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Newton's First Law

First post
Author
Smohq Anmirorz
State War Academy
Caldari State
#81 - 2012-08-17 15:37:18 UTC
Soi Mala wrote:
Point 2 is really annoying because it makes it impossible to passive align upwards.


No such thing.
Akirei Scytale
Okami Syndicate
#82 - 2012-08-17 15:38:39 UTC
lachrymus wrote:
1. Why do ships stop before they warp. As the ship attains enough speed to switch warp on, you're switching from impulse to warp engines but basic physics says the ship should keep moving. Is there any reason why CCP shouldn't make this fundamental fail work properly?

2. Ship attitudes: I come to a stop after a ship movement that had a vertical component. My ship is pointing upwards or downwards but, pretty soon, it's horizontal. Why?? Space is three-dimensional. Wherever I come to a stop, that's where my ship should remain.

For me, these two fails break the illusion - and they break Newton's First Law. Come on CCP, fix this simple stuff...


If you're attempting to analyze EVE's physics model and these are the two discrepancies you noticed, then I'm pretty sure you slept through high school.
TheGunslinger42
All Web Investigations
#83 - 2012-08-17 15:41:06 UTC
Dont understand that gradually resetting to being horizontal thing, wouldn't that have required explicit effort to implement? and it doesnt seem to serve any purpose
Smohq Anmirorz
State War Academy
Caldari State
#84 - 2012-08-17 15:41:58 UTC
Dinsdale Pirannha wrote:
Now, as for being internally consistent, if we could somehow get CCP to understand that hurtling a projectile with a 1.4 metre diameter 60 km through space instantaneously is kind of difficult, Eve would be better place.


It's not instantaneous, it's just less than one frame. :P
Hudzen Ten
Doomheim
#85 - 2012-08-17 15:54:49 UTC
The OP is like Comic-Book-Guy emailing TV networks about continuity errors

to quote The Simpsons; "Every time you spot something like this; a wizzard did it"



Maxpie
MUSE LLP
#86 - 2012-08-17 16:05:37 UTC
Everyone knows Newton was completely wrong.

No good deed goes unpunished

Taedrin
Federal Navy Academy
Gallente Federation
#87 - 2012-08-17 16:16:08 UTC
Soi Mala wrote:
Point 2 is really annoying because it makes it impossible to passive align upwards.








:trollface:


Not sure if serious, but just in case:

Passive alignment is a MYTH. EVE's physics engine, Destiny, does not have any variables which indicates which direction a ship is pointing. The direction that your ship is facing is determined by the client and has no bearing on any game mechanic - the server is entirely unaware of which direction your client says your ship is pointing. This is why ships sometimes warp "backwards" or "sideways".

As a consequence, once your ship is standing perfectly still, it takes the same amount of time to enter warp towards any location, regardless of "alignment". This is why using webs can cause a freighter to "insta warp" after jumping through a stargate.
Noras Ellan
Norian Horizons
#88 - 2012-08-17 16:17:00 UTC
Space monkeys. What, you didn't know?
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#89 - 2012-08-17 16:29:59 UTC
Smohq Anmirorz wrote:
Soi Mala wrote:
Point 2 is really annoying because it makes it impossible to passive align upwards.


No such thing.



Soi Mala wrote:
:Trollface:


Dorian Wylde
Imperial Academy
Amarr Empire
#90 - 2012-08-17 17:27:55 UTC
Yeah, lets spend development time on this meaningless crap and not on balancing the game, or updating major content features, or adding new features.

Clearly physics that you don't understand in the first place are the priority.
Kult Altol
The Safe Space
#91 - 2012-08-17 18:29:06 UTC
Spaceships how they work? Freaking Miracles.

http://knowyourmeme.com/memes/fcking-magnets-how-do-they-work

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].