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I Realy want a Mother Ship! CSM notes

Author
James 315
Experimental Fun Times Corp RELOADED
CODE.
#61 - 2012-08-11 18:14:43 UTC
Wasn't the supercarrier originally designed to be like this, able to carry players as well as ships?
MeBiatch
GRR GOONS
#62 - 2012-08-11 18:38:39 UTC
James 315 wrote:
Wasn't the supercarrier originally designed to be like this, able to carry players as well as ships?


yes well kinda... it had a clone vat bay and stuff...

but it was not used for that purpose because it had split focus...

so ccp choose to eliminate the mother ship from the sc and just focus on making an anti capital platform...

plus what i see this thing looking like is much much much bigger then a titan... it would have a capital sized sma built into it...
so big you could dock your sc in it!


There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

pussnheels
Viziam
#63 - 2012-08-11 18:44:09 UTC
that idea has been around for a long time

Ireally do like the concept tho,
nomads in space

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Alavaria Fera
GoonWaffe
#64 - 2012-08-11 18:45:16 UTC  |  Edited by: Alavaria Fera
MeBiatch wrote:
Alavaria Fera wrote:
MeBiatch wrote:
Yes and the wh goes both ways too...

Well if you jump though enough people that it closes, what's the problem.

Besides,, suppose the enemy cross jumps. In comes half a fleet of subcaps into your blob of titans. Whatever will the titans do....


it could lead to some interesting things like you could pre crash the wh to stop the fleet from comming...

or you could sneak a cyno ship threw and hot drop the titans...

What, you can't cynojam the system you're WHing from? All these details should be worked out in order to prevent the next big power projection imbalance.

Also your fleet would have to be much closer to the titans than the WH destination, so you've left the target open.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

MeBiatch
GRR GOONS
#65 - 2012-08-11 18:48:24 UTC
Alavaria Fera wrote:
MeBiatch wrote:
Alavaria Fera wrote:
MeBiatch wrote:
Yes and the wh goes both ways too...

Well if you jump though enough people that it closes, what's the problem.

Besides,, suppose the enemy cross jumps. In comes half a fleet of subcaps into your blob of titans. Whatever will the titans do....


it could lead to some interesting things like you could pre crash the wh to stop the fleet from comming...

or you could sneak a cyno ship threw and hot drop the titans...

What, you can't cynojam the system you're WHing from? All these details should be worked out in order to prevent the next big power projection imbalance.

Also your fleet would have to be much closer to the titans than the WH destination, so you've left the target open.


true i did not consiter that the titans would be in a cyno jammed system...

it is really good to see such a positive convo about this... really ccp should work on this asap!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#66 - 2012-08-11 18:49:26 UTC
pussnheels wrote:
that idea has been around for a long time

Ireally do like the concept tho,
nomads in space



indeed when i first heard of Thukker tribe i thought this is how the would live in the Great Wildlands in giant moving Mother ships... which is why there are only 3 station in the region...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Alavaria Fera
GoonWaffe
#67 - 2012-08-11 18:54:57 UTC  |  Edited by: Alavaria Fera
MeBiatch wrote:
Alavaria Fera wrote:
MeBiatch wrote:
Alavaria Fera wrote:
MeBiatch wrote:
Yes and the wh goes both ways too...

Well if you jump though enough people that it closes, what's the problem.

Besides,, suppose the enemy cross jumps. In comes half a fleet of subcaps into your blob of titans. Whatever will the titans do....


it could lead to some interesting things like you could pre crash the wh to stop the fleet from comming...

or you could sneak a cyno ship threw and hot drop the titans...

What, you can't cynojam the system you're WHing from? All these details should be worked out in order to prevent the next big power projection imbalance.

Also your fleet would have to be much closer to the titans than the WH destination, so you've left the target open.


true i did not consiter that the titans would be in a cyno jammed system...

it is really good to see such a positive convo about this... really ccp should work on this asap!

The big thing is well, there's a few assumptions made
1. There won't be tons of mother ships opening WHs (re: Titans will be rare)
2. Alliances won't be using them as a means of extra-long subcap force projection. (granted, it may be one way, hard to get back from enemy territory with no JBs back)
3. How is the location of the WH exit (in the system) determined - randomly?
4. If the idea is to make restrictions tight, you'll probably see WHs living only a few seconds as a fleet (or part of a fleet) jumps through immediately closing it.

Oh and "takes 2 years to build" means someone has to hold the space to build it for 2 years. So if you start it now, 2 years from now the big coaltions that are still around will have a bunch of them and 2 years to stomp on anyone who tries to match what they've got.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

MeBiatch
GRR GOONS
#68 - 2012-08-11 19:22:46 UTC  |  Edited by: MeBiatch
right i dont think there is a way to limit the amount of these that will be made... i think the key thing is to design them so they are not op give them a role but limit thier ability to defend themselves... do it in a way where it would not help or even make sense by having more then a few around in the first place...

as for where the wh might go?

you could have a selection where you say go to a wh or you can choose a region but where it lands is random...

you could have some PR thing where since these things are soo massive they would disrupt a cyno jammer ability to properly jam a system and instead of cutting off cynos it increases the time for ships to jump in the system (does not affect stargates) this affect would compound the more you have in one system... and it would act on friendly and foes....

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

quigibow
Federal Navy Academy
Gallente Federation
#69 - 2012-08-12 16:05:35 UTC
MeBiatch wrote:
Quote:
Seleene said, "I want to cloak my secret pirate starbase." Greyscale said that might be a possibility, then shocked the entire room by mentioning offhand, "I really, really, really want to let you put a jump drive on them." The whole room erupted into smiles. He then continued, "Not just right click cyno jump, but you put a beacon down and it takes something like 48 hours before you jump." He wanted to do this to allow small gangs to have a roaming base.


Good idea but making a Mothership instead is even better one!

heck why not make a xl size modular pos that is actually a Mother Ship?

i dont think small medium or large should have a jump drive but i do think a Mother Ship should...

what do you guys think?


yes please!
Susiqueta Muir
NEXUS Holdings Inc.
#70 - 2012-08-17 11:51:17 UTC
How about moving through WH space, system to system via jumps and beacons? As WH space is to a degree structured into it's own constellations etc, what about having one of these setup in a WH, then scan for any other beacons setup in the same constellation and have the ability to jump there? maybe a corp wants to set up a market in a WH and advertises it via a Beacon?

Of course, to jump there and back you'll need to set your own up, so showing others a route to your system...

I don't think the sleepers would like you setting up a beacon though, that'd draw fire and aggro to your mothership which you'd have to put defences in for.....
Susiqueta Muir
NEXUS Holdings Inc.
#71 - 2012-08-17 12:04:58 UTC
I like the whole modualr POS idea....

As a toon with Cap ship 5, carrier 5 etc, I would like something else that I can fly bar either a PvP gun platform (which has no use to me in PvE situations or a Carrier which is nothing but a monsterous bullseye on my back.

At 80+M SP's I want other options to be available. Hell, I've gone to FW PvP for a change...

I guess though we won't be piloting these things but more directing as a "Mothership Manager" role (If they were to exist of course...).
Anslo
Scope Works
#72 - 2012-08-17 12:36:30 UTC
Lore wise it could work with the Talocan and their movable bases, but then ask, what small gangs could afford a giant thing like that? It would just be monopolized by Big Nul.

[center]-_For the Proveldtariat_/-[/center]

theteck
#73 - 2012-08-17 17:49:57 UTC
but a definition of a programmer is = make what imposible possible

because its not the machine that control the program,mer but the programmer that program the machine



Khanh'rhh wrote:
This was the original design idea of Titans, but CCP discovered that the way the server works means that if you try to dock a ship in a ship the universe divides by zero and then it's GAME OVER, MAN.

I will assume this is an innate database build design limit and we'll not see a "ship" that can ever act as a starbase.

--------------------------------------------------------------------------- | I'm from Québec and english its my secondary language... | 
Diesel47
Deep Core Mining Inc.
Caldari State
#74 - 2012-08-17 18:16:14 UTC
small gang roaming base?

DO WANT.
Kel Shek
Aliastra
Gallente Federation
#75 - 2012-08-17 18:36:25 UTC
Radius Prime wrote:
Alavaria Fera wrote:
Radius Prime wrote:
Something that can give an entire alliance a goal to work towards. Manufacturing time should be off the scale as well. We are not playing wow here. No need for instant gratification; could take 2 years and trillions to build one. Such a feat of teamwork would really distinguish eve from any other MMO in history. Imagine the publicity for the game as well. Who wouldn't give this Titan of a game a shot just to see what it is all about. People need dreams, if ccp provides them they will be around forever. Nothing wrong with a gaming corp or it's player base being ambitious.

So they're rare, like Titans are, right?


Titans are the new noobship. Doesn't everyone in goons own one already? My vision is a ship so powerful it would have to be destroyed asap. Would be nice to finally have real war in eve.


while I haven't played for most of the time since that point... I remember when they first talked about titans, (long before actually introducing them) thats what they were supposed to be. ... enormous things that nobody could ever really afford, where there the universal count for them would never go beyond single-digits, and that a war that included *one* titan on each side, would be so unimaginably epic that it would make gaming history or something.

I think some of the idea sounds interesting, but really hard if not impossible to balance.
Entrepreuna
Crimson Dawn Enterprises
#76 - 2012-08-17 18:55:55 UTC
This was the original design idea of mother ships and then they became super carriers. MOMS came and went...
MeBiatch
GRR GOONS
#77 - 2012-08-17 19:10:13 UTC
Entrepreuna wrote:
This was the original design idea of mother ships and then they became super carriers. MOMS came and went...



What moms were was not focused and due to this the sucked... They droped its base role and refocused on capital killer role... That does not mean a mobile base is a bad idea... They just need a.ship thats primary role.is a mobile base

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#78 - 2012-08-17 20:51:26 UTC
Think it's a great idea. Think they should require all jumping to occur through the POS - if you want to teleport your ship, dock it up to the POS and warp with the POS after a 48 hour chargeup, or be within the POS shields to warp with the POS. No more hot dropping 50 titans on a battle.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#79 - 2012-08-17 20:58:47 UTC
Xercodo wrote:
We need something like this for wormholes, otherwise WHs will never have the nomadic lifestyle that CCP hoped they would.


Yeah, being a nomad in w-space is impossible today.

Founding member of the Belligerent Undesirables movement.

Alavaria Fera
GoonWaffe
#80 - 2012-08-17 23:24:43 UTC
Kel Shek wrote:
while I haven't played for most of the time since that point... I remember when they first talked about titans, (long before actually introducing them) thats what they were supposed to be. ... enormous things that nobody could ever really afford, where there the universal count for them would never go beyond single-digits, and that a war that included *one* titan on each side, would be so unimaginably epic that it would make gaming history or something.

I think some of the idea sounds interesting, but really hard if not impossible to balance.

It won't work. Either big coalitions will have a bunch and some lucky smaller alliances have one (which will be inevitable hotdropped on at some point), or the big coalitions have one and lord the advantage over everyone else but one another.

Hilarious ^___^

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?