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3 things you would give priority to as a CCP Senior producer

First post
Author
Serena Serene
Heretic University
#141 - 2012-08-17 07:25:52 UTC
@Maddie Gunslinger:
That's a lot of stuff. Some ideas sound nice, actually, like the "Large alliances can become factions" .. sounds intriguing, though there would have to be a lot of detail work to do to make that a sensible thing, I guess.

Some other things I don't quite get, like.. From what I've seen so far is that T2 generally means more specialisation for ships, and better performance/higher requirements for modules with specialisation playing a part there, too, see T2 ammunition.
Why do you want to turn that around?

Some things like "special areas for faction war fights with ship number restrictions and no access for all but a few people" I really don't like.
To me Eve is interesting because of the lack of most of such artificial restriction.
Sturmwolke
#142 - 2012-08-17 07:40:57 UTC
Late to the party, in no particular order :

* Explore the meshing of other concepts into the game. There is room for constructive playstyle. e.g. think Rogue/Dwarf Fortress/Minecraft elements.
* Request resource allocation for a principal UI designer ... with advantage to Apple/Apple related HID experience.
* Re-organize such that each team is fully aware of the big picture, rather than working in its own cell. Instill a sense of responsibility, even though you maybe un-related to a particular project, but if you see an obvious red flag, there should be a channel where it can be seriously taken into consideration. (How uninventory wormed its way into production is mystifying ... it triggered so many obvious red flags that you'd have to be blind not to see).
Halcyon Ingenium
Caldari Provisions
Caldari State
#143 - 2012-08-17 07:41:38 UTC
1. Make all local like WH local.
2. Open ISK/AUR Exchange for players. Buy AUR, sell isk. PLEX will still be sold on regular market for ISK, or ground down for AUR to sell on the exchange.
3. Corp/Alliance logos and color schemes on ships, which can be turned on/off by players while in station.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Alpheias
Tactical Farmers.
Pandemic Horde
#144 - 2012-08-17 08:12:19 UTC
1. Limit Concord to only "beginner" systems.
2. Move all of PVE content to low-sec and null.
3. Tell carebears to "suck it".

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Merovee
Gorthaur Legion
Imperium Mordor
#145 - 2012-08-17 08:30:34 UTC
1. Have NPC Empires semi-controlled by players

2. NPC corp banned from entering into another Empire Hi-Sec

3a. Remove HI-Sec jumps between the Empires

3b. post something stupid on forum so CCP Goliath and Punkturis can answer with something stupid as well. P

Empire, the next new world order.

Josef Djugashvilis
#146 - 2012-08-17 08:45:01 UTC
Alpheias wrote:
1. Limit Concord to only "beginner" systems.
2. Move all of PVE content to low-sec and null.
3. Tell carebears to "suck it".


Short version: trolling

This is not a signature.

Maddie Gunslinger
Doomheim
#147 - 2012-08-17 08:53:21 UTC
Serena Serene wrote:
@Maddie Gunslinger:
That's a lot of stuff. Some ideas sound nice, actually, like the "Large alliances can become factions" .. sounds intriguing, though there would have to be a lot of detail work to do to make that a sensible thing, I guess.

Some other things I don't quite get, like.. From what I've seen so far is that T2 generally means more specialisation for ships, and better performance/higher requirements for modules with specialisation playing a part there, too, see T2 ammunition.
Why do you want to turn that around?

Some things like "special areas for faction war fights with ship number restrictions and no access for all but a few people" I really don't like.
To me Eve is interesting because of the lack of most of such artificial restriction.


I had a really hard time getting it all in one post, I hope you can excuse the lack of detail in some areas of the post Sad Did not want to make two.

Techicide:
The thing with what I called Techicide, what I meant with that is with the combined issue of people reluctant to PvP due to high costs, with specific skills just for single modules(T2) and the disused modules which simply serve, more or less, only a purpose on the market and hardly deliver any real useful properties apart from existing and low cost. So I suggested giving them all unique peak properties, removing them from the linear limelight and instead adding more special function, such as unique falloff, optimal, ammo hold, launcher ROF etc.
And from those modules you build your standard T2 module with around 90% of those peak values, good at everything, master in none, so to say. And all skills would still benefit all your T1 modules, no need to just "T2" fit your ship and you're done, because that is too simple I think. Sure there are some tight fits out there with T1 modules, but the most ships are straight up T2 fit or its sub par.

A player with extreme desires for alpha damage from his lasers could possibly use a prototype T1 with a high damage muliplier instead of a T2, losing some general purpose benefits such as cap use, range and other things in the process but gaining a possible 10% more alpha, or even more depending on the balancing boundaries.
A person who wants the absolute lowest cap use from a repper, and passes on the T2 to go for a T1 with minimal cap use, there are many ways to go about making the T1 modules more attractive, and I just thought I'd post this one, I find it pretty decent for just that and it grants versatility in fitting as well as roles.

There is the issue where the standard T1 and the T2 would be very similar, in this case the T1 could be the low fitting cost one, and the T2 the general purpose high fitting cost one.

I just have a hard time seeing the set quality differences for "Tech" as anything good in the game, and they are more detrimental to ships and modules as I see it, since you eliminate a whole group of items for no reason other than to introduce a single bland "best" option. Don't get me started on the higher value modules Shocked, in short, I don't like linear things when options are so easy to allow, and when something is "best" for everything(T2/T3) I kind of get cold shivers down my back.


System combat:
The part with the system combat I had to narrow down a whole lot to get in, what the whole idea is about is to allow small corp/gangs to have a system of their own and defend it in factional warfare, and in that system not be challenged until skill is the deciding factor, by winning over the local defenders who themselves set the number of attackers needed to challenge them, so no blobbing to take over that system, straight up 8v8, 15v15 etc. in a single grid, where the losers warp out or explode.
There would be a possible invasion only if the defenders lost this initial strike, and in which case the whole system would be open for factional invasion from any number of pilots, and to be defended by any number of pilots.
These systems would be more focused due to the timers and lockouts so more people could find their way to them and then participate in large scale fighting to compensate the blob lockout in the initial battle, more fight, fair fight and slower system switching.

I understand the POV that limiting something to such a small scenario initially would possibly be considered as dumbing down the sandbox, but the only way to keep numbers(blob) somewhat in check and attacks at least a little bit more coordinated something like that would be needed I think.
It is like a defenders prerogative, if you want to take that system, then you need to beat the defenders by skill, not just plant 10 battleships in their back yard with the odd 20 BC and send some frigates to circle some select complexes and then leave the system with in a LP galore.

You can go in to fight them in a blob for LP for ship kills, or you go in to take over the system with skill for the system benefits and LP, or just fool around solo or with what you want but not farm LP without real combat.
It would not affect skirmish attacks, the couple guys looking for kills or anything like that, it would only affect the actual invasion of the system, disallowing a massive force to just take a system by sheer numbers in a short time, and systems going back/forth, if they lack the skill to beat the defenders in the initial fight, they cannot invade, they failed, they can still enter and fight people in the system, but not take over the system.

So how I see it, you get dedicated system owner corporations which participate in small gang warfare and gain some taxes from people using the system and present a first line of defence for interesting key systems. If they lose the system they lose everything in the stations as well, also losing the initial battle may allow another friendly corp to take over by defence.

These are all my opinions of course, and open for debate in any regard.
Out of letters...

What? No...

Shameless Avenger
Can Preachers of Kador
#148 - 2012-08-17 09:00:10 UTC  |  Edited by: Shameless Avenger
CCP Goliath wrote:
Hi. If you were a manager in CCP you wouldn't be responsible for any of this. Your top 3 would probably be:

1. Carry out performance reviews of your department
2. Have regular one to one meetings with those in your department
3. Organise a fun team building activity for your department

You might want to rephrase to "If you became Senior Producer, what 3 things would you set as your priorities"


And catch/nerf clocked kittehnz ... they are overpowered.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Rodj Blake
PIE Inc.
Khimi Harar
#149 - 2012-08-17 09:00:52 UTC
1: Bring back live events
2: Make sure the live events happen
3: Don't let live events get quietly dropped as has happened every time before

Dolce et decorum est pro Imperium mori

Rodj Blake
PIE Inc.
Khimi Harar
#150 - 2012-08-17 09:02:43 UTC
Zagdul wrote:
CCP Punkturis wrote:
1 I'd ask Punkturis to please accept this butler I hired for her... she surely deserves him!


<-- volunteers as butler.


Butler is not a synonym of stalker.

Dolce et decorum est pro Imperium mori

Vilnius Zar
SDC Multi Ten
#151 - 2012-08-17 09:04:23 UTC
1) stop listening to marketing managers who yell about "increasing market share" because that means making the game generic, average and crap

2) make low sec useful by moving some often used mineral to low sec only. That way you create a pull towards lowsec which will attract miners and pirates and will end up creating active, well rounded corps with both bears as pvpers. It would be a very "fearless" change but it would be good: short term bad, long term good is how CCP should think, instead of listening to their managers who only think "short term good and who gives a fck about long term"

3) SERIOUSLY restrict jump capabilities, both for jump/bridge capable ships as jump bridge networks, it makes the EVE universe too small and it becomes too easy to project power over vast distances resulting in empty 0.0 and bullshit warfare. Yet another fearless change but again, long term it would be good

Addendum: I'd probably get someone in charge who actually understands combat, game mechanics, game play types and balancing because that seems to be lacking. I'd do pretty well in that role tbh
Alpheias
Tactical Farmers.
Pandemic Horde
#152 - 2012-08-17 09:27:30 UTC
Josef Djugashvilis wrote:
Alpheias wrote:
1. Limit Concord to only "beginner" systems.
2. Move all of PVE content to low-sec and null.
3. Tell carebears to "suck it".


Short version: trolling


No. EVE is a game that focuses on PVP, if you want PVE, you either adapt or you GTFO.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

CCP Soundwave
C C P
C C P Alliance
#153 - 2012-08-17 10:29:33 UTC
Roime wrote:
War Kitten wrote:
Sooo... if I woke up and discovered I was CCP Soundwave my priorities would be:

1) Implement the new LEGO modular POS thingies post-haste, if not sooner.

2) Push the ship rebalancing.

3) Fix buggy, clunky or unwieldy UI stuff.


If you were Soundwave, I could be your hot secretary.



Let's do this.
CCP Goliath
C C P
C C P Alliance
#154 - 2012-08-17 10:30:57 UTC
Shameless Avenger wrote:
CCP Goliath wrote:
Hi. If you were a manager in CCP you wouldn't be responsible for any of this. Your top 3 would probably be:

1. Carry out performance reviews of your department
2. Have regular one to one meetings with those in your department
3. Organise a fun team building activity for your department

You might want to rephrase to "If you became Senior Producer, what 3 things would you set as your priorities"


And catch/nerf clocked kittehnz ... they are overpowered.


Outstanding :)

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Michal Swiostek
Zero Reps Given
Pandemic Horde
#155 - 2012-08-17 11:21:27 UTC  |  Edited by: Michal Swiostek
1. POS, the new thing mentioned in CSM minutes, next Winter? .... TOMMOROW!!!
2. Improve managing multiaccount holders (master accounts), Improve character handling (logging off/on, to stop/start training within the same account, etc...)
3. Improve communication with players, blogs definetly are not frequent enough.
Sukur
WhiteOps
#156 - 2012-08-17 11:52:30 UTC
1--> Change game mechanics to allow more solo/small gang maybe by rethinking the "local" and "scanner".

2--> Delete Jump Briges and Capital Hauling to force 00 people to keep clean their routes to hisec (somehow related to point 1)

3--> Remove all ways of making isk in high sec, this includes the ability to mine or do misions or incursions.

BONUS--> Create "mother ships" where you can dock, log off and be carried around by your corp mates allowing gypsy lifestyle.
Azami Nevinyrall
172.0.0.1
#157 - 2012-08-17 13:05:36 UTC
CCP Punkturis wrote:
Azami Nevinyrall wrote:
CCP Punkturis wrote:
1 I'd ask Punkturis to please accept this butler I hired for her... she surely deserves him!

This butler better be used for inoffice only, to get you your Quafe and massage your hands in between fixing/improving the game...


of course, or well I'd send him out to my favorite coffee place to get me a proper latte!


Oh look, a coffee shop I need to visit come April!!!

Now, about my cannonball run idea...lol

...

Roime
Mea Culpa.
Shadow Cartel
#158 - 2012-08-17 13:07:44 UTC
PRIORITY OVERRIDE

1. Give the ship balance team of Tallest, Fozzie and Ytterbium a raise
2. Go for a beer
3. Have a nice weekend!

.

Halcyon Ingenium
Caldari Provisions
Caldari State
#159 - 2012-08-17 13:09:56 UTC
Alpheias wrote:
Josef Djugashvilis wrote:
Alpheias wrote:
1. Limit Concord to only "beginner" systems.
2. Move all of PVE content to low-sec and null.
3. Tell carebears to "suck it".


Short version: trolling


No. EVE is a game that focuses on PVP, if you want PVE, you either adapt or you GTFO.


No. EVE is a sandbox game, if you want to play you either adapt or you GTFO. I suggest the latter, since you've already expressed your unwillingness to do the former.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

knobber Jobbler
State War Academy
Caldari State
#160 - 2012-08-17 13:29:13 UTC
1. Rework POS's entirely and include the ability to dock at them, essentially making them pseudo stations. This would also taken into account point three and null sec industry.
2. Completely rework SOV mechanics
3. Review the distribution of minerals, resources and truesec and what that gives across the EVE universe.