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Missions & Complexes

 
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"Conditioning" Agents ???

Author
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#1 - 2012-08-19 14:15:50 UTC
I read somewhere that if you decline all the faction missions, the agent will eventually offer a minimum of those.

Is the same true for low sec versus high sec missions?

I'm trying to establish a new L4 mission hub which is 2 jumps from our favorite mining hub. The bad news is that there are low sec gates X3 and high sec gates X2. It's a perfect mission hub in all ways except one: the number of low sec missions I'm getting is terrible, as in almost all offers.

Now, I regularly run L3 missions in selected low sec systems as I am very familiar with all the local reds, their habits and frequency of patrols. L3s, I can get in, roflstomp the mission ratz, and get out. But L4s are are different story - not really profitable if pirates keep interrupting me.

So, can an agent be "conditioned" to give more high sec and fewer low sec missions? If not, I'll forget about using the system in question as a new mission hub.

Thanks for any info you can offer!
Carcopino
Viziam
Amarr Empire
#2 - 2012-08-19 16:21:59 UTC
Hi !.

From my experience I can say that it doesn't work that way.
Agents don't seem to dynamically adapt their offered missions pool to suit the mission runner's behaviour.

Case in point :

This is part of what I got over time from one of the agents I'm currently working with :
angel cartes spies : 27 times ( I ran this one maybe 5 times at the beginning )
angel extravaganza : 17 instances ( I always take this one )
the blockade : 17 ( done every time )
duo of death : 23 ( insta-decline )
in the midst of deadspace ( kill amarr ) : 30 ( declined every time )
mordu's folly : 21 ( insta-decline )
recon 1 : 22 ( accepted )
smash the supplier ( kill amarr ) : 27 ( I never ran this one either )

As you can see, declining missions has no effect whatsoever on the type of missions that will be offered to you.

I guess the same concept applies to mission destinations.
Some missions invariably take place in the agent's home system ( e.g. : the blockade, pirate invasion, recon, the assault ... ), while some others will more often send you to nearby systems, and they like to pick the low sec ones most often in that case.
Sergeant Nuisance
Aliastra
Gallente Federation
#3 - 2012-08-19 18:02:32 UTC
Carcopino wrote:
Hi !.

From my experience I can say that it doesn't work that way.
Agents don't seem to dynamically adapt their offered missions pool to suit the mission runner's behaviour.

Case in point :

in the midst of deadspace ( kill amarr ) : 30 ( declined every time )
.



I woulda killed to get that many anti faction mission at one stage.
my agent goes through spats of never offering anti faction missions.

in the end I used 6 chars to all get the same missions I wanted to run and for over 4 months I petitioned them at the end of each week to get them renewed.

so I was doing 6 missions a day and selling tags for 3-4 b a week :) my empire standings vs that faction were at -10.0 lol but it was worth it.
Zhilia Mann
Tide Way Out Productions
#4 - 2012-08-19 23:23:05 UTC
I know of one regular poster with notoriously high faction standings who claims it works this way but last time I dropped his name in this context he got agitated. I've never seen it happen that way but honestly tracking mission data like that isn't my thing. All I've seen is that individual agents have their own pools and select randomly from the missions in their pool. Both agent faction and the space they are in seem to influence their pools, but I've not seen a shift after declines.