These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

500m to declare war on Goonswarm? (AKA: why are small corps penalised by the wardec system?)

First post
Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#121 - 2012-08-16 19:34:02 UTC  |  Edited by: Nicolo da'Vicenza
Marlona Sky wrote:
Nicolo da'Vicenza wrote:
Xen Solarus wrote:
I'm guessing everyones complete failure to answer the OP's question

Nicolo da'Vicenza wrote:
People make wardecs so that they can gain legitimate war targets to shoot in highsec.
The tiny corp gets thousands of targets for its wardec, the large alliance gets only a small handful.
Hence, a scaling fee reflecting the relative value of what the 'aggressing' party gains.

But the tiny corp doesn't get thousands of targets for its war dec. How many times must I point out this flaw to you?

Okay, thousands of potential targets. And this is the first you've mentioned it.
In any case, it's hard to argue that the old wardec system heavily incentivised station hub camping large alliances while other reasons to wage war in highsec fell into such decline that suicide ganking became the highsec PVP of choice. The problem is that while CCP disincenvised suicide ganking by increasing mining barge EHP, and disincentivised the 'trade hub camping' wardec system by introducing scaling costs to wardecs depending on the defender's alliance size, and patched up some of the more egregious problems of neutral alts in combat, they failed to fix it so that highsec wardecs are able to effectively resolve conflicts over resources like trade routes, asteroid belts, manufacturing slots, research POSs, etc. Without some method of inflicting loss upon a defender who refuses to defend himself, highsec wardecs are going to continue to fail to deliver the meaningful player-created content that CCP is counting on to truly hook new highsec players into EVE Online.
James 315
Experimental Fun Times Corp RELOADED
CODE.
#122 - 2012-08-17 02:03:35 UTC
^ Agree. Time to roll back some of the changes, I think. Smile
Alavaria Fera
GoonWaffe
#123 - 2012-08-17 02:30:17 UTC
James 315 wrote:
^ Agree. Time to roll back some of the changes, I think. Smile

No, way, CCP's much improved wardec system was supposed to breathe life into an old, much abused and/or ignored game mechanic, reviving highsec pvp as a way for genuine player-driven interaction.

Where did it all go wrong ~~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Frying Doom
#124 - 2012-08-17 02:36:57 UTC
Alavaria Fera wrote:
James 315 wrote:
^ Agree. Time to roll back some of the changes, I think. Smile

No, way, CCP's much improved wardec system was supposed to breathe life into an old, much abused and/or ignored game mechanic, reviving highsec pvp as a way for genuine player-driven interaction.

Where did it all go wrong ~~

TBH even the broken system allowing dog piles was better than this. At least that created some content and it was kind of funny.

This is just utter crap, frankly it stinks so bad I cant even say if anyone would care if they removed war decs completely.

They should just bring back the old system rather than once again falling for the "But it is newer and therefore better" bit.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lady Whipcrack
Doomheim
#125 - 2012-08-17 14:58:34 UTC
Has there been an actual explanation from CCP about why the SAME WAR costs the smaller entity up to 1000% more to declare than the larger entity?

Just curious. I've looked and I can't find it.
Cadfael Maelgwyn
Doomheim
#126 - 2012-08-17 15:15:40 UTC
Alavaria Fera wrote:
James 315 wrote:
^ Agree. Time to roll back some of the changes, I think. Smile

No, way, CCP's much improved wardec system was supposed to breathe life into an old, much abused and/or ignored game mechanic, reviving highsec pvp as a way for genuine player-driven interaction.

Where did it all go wrong ~~

When the 'mercenary marketplace' was turned into the abomination that is the Ally system.
Vertisce Soritenshi
The Scope
Gallente Federation
#127 - 2012-08-17 15:23:30 UTC
If you can't afford 500m to declare war on someone then you probably don't have the assets or ability to effectively fight a war with them to begin with.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Ayn Randy
Home For Pugs
#128 - 2012-08-17 15:28:38 UTC
Lady Whipcrack wrote:
Has there been an actual explanation from CCP about why the SAME WAR costs the smaller entity up to 1000% more to declare than the larger entity?

Just curious. I've looked and I can't find it.


God, are you all that stupid?

A small tiny corp has no business war deccing a huge alliance at numbers 1000 - 1. Like why do you want to? Oh because there is thousands of pilots in those alliances that you want to shoot.

Well you have got to pay then.

The only people who are upset about the wardec mechanics are the ones who cant get cheap hauler kills etc.
Strong Black Woman
Doomheim
#129 - 2012-08-17 15:40:27 UTC
Vertisce Soritenshi wrote:
If you can't afford 500m to declare war on someone then you probably don't have the assets or ability to effectively fight a war with them to begin with.


But but but you can do nothing but sit in Jita and insta-gib pods like this guy

How's that for content?
Lady Whipcrack
Doomheim
#130 - 2012-08-17 15:50:24 UTC  |  Edited by: Lady Whipcrack
Ayn Randy wrote:


A small tiny corp has no business war deccing a huge alliance at numbers 1000 - 1. Like why do you want to? Oh because there is thousands of pilots in those alliances that you want to shoot.

Well you have got to pay then.

The only people who are upset about the wardec mechanics are the ones who cant get cheap hauler kills etc.


And who are you to decide if a small corp has 'no business' declaring war on a larger entity? Surely that is for them to decide, and there may be perfectly valid reasons.

Example:

A large entity wardecs a small empire corp, and destroys their highsec research POS in a prime location, and replaces with their own tower. The wardec costs them almost nothing.

A week later, the small corp decides to try taking the tower back. But they have to pay 500m, vastly more than the larger entity paid to wardec them, for the same war. This is blatantly and wildly biased in favour of the larger entity. It's not a question of being able to afford it, it's a basic question of common sense and fairness.
Cadfael Maelgwyn
Doomheim
#131 - 2012-08-17 15:52:16 UTC  |  Edited by: Cadfael Maelgwyn
Lady Whipcrack wrote:
Ayn Randy wrote:


A small tiny corp has no business war deccing a huge alliance at numbers 1000 - 1. Like why do you want to? Oh because there is thousands of pilots in those alliances that you want to shoot.

Well you have got to pay then.

The only people who are upset about the wardec mechanics are the ones who cant get cheap hauler kills etc.


And who are you to decide if a small corp has 'no business' declaring war on a larger entity? Surely that is for them to decide, and there may be perfectly valid reasons.

Example:

A large entity wardecs a small empire corp, and destroys their highsec research POS in a prime location, and replaces with their own tower. The wardec costs them almost nothing.

A week later, the small corp decides to try taking the tower back. But they have to pay 500m, vastly more than the larger entity paid to wardec them, for the same war. This is blatantly and wildly biased in favour of the larger entity. It's not a question of being able to afford it, it's a basic question of common sense and fairness.

The heart of the issue is that CCP got it in their heads that wardec cost equals paying for targets.

Convince them that this is wrong, and you might get somewhere. But as long as this mentality remains, there's no hope of change.

EDIT: Also, by making your post about GSF, you simply made it too easy to make points about 'just fight them in nullsec'. It would have been better to leave it neutral.
Alavaria Fera
GoonWaffe
#132 - 2012-08-17 15:52:17 UTC
Strong Black Woman wrote:
Vertisce Soritenshi wrote:
If you can't afford 500m to declare war on someone then you probably don't have the assets or ability to effectively fight a war with them to begin with.


But but but you can do nothing but sit in Jita and insta-gib pods like this guy

How's that for content?

Hmm, I guess a thousand more pods and he'll finally be a ~great pvper~.

^___^

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marlona Sky
State War Academy
Caldari State
#133 - 2012-08-17 16:20:28 UTC
The war dec cost should be based on a formula that determines the average number of real targets in high sec. For example:

Alliance A has 2000 members who base out of null/low/unknown space, but are only averaging 50 members daily for a week that are in high sec. To war dec the entire alliance A, it is the cost of war decing 50 people.

Alliance B who base out of high sec has 50 members and are averaging 50 members daily for a week in high sec. To war dec the entire alliance B, it is the cost of war decing 50 people.

So it cost the same for each alliance and both offer the same number of targets. Also make war decs follow the players till the end of the week cycle and prohibit players who are in NPC corps from flying freighters, jump freighters and the Orca and presto, a war dec system that works.

Well, maybe, needs some more tweaks, but there you have it.
Lord Zim
Gallente Federation
#134 - 2012-08-17 16:25:24 UTC
Marlona Sky wrote:
and prohibit players who are in NPC corps from flying freighters, jump freighters and the Orca

Again, good luck with that.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#135 - 2012-08-17 16:26:41 UTC
Marlona Sky wrote:
The war dec cost should be based on a formula that determines the average number of real targets in high sec. For example:

Alliance A has 2000 members who base out of null/low/unknown space, but are only averaging 50 members daily for a week that are in high sec. To war dec the entire alliance A, it is the cost of war decing 50 people.

Alliance B who base out of high sec has 50 members and are averaging 50 members daily for a week in high sec. To war dec the entire alliance B, it is the cost of war decing 50 people.

So it cost the same for each alliance and both offer the same number of targets. Also make war decs follow the players till the end of the week cycle and prohibit players who are in NPC corps from flying freighters, jump freighters and the Orca and presto, a war dec system that works.

Well, maybe, needs some more tweaks, but there you have it.

Hmm, interesting.

Don't forget a wardec lets you shoot people in lowsec without worry of the gate guns. Given that the guns are supposed to be ... stronger, you shouldn't just write off that benefit.

Adding some fraction of lowsec targets (maybe 1/5 ?) would be useful.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lady Whipcrack
Doomheim
#136 - 2012-08-17 17:03:33 UTC
Marlona Sky wrote:
The war dec cost should be based on a formula that determines the average number of real targets in high sec. For example:

Alliance A has 2000 members who base out of null/low/unknown space, but are only averaging 50 members daily for a week that are in high sec. To war dec the entire alliance A, it is the cost of war decing 50 people.

Alliance B who base out of high sec has 50 members and are averaging 50 members daily for a week in high sec. To war dec the entire alliance B, it is the cost of war decing 50 people.

So it cost the same for each alliance and both offer the same number of targets. Also make war decs follow the players till the end of the week cycle and prohibit players who are in NPC corps from flying freighters, jump freighters and the Orca and presto, a war dec system that works.

Well, maybe, needs some more tweaks, but there you have it.


Whilst this is an improvement on the current system, it does not resolve the situation where it costs a small entity more to declare the same war than the large entity (assuming both are 100% based in empire, as per your proposal).

The idea of not allowing NPC corp characters fly freighters is however a very good one.

Marlona Sky
State War Academy
Caldari State
#137 - 2012-08-17 18:37:49 UTC
Lady Whipcrack wrote:
Marlona Sky wrote:
The war dec cost should be based on a formula that determines the average number of real targets in high sec. For example:

Alliance A has 2000 members who base out of null/low/unknown space, but are only averaging 50 members daily for a week that are in high sec. To war dec the entire alliance A, it is the cost of war decing 50 people.

Alliance B who base out of high sec has 50 members and are averaging 50 members daily for a week in high sec. To war dec the entire alliance B, it is the cost of war decing 50 people.

So it cost the same for each alliance and both offer the same number of targets. Also make war decs follow the players till the end of the week cycle and prohibit players who are in NPC corps from flying freighters, jump freighters and the Orca and presto, a war dec system that works.

Well, maybe, needs some more tweaks, but there you have it.


Whilst this is an improvement on the current system, it does not resolve the situation where it costs a small entity more to declare the same war than the large entity (assuming both are 100% based in empire, as per your proposal).

The idea of not allowing NPC corp characters fly freighters is however a very good one.


Yeah that is a problem too. Not really at a spot to really think about how to resolve it. It would be nice if there was more than one way to skin this cat. Would exploring other options to initiate a war dec that does not involve ISK?
Marlona Sky
State War Academy
Caldari State
#138 - 2012-08-17 20:28:11 UTC
Lord Zim wrote:
Marlona Sky wrote:
and prohibit players who are in NPC corps from flying freighters, jump freighters and the Orca

Again, good luck with that.

You don't think CCP would ever exclude specific ships from players? Granted some would view their sand box as being violated, but the truth is the NPC logistics alt to evade war decs more resembles a litter box.
Alavaria Fera
GoonWaffe
#139 - 2012-08-17 22:41:29 UTC
Marlona Sky wrote:
Lord Zim wrote:
Marlona Sky wrote:
and prohibit players who are in NPC corps from flying freighters, jump freighters and the Orca

Again, good luck with that.

You don't think CCP would ever exclude specific ships from players? Granted some would view their sand box as being violated, but the truth is the NPC logistics alt to evade war decs more resembles a litter box.

Ah yes, the booster alts and the neutral repper alts.

PvP in highsec has never been more full of options to have a "1v1"

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sentamon
Imperial Academy
Amarr Empire
#140 - 2012-08-18 02:33:27 UTC
Goons can't have PvP get in the way of trying to suicide on AFK miners.

~ Professional Forum Alt  ~