armor Kinetic Hardener

10MN Afterburner II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Command Processor I

Skirmish Warfare Link - Evasive Maneuvers II
Skirmish Warfare Link - Rapid Deployment II
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Loki Defensive - Warfare Processor
Loki Electronics - Dissolution Sequencer
Loki Engineering - Supplemental Coolant Injector
Loki Offensive - Hardpoint Efficiency Configuration
Loki Propulsion - Fuel Catalyst

Warrior II x5
Warrior II x11
Cpt Branko
The Scope
Gallente Federation
#133 - 2012-08-19 08:20:33 UTC  |  Edited by: Cpt Branko
Klown Walk wrote:
On grid would only hurt the smaller gangs. Nerf the amount they give instead, a tengu for example makes an active shield tanked ship more than 2.20x times stronger, add implants and it's around 3,20-3.40 times stronger. A large shield boosting Cyclone goes from tanking about 300 dps with heat to almost 1k dps.


The amount is in itself problematic (links were just fine in the old days of T1 links and 3% ship bonus; they gave you a terrific bonus, but were not a "absolutely must have so even clueless idiots use them"), but that's not really a off grid boosting issue, which is the point of this thread.

Anyway, what I don't buy the "would hurt smaller gangs". There's a host of ships which can boost and be combat-worthy (even good old Tier 2 BCs which have no bonus). It screws with gang composition a bit - that's true - you can't have a pure gang of eg. kiting Tier 3s*. However, the idea that nobody used links on mains is laughable. We used interdiciton maneuvers arty-Hurricanes in two man gangs back in the day (then they introduced T3s so instead of covops one of us switched to using a cloaking probing unprobeable gang boosting loki, rendering using a booster on a main utterly pointless).

In a way it does somewhat hurt the smaller gang fighting a larger gang of idiots by using an off grid booster, which the larger one doesn't have. Still, the good (that it's easier to kill idiots) doesn't outweigh the fact it's still a broken concept - having a ship which massively increases performance away from the actual fight.

*Which are silly, by the way.
Klown Walk
Federal Defense Union
Gallente Federation
#134 - 2012-08-19 11:40:38 UTC
Cpt Branko wrote:
Klown Walk wrote:
On grid would only hurt the smaller gangs. Nerf the amount they give instead, a tengu for example makes an active shield tanked ship more than 2.20x times stronger, add implants and it's around 3,20-3.40 times stronger. A large shield boosting Cyclone goes from tanking about 300 dps with heat to almost 1k dps.


The amount is in itself problematic (links were just fine in the old days of T1 links and 3% ship bonus; they gave you a terrific bonus, but were not a "absolutely must have so even clueless idiots use them"), but that's not really a off grid boosting issue, which is the point of this thread.

Anyway, what I don't buy the "would hurt smaller gangs". There's a host of ships which can boost and be combat-worthy (even good old Tier 2 BCs which have no bonus). It screws with gang composition a bit - that's true - you can't have a pure gang of eg. kiting Tier 3s*. However, the idea that nobody used links on mains is laughable. We used interdiciton maneuvers arty-Hurricanes in two man gangs back in the day (then they introduced T3s so instead of covops one of us switched to using a cloaking probing unprobeable gang boosting loki, rendering using a booster on a main utterly pointless).

In a way it does somewhat hurt the smaller gang fighting a larger gang of idiots by using an off grid booster, which the larger one doesn't have. Still, the good (that it's easier to kill idiots) doesn't outweigh the fact it's still a broken concept - having a ship which massively increases performance away from the actual fight.

*Which are silly, by the way.


I agree that there is plenty of ships that can boost but it would be much easier for a large gang to keep a t3 link ship safe on grid and in that case they get a massive advantage. If it gets nerfed it should affect everyone, from a solo pilot to big gangs. If one side can use t3 links while the other can't, you have to either bring more pilots or don't fight at all. Atleast now both sides
can use it.

They should still nerf the boost amount down to someting like 20%. Right now there is no reason not to use it, even solo frigate pilots use them. Will on grid only fix that? Probably not. Bring the bonus down low enough so you have to actually make ships/fits around it to make links effective instead of using links for everything. While it still gives a good bonus for large fleet fights.
Diesel47
Deep Core Mining Inc.
Caldari State
#135 - 2012-08-19 23:47:18 UTC
Lili Lu wrote:
Diesel47 wrote:
Thats like saying is wrong for somebody to warp off because I'm too lazy to use a warp scrambler.

Everything has a counter, if OGBs bother you THAT much... learn to probe. Stop whining to CCP like some kinda miner.

Sorry, I've got nothing to whine about. CCP is finally it appears putting something they've been wanting to do on the somewhat near term to do list. I'm rather happy. You on the other hand . .

Oh, and there you go again.Lol



Oh ho ho ho, you are so funny and clever.

Don't try to pretend that people didn't whine about OGBs because they are too bad to train a prober alt.

And even if you aren't whining, you are still too lazy to probe OGBs so you are happy that the game is being simplified for you.
Large Collidable Object
morons.
#136 - 2012-08-20 03:58:02 UTC  |  Edited by: Large Collidable Object
Diesel47 wrote:


Oh ho ho ho, you are so funny and clever.

Don't try to pretend that people didn't whine about OGBs because they are too bad to train a prober alt.

And even if you aren't whining, you are still too lazy to probe OGBs so you are happy that the game is being simplified for you.



Actually, it can be a tad annyoing to probe out your npc-corp booster alt in a crowded highsec rvb system whilst you're happily killing rvb frigs with a little help from your 'friend'.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Johan Marberg
SoE Roughriders
Electus Matari
#137 - 2012-08-20 04:06:20 UTC
Quote:
boosters show up on km.


This I like. A lot. And it's subtle.

Would do a great job of showing which 'solo' PVPers were actually solo.
Schalac
Apocalypse Reign
#138 - 2012-08-20 06:02:05 UTC
Lili Lu wrote:
Diesel47 wrote:
Schalac wrote:
To all the people that say to train probers to find your OGB, I say **** off. to all the people that think this will hurt CCP financially I say **** you. Off grid boosting is a sham and you will be dealt with, deal bitches. The only thing I want to come from this nerf is allow all command ships into all FW major sites. If it is a major site Tech II BC should be allowed into it.


Why so emotional?

" **** you " isn't a valid argument.

True. But I think though that he is referring to the folks (like you?) complaining about losing the utility of their tech III dishonor boosting alts and calling for everyone else to train maxed sp and equipment probing alts to find them Lol

Regardless, this whole argument is pointless anyway because CCP has now made multiple statements over multiple years that off-grid boosting is not what they want in the game and it will be dealt with. Like every other fix coming to the game it will probably take a good long while before it appears on tranquility.Straight

I was calling exactly that out. Why should we have too? Now I do have a max skilled and planted probe alt. Coincidentally he is also my main leadership booster alt. But why should we have to have all of these skills to find a 1 month old alt? You know what. I gave up on the T3 booster. I will not use it even though I could get literally sick resists and point range from using it. I refuse to stoop to that level. I find it dishonest and cheesy. So I did the next best thing. I put him in a drake and had him fly with the rest of my gang. Now some will say loldrakes, and they are. But I am just getting used to flying with 5 characters in PVP and losing fantastically. But when I get the hang of it I have plenty more fleet formations that are topping at 6000+ DPS with only 5 people in them and the booster will be on grid for it.

Now I will agree that leadership skills should account for something. They are awesome to have in even the smallest of frig gangs. So here is a simple solution.

All leadership skills work within the system you are in, but gang links only work on grid with the booster. So when you are offgrid you still get the basic boosts for a leader. When your booster is on grid though you get massive enhancements to your stats.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Diesel47
Deep Core Mining Inc.
Caldari State
#139 - 2012-08-20 08:37:08 UTC  |  Edited by: Diesel47
Large Collidable Object wrote:
Diesel47 wrote:


Oh ho ho ho, you are so funny and clever.

Don't try to pretend that people didn't whine about OGBs because they are too bad to train a prober alt.

And even if you aren't whining, you are still too lazy to probe OGBs so you are happy that the game is being simplified for you.



Actually, it can be a tad annyoing to probe out your npc-corp booster alt in a crowded highsec rvb system whilst you're happily killing rvb frigs with a little help from your 'friend'.


You can make up all the stories you want, but nobody uses OGBs in RvB fleets. Seeing as all the fights are pre-arranged between the FCs. But that just shows how much you know... not much.


Also, post with your main or gtfo.
Dr Shameless
Republic Military School
Minmatar Republic
#140 - 2012-08-20 08:54:07 UTC
the best way to solve this is to not allow any module activation while being inside a pos bubble IdeaCool