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Why Off Grid booster nerf won't happen (ever) or won't be what you think

First post
Author
Baron vonDoom
Scorn.
#341 - 2012-08-17 03:03:13 UTC
Diesel47 wrote:


Good to know atleast somebody reads these threads. Smile



Indeed
Large Collidable Object
morons.
#342 - 2012-08-17 03:30:40 UTC  |  Edited by: ISD Dorrim Barstorlode
So - regardless of the OP having been sufficiently discredited as a noob-blobbing highsec-bear, this thread holds some potential.

How would you make solo/small gang viable in this game without blobbing or people boosting with alts?
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Diesel47
Deep Core Mining Inc.
Caldari State
#343 - 2012-08-17 03:38:26 UTC  |  Edited by: ISD Dorrim Barstorlode
Large Collidable Object wrote:
So - regardless of the OP having been sufficiently discredited as a noob-blobbing highsec-bear, this thread holds some potential.

How would you make solo/small gang viable in this game without blobbing or people boosting with alts?


Click page 17, read what the ISD said.
Large Collidable Object
morons.
#344 - 2012-08-17 03:47:53 UTC  |  Edited by: ISD Dorrim Barstorlode
Diesel47 wrote:
Large Collidable Object wrote:
So - regardless of the OP having been sufficiently discredited as a noob-blobbing highsec-bear, this thread holds some potential.

How would you make solo/small gang viable in this game without blobbing or people boosting with alts?


Click page 17, read what the ISD said.



I'm quite aware of that, hence I'm hoping for some cosntructive discusion with people having some basic experience, so I'd appreciate you not posting anymore.

Thank you.

Edit: Absolutely not meant as an insult, but you clearly have neither experience nor a clue considering eve, so please refrain from posting unless it's really as bad as your OGB posts (they're quite cute ) ;).
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
James Amril-Kesh
Viziam
Amarr Empire
#345 - 2012-08-17 04:15:27 UTC
I didn't read the thread, is there anything interesting apart from the OP's delusional hopes that a broken mechanic working in his favor won't eventually be fixed?

Enjoying the rain today? ;)

Diesel47
Deep Core Mining Inc.
Caldari State
#346 - 2012-08-17 04:16:58 UTC
James Amril-Kesh wrote:
I didn't read the thread, is there anything interesting apart from the OP's delusional hopes that a broken mechanic working in his favor won't eventually be fixed?


Nothing here, move along.
rodyas
Tie Fighters Inc
#347 - 2012-08-17 04:18:26 UTC
CCP has the same problem your post has, nothing useful.

Signature removed for inappropriate language - CCP Eterne

Large Collidable Object
morons.
#348 - 2012-08-17 04:45:23 UTC  |  Edited by: ISD Dorrim Barstorlode
A lot of shiptoasting for a nub hiding in jita 4-4 and behind an NPC corp.

Where's you boosting alt btw?
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Diesel47
Deep Core Mining Inc.
Caldari State
#349 - 2012-08-17 04:48:23 UTC
Large Collidable Object wrote:
A lot of bullshit posting for a nub hiding in jita 4-4 and behind an NPC corp.


Better than hiding behind an alt.

For all I know your main could fly hulks all day.
Large Collidable Object
morons.
#350 - 2012-08-17 04:53:13 UTC
Diesel47 wrote:
Large Collidable Object wrote:
A lot of bullshit posting for a nub hiding in jita 4-4 and behind an NPC corp.


Better than hiding behind an alt.

For all I know your main could fly hulks all day.



Nah - switched to Macks...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#351 - 2012-08-17 05:15:39 UTC  |  Edited by: ISD Dorrim Barstorlode
Large Collidable Object wrote:
How would you make solo/small gang viable in this game without blobbing or people boosting with alts?


I'd make a couple of changes:
- Remove all gang link strength bonuses from all ships.
- Nerf the **** out of command links. 50% bonuses are ******* outrageous in a game where people train 2 months for a 2% advantage over their enemy.
- Remove command processors. This means only dedicated command ships can fit more than one link.
- Dramatically lower the fitting on links and allow any ship to fit gang links. This gives people an extra choice about what to fit in a high slot - guns, neuts, link, etc.
- Links are modified to apply to everyone in fleet and on grid. Only the highest bonus per link type (interdiction maneuvers, shield harmonization, etc) applies.
- Increase the DPS, speed, and agility of all fleet commands.
- Add Command Destroyers (5 guns/3 links) which are geared primarily towards frigate gangs.

For bonus points:
- Buff certain modules (tackle and tank modules comes to mind) to compensate for nerfing links so hard.
- Increase fittings on the ASB and decrease it's reload time. Intended to prevent multiple ASB monsters.
- Increase the overheat bonus on regular active reps

-Liang

Ed: The implication for small gang vs large gang is that most links aren't that important to the small gang. And the ones that are, they will make SURE they fit. This is notably kiting based links. But on the whole they're just not disadvantaged here - not that it should make that big of a deal given how hard I'd nerf links.

I'm an idiot, don't mind me.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#352 - 2012-08-17 06:45:56 UTC
Keep it civil please. Thank you in advance.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Adan Natrier
School of Applied Knowledge
Caldari State
#353 - 2012-08-17 12:44:28 UTC
The fix to offgrid boosters, is to stop them working off grid. This by itself fixes all outstanding issues, under present mechanics.

- There is nothing to suggest T3 boosters are notionally dead if they can't be offgrid. Yes, you might actually have to train something to fit an effective tank to it. T3's can fit one link (maybe two), a tank and some useful ongrid facility (e.g. single or twin-linked skirmish loki) and I'm sure like other minmatar ships the loki can be fit to kite, if you really insist; choose your compromise. This one T3 link ongrid is also more powerful than a fleet command ship, so you can heavily emphasise that link's bonus if you as an FC want to, for specific squads depending what you have and what you need, with attendant risks now that you actually have it there. Choices (and piloting) become a little more distinctive than "everything, please", which only increases the diversity possible and practical. This can not be bad, for anyone.

- While indeed, often command ships are used even presently as FC boats, they're "allowed to" be ongrid mainly because it's a tough sell to make someone take their main and sit out a fight. CFC FC's have apologised to their boosters when telling them to get to a damned safe pos. This is absurd, and it's absurd that it's the only sensible choice, when it's available to make.

I shouldn't have to write any more, but noone else really stopped so let's continue with why this kind of non-participating participant removes things from the game, rather than adds to it.

Yes, ships on grid can be killed. How truly awful that must be. In fleet fights indeed your functional high value super tanked targets are going to get shot at. Maybe they get saved by logistics. Maybe they soak up 5/15/50 ships' worth of incoming damage before (if) they die. The availability of or necessity of killing this type of target, and recognising if it's not working is tactics and part of the equation that decides beweeen "killboards green" and "deleting losses from killboard to appear green". And there's an element of piloting skill involved in being on grid and staying alive too. Whether you like them or not, even in large fights there's more than align and anchor, something I'd point out is already more than some CFC claymores can manage.

And if in a large fight a T3/CS is "always" going to die to alpha, maybe all those battlecruiser link bonuses can actually get used instead, rather than ignored completely. Use some flexibility and adapt. In this case, boosters become lost in the crowd, perhaps? Or diversify to using squad boosters with specific boosts. There's plenty of underused tools this change would return to viability, and I truly can't think of any good reason for people to not want to put their cards on the table.

It's just to maintain a present advantage that's neither skill, not skillpoint based. When, on occasion I've put two alts on grid and screwed up massively, because for one reason or other the attention requirement goes over the line I can manage. That's my loss, and my risk. There's no reason whatsoever this shouldn't apply to every ship that participates.

Finally
- I'd apply an offgrid test to mining bonus, too. But given that it's back in vogue to coddle them I'd have to say ultimately, I don't care. I'm sure some people do.
- I don't care if an effective booster is inside a pos shield, so long as the fight is on the pos grid.
Jerick Ludhowe
Internet Tuff Guys
#354 - 2012-08-17 13:13:01 UTC  |  Edited by: ISD Tyrozan
thsi diesel guy is -EDIT- complete -EDIT-

No personal attacks, Please. - ISD Tyrozan
Rashmika Clavain
Revelation Space
#355 - 2012-08-17 13:18:03 UTC
Diesel47 wrote:
Alot of people whining about off grid boosters being OP and unfair, even though they have been around for a very long time. Lol

I don't think CCP is ready to pull the plug on off grid boosting, because the fact of the matter is ... There many accounts being plexed and paid for just so they can provide the boosts.

CCP is a business afterall and it isn't good for business to be making changes that will reduce their income. I for one don't really feel too strongly how this matter is resolved, but I will unsub my OGB toon if they remove off grid boosting. Thats $15 a month less income for CCP. I'm sure many other OGB alt owners feel the same.



CCP is a business, and as such won't ban "macroers" and "bots", as they're all paid for accounts.

I heard that a lot from the tinfoil brigade, who harped on about how CCP prefered subs over everything else.
Halcyon Ingenium
Caldari Provisions
Caldari State
#356 - 2012-08-17 13:37:46 UTC
People actually boost?

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Melodee619
Heavy Industry Construction and Mining Inc.
#357 - 2012-08-17 13:46:24 UTC
Halcyon Ingenium wrote:
People actually boost?


Well in fairness, your TEST, it wouldn't help you guys anyway... :)...
Halcyon Ingenium
Caldari Provisions
Caldari State
#358 - 2012-08-17 13:50:45 UTC
Melodee619 wrote:
Halcyon Ingenium wrote:
People actually boost?


Well in fairness, your TEST, it wouldn't help you guys anyway... :)...


Confiriming we are all noobs in **** fit rifter blobs.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Melodee619
Heavy Industry Construction and Mining Inc.
#359 - 2012-08-17 13:54:30 UTC  |  Edited by: Melodee619
I'm still laughing that Nulli forced you guys to self D 3 SC's.... sorry but boosting off grid is least of your issues :D

(I'm just messing with you)

I really dont see an issue with this boost problem, if in fact there is one. Surly you dont want the fleet boost to be front an center in the blob...His life expectancy would be less than a Cyno in middle of delve.
Alavaria Fera
GoonWaffe
#360 - 2012-08-17 16:16:30 UTC
Halcyon Ingenium wrote:
Melodee619 wrote:
Halcyon Ingenium wrote:
People actually boost?

Well in fairness, your TEST, it wouldn't help you guys anyway... :)...

Confiriming we are all noobs in **** fit rifter blobs.

I hear to take down 15 -A- supercarriers you lost 47 rifters along other things.

Do you have enough rifters to keep on fighting?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?