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FW: Separate the PVE farming from the Sov mechanic PLEASE.

Author
Smodab Ongalot
The Scope
Gallente Federation
#1 - 2012-08-19 14:07:22 UTC  |  Edited by: Smodab Ongalot
Why? Because it's really ******* stupid....

Imagine if null sec sov was dictated by running enemy sanctums (or whatever) to flip systems. See how stupid that is?

You should not get directly paid to capture systems. We need to have a PVE farming mechanic and a sov capturing mechanic, separately.

That is all.
Bienator II
madmen of the skies
#2 - 2012-08-19 15:47:13 UTC  |  Edited by: Bienator II
the root cause is that farming is even possible. The mechanics invite farming. The idea of plexing itself is OK, BUT the mechanics are broken.

edit:

in the hope that someone actualy reading this threads:

FW damage control:
Bienator II wrote:

- no LP payout for vulnerable systems
- timer runs backwards if you leave the flag of a plex
- requirement to kill all NPCs in a plex
- no missions in friendly space

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

X Gallentius
Black Eagle1
#3 - 2012-08-19 16:40:52 UTC
Smodab Ongalot wrote:
Why? Because it's really ******* stupid....

Imagine if null sec sov was dictated by running enemy sanctums (or whatever) to flip systems. See how stupid that is?

You should not get directly paid to capture systems. We need to have a PVE farming mechanic and a sov capturing mechanic, separately.

That is all.

I think whoever has the most Titans should win FW - just like Null Sec.

Coupling Sov Mechanics with LP payouts leads to massive numbers of fights. Fighting and farming at the same time is a good thing and keeps us in theater ready to fight.

It used to be that a corp with FW final blows around 70 per week would lead the killboard. Now, my corp is starting to hit the 140 kills/week level and we're only No. 8.

Having unfit Merlins and repping Incursuses being able to run all of the plexes non-stop 23/7 is a bad thing.

Christine Peeveepeeski
Low Sec Concepts
#4 - 2012-08-19 16:55:11 UTC
SOV and gaining it should not provide reward. It's that simple.

Fine, lock systems down and give bonuses but no LP to actually plex. Only mission run.

Job done, those that want to do FW for the pew can carry on because system control is still important but its STRATEGIC and not MONETARY reasons that make the PVP matter.

as for the plex mechanics themselves.. not sure. It will always be able to be abused however at least if you don't ever get LP for it instead only system control then you will only getting people doing it for the right reasons.
Milton Middleson
Rifterlings
#5 - 2012-08-19 18:19:26 UTC
The basic concept of plexing is sound: it avoids the need for structure shooting and presents all sorts of minor but collectively meaningful objectives that allow small gangs to hurt the enemy (in theory). Part of the appeal of FW is that you don't need 50 people to get something done, and you only occasionally need to shoot space bricks.

The problem is that the whole incentive structure is borked. Trying to defend plexes is not only very difficult, but not a sound investment of time. D-plexing is only worthwhile to hang on to staing systems or mess with the opposing militia plan's. System upgrades are worthless and not worth defending. Ninja plexing in frigates is both the most efficient way to make money plexing and the most efficient way to take territory.

The FW sov system isn't really PVE, any more than shooting IHUBS and TCUs and stations is PVE. Any sov system you care to contrive will still be tedious if the other side is a no-show.
Bad Messenger
Rehabilitation Clinic
#6 - 2012-08-19 18:28:00 UTC
Farmers play FW systems occupancy war more than those who want just free war dec.

Farmers are easy to stop if you really want, but people usually do not want to do anything, so they cry CCP to change things so that computer/AI/npc does all for them.
Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#7 - 2012-08-19 20:11:24 UTC
Plexes in general are a pretty cool mechanic for PvP. The real problem with them is they are farmed by people not willing to PvP at all. Plexes are supposed to be hot spots for PvP, and some times they do that. Plexes are a resource (for LP and system control) that are worth fighting for, are unlimited, and don't hurt the eve economy (arguably.). It's like having a POS or POCO coming out of reinforcement 24hours a day, they are cool. We just need to fix the people PvE farming them for LP.

Bienator II wrote:
the root cause is that farming is even possible. The mechanics invite farming. The idea of plexing itself is OK, BUT the mechanics are broken.

edit:

in the hope that someone actualy reading this threads:

FW damage control:
Bienator II wrote:

- no LP payout for vulnerable systems
- timer runs backwards if you leave the flag of a plex
- requirement to kill all NPCs in a plex
- no missions in friendly space


Although this would be an improvement on the current mechanic, it's still very far from perfect. It would still be just as profitable to farm LP in empty systems. There would still be countless farmer alts that contribute nothing to the militia, because it would be equally lucrative to do plexes in empty systems with zero chance for pvp. Even with timers running backwards after they leave, the pve fit farmers will still warp out when hostiles warp in. In this post I propose a change that will not only get rid of farmer alts, but increases rewards for those that are in militia pvp'ing and fighting. Plexes are supposed to be PvP, FW missions are for PvE.
Crosi Wesdo
War and Order
#8 - 2012-08-19 20:31:22 UTC  |  Edited by: Crosi Wesdo
Bad Messenger wrote:
Farmers play FW systems occupancy war more than those who want just free war dec.

Farmers are easy to stop if you really want, but people usually do not want to do anything, so they cry CCP to change things so that computer/AI/npc does all for them.


No one is denying that farmers are playing occupancy war more than anyone else. In fact thats exactly what people are complaining about lol. Occupancy war is 95% PvE. Those that want to PvP are generally on the warp in avoiding npc aggro/spawns and not even running the plex anyway.

Farmers are not easy to stop at all. The act of chasing a stabbed farmer around is one level more boring than farming in the first place.

For example, i chased solarus explorer from one plex gate to another and back for literally 25 minutes 2 days ago. He was in nenna, usually a sign that the wt want a fight (as the 2 i killed moments earlier obviously did), but he was there for the lp / trolling. Fact is there should be no incentive for those types of players to farm isk when he consequences can be quite tiresome such as station lockouts, something ive been against since it was announced.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#9 - 2012-08-21 12:45:16 UTC  |  Edited by: Barrogh Habalu
So, how do you see it?
"Kills = LP, plexes = sov/tier" maybe? Primitively put idea ofc, but whatever. What else?
The way plexes work will be an issue here tbh. Button spinning isn't the gameplay people sign for FW for really.
Bad Messenger
Rehabilitation Clinic
#10 - 2012-08-21 14:32:22 UTC  |  Edited by: Bad Messenger
Crosi Wesdo wrote:
Bad Messenger wrote:
Farmers play FW systems occupancy war more than those who want just free war dec.

Farmers are easy to stop if you really want, but people usually do not want to do anything, so they cry CCP to change things so that computer/AI/npc does all for them.


No one is denying that farmers are playing occupancy war more than anyone else. In fact thats exactly what people are complaining about lol. Occupancy war is 95% PvE. Those that want to PvP are generally on the warp in avoiding npc aggro/spawns and not even running the plex anyway.

Farmers are not easy to stop at all. The act of chasing a stabbed farmer around is one level more boring than farming in the first place.

For example, i chased solarus explorer from one plex gate to another and back for literally 25 minutes 2 days ago. He was in nenna, usually a sign that the wt want a fight (as the 2 i killed moments earlier obviously did), but he was there for the lp / trolling. Fact is there should be no incentive for those types of players to farm isk when he consequences can be quite tiresome such as station lockouts, something ive been against since it was announced.


It is only PVE because players do not want to make it as PVP.

CCP should make it so that every player has to kill atleast one farmer / day if they want to stay in militia
Smodab Ongalot
The Scope
Gallente Federation
#11 - 2012-08-21 14:37:41 UTC  |  Edited by: Smodab Ongalot
Barrogh Habalu wrote:
So, how do you see it?
"Kills = LP, plexes = sov/tier" maybe? Primitively put idea ofc, but whatever. What else?
The way plexes work will be an issue here tbh. Button spinning isn't the gameplay people sign for FW for really.


Frankly, I don't care how they do it.

It is bad design to have two related, but fundamentally different, game mechanics all working through the same functional game item (plexes).

Sov should be about long term plans and extending one's power through capturing of the enemies' systems.

Sov should NOT be a side effect of mindless isk farming.


You asked for suggestions to fix it, so I'll give some. But first I need to discuss the underlying problem.

The current mechanics allow for pilots to take sov of systems while completely avoiding any and all PVP. This is true for several reasons:

1) It takes many less SP to plex than to PVP. Therefore there will be MANY MANY more plexer pilots than pvp pilots. It's a simple matter for them to just spread around and while a few might get hassled, the majority are left alone.

2) There are a huge number of systems that are completely worthless and have no reason to capture sov. These systems are havens for plexing as noone gives a **** about them.

3) Plexing can be done AFK, 24/7. PVP cannot (unless you are Loren Gallen?).

4) Defensive Plexing leads to suicide, impotence, and hemorrhoids. As such, there is no reason to d-plex anything but your home system. Therefore, the war zone is in a nearly constant state of a huge number of systems being vulnerable (100% contested).

5) Related to #4, bunkers have no timer. With all the bunkers vulnerable all the time and with the silly low EHP they have, it's a non issue to just show up and flip a system before the enemy has a chance to respond.



That said, here are some suggestions on how to fix this mechanic, chinese menu style. You can mix and match some options to achieve the desired state.

1) Remove defensive plexing completely, change to a systems of "Capture decay" where system naturally decay to a state of uncontested. This helps to reduce some of the long term cumulative effects of plexing for isk.

2) Give bunkers a timer. Once they reach 1/4 shield, they go into reinforced. During RF, no plex spawn, contest state stays at 100%. When RF finishes the bunker become vulnerable. If the enemy kills it, the system is flipped. If the defenders rep it to 100% shield, the system constest state resets to 0%.

3) Remove sov from systems with no stations. Since upgrades only affect station services, why bother having sov in systems with no stations?

4) Make defensive plexing pay LP to the i-hub. At the same rate as o-plexing removes it.
Smodab Ongalot
The Scope
Gallente Federation
#12 - 2012-08-21 14:45:43 UTC  |  Edited by: Smodab Ongalot
Bad Messenger wrote:


It is only PVE because players do not want to make it as PVP.


Don't act ignorant, because I know you know better. You make it sound as if there is something we can do to force farmers to PVP, which is completely untrue.

If someone doesn't want to pvp and wants to avoid you, you can't catch them. First, this is low-sec, so it's hard to catch people. Second, plex warp in is 60km from the button, so it's a non-issue to just warp of when you land and move to a different system.

On the other hand, if you are an afk plexer, then you don't give a **** about how many ships you loose. So PVP is completely irrelevant. "Whoops, there goes another 1.5m worth of frigate. Shucks, that one only made 500,000 LP".


Just to be clear, my big issue is that sov is all about PVE and nothing what so ever about PVP. It is not an issue of "well, I just need to get in there and make them PVP", since it is easily possible for them to avoid me if they want.

In other words, I'm either not a threat or irrelevant. And there is nothing anyone can do about it, due to game mechanics.
Cearain
Plus 10 NV
#13 - 2012-08-21 14:53:19 UTC
I have argued that plexing should be made a pvp mechanic.

The "hide and plex" strategy that works so well now needs to end. Once that ends and players know where their military complexes are being attacked, combined with a possible adjustment to the timer if you warp out when a wt is on grid, it will be a pvp game. At that point fw will be fixed.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bad Messenger
Rehabilitation Clinic
#14 - 2012-08-21 15:17:55 UTC
Cearain wrote:
I have argued that plexing should be made a pvp mechanic.

The "hide and plex" strategy that works so well now needs to end. Once that ends and players know where their military complexes are being attacked, combined with a possible adjustment to the timer if you warp out when a wt is on grid, it will be a pvp game. At that point fw will be fixed.




it is not pvp game until players make it pvp game, so it is same how ccp will change it, you do nothing.
Bad Messenger
Rehabilitation Clinic
#15 - 2012-08-21 15:20:00 UTC  |  Edited by: Bad Messenger
Smodab Ongalot wrote:
Bad Messenger wrote:


It is only PVE because players do not want to make it as PVP.


Don't act ignorant, because I know you know better. You make it sound as if there is something we can do to force farmers to PVP, which is completely untrue.

If someone doesn't want to pvp and wants to avoid you, you can't catch them. First, this is low-sec, so it's hard to catch people. Second, plex warp in is 60km from the button, so it's a non-issue to just warp of when you land and move to a different system.

On the other hand, if you are an afk plexer, then you don't give a **** about how many ships you loose. So PVP is completely irrelevant. "Whoops, there goes another 1.5m worth of frigate. Shucks, that one only made 500,000 LP".


Just to be clear, my big issue is that sov is all about PVE and nothing what so ever about PVP. It is not an issue of "well, I just need to get in there and make them PVP", since it is easily possible for them to avoid me if they want.

In other words, I'm either not a threat or irrelevant. And there is nothing anyone can do about it, due to game mechanics.



You can force them to pvp if they want to plex, but it involves undocking and splitting forces around systems 10 jumps away, and that is something new in EVE that people can not use blob.

Same gallente militia is whining now and same gallente militia will whine what ever ccp changes.

Now even npc do not have ecm, so there should be no reason to avoid plexes.
Cearain
Plus 10 NV
#16 - 2012-08-21 15:32:59 UTC
Bad Messenger wrote:
Cearain wrote:
I have argued that plexing should be made a pvp mechanic.

The "hide and plex" strategy that works so well now needs to end. Once that ends and players know where their military complexes are being attacked, combined with a possible adjustment to the timer if you warp out when a wt is on grid, it will be a pvp game. At that point fw will be fixed.




it is not pvp game until players make it pvp game, so it is same how ccp will change it, you do nothing.



I'm not sure I understand you. Are you saying there is nothing ccp can do to make it a pvp or pve game?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bad Messenger
Rehabilitation Clinic
#17 - 2012-08-21 15:34:08 UTC
Cearain wrote:
Bad Messenger wrote:
Cearain wrote:
I have argued that plexing should be made a pvp mechanic.

The "hide and plex" strategy that works so well now needs to end. Once that ends and players know where their military complexes are being attacked, combined with a possible adjustment to the timer if you warp out when a wt is on grid, it will be a pvp game. At that point fw will be fixed.




it is not pvp game until players make it pvp game, so it is same how ccp will change it, you do nothing.



I'm not sure I understand you. Are you saying there is nothing ccp can do to make it a pvp or pve game?


they can sure do something, they could hire better players.
Cearain
Plus 10 NV
#18 - 2012-08-21 15:36:45 UTC
Bad Messenger wrote:
Smodab Ongalot wrote:
Bad Messenger wrote:


It is only PVE because players do not want to make it as PVP.


Don't act ignorant, because I know you know better. You make it sound as if there is something we can do to force farmers to PVP, which is completely untrue.

If someone doesn't want to pvp and wants to avoid you, you can't catch them. First, this is low-sec, so it's hard to catch people. Second, plex warp in is 60km from the button, so it's a non-issue to just warp of when you land and move to a different system.

On the other hand, if you are an afk plexer, then you don't give a **** about how many ships you loose. So PVP is completely irrelevant. "Whoops, there goes another 1.5m worth of frigate. Shucks, that one only made 500,000 LP".


Just to be clear, my big issue is that sov is all about PVE and nothing what so ever about PVP. It is not an issue of "well, I just need to get in there and make them PVP", since it is easily possible for them to avoid me if they want.

In other words, I'm either not a threat or irrelevant. And there is nothing anyone can do about it, due to game mechanics.



You can force them to pvp if they want to plex, but it involves undocking and splitting forces around systems 10 jumps away, and that is something new in EVE that people can not use blob.

...



The farmers will just keep jumping to new plexes in other systems.

I do agree with this strategy but its not really pvp combat when no one fires a shot and you are just warping around chasing farmers. Not only that it is pretty boring.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#19 - 2012-08-21 15:38:26 UTC
Bad Messenger wrote:
Cearain wrote:
Bad Messenger wrote:
Cearain wrote:
I have argued that plexing should be made a pvp mechanic.

The "hide and plex" strategy that works so well now needs to end. Once that ends and players know where their military complexes are being attacked, combined with a possible adjustment to the timer if you warp out when a wt is on grid, it will be a pvp game. At that point fw will be fixed.




it is not pvp game until players make it pvp game, so it is same how ccp will change it, you do nothing.



I'm not sure I understand you. Are you saying there is nothing ccp can do to make it a pvp or pve game?


they can sure do something, they could hire better players.



Plexing is best done in a pve ship without engaging in pvp. That is the most efficient way to plex. So hiring "better" players will not make it more pvp it will make it more pve.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bad Messenger
Rehabilitation Clinic
#20 - 2012-08-21 15:46:48 UTC
Cearain wrote:
Bad Messenger wrote:
Cearain wrote:
Bad Messenger wrote:
Cearain wrote:
I have argued that plexing should be made a pvp mechanic.

The "hide and plex" strategy that works so well now needs to end. Once that ends and players know where their military complexes are being attacked, combined with a possible adjustment to the timer if you warp out when a wt is on grid, it will be a pvp game. At that point fw will be fixed.




it is not pvp game until players make it pvp game, so it is same how ccp will change it, you do nothing.



I'm not sure I understand you. Are you saying there is nothing ccp can do to make it a pvp or pve game?


they can sure do something, they could hire better players.



Plexing is best done in a pve ship without engaging in pvp. That is the most efficient way to plex. So hiring "better" players will not make it more pvp it will make it more pve.


hey if people do not want to kill PVE ships why would they even try to kill PVP ships
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