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Crime & Punishment

 
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C&P, this pertains to YOU

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SB Rico
Sumo Wrestlers
#181 - 2012-08-16 11:38:43 UTC
Earlier in this thread Angry23 made an offer to CCP Greyscale which I think has merit. Before you try to change somthing experience it. So I will second the offer and extend it.

Greyscale join our camps for a few days and I will even give you a standard camping BC to use.

Then think about what you are going to do.

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

SB Rico
Sumo Wrestlers
#182 - 2012-08-16 11:45:49 UTC
Lucy Oreless wrote:
Whattahell Evil Whats wrong with you CCP..?


I can't speak for all of lo-sec or any other players than me, but i find this totally redicolous.. Gateguns taking out a triage-carrier in 4m ? Scaling dps? shot at gates just for being a pirate (or criminal suspect as you so confusingly put it).



Only good about this change is that frigs will get a function in gatecamps. But that can be done differently by adding tracking to the sentrys.. also, there is no need for frigs on gate for fast locking. T3's and resebos can do that today.


EVE is supposed to be a pvp-oriented game...a dark and cynical universe... You are making lo-sec into hi-sec II. WHY?

I have been butthurt by nerfs before, but this is the worst idea i have ever seen from CCP!!
Lo-sec (as i see it) is a learning ground for younger/smaller alliances and corps/individuals before eventually taking the big leap out in 0.0.. This is where you learn the basics for PVP, and how to make corps function i hostile surroundings.


I am all for adapting and finding new possibilities withing the mechanics, but this is just to much... WAY to much of a nerf..
What will be next, lo-sec concorde comes drag you out of CQ if u get a - in front of sec-satus?



Where did the love for pirates go..?


Apologies I was on holiday when this blew up and am now adding all my comments as I readt through 9 pages so I know i am creating a wall :)

There is a good point in here about the training element, back in the day I was in a null sec corp as an fc and use low sec to train pilots to create defensive gate camps to protect operations, this would not be possible with the proposed changes

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Blastil
Aideron Robotics
Aideron Robotics.
#183 - 2012-08-17 17:35:23 UTC
Dear CCP,

Lowsec is broken, and should be fixed. There is a real problem with lowsec- there's no reason to go there. At all. even though faction warfare brings smallish gang pvp to lowsec, it doesn't bring a reason for people to actually live there.

I don't care what you do, but instead of decreasing the risk of lowsec (which is frankly so laughably low I fly merrily in anything smaller than a battleship without scouts, or support constantly through the longest lowsec pipes in EVE) why don't you try increasing the rewards of lowsec, by offering more awesome exploration content, better ores, and more natural resources which are in high demand. Why not lower taxes and fees (don't governments subsidize and support people settling unclaimed territory? Kind of like western expansion). Lowsec gates aren't broken. Lowsec stations aren't broken. Lowsec capital warfare isn't broken. Lowsec's ONLY MAJOR FLAW is that there is no reason to go there, or go through there. Piracy is broken because there are no soft targets operating there, because there's no REASON TO AT ALL

Lets try something radical, like removing ice from highsec and putting it into lowsec/nullsec/w-space, or drastically improving the ore returns, or improving the rats (higher rate of spawn to faction rats maybe?) or place better moons there. ANYTHING BUT THIS because this is a formula to destroy lowsec, and turn it into a wasteland.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#184 - 2012-08-17 20:11:18 UTC
Here's me in lowsec

About 20% cooler than anyone else there Cool

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Katalci
Kismesis
#185 - 2012-08-18 23:38:01 UTC
Styth spiting wrote:
Seriously though the only down side to this is for gate campers who will now have vastly more players coming into lowsec for missions, mining, pi, sites, etc that you now get to shoot at. This means far more PVP then some lame group of 10 people killing people when they leave station or enter a system.

They won't, because the rewards are still **** compared to highsec. The only way to increase lowsec activity is to increase the rewards -- make mission/mining/etc. pay double in lowsec and remove level 4s from highsec.
SB Rico
Sumo Wrestlers
#186 - 2012-08-19 09:08:32 UTC  |  Edited by: SB Rico
As previously stated by myself and others, this change would not acheive it's stated aims but merely hinder fleet combat in low sec.

But let's add an additional point to consider...

Clearing the gates in low sec would not in itself automatically increase low sec mission running, ratting or mining.

At most it can be said it would increase transitory population (people taking shortcuts)

To make low sec more popular and increase static low sec population (the mission runners and miners etc.) then what needs to change is the safety of belts and deadspace pockets in low sec, or as has been quite rightly pointed out the reward needs to balance the risk of such activities.

Again I come back to a previous statement I made, clearing the gates will be the thin end of a wedge so for the good of ALL pirates not just neg ten this sort of nerf to any activity needs to be opposed. While ofc we would all welcome a greater population in low sec it has to be done in a way that isn't to simply nerf piracy into oblivion.

My personal view on this is that the best option for CCP to consider is making certain reward based changes to low sec

e.g. Make zydrine and megacyte containing ores available or make pirate faction missions available.

Such moves would make low sec a more attractive prospect worth the risks involved without harming a group of dedicated (if often disunited) group of players in the game.

SO CCP I implore you on this:

Don't create high sec mark II, make low sec a more profitable and thus attractive place to justify the risk involved.

Additionally keep posting here, make suggestions Devs/CSM reps reading this take note of what is being said.
CSM guys should be working to inform themselves of the views of constituents and putting these across to CCP, CCP should be looking at their EXISTING customers (in this case a reasonable number of extremely loyal customers) as well, of course, as worrying about how to attract newer customers.

I am aware the game needs new players but if you lose the older players to accommodate this it is a big risk - who do you need to retain more? A person who may still be playing a year from now or someone who has been playing for 5-10 years?

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Cpt Branko
The Scope
Gallente Federation
#187 - 2012-08-19 09:45:23 UTC
Low-sec could use more things to do in it, which require you to be out there in some real ship (not a gunless rifter) and do something - and something fun. You know, actual content. However, that's secondary.

Currently, there's a reasonable amount of money-making activities, mainly FW which presents colossal money-making doable on an alt with virtually zero risk (because the risk of losing a gunless Rifter in contrast to the rewards is virtually zero) already. A good part of these however don't require you to be out in space doing anything (PI, POS management).

As for safety, the obvious shortcuts between highsec market hubs are often going to get camped. I don't find that to be a problem though, except for the people who still haven't learned to avoid Rancer (even if they asked about it in newbie corp chat some old alt would probably explain to them to stay the hell away from there) and such places. Other than those, it's reasonably - although not completely - safe to pass through.

One of the reasons for this is that small ships without quite a bit of organization and numbers cannot be safely used at gates to tackle. That is a good thing, despite the 0.0 PVPers disliking it or finding it unnatural - it makes low-sec a whole lot more passable, since you have chances to get away from non-serious camps.

There's nothing which is solved by making gate guns stronger, there's a lot to be broken by allowing small ships not to be blown up right away (it becomes less safe for solo people passing through), and ramping up gate guns to the point a carrier is blown up in four minutes breaks the option of having actual fights - not ganks, but fights - at gates.

It also practically removes the ability to catch some ship at a gate with only a few ships and blow it up (on the other hand, large camps which sit at a pounce spot and can damn-near instapop a ship are not affected). So in comparison it becomes even better to camp in larger gangs then to roam in small ones (which doesn't sound like something anyone would wish to achieve).

Automatically shooting criminals is even worse - it makes it far far more dangerous to roam solo or even in small gang through lowsec for outlaws, which is already significantly more dangerous to do (for outlaws) since they can be locked down by small / squishy ships. I don't know what would anyone hope to achieve with that, except reduce the number of outlaws (by making it flat out harder for them to play the game).

Before making any changes, the designers have to answer the basic question of design, which is "what do you want to achieve"? I don't see anyone, yet, saying what they want out of low-sec changes.
SB Rico
Sumo Wrestlers
#188 - 2012-08-19 11:41:28 UTC
Cpt Branko wrote:


Before making any changes, the designers have to answer the basic question of design, which is "what do you want to achieve"? I don't see anyone, yet, saying what they want out of low-sec changes.


Greyscale did state an aim of removing static gate camps to encourage players to go to low sec. This thread is basically a response to an idea floated by Greyscale to CSM

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Cpt Branko
The Scope
Gallente Federation
#189 - 2012-08-19 12:23:47 UTC  |  Edited by: Cpt Branko
If the idea is to get more players to lowsec, then they must have a reason to want to go to lowsec. The one and only reason I can think of for going to the current lowsec is wanting to shoot people (and farm FW with an alt).

I mean, outside of shooting people without the hassle which is living in 0.0, what content (as in, things to actually DO in space with a ship) does low-sec actually have which is not available in other places? Why would people don't want PVP live in low-sec? Money? There's (better) money elsewhere. For the people who are playing this to relax and do some missions in their faction pinata and chat, they want the hassle-free gameplay of highsec and don't care if this or that gives you 50% more ISK. Which is fine, if it is entertaining for some people to play like that, let them play.

New players which go to low-sec also go to low-sec because they want to fight or because they want the excitement of a possible fight. I would bet that their disappointment may have much more to do with the difficulties of finding a decent fight then camps. It takes hours of roaming to find a target, sometimes, and you're unlikely to find much without a covops alt. Ramping up gateguns just makes it more or less impossible to fight at the one spot you are likely to find people; passing through gates.

Now, if Greyscale would want new people to go to lowsec and live in lowsec which aren't there to actually fight all the time, then there should be some actual playable content in lowsec which is interesting, fun and reasonably profitable and revolves around actually doing something with a ship in space. You know, something which makes people do more in low-sec then just pass through gates.
SB Rico
Sumo Wrestlers
#190 - 2012-08-19 13:29:54 UTC
Cpt Branko wrote:
If the idea is to get more players to lowsec, then they must have a reason to want to go to lowsec. The one and only reason I can think of for going to the current lowsec is wanting to shoot people (and farm FW with an alt).

I mean, outside of shooting people without the hassle which is living in 0.0, what content (as in, things to actually DO in space with a ship) does low-sec actually have which is not available in other places? Why would people don't want PVP live in low-sec? Money? There's (better) money elsewhere. For the people who are playing this to relax and do some missions in their faction pinata and chat, they want the hassle-free gameplay of highsec and don't care if this or that gives you 50% more ISK. Which is fine, if it is entertaining for some people to play like that, let them play.

New players which go to low-sec also go to low-sec because they want to fight or because they want the excitement of a possible fight. I would bet that their disappointment may have much more to do with the difficulties of finding a decent fight then camps. It takes hours of roaming to find a target, sometimes, and you're unlikely to find much without a covops alt. Ramping up gateguns just makes it more or less impossible to fight at the one spot you are likely to find people; passing through gates.

Now, if Greyscale would want new people to go to lowsec and live in lowsec which aren't there to actually fight all the time, then there should be some actual playable content in lowsec which is interesting, fun and reasonably profitable and revolves around actually doing something with a ship in space. You know, something which makes people do more in low-sec then just pass through gates.


+1

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Jori McKie
Hedion University
Amarr Empire
#191 - 2012-08-20 09:54:49 UTC  |  Edited by: Jori McKie
This is the key sentence in this whole thread
Before making any changes, the designers have to answer the basic question of design, which is "what do you want to achieve"? I don't see anyone, yet, saying what they want out of low-sec changes.


  • It seems CCP and especially Greyscale want to stop a rare fringe case, capitals camping lowsec gates, see PL/Amamake. I have no idea how to accomplish that but scaling Sentry DPS is definitly the wrong way.
  • What do you not want at all is Frigs/Inties being able to tackle at the gate (like in 0.0). It is that simple. Allowing Frigs/Inties to tackle at gates will disrupt any traffic at all and it will be gatecampers heaven leading to a gigantic Carebear rage after.
  • What do you not want at all is stopping fights of any sort at gates, including the use of capitals.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Lady Spank
Get Out Nasty Face
#192 - 2012-08-20 14:19:26 UTC
Thread closed because of uninformative.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

psycho freak
Sebiestor Tribe
Minmatar Republic
#193 - 2012-08-20 14:55:58 UTC
Wow just wow this gate gun change has gota be one of the worst ideas iv seen in eve

This will not stop camping inty with snipers/ cloaked pests / of grid warp ins to name but a few ways around such a change

why stop lo-sec gate camping so i can camp 0.0 with bubbles and hics but god forbid i sit in a lo-sec camp chilling with my m8s aving few beers

if someone wants to put a cap on a gate well why the hell not? sandbox anyone?

The only thing this will do is kill small scale pvp at gates/stations and thats were 95% of engagements happen

why not try fixing somthing thats actualy bust like the bounty system like make buying and selling kill rights that would create the bounty hunter eve life style as in actualy add content

Gate guns are fine as they are tbh try fighting someone with extra 300 gate gun dps on u and you cant use drones as they get insta poped

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Xen Solarus
Furious Destruction and Salvage
#194 - 2012-08-21 01:16:57 UTC
Awww poor babies! So instead of camping the gate and shooting everything that steps through, you'll have to ...... look for your targets?? OMG! So unfair! Whine, moan, unsub etc.

The whole point is the regenerate and repopulate low-sec. You guys have made it a wasteland.

These changes would allow people to get a foot in the door, at the very least. It would lead to more people in low-sec. More people in low-sec means more explosions. Literally a win, win. The only difference is that you won't be immediately shooting them as soon as they meet your uber-pvp camp. Instead, they'll be in system, running sites, belts etc. Even more so if CCP also boosts low-sec resource levels!

Time to seperate the men from the boys, the elite pvpers from the gate-camping cowards. Those that know their trade can see the duel benifits to more people in low-sec. They already know how to hunt them down and kill them. Its not hard. Unless, of course, all you know is sitting on a gate and alpha'ing everything that steps through. Its no wonder high-sec players never make the natural transition from high to low and null. All that waits for them is a death-camp, and their lack of experience means they can't or won't be able to overcome it.

People saying that this will lead to greater camps, then why moan? Surely its christmas!! Your camps will be better than ever! You can bask in the (fake) glory of your PVP-awesomeness!

I welcome such a change that would benifit eve so greatly. Those that can "actually" do PVP will adapt and prosper. Those that know nothing but gate-camps can moan and unsub.

Everyone wins!! Cool

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Sugar Kyle
Middle Ground
#195 - 2012-08-21 01:46:09 UTC  |  Edited by: Sugar Kyle
Xen Solarus wrote:

--Complete lack of understanding of low sec fights--



You are under the false assumption that Low Sec fighting is about gate camps or that most of us gatecamp. The problems with the change to gate gun mechanics are that people who live and fight in low sec in fleets will have many of the areas that they fight removed from them. To top it off, our use of capital ships will also become limited.

It takes a lot longer then 5 minutes to kill a capital ship with the average size low sec gang. A lot goes into our capital kills.

Fighting is not about some type of prearranged 'lets meet at planet one and drop capital ships'.

The assumption that we do not currently hunt people down and kill them is also incorrect.

However, we do fight on gates a lot. We fight on stations. Killing someone playing station games is rather satisfying. The people who camp gates have developed amazing GTFO abilities when a fleet comes into their system. But, because of a handful (two) regularly camped systems there is some ridiculous idea that every single gate is camped and that is the only way PvP happens on low sec.

A gank is fast. Those people are still going to die on gates and at stations because they will still be ignorant about how to live and move in low sec.

The ones affected are those having fleet fights. We don't care that a Velator has jumped through. I'm sorry if it is scary that we are sitting on a gate but we are waiting for a warp in for something to kill. Many roams are not interested in wasting valuable time waiting out GCC timers for killing an ibis. Of course we are going to kill a hauler. Killing things is what we do.

Member of CSM9 and CSM10.

Red Teufel
Calamitous-Intent
#196 - 2012-08-21 02:43:42 UTC
the majority of the time people are floating through the gates. not doing anything in said system. I'd like to search peeps out and pew pew em. but what i see in the future are bait and trap tactics. FW has helped add content for people to die off gates but maybe nerfing PI more in highsec would force more to enter low sec. nerf lvl4 missions in highsec or make the majority spawn in low. risk v reward for lvl 4 missions in high sec is off. too safe to do them. people should be doing lvl4s and then moving onto FW for missions. that or make pocos in high player owned...
SB Rico
Sumo Wrestlers
#197 - 2012-08-21 04:07:22 UTC
Xen Solarus wrote:
Awww poor babies! So instead of camping the gate and shooting everything that steps through, you'll have to ...... look for your targets?? OMG! So unfair! Whine, moan, unsub etc.

The whole point is the regenerate and repopulate low-sec. You guys have made it a wasteland.

These changes would allow people to get a foot in the door, at the very least. It would lead to more people in low-sec. More people in low-sec means more explosions. Literally a win, win. The only difference is that you won't be immediately shooting them as soon as they meet your uber-pvp camp. Instead, they'll be in system, running sites, belts etc. Even more so if CCP also boosts low-sec resource levels!

Time to seperate the men from the boys, the elite pvpers from the gate-camping cowards. Those that know their trade can see the duel benifits to more people in low-sec. They already know how to hunt them down and kill them. Its not hard. Unless, of course, all you know is sitting on a gate and alpha'ing everything that steps through. Its no wonder high-sec players never make the natural transition from high to low and null. All that waits for them is a death-camp, and their lack of experience means they can't or won't be able to overcome it.

People saying that this will lead to greater camps, then why moan? Surely its christmas!! Your camps will be better than ever! You can bask in the (fake) glory of your PVP-awesomeness!

I welcome such a change that would benifit eve so greatly. Those that can "actually" do PVP will adapt and prosper. Those that know nothing but gate-camps can moan and unsub.

Everyone wins!! Cool


Alright then lots to cover here so...

1. This proposal WILL NOT lead to more targets to hunt, just because someone can get through a gate doesn't mean they then stick around the only way to make people come into low sec to stick around is content in a risk vs reward situation.

2. We do not have Sov structures so almost all fleet combat is on a gate or a station, these changes will be impacting that hence he rage from mos of us.

3. You like a lot of "leet" null sec types don't realise just how much null sec experience is present in low sec pvp corps, they tend to have a large proportion of players who got bored of null sec politics, carebear filled PVP corps and POS/Sov combat. (even a real shocker here The United.). This is more the reason Low Sec is a wasteland that the PVP population per head is higher and more effective, many low sec corps have the ability to make a big impact in null but would lose their membership overnight if they even thought about it... been there, done that, got the T-shirt, had to give the T-shirt back cos the blues said we shouldn't wear them.

4. We already have cloaky haulers, the MWD + cloak trick and scouts which will actually allow a competent pilot to escape most situations on a gate.

Back to main point...

CCP this change would devastate PVP in low sec by all means regenerate low sec but do it through CONTENT not nerfs.

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Cpt Branko
The Scope
Gallente Federation
#198 - 2012-08-21 07:42:10 UTC  |  Edited by: Cpt Branko
Xen Solarus wrote:

The whole point is the regenerate and repopulate low-sec. You guys have made it a wasteland.


I challenge you to think of something to actually do in low-sec with a ship in space.

Let's see:
PI is done in cloaked crap and isn't really "content" in the meaning of "something to do".

FW - well, FW is quite populated because it is excellent money farming. The money is so good with so little risk it's better then any other low-sec activity I can think of.

Missions - well, ok, they do pay somewhat more then in high-sec but not even close to NPC 0.0 missioning (I did my first L4s in 0.0 because :money:), and both are worse money then doing FW in a gunless rifter, so why bother?

Exploration - it's actually OK as a side-income for people with covops alts, since there are some very easy and profitable sites which spawn now and then and you find them as a by-product of probing people/wormholes. However, not something to "do" all the time, and you can farm money at will doing FW in a gunless rifter.

Anything to do in belts - surely you jest. There's no reason to be in a belt outside of grinding sec status up (outlaws) and trying to provoke a fight.

What reason do you have to live in low-sec outside making billions in days using a gunless rifter (also known as faction warfare)? You have two:
- you want to fight
- you want the excitement of an environment where fights are possible because high-sec is boring

Gatecamps do not deter anyone but people making shortcuts through low-sec between market hubs, which is where most gatecampers really are. I did camp for a while (Dodixie-Jita route) before FW made that area into a huge meatgrinder. There was always traffic - but these aren't low-seccers, they are people who are just passing through lowsec. And people looking to fight. After two ship losses to gatecamps as a newbie I learned the basic fact: if you come in through the non-obvious entrances, 99.99% chances there won't be any camps or any hassle.

By the way, FW was actually a big nerf to low-sec, if you remember how it was pre-FW. Outside some select FW areas which have become a huge meatgrinder, it devalued the rest of low-sec. Which is a shame.
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