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Your thoughts on Sword of the Stars II

First post
Author
Louis deGuerre
The Dark Tribe
Minmatar Fleet Alliance
#1 - 2011-10-04 13:33:45 UTC  |  Edited by: Louis deGuerre
So I looked at Sengoku and I think I'll skip that one. Also didn't get into the CK2 beta.
Then I saw this game. I never played the original. Was it any good ? And do you think this sequel will deliver ?
Grimpak
Aliastra
Gallente Federation
#2 - 2011-10-04 13:53:15 UTC  |  Edited by: Grimpak
Louis deGuerre wrote:
So I looked at Sengoku and I think I'll skip that one. Also didn't get into the CK2 beta.
Then I saw this game. I never played the original. Was it any good ? And do you think this sequel will deliver ?



first was MoO II with real-time 3D, Newtonian physics-enhanced space battles added.


nothing else needs to be said.

about SotS II, seems like it's pretty much SotS I with better gfx, an expanded tech tree and actual star systems instead just planets.


in sum, it has prospects of being even betterCool

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Louis deGuerre
The Dark Tribe
Minmatar Fleet Alliance
#3 - 2011-10-05 08:32:48 UTC
Thanks for your post. Sounds like a winner. P
Grimpak
Aliastra
Gallente Federation
#4 - 2011-10-05 08:58:22 UTC
Louis deGuerre wrote:
Thanks for your post. Sounds like a winner. P

I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn.

P

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Rana Ash
Gradient
Electus Matari
#5 - 2011-10-05 16:34:40 UTC
Grimpak wrote:
Louis deGuerre wrote:
Thanks for your post. Sounds like a winner. P

I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn.

P



Too true, i can start at 10am and next i look at the clock it's 6pm.
Sturmwolke
#6 - 2011-10-05 19:10:58 UTC
I'd go as far as to classify SotS 1 as one of the best 4X of this decade following MOO.
(sorry, for SotSE fans, Sins just doesn't cut it with its shallow gameplay)

Truly unique individual races and techs, random tech discovery (which increases re-playability) and best of all, unique ship module sections and weapon mounts & arcs with detailed to-hit probability depending on the weapon type. The game may look casual at first look (which testify to the skill of the game designers at getting the complexity formula right), but the if you read the wiki on the techs and hulls, there are various nuances which enhances gameplay if you so choose look it up.

My favourite race to play is the Hiver Big smile, slow to start but they have the toughest ships bristling with weapons. Lategame, depending on galaxy size, their Gate system is useful in simplifying standby defensive fleet management and each of your system will have a space scanner eyes (when you fit the module to your gate ship).

SotS 2 promises to be a good sequel, but we shall see.
They made the game only for DX10 and above, raising the entry level from XP to Win7. X

Minimum requirements:

OS: Windows Vista 32-bit
RAM: 2-GB RAM
Video: 512-MB DirectX 10
Display: 1024x768
HDD: 2-GB free space
CPU: Core2 Duo or equivalent
DX: February 2010 or newer (DX10)
Sound: Any Windows Vista compatible sound device, stereo speakers or head phones
Control: 2-button mouse and keyboard

Recommended:

OS: Windows 7 64-bit
RAM: 6-GB
Video: 1-GB DirectX 10/11
Display: 1650x1080 or greater
CPU: Intel i5 equivalent or better
Sound: Any Windows Vista compatible sound device, 5.1 speaker configuration for full effect
Control: 3-button mouse and keyboard
Grimpak
Aliastra
Gallente Federation
#7 - 2011-10-05 20:19:00 UTC  |  Edited by: Grimpak
Sturmwolke wrote:
I'd go as far as to classify SotS 1 as one of the best 4X of this decade following MOO.
(sorry, for SotSE fans, Sins just doesn't cut it with its shallow gameplay)

Truly unique individual races and techs, random tech discovery (which increases re-playability) and best of all, unique ship module sections and weapon mounts & arcs with detailed to-hit probability depending on the weapon type. The game may look casual at first look (which testify to the skill of the game designers at getting the complexity formula right), but the if you read the wiki on the techs and hulls, there are various nuances which enhances gameplay if you so choose look it up.

My favourite race to play is the Hiver Big smile, slow to start but they have the toughest ships bristling with weapons. Lategame, depending on galaxy size, their Gate system is useful in simplifying standby defensive fleet management and each of your system will have a space scanner eyes (when you fit the module to your gate ship).



Hiver = pwnage.

Hiver + Morrigi = **** **** **** **** **** GET IT OFF MEEEEEEEEEEEE

edit: also, about the tech tree. you know you can get quite the severe blow just by researching AI?

even worse when you can't get the AI vaccine?



I kinda liked that detail. that is, until I lost a crapload of planets to itUgh

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Sturmwolke
#8 - 2011-10-06 02:58:29 UTC
Grimpak wrote:
about the tech tree. you know you can get quite the severe blow just by researching AI?
even worse when you can't get the AI vaccine?
I kinda liked that detail. that is, until I lost a crapload of planets to itUgh


Yeah, AI research's always a touch and go when the vaccine's not discovered - which I normally leave towards the end game when you can finish research in several easy turns. By that time, I'd be already in control of most of the central star clusters and pretty much half the galaxy. The AI boosts are great, but it's just really a bonus - icing on the cake. Nothing can stop the Hiver steamroller once its achieved a critical mass Big smile

The thing I love above SotS is you have to play differently with different races. What works with Hiver, won't work with Liir for example as their ships tend to be fragile. The only race that I tend to avoid playing are the Zuuls, mainly because they permanently suck each world's resource dry ... that imposes a sort of time limit in an open game. Tough ships though with interesting Rip Bore ships being used as a weapon (last I looked). To survive encounters with them early on, targeting their individual weapon mounts is always a priority.
Grimpak
Aliastra
Gallente Federation
#9 - 2011-10-06 12:49:04 UTC  |  Edited by: Grimpak
Sturmwolke wrote:
Grimpak wrote:
about the tech tree. you know you can get quite the severe blow just by researching AI?
even worse when you can't get the AI vaccine?
I kinda liked that detail. that is, until I lost a crapload of planets to itUgh


Yeah, AI research's always a touch and go when the vaccine's not discovered - which I normally leave towards the end game when you can finish research in several easy turns. By that time, I'd be already in control of most of the central star clusters and pretty much half the galaxy. The AI boosts are great, but it's just really a bonus - icing on the cake. Nothing can stop the Hiver steamroller once its achieved a critical mass Big smile

The thing I love above SotS is you have to play differently with different races. What works with Hiver, won't work with Liir for example as their ships tend to be fragile. The only race that I tend to avoid playing are the Zuuls, mainly because they permanently suck each world's resource dry ... that imposes a sort of time limit in an open game. Tough ships though with interesting Rip Bore ships being used as a weapon (last I looked). To survive encounters with them early on, targeting their individual weapon mounts is always a priority.



also, researching zuul linguistics gives a new ship section that follows the brutor strategy on weapons (AKA "I fit a weapon on your weapon so that you can shoot while you shoot.")

and yes, each race works differently. humans for example are nicely balanced with ships that are average (or a bit above average) in every stat.

problem is, your space travel is restricted by the nodes that exist.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Shadowsword
The Scope
Gallente Federation
#10 - 2011-10-06 13:42:57 UTC
Grimpak wrote:
Louis deGuerre wrote:
Thanks for your post. Sounds like a winner. P

I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn.

P



I am thankfull for this thread, as this is exactly the kind of game I am looking for. I just bought it on steam and will try it after work.

Which race is the most newb-friendly? I heard the humans could have a difficult start if they got unlucky on the node layout, and insects whatever their names were very slow on exploration.
Grimpak
Aliastra
Gallente Federation
#11 - 2011-10-06 14:30:09 UTC
Shadowsword wrote:
Grimpak wrote:
Louis deGuerre wrote:
Thanks for your post. Sounds like a winner. P

I also must warn you that this game is a huge timesink, since you need to play just. one. more. turn.

P



I am thankfull for this thread, as this is exactly the kind of game I am looking for. I just bought it on steam and will try it after work.

Which race is the most newb-friendly? I heard the humans could have a difficult start if they got unlucky on the node layout, and insects whatever their names were very slow on exploration.

read the wiki. tbh I prefer hivers because they are good to turtle up and their ships tend to be quite more hardy and with more firepower.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Shadowsword
The Scope
Gallente Federation
#12 - 2011-10-13 13:43:14 UTC
After a few games of Sots, I can say it's become one of my favorites.

The comp keep handing me my head because I tend to stop expanding after 12-15 colonies to concentrate on R&D, and I end up overwhelmed under flea bites. Plus I never know if the incoming bogey is 1 destroyer or 40 cruisers.

For me it has only 3 faults:

- You can't move on the vertical axis in fights. If I want my destroyer to get under the belly on another destroyer, where it doesn't have many guns it can point at me, I can't, the software randomly decide that for you.

- Outdated graphics.

- A large map with nodes all over the place rapidly become a haystack. And with the need to station scout ships everywhere, it is very easy to forget you sent that colony fleet here and there.


I'm waiting for SOTS 2. The screenshots are making me drool.
stoicfaux
#13 - 2011-10-13 14:34:04 UTC
Shadowsword wrote:

Plus I never know if the incoming bogey is 1 destroyer or 40 cruisers.

And with the need to station scout ships everywhere, it is very easy to forget you sent that colony fleet here and there.

Click on the incoming fleets to see the size.
Go through the turn events in the upper right of the corner to see when fleets have arrived. (Click on the little yellow arrows to cycle through them.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#14 - 2011-10-28 19:55:04 UTC
SWoTSII has released. However it looks like another rushed delivery.

I would hold on to your money for a few months and see where it's at. The version currently on steam is a beta build from Oct 14th, but from what I've seen, an extra two weeks isn't enough to clean things up.

Cry

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

GM NickyArikado
Game Master Retirement Home
#15 - 2011-10-28 20:56:22 UTC
Just bought SOTS II and its downloading right now. Reaaaally loved the first one and I have a hard to imagine the sequel could be a bad game Smile
Shadowsword
The Scope
Gallente Federation
#16 - 2011-10-28 21:20:17 UTC  |  Edited by: Shadowsword
Can't wait to play it.


Also, the first version released on Steam is apprently seven months old, not just two weeks old. A few hours ago Kerberos was in the process of uploading to Steam the version that should have been released. You might want to uninstall and download it again.
stoicfaux
#17 - 2011-10-28 21:42:57 UTC
Shadowsword wrote:
Can't wait to play it.


Also, the first version released on Steam is apprently seven months old, not just two weeks old. A few hours ago Kerberos was in the process of uploading to Steam the version that should have been released. You might want to uninstall and download it again.


Errrr... yeah, about that. The opening screen of the incorrect version says "Updated Oct 14 2011". Straight

Plus the Kerberos site mentions that the devs have been working without weekends, working long hours to meet the release date, etc.. Sounds like a death march to meet a deadline that's too tight.

Personally, I'm a bit concerned and kicking myself for pre-ordering. I really hope that it was an incorrect 7 month old alpha version, otherwise I think Kerberos will make SotSII great, but it might take several months to do so.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Sturmwolke
#18 - 2011-10-28 22:04:08 UTC
Damn, I'll have to pass until I upgrade this machine.
On the bright side, it should be more mature by then :)
Louis deGuerre
The Dark Tribe
Minmatar Fleet Alliance
#19 - 2011-10-28 23:40:48 UTC
Ordered it from play.com as Sol Force DLC sounded cool and Babylon-5-ish. So I'll have to wait a bit.
Not that I have any time anyway with that damn BF3.
Pr1ncess Alia
Doomheim
#20 - 2011-10-29 02:15:41 UTC
sorry if this is a bit of a threadjack , I need some help.
I've tried to research but it's surprising how little info there is regarding this specific feature.

I love MoO II, primarily because it allows for hot seat games (2ppl or more sometimes, on one pc). with moo2 a buddy of mine and I still get together every month or two and play a game over many beers and movies.

does either of the sword of the stars games have this?
Do you know of any other good tbs 4x games that do?

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