These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
12Next page
 

FW, The Change Curve and you, or how I learned to stop worrying and love the blob....

Author
subtle turtle
Doozer Mining Cartel
#1 - 2012-08-19 23:45:15 UTC
OK, so we need to start out this post asking you as the reader to make a couple assumptions. Not big ones, I think, but here it is:

CCP Developers, despite histrionic forum accusations to the contrary, are rational people. They have built a huge, successful franchise, with a few admitted missteps. And they, by and large, have a vested interest in making a good game, because good games are played by lots of people, and having lots of people play your game is a good thing. Add to that interest the fact that no one wants there name attached to a crappy product, and I think it's a safe assumption that CCP wants to make Eve as good as it can be. So, we can assume that CCP Devs are both rational and have an interest in making a good game.

Are you still with me? I hope so.

Inferno was a HUGE change to FW. It took FW in a totally different direction from where it had been. This was good, as faction war had not been changed in years, so it was due for a new look and feel. People, on the whole, of course are resistant to change, but sometimes it is necessary to keep things from stagnating, improve an existing feature, or just for the shear hell of it.

This is where the Change Curve comes into play. When you make a major change to anything, anywhere, there is an adjustment period. This adjustment period will look like a curve, first down, then hopefully up, as outlined here. There are 4 stages. The first is status quo. This is FW pre-inferno, a rather stale entity of entrenched corps and alliances fighting over a limited front.

The second stage, where we are now, is disruption. The change has been made, and the status quo has been disrupted. If you look on the chart in the above link, you will notice that this is often characterized by fear and anger. Anyone been seeing any fear or anger on the forums of late? Yeah, I have too.

Here's the crucial thing about the disruption stage; it is NOT a good time to make more change. First, things haven't "settled out" enough to fully see the impact of your changes. And if you make more changes here, you don't have a way of knowing what changes are influencing what outcome. In addition, changes made at this point will often just extend the disruption phase and everyone's Wheaties will just have that much more urine in them.

The next step is where we need to be: Exploration. I see some signs we are getting there (at least the more rational among us). The see-saw of tiers, the realization the leaving systems vulnerable can have strategic value, and yes, the filtering out of people, are all signs that people are, in fact, adjusting to the new shape of FW. It's not ideal at this time, but when FW is in the exploration phase is when CCP can really examine the issue and make any needed iterations. This is when the data gets good. What does happen if a major Null Sec alliance joins? How do you incentivize war zone engagement and control for the losing faction? I have every faith that CCP, being rational people with a vested interest in making a good game, will examine these factors.

Stage 4 is the end-game, the new status quo. This is after the changes have been made, the shake up is done and we are all grumbly bitter vets again, waiting for the next big change to ***** about.

So everyone needs to take a deep breath, chill out and calm down. If need be, put a long skill in training and go play some Minecraft for a bit until you feel better about space-life.

TLDR: The sky is NOT falling, Henny Penny.
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#2 - 2012-08-19 23:49:52 UTC
Minecraft is ****
Kuehnelt
Devoid Privateering
#3 - 2012-08-20 00:02:52 UTC
Thomas Kreshant wrote:
Minecraft is ****


Yeah, but you're not supposed to play it. You're supposed to watch other people play mods of it: http://www.youtube.com/watch?v=dM4JcWIpKsI

subtle turtle wrote:
TLDR: The sky is NOT falling, Henny Penny.


Correct summary: stop complaining about FW, because CCP interprets complaints as indicating that FW is still in the "everybody complains about it" phase. When FW reaches the "nobody bothers to complain about it anymore" phase, CCP will know to swoop in and fix things.
San Severina
One Point 0
#4 - 2012-08-20 00:08:56 UTC  |  Edited by: San Severina
This is what I read; "blah blah blah, I like the new system I'm rolling in LP, hopefully CCP won't change anything until I've had time to farm a few more billion isk outta this ridiculous inferno fw"

edit; forgot to mention, I like the Dr. Strangelove theme in the title.
subtle turtle
Doozer Mining Cartel
#5 - 2012-08-20 00:16:44 UTC
San Severina wrote:
This is what I read; "blah blah blah, I like the new system I'm rolling in LP, hopefully CCP won't change anything until I've had time to farm a few more billion isk outta this ridiculous inferno fw"


LOLOLOL. Check the corp. Still firmly entrenched on the losing side, and no, I don't have a minmatar alt. We didn't make a lot of ISK in FW before inferno, not making a lot after, personally.
Cearain
Plus 10 NV
#6 - 2012-08-20 01:39:13 UTC
I happen to agree with your post except one thing. CCP really hasn't implemented all the changes they planned. So they do need to complete the change they intend.

But I tend to agree with you regarding the changes ccp has already made. We as players have not really completely sorted this out, and it needs more time, before they start making changes willy nilly.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Garr Earthbender
Imperial Shipment
Amarr Empire
#7 - 2012-08-20 03:58:41 UTC
Cearain wrote:
I happen to agree with your post except one thing. CCP really hasn't implemented all the changes they planned. So they do need to complete the change they intend.

But I tend to agree with you regarding the changes ccp has already made. We as players have not really completely sorted this out, and it needs more time, before they start making changes willy nilly.


Dammit. I hate it when I agree with you. But yeah, more time is needed. It sucks that the Amarr got the shaft, but that's how it rolls eh? I fully hope that somehow the Amarr come back. I want affordable NOmens thankyouverymuch.

-Scissors is overpowered, rock is fine. -Paper

Vordak Kallager
Descendance.
GoonSwarm.
#8 - 2012-08-20 04:45:41 UTC
Garr Earthbender wrote:
Cearain wrote:
I happen to agree with your post except one thing. CCP really hasn't implemented all the changes they planned. So they do need to complete the change they intend.

But I tend to agree with you regarding the changes ccp has already made. We as players have not really completely sorted this out, and it needs more time, before they start making changes willy nilly.


Dammit. I hate it when I agree with you. But yeah, more time is needed. It sucks that the Amarr got the shaft, but that's how it rolls eh? I fully hope that somehow the Amarr come back. I want affordable NOmens thankyouverymuch.


Cearain, despite having a blind-spot filled with rage and hate about station lockouts (<3), is pretty rational and a good guy. Lol

Sa souvraya niende misain ye.

Cearain
Plus 10 NV
#9 - 2012-08-22 17:46:59 UTC
After reading the thread:
https://forums.eveonline.com/default.aspx?g=posts&t=146491

I just had to give this thread a bump.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hrett
The Scope
Gallente Federation
#10 - 2012-08-23 04:47:18 UTC  |  Edited by: Hrett
You see - this is why I like eve and keep coming back to it. This game is a meat grinder and challenging as hell, and it takes some peculiar personality traits to like it. Sure, we can all get a bit frothing at the mouth crazy over silly stuff, but deep down most folks are bright and thoughtful (and some a bit manic and mercurial). You have made a good post sir, and I have learned about a change curve today. I am enriched. You get a completely worthless forum 'like' from me.

Now I can put a name to the flip-flop I just made related to ASBs. I hated them at first. I thought it was a broken mechanic. Now, I love them and I am excited about the paradigm change that is coming to small gangs. No more buffer buffer buffer fleets. New options in small gangs. They are limited by the reload time and the steep fitting requirements, but bring a new dynamic. This is good. I still think dual ASB fits will get needed, but I am liking the single ASB options. I have moved from stage 2 to 3 on the change curve regarding ASBs.

But I don't agree with you fully on FacWar. I understand your explanation of the curve, but blind adherence to such things can be detrimental. Sometimes you have to be light on your feet and react quickly. Especially if a potential 'fix' is just a minor tweak. On FW plexes, they could easily make it so you have to kill all rats before you get LP. (admittedly, I am assuming the 'easily' part - I'm no programmer). That is something that they could test quickly. The gunless frig thing Is obviously a glaring issue, and they should tweak it quickly. Let the major LP store and sov changes and others cook for a while and progress through the curve over time. But such an obviously broken thing (I doubt even people that fly gunless farming frigs would argue it is a good mechanic with a straight face) needs to be patched ASAP.

IMHO. But good post anyway.

spaceship, Spaceship, SPACESHIP!

subtle turtle
Doozer Mining Cartel
#11 - 2012-08-23 13:10:48 UTC  |  Edited by: subtle turtle
Hrett wrote:
Long post.


Why thank you!

And just to be clear, I agree that FW needs some changes, I just am glad that CCP isn't rushing into them too fast. I think they should do exactly what they seem to be doing, and letting some of the dust settle before making any major tweaks.

Also, even though the LP system isn't ideal at this time, FW is still a hell of a lot of fun. I mean, I am getting kills in a condor, which makes me squeal and giggle like a school girl, and I can't think of any other mechanic in eve that would let me do that on a regular basis.
Bad Messenger
Rehabilitation Clinic
#12 - 2012-08-23 13:49:03 UTC
Hrett wrote:
You see - this is why I like eve and keep coming back to it. This game is a meat grinder and challenging as hell, and it takes some peculiar personality traits to like it. Sure, we can all get a bit frothing at the mouth crazy over silly stuff, but deep down most folks are bright and thoughtful (and some a bit manic and mercurial). You have made a good post sir, and I have learned about a change curve today. I am enriched. You get a completely worthless forum 'like' from me.

Now I can put a name to the flip-flop I just made related to ASBs. I hated them at first. I thought it was a broken mechanic. Now, I love them and I am excited about the paradigm change that is coming to small gangs. No more buffer buffer buffer fleets. New options in small gangs. They are limited by the reload time and the steep fitting requirements, but bring a new dynamic. This is good. I still think dual ASB fits will get needed, but I am liking the single ASB options. I have moved from stage 2 to 3 on the change curve regarding ASBs.

But I don't agree with you fully on FacWar. I understand your explanation of the curve, but blind adherence to such things can be detrimental. Sometimes you have to be light on your feet and react quickly. Especially if a potential 'fix' is just a minor tweak. On FW plexes, they could easily make it so you have to kill all rats before you get LP. (admittedly, I am assuming the 'easily' part - I'm no programmer). That is something that they could test quickly. The gunless frig thing Is obviously a glaring issue, and they should tweak it quickly. Let the major LP store and sov changes and others cook for a while and progress through the curve over time. But such an obviously broken thing (I doubt even people that fly gunless farming frigs would argue it is a good mechanic with a straight face) needs to be patched ASAP.

IMHO. But good post anyway.


requiring that you have to shoot npc does not fix anything really. It may mean that some of the current farmers can not do plexes, but nothing else does not change. No one is still going to hunt those down and farmers will not pvp any more than now.

CCP managed to create reason to attack, now they should create reason to defend. Docking denial is not working enough, and flip flopping systems is just result of PVE wihtout PVE, and has nothing to do with PVP.
Deerin
East Trading Co Ltd
#13 - 2012-08-23 13:59:08 UTC
Liking an amarrian post....what have you done to me!

bump
Cearain
Plus 10 NV
#14 - 2012-08-23 14:12:12 UTC
Bad Messenger wrote:
Hrett wrote:
You see - this is why I like eve and keep coming back to it. This game is a meat grinder and challenging as hell, and it takes some peculiar personality traits to like it. Sure, we can all get a bit frothing at the mouth crazy over silly stuff, but deep down most folks are bright and thoughtful (and some a bit manic and mercurial). You have made a good post sir, and I have learned about a change curve today. I am enriched. You get a completely worthless forum 'like' from me.

Now I can put a name to the flip-flop I just made related to ASBs. I hated them at first. I thought it was a broken mechanic. Now, I love them and I am excited about the paradigm change that is coming to small gangs. No more buffer buffer buffer fleets. New options in small gangs. They are limited by the reload time and the steep fitting requirements, but bring a new dynamic. This is good. I still think dual ASB fits will get needed, but I am liking the single ASB options. I have moved from stage 2 to 3 on the change curve regarding ASBs.

But I don't agree with you fully on FacWar. I understand your explanation of the curve, but blind adherence to such things can be detrimental. Sometimes you have to be light on your feet and react quickly. Especially if a potential 'fix' is just a minor tweak. On FW plexes, they could easily make it so you have to kill all rats before you get LP. (admittedly, I am assuming the 'easily' part - I'm no programmer). That is something that they could test quickly. The gunless frig thing Is obviously a glaring issue, and they should tweak it quickly. Let the major LP store and sov changes and others cook for a while and progress through the curve over time. But such an obviously broken thing (I doubt even people that fly gunless farming frigs would argue it is a good mechanic with a straight face) needs to be patched ASAP.

IMHO. But good post anyway.


requiring that you have to shoot npc does not fix anything really. It may mean that some of the current farmers can not do plexes, but nothing else does not change. No one is still going to hunt those down and farmers will not pvp any more than now.

CCP managed to create reason to attack, now they should create reason to defend. Docking denial is not working enough, and flip flopping systems is just result of PVE wihtout PVE, and has nothing to do with PVP.



I think this is true. Why? Because due to target painters amarr used to have to kill all the npcs for years. And plexing was still best done in pve ships.

Killing all rats was something that would have brought balance though. But now that they removed target painter amarr can capture plexes in a t1 frigate too. So the balance problem is not as big as it used to be - not unless you actually want to bring a pvp bc into a major. Then you are still better off being minmatar.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#15 - 2012-08-23 17:00:24 UTC  |  Edited by: X Gallentius
Cearain wrote:
Killing all rats was something that would have brought balance though. But now that they removed target painter amarr can capture plexes in a t1 frigate too. So the balance problem is not as big as it used to be - not unless you actually want to bring a pvp bc into a major. Then you are still better off being minmatar.
Theoretically they are balancing the rats. Assuming they are, you can have a system where everybody can run all plexes in poorly fit frigates, you can have a system where the rats are so tough people need to fit for pve to kill them, or you can have a system with a "kill all the rats who otherwise suck" option that makes it not so efficient for people in poorly fit frigates to run larger plexes and is minimally intrusive to pvp.

BTW, there's two things everybody knows in Eve:
1. You cannot force anybody to fight, and
2. Farmers are gonna farm.

The only way to completely push farmers out of plexes is to reduce rewards to a level that makes it not worth their time. Farming plexes then becomes a supplemental business for the rest of us while we look for fights, and we may have to leave theater to make our isk the old fashioned way (leading to fewer on-demand fights we've grown accustomed to). Your choice.
Princess Nexxala
Zero Syndicate
#16 - 2012-08-23 19:33:50 UTC
Oh yes you can Evil


X Gallentius wrote:

1. You cannot force anybody to fight,

nom nom

Hrett
The Scope
Gallente Federation
#17 - 2012-08-23 19:57:33 UTC
subtle turtle wrote:
Hrett wrote:
Long post.


Why thank you!

And just to be clear, I agree that FW needs some changes, I just am glad that CCP isn't rushing into them too fast. I think they should do exactly what they seem to be doing, and letting some of the dust settle before making any major tweaks.

Also, even though the LP system isn't ideal at this time, FW is still a hell of a lot of fun. I mean, I am getting kills in a condor, which makes me squeal and giggle like a school girl, and I can't think of any other mechanic in eve that would let me do that on a regular basis.


I agree. I have 20 kills in an Atron this month. An ATRON. No other place in eve can you use all ship tech levels and classes to fight. It's a blast.

spaceship, Spaceship, SPACESHIP!

Cearain
Plus 10 NV
#18 - 2012-08-23 20:24:38 UTC
X Gallentius wrote:
Cearain wrote:
Killing all rats was something that would have brought balance though. But now that they removed target painter amarr can capture plexes in a t1 frigate too. So the balance problem is not as big as it used to be - not unless you actually want to bring a pvp bc into a major. Then you are still better off being minmatar.
Theoretically they are balancing the rats. Assuming they are, you can have a system where everybody can run all plexes in poorly fit frigates, you can have a system where the rats are so tough people need to fit for pve to kill them, or you can have a system with a "kill all the rats who otherwise suck" option that makes it not so efficient for people in poorly fit frigates to run larger plexes and is minimally intrusive to pvp.

BTW, there's two things everybody knows in Eve:
1. You cannot force anybody to fight, and
2. Farmers are gonna farm.

The only way to completely push farmers out of plexes is to reduce rewards to a level that makes it not worth their time. Farming plexes then becomes a supplemental business for the rest of us while we look for fights, and we may have to leave theater to make our isk the old fashioned way (leading to fewer on-demand fights we've grown accustomed to). Your choice.


I think we agree on the rats. But really I would just as soon have no rats at all and just let players fight for plexes. I don't think there is any appropriate ship in this sandbox. If people want to pvp against battlecruiser in assault frigates then they should be able to run a major plex.

Its not true that "The only way to completely push farmers out of plexes is to reduce rewards to a level that makes it not worth their time." The rewards can stay the same but the risks/costs from the associated pvp can increase and therefor make it not worth a farmers time. This is what should happen.

How can we increase the likeliehood that players will attack plexers?

1) Well for starters let players know where plexes are being run. Is this not an obvious way to increase pvp in plexes? I mean the necessary first step to getting players to fight other players in plexes is having pilots know where players are in plexes. Hiding in backwater plexes is the mainstay of farming.

2) Timer count back of some sort. I think if an enemy lands on grid or is within 1 au of you before you warp then the timer should start to count back say 3 or 4 minutes or back to zero whichever comes first.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bad Messenger
Rehabilitation Clinic
#19 - 2012-08-23 20:48:38 UTC
X Gallentius wrote:
Cearain wrote:
Killing all rats was something that would have brought balance though. But now that they removed target painter amarr can capture plexes in a t1 frigate too. So the balance problem is not as big as it used to be - not unless you actually want to bring a pvp bc into a major. Then you are still better off being minmatar.
Theoretically they are balancing the rats. Assuming they are, you can have a system where everybody can run all plexes in poorly fit frigates, you can have a system where the rats are so tough people need to fit for pve to kill them, or you can have a system with a "kill all the rats who otherwise suck" option that makes it not so efficient for people in poorly fit frigates to run larger plexes and is minimally intrusive to pvp.

BTW, there's two things everybody knows in Eve:
1. You cannot force anybody to fight, and
2. Farmers are gonna farm.

The only way to completely push farmers out of plexes is to reduce rewards to a level that makes it not worth their time. Farming plexes then becomes a supplemental business for the rest of us while we look for fights, and we may have to leave theater to make our isk the old fashioned way (leading to fewer on-demand fights we've grown accustomed to). Your choice.


Only way to fix this is to give some rewards if you chase enemy away.

If you nerf plex farmers / income you kill all action once again.
Revolution Rising
Last-Light Holdings
#20 - 2012-08-23 21:19:36 UTC  |  Edited by: Revolution Rising
OP knows little about gamers?

How dare you interrupt their angst with your "logic" and "rationality".

.

12Next page