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Why Off Grid booster nerf won't happen (ever) or won't be what you think

First post
Author
Cearain
Plus 10 NV
#281 - 2012-08-16 01:03:39 UTC
Diesel47 wrote:

I only have plans to use my OGB to fight outnumbered.

Using it in a 1v1 (2v1) like you talk about so much is like killing a noob in an ibis. No adrenaline, no fun.



Welcome to eve. Most people are not going to turn off their boosts for a 1v1 just so they get a fair fight and more adrenaline. Hell I admit that if I start using the alt I am working on I will not do that either any more than if a frigate engages my cruiser i won't off line a mid slot mod.

That is why what Baron vonDoom said is already happening in groups that do allot of small gang and solo pvp like faction war. Everyone needs to bring your booster alt to a plex or don't bother fighting for it. I'm not saying it happens in every system but it definetely happens in a few systems already. And the number of systems is growing.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Diesel47
Deep Core Mining Inc.
Caldari State
#282 - 2012-08-16 01:11:04 UTC  |  Edited by: Diesel47
Cearain wrote:
Diesel47 wrote:

I only have plans to use my OGB to fight outnumbered.

Using it in a 1v1 (2v1) like you talk about so much is like killing a noob in an ibis. No adrenaline, no fun.



Welcome to eve. Most people are not going to turn off their boosts for a 1v1 just so they get a fair fight and more adrenaline. Hell I admit that if I start using the alt I am working on I will not do that either any more than if a frigate engages my cruiser i won't off line a mid slot mod.

That is why what Baron vonDoom said is already happening in groups that do allot of small gang and solo pvp like faction war. Everyone needs to bring your booster alt to a plex or don't bother fighting for it. I'm not saying it happens in every system but it definetely happens in a few systems already. And the number of systems is growing.


The meta will keep changing. If OGBs are gone then the new meta will be to bring RR alts, or falcons... and if you don't do that then you will suck/lose/die Then we will see whines about that.

But removing OGBs in general is just a bad idea, because we believe it will making fighting outnumbered a thing of the past.

If your problem is that the enemy will always try to bring some sort of advantage... well you can't change that.. It will always happen. Like you said "welcome to eve" What?

But if your problem is that you want blobs to become even stronger than they are... and small gangs to not have a chance against them.. then you are a bad person and should feel bad. Lol
Cearain
Plus 10 NV
#283 - 2012-08-16 01:34:41 UTC
Diesel47 wrote:
Cearain wrote:
Diesel47 wrote:

I only have plans to use my OGB to fight outnumbered.

Using it in a 1v1 (2v1) like you talk about so much is like killing a noob in an ibis. No adrenaline, no fun.



Welcome to eve. Most people are not going to turn off their boosts for a 1v1 just so they get a fair fight and more adrenaline. Hell I admit that if I start using the alt I am working on I will not do that either any more than if a frigate engages my cruiser i won't off line a mid slot mod.

That is why what Baron vonDoom said is already happening in groups that do allot of small gang and solo pvp like faction war. Everyone needs to bring your booster alt to a plex or don't bother fighting for it. I'm not saying it happens in every system but it definetely happens in a few systems already. And the number of systems is growing.


The meta will keep changing. If OGBs are gone then the new meta will be to bring RR alts, or falcons... and if you don't do that then you will suck/lose/die Then we will see whines about that.



They can do that now but its easy to see they are doing that. So they get a reputation for it, and find they get very few fights after that. Plus since these ships have to be on grid people can bait them and kill their rr or falcon.

Booster ships are like remote reps that arent even on grid so its hard to know they are even there.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Diesel47
Deep Core Mining Inc.
Caldari State
#284 - 2012-08-16 01:40:53 UTC  |  Edited by: Diesel47
Cearain wrote:
Diesel47 wrote:
Cearain wrote:
Diesel47 wrote:

I only have plans to use my OGB to fight outnumbered.

Using it in a 1v1 (2v1) like you talk about so much is like killing a noob in an ibis. No adrenaline, no fun.



Welcome to eve. Most people are not going to turn off their boosts for a 1v1 just so they get a fair fight and more adrenaline. Hell I admit that if I start using the alt I am working on I will not do that either any more than if a frigate engages my cruiser i won't off line a mid slot mod.

That is why what Baron vonDoom said is already happening in groups that do allot of small gang and solo pvp like faction war. Everyone needs to bring your booster alt to a plex or don't bother fighting for it. I'm not saying it happens in every system but it definetely happens in a few systems already. And the number of systems is growing.


The meta will keep changing. If OGBs are gone then the new meta will be to bring RR alts, or falcons... and if you don't do that then you will suck/lose/die Then we will see whines about that.



They can do that now but its easy to see they are doing that. So they get a reputation for it, and find they get very few fights after that. Plus since these ships have to be on grid people can bait them and kill their rr or falcon.

Booster ships are like remote reps that arent even on grid so its hard to know they are even there.


Try using d-scan real quickly.. see if there is a random tengu or loki on your scan when the fight is happening..

if you don't want to pay attention to it.. just scan once during the fight and you can look at it later.

Just look for weird things... If a drake points you and hes like 30km away then that could mean a booster. Not alot of people faction point drakes.

If you have speed on your overview (which you should) you can tell if you look at ships and notice their speeds. Just have a rough idea of what ships go what speed with and without boosters. Try EFT, takes like 2 minutes, you can even write it on a slip of paper and tape it on your monitor if u have to. Lol

Once you do these few things and determine they have a booster... just have a trusty scanner next time you want to fight and nab yourself a tasty 600mil+ killmail, The booster should die in like 3 volleys. Twisted

it's not like its impossible to know who has a booster.. you just have to look for the right things.


But if the whiners get their way, enjoy your simplified eve. I heard somewhere that there is a conspiracy by CCP to make the game so easy that the people quitting WoW would actually want to play. Straight
Large Collidable Object
morons.
#285 - 2012-08-16 18:41:30 UTC
Diesel47 wrote:


Try using d-scan real quickly.. see if there is a random tengu or loki on your scan when the fight is happening..


Pro-tip: make your boosting SS >14 AU away from the ship you're boosting.

Quote:
Once you do these few things and determine they have a booster... just have a trusty scanner next time you want to fight and nab yourself a tasty 600mil+ killmail, The booster should die in like 3 volleys. Twisted


Only works if the guy operating the booster is a total failure in eve who doesn't know how to use Dscan/make probes appear on it.



Quote:
But if the whiners get their way, enjoy your simplified eve. I heard somewhere that there is a conspiracy by CCP to make the game so easy that the people quitting WoW would actually want to play. Straight


Kinda like you ground up/paid for your 'I-win button-easymode-purple-epic-mount' just to make things simpler for you?
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Tamiya Sarossa
Resistance is Character Forming
#286 - 2012-08-16 19:15:01 UTC
I use OGB extensively, and hate them. They take time to set up properly before fights - off scan, etc, which takes away from the fluidity of combat when both sides are hesitant to engage before their boosters are in place. When using OGBs, you're either fighting other people with OGB's, in which case parity is maintained, or you're screwing with a blob of relatively incompetent players. I'll gladly take the nerf to fighting dumb blobs for not having to haul around a link alt just to keep up in goodfites with competent PvPers.

As for probing, people rarely try to probe OGB's if you set up the safespots properly, and if they do you've got plenty of time to see them coming and hop around safes. It's not hard to hit D-scan every 30 seconds or so in a fight.

Lastly, I have a lot of linked BC fits I'm dying to try out. Three man gang with Wing Commander/Squad Commander/Squad member a fleet can have two of their favorite links going on-grid on BC hulls without significant fitting nerfs, which sounds a hell of a lot more fun for everyone involved.
Sentamon
Imperial Academy
Amarr Empire
#287 - 2012-08-16 19:16:01 UTC
Diesel47 wrote:

But if the whiners get their way, enjoy your simplified eve. I heard somewhere that there is a conspiracy by CCP to make the game so easy that the people quitting WoW would actually want to play. Straight


http://i655.photobucket.com/albums/uu275/jbritt67/tin-foil-hat.jpg

~ Professional Forum Alt  ~

Jean Luc Retard
Federal Navy Academy
Gallente Federation
#288 - 2012-08-16 22:07:31 UTC  |  Edited by: Jean Luc Retard
Tamiya Sarossa wrote:
I use OGB extensively, and hate them. They take time to set up properly before fights - off scan, etc, which takes away from the fluidity of combat when both sides are hesitant to engage before their boosters are in place. When using OGBs, you're either fighting other people with OGB's, in which case parity is maintained, or you're screwing with a blob of relatively incompetent players. I'll gladly take the nerf to fighting dumb blobs for not having to haul around a link alt just to keep up in goodfites with competent PvPers.

As for probing, people rarely try to probe OGB's if you set up the safespots properly, and if they do you've got plenty of time to see them coming and hop around safes. It's not hard to hit D-scan every 30 seconds or so in a fight.

Lastly, I have a lot of linked BC fits I'm dying to try out. Three man gang with Wing Commander/Squad Commander/Squad member a fleet can have two of their favorite links going on-grid on BC hulls without significant fitting nerfs, which sounds a hell of a lot more fun for everyone involved.



Your a troll - post with your main. OGB is teh only thing saving eve from becoming bobs online. If you can't fiedl one, get you're own. Jaelous bastards.
Liang Nuren
No Salvation
Divine Damnation
#289 - 2012-08-16 22:17:36 UTC
Tamiya Sarossa wrote:
I use OGB extensively, and hate them. They take time to set up properly before fights - off scan, etc, which takes away from the fluidity of combat when both sides are hesitant to engage before their boosters are in place. When using OGBs, you're either fighting other people with OGB's, in which case parity is maintained, or you're screwing with a blob of relatively incompetent players. I'll gladly take the nerf to fighting dumb blobs for not having to haul around a link alt just to keep up in goodfites with competent PvPers.

As for probing, people rarely try to probe OGB's if you set up the safespots properly, and if they do you've got plenty of time to see them coming and hop around safes. It's not hard to hit D-scan every 30 seconds or so in a fight.

Lastly, I have a lot of linked BC fits I'm dying to try out. Three man gang with Wing Commander/Squad Commander/Squad member a fleet can have two of their favorite links going on-grid on BC hulls without significant fitting nerfs, which sounds a hell of a lot more fun for everyone involved.


I admit that this is a valid viewpoint, and the commentary on shuffling your gang boosts around is definitely one of the things that makes me somewhat eager to get gang boosts only on grid. However, I feel that simply moving them on grid is going to work out like this:
- Blob vs Blob: Kinda meaningless
- Blob vs Small Gang: Great for blob, catastrophic for small gang
- Small gang vs Small gang: Great for stand and fight gangs like the Damnation fits in to and crappy for everyone else.
- ****** experience for whoever is gang boosting because the ships that fit them are kinda crap and very unengaging. It'll probably still be altsville.

And that's why I'd be more in favor of the outright removal of all gang bonuses than simply moving them on grid - despite the fact I have ~25M SP in leadership and have repeatedly trained CS5. So let's do something about the problems and then I think most people will be happy.

-Liang

I'm an idiot, don't mind me.

Sheynan
Lighting the blight
#290 - 2012-08-16 22:42:52 UTC  |  Edited by: Sheynan
A blob of some noobtards that does not bring OGBs now will clearly be even less likely to have the organisation/skills to bring on-grid boosts after the change, therefore the mystical small-gang vs blob warfare will still be possible and far off from a catastrophy.

And fitting an Interdiction Maneuvers II Link instead of neuts works without problems on a Hurricane, throw a mindlink into your head and you can boost 90% of what an offgrid Loki would boost with it. You can't tell me that 10% loss are that much of a terrible catastrophy.





I think it would be the best for CCP to restrict boosting to 200kms in some hotfix patch next week and just see how it pans out for the next months. Then, with the winter expansion, it could be reviewed and potentially reverted.
Liang Nuren
No Salvation
Divine Damnation
#291 - 2012-08-16 22:45:37 UTC
Sheynan wrote:
A blob of some noobtards that has not brought OGBs now will clearly be even less likely to have the organisation/skills to bring on-grid boosts after the change, therefore the mystical small-gang vs blob warfare will still be possible and far off from a catastrophy.

Fitting an Interdiction Maneuvers II Link instead of neuts works without problems on a Hurricane, throw a mindlink into your head and you can boost 90% of what an offgrid Loki would boost with it. You can't tell me that 10% loss are that much of a terrible catastrophy.


Your assertion that blobs won't have boosters is about as true as the assertion that Titans won't be widespread because they cost too much. Why so much resistance to fixing the problem? Let's fix the problem and then move them on grid.

-Liang

I'm an idiot, don't mind me.

Large Collidable Object
morons.
#292 - 2012-08-16 22:46:45 UTC  |  Edited by: Large Collidable Object
Liang Nuren wrote:


I admit that this is a valid viewpoint, and the commentary on shuffling your gang boosts around is definitely one of the things that makes me somewhat eager to get gang boosts only on grid. However, I feel that simply moving them on grid is going to work out like this:
- Blob vs Blob: Kinda meaningless
- Blob vs Small Gang: Great for blob, catastrophic for small gang
- Small gang vs Small gang: Great for stand and fight gangs like the Damnation fits in to and crappy for everyone else.
- ****** experience for whoever is gang boosting because the ships that fit them are kinda crap and very unengaging. It'll probably still be altsville.

And that's why I'd be more in favor of the outright removal of all gang bonuses than simply moving them on grid - despite the fact I have ~25M SP in leadership and have repeatedly trained CS5. So let's do something about the problems and then I think most people will be happy.

-Liang



I absolutely agree that there has to be any advatage to bring smaller numbers instead of a blob - be it mass-based spool timers on gates or anything else.

I think it's a historical thing - band of devs owned goons using bigger ships and T2, goons took over, monopolized the T2 market and called for nerfs to anything big.

Bigger numbers remained entirely unaffected by this and helped any meaningful pvp to become the brainless 'ctrl+click broadcast list, hit F1' fiasco we currently have.

Yes - offgrid boosting is an equalizer for the numberwise over-exponential fleet effectivity we curently face, but hurts even smaller/newer groups way more.

By keeping it for the time being, you're killing off an entire generation of new eve pilots that didn't join via SA forums.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#293 - 2012-08-16 22:47:54 UTC
Large Collidable Object wrote:
By keeping it for the time being, you're killing off an entire generation of new eve pilots that didn't join via SA forums.


Then delete leadership bonuses entirely. I'm fine with that.

-Liang

I'm an idiot, don't mind me.

Large Collidable Object
morons.
#294 - 2012-08-16 22:48:45 UTC
Liang Nuren wrote:
Large Collidable Object wrote:
By keeping it for the time being, you're killing off an entire generation of new eve pilots that didn't join via SA forums.


Then delete leadership bonuses entirely. I'm fine with that.

-Liang



Might be a viable hotfix - I can agree to that.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Diesel47
Deep Core Mining Inc.
Caldari State
#295 - 2012-08-16 22:54:36 UTC  |  Edited by: Diesel47
Large Collidable Object wrote:
Liang Nuren wrote:


I admit that this is a valid viewpoint, and the commentary on shuffling your gang boosts around is definitely one of the things that makes me somewhat eager to get gang boosts only on grid. However, I feel that simply moving them on grid is going to work out like this:
- Blob vs Blob: Kinda meaningless
- Blob vs Small Gang: Great for blob, catastrophic for small gang
- Small gang vs Small gang: Great for stand and fight gangs like the Damnation fits in to and crappy for everyone else.
- ****** experience for whoever is gang boosting because the ships that fit them are kinda crap and very unengaging. It'll probably still be altsville.

And that's why I'd be more in favor of the outright removal of all gang bonuses than simply moving them on grid - despite the fact I have ~25M SP in leadership and have repeatedly trained CS5. So let's do something about the problems and then I think most people will be happy.

-Liang



I absolutely agree that there has to be any advatage to bring smaller numbers instead of a blob - be it mass-based spool timers on gates or anything else.

I think it's a historical thing - band of devs owned goons using bigger ships and T2, goons took over, monopolized the T2 market and called for nerfs to anything big.

Bigger numbers remained entirely unaffected by this and helped any meaningful pvp to become the brainless 'ctrl+click broadcast list, hit F1' fiasco we currently have.

Yes - offgrid boosting is an equalizer for the numberwise over-exponential fleet effectivity we curently face, but hurts even smaller/newer groups way more.

By keeping it for the time being, you're killing off an entire generation of new eve pilots that didn't join via SA forums.


I'm not sure it is as extreme as you think it is. An entire generation of new eve pilots being killed off? lol ok.


Personally I don't care if OGBs exist or not. The only thing I care about (and most of the pro-ogb pilots here) is the changes effect on small gang pvp. If CCP can somehow fix this problem without buffing blobs then I'd be happy with it.

Even if they removed boosting entirely I'd be cool. But we both know that is very unlikely.

I don't particularly like boosting at all, but if CCP is going to go forward with this balancing of boosting then I think they should do something along the lines of my OP. Unless there is a better idea that anybody has which doesn't give another unneeded buff to blobs then I won't change my mind and I'll keep posting until my keyboard turns to dust (514).
Sheynan
Lighting the blight
#296 - 2012-08-16 23:04:36 UTC
Or they just make it on-grid as the "boost" to blobs will be barely noticable.

P.S: More examples of how the blob is catastrophically boosted pls Smile
Liang Nuren
No Salvation
Divine Damnation
#297 - 2012-08-16 23:06:20 UTC
Sheynan wrote:
Or they just make it on-grid as the "boost" to blobs will be barely noticable.

P.S: More examples of how the blob is catastrophically boosted pls Smile


Look how stupid you are.

-Liang

I'm an idiot, don't mind me.

Diesel47
Deep Core Mining Inc.
Caldari State
#298 - 2012-08-16 23:06:25 UTC
Sheynan wrote:
Or they just make it on-grid as the "boost" to blobs will be barely noticable.

P.S: More examples of how the blob is catastrophically boosted pls Smile


lmfao, so wrong.

Try kiting a blob when they all have skirmish links and you don't.

Large Collidable Object
morons.
#299 - 2012-08-16 23:20:37 UTC
Diesel47 wrote:


Personally I don't care if OGBs exist or not. The only thing I care about (and most of the pro-ogb pilots here) is the changes effect on small gang pvp. If CCP can somehow fix this problem without buffing blobs then I'd be happy with it.

Even if they removed boosting entirely I'd be cool. But we both know that is very unlikely.

I don't particularly like boosting at all, but if CCP is going to go forward with this balancing of boosting then I think they should do something along the lines of my OP. Unless there is a better idea that anybody has which doesn't give another unneeded buff to blobs then I won't change my mind and I'll keep posting until my keyboard turns to dust (514).



Any numbers limit you put on ingame fleets will easily be circumvented breaking down the fleet into multiple small gangs, neglecting any disadaventage using OOG comms. Hence your proposal is naive and futile.

Nevertheless, offgrid boosting hurts the smallest guy first and is flat out a wrong and abusive mechanic. I can live with a complete removal of any gangboosts, but offgrid boosting has to die.


(And in case I didn't mention it before, I have 2 characters with close to perfect leadership skills (never really bothered with information warfare links), CS V and flying multiple T3s with all subsystems @ V).
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#300 - 2012-08-16 23:23:59 UTC  |  Edited by: Liang Nuren
Large Collidable Object wrote:

Any numbers limit you put on ingame fleets will easily be circumvented breaking down the fleet into multiple small gangs, neglecting any disadaventage using OOG comms. Hence your proposal is naive and futile.

Nevertheless, offgrid boosting hurts the smallest guy first and is flat out a wrong and abusive mechanic. I can live with a complete removal of any gangboosts, but offgrid boosting has to die.


(And in case I didn't mention it before, I have 2 characters with close to perfect leadership skills (never really bothered with information warfare links), CS V and flying multiple T3s with all subsystems @ V).


Realistically, they are not going to remove gang boosting. Thus, I feel that we'd all be best off if we collected a list of things that they should fix at the same time. I want the ships to really fit into the gangs that they're supposed to boost and have compelling gameplay. Some people want the fleet bonuses to rearrange themselves when the bonus giver dies.

I'm sure there's a lot of things that could be better. Why are you so dead set on ruining the play style that I want to have?

-Liang

Ed: And just to be clear: I'm talking about simply deleting ~25M SP off my accounts if that's what it takes to sustain the play style. But giving boosts to only the blob is.. well, simply unacceptable.

I'm an idiot, don't mind me.