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new POSes and wormholes - what do w-space dwellers need?

First post
Author
Rek Seven
University of Caille
Gallente Federation
#361 - 2012-08-16 18:04:29 UTC
Gnaw LF wrote:
Rek Seven wrote:
I think he means invisible from d-scan. You would be able to scan the POS down and see it when on grid... I think it's an okay idea and i would love if POS's had more abilities like this other that shoot and tank.

I want to fit a Doomsday on my POS Twisted



How is it a good idea? The very first time someone opens up into you they will d-scan, if they don't find the pos on d-scan then they will drop probes at which point they will find your POS. After that they will have the information in whatever tool they use for mapping, be it siggy, wormnav and many other intel tools. So we are talking about a feature that needs to be coded and implemented and that will be helpful in a handful of scenarios / situations. Seems like completely useless feature.



It might not be a great idea but i don't think it's terrible. It would force hostile to announce their presence buy launching probes. it's just another tactic that people can use.
Aalways above
LOGO industries
#362 - 2012-08-16 18:11:21 UTC
Two step wrote:



Absolutely. As you can see in this thread, not everyone agrees with everyone else. I think I have been quite clear on where I personally stand, and if you don't agree with my views, you are free to elect someone else next time.



Two step wrote:
Durzel wrote:
Two step wrote:
I'm basing it on my experience, and talking to lots of people. I don't think capitals are the be all and end all, but they are a tremendous people multiplier. A triage carrier in a C1 where no Bhaalgorns can come in and neut it is very powerful.

How big a problem is this really though? Are you concerned about it out of general principal or are you seriously concerned that a small / carebear corp (why else would they be in a C1?) are making less ISK than L4 missions or Incursions from their sites have a capital that is a little more awkward to take down because you can't chuck full neut Bhaals at it?

That's such an appealing to extremes fallacy that it's tough to take what you're saying seriously if it's said earnestly.

if a corp has a triage capable carrier pilot what are they doing wasting their time in a C1? For that matter, why are they in a C1 full stop?



I certainly don't think it is a huge issue, but I am going to do a little more research and talking to folks about this. I understand that people have strong feelings about the issue.


Mr Two Step

I represent a small alliance currently living in a C2 with a history from both C4 and C5. We gathered something like 30-40 ish votes for you, so hear me out.

I´ve been reading up on this thread and I cant find ONE post that agrees with you on the subject of gimping POS abilities in C4-C1 systems. Im very glad that you are going to do some more research on the subject. I think you need to look at this from a new perspective and not being so very defensive about this issue. If I was in your position I´d be thrilled about the fact that ppl are debating things this much and lets be honest, a big portion of the ones you represent are in this post both the big C5 C6 alliances as well as the smaller corps.

What you need to do is to sum all of this up and take control of the thread by suggesting different solutions we can try and agree on. I have high respect for the work you are doing and I think there are some interesting ideas here for some of the other changes. But lets be honest, the gimping of C1-C4 is just not logical and I personally think drastic changes like that ruins the sandbox concept. I mean, we have this platform we all try to bend in our favour and we adapt to the given environment. To just throw things out and replace it with something new is just a wierd experiance. It happend to 0.0 and most ppl here would agree we dont want it for WH, that´s why we moved out there. Once you change something, you cant go back.

I have an important question for you. Who came up with the idea of gimping POS in C1-C4?
Was it CCP, Nullblob or is this your personal view on WH mechanics?

Finally I do have a few suggestions for you to consider.

  • POS prices, make them more expensive if you think it´s too easy for a C1 corp to put up a few and running assemblys.


  • POS logistics, it´s just silly that you can move a structure with the size of a small city in a hauler or an orca. I for one think setting up a POS should be more complicated. When done I´d gladly see improvements in the UI.


  • POS addons, let the owner choose what kind of service he wants to add to the POS, if you want a medic array buy one and anchor it to the POS.


B rgds
Aalways Above

Fitz VonHeise
Deep Core Mining Inc.
Caldari State
#363 - 2012-08-16 18:19:45 UTC  |  Edited by: Fitz VonHeise
Messoroz wrote:
Removing force fields will turn wspace into station game faggotry seen in wardecs in highsec. You will have little room to stage a defense. If you are stuck in a POS being sieged, good news, you just lost. You wouldn't be able to get out to another POS to form up. Whole defense fleet stuck in POS? Good news, you are all ****** and will have your guardians instapop before thye can start reps.

Our corp has been in WH's for 2-3 years.
If CCP does remove force fields from POS's we will be leaving WH space.

EDIT: Why you ask? The above answers them.

The defenders are going to lose every time unless they have a large group of people on all the time who can then defend the WH. Why should small corps or alliances put billions of isk at risk with little chance to survive. This will ONLY help attackers and the PVP groups in Worm holes. This shows the contempt that CCP has for industrialist's and manufacturers who will not be able to defend what they own in worm holes.

We are not in worm holes to mainly PVP but to make isk.
Making POS's (and our ships in wh's) this vulnerable means I will pull my stuff out of wh's and find something else to do.

If CCP is trying to depopulate worm holes this is a GREAT idea.
Sinwalker
Perkone
Caldari State
#364 - 2012-08-16 18:28:53 UTC
Rek Seven wrote:
It might not be a great idea but i don't think it's terrible. It would force hostile to announce their presence buy launching probes. it's just another tactic that people can use.


It is in fact terrible. Why would you want a hostile force to announce their presence? WH's are not intended to be carebearland where you are safe from all aggression because it's announced, you might as well put local back in if you want things to be "announced". It is far better to have dscan as a method of finding targets when possible. Cloak and dagger people. Go back to highsec if you want to live in safety.

On another note: How does someone docked (or moored) dscan their system to check for hostiles? I'm assuming we are going to be forced into captains quarters since ccp has a hardon for that. Are they going to build another system into that so you can use dscan while in that interface? What a joke. And yeah, as has been mentioned, are we going to have to undock our fleet just so we can align somewhere? Undocking at all in wormholes just sounds so terrible. I got away from kspace so I didn't have to play undock games. I can just see 15 stealth bombers sitting on an undock hoping you can't dock before their bombs pop you.

Please, leave forcefields alone, fix permissions, changing subsystems, and passwords. That's all we want CCP.
Rek Seven
University of Caille
Gallente Federation
#365 - 2012-08-16 18:44:29 UTC
Sinwalker wrote:

It is in fact terrible. Why would you want a hostile force to announce their presence? WH's are not intended to be carebearland where you are safe from all aggression because it's announced, you might as well put local back in if you want things to be "announced". It is far better to have dscan as a method of finding targets when possible. Cloak and dagger people. Go back to highsec if you want to live in safety.


Your argument fall apart when you consider that fights don't tend to happen at POS's. You will still be able to see ships in space doing sites, PI or whatever.

But, it's just an idea and it's not even mine. Smile
Klarion Sythis
Caldari Provisions
Caldari State
#366 - 2012-08-16 19:10:05 UTC
Rek Seven wrote:
Sinwalker wrote:

It is in fact terrible. Why would you want a hostile force to announce their presence? WH's are not intended to be carebearland where you are safe from all aggression because it's announced, you might as well put local back in if you want things to be "announced". It is far better to have dscan as a method of finding targets when possible. Cloak and dagger people. Go back to highsec if you want to live in safety.


Your argument fall apart when you consider that fights don't tend to happen at POS's. You will still be able to see ships in space doing sites, PI or whatever.

But, it's just an idea and it's not even mine. Smile

Hunters spend a lot of time cloaked off a POS waiting for someone to fly out to do PI, sites, etc. rather than stumbling across them already doing it (exception for chain rolling). Therefore, if you need to probe down a POS, it gives away the hunter's element of surprise even if the fight itself doesn't happen at a POS.
Gnaw LF
Viziam
Amarr Empire
#367 - 2012-08-16 19:26:37 UTC
Rek Seven wrote:


It might not be a great idea but i don't think it's terrible. It would force hostile to announce their presence buy launching probes. it's just another tactic that people can use.



Like I stated before it will only work a handful of times, because once the hostiles deployed their probes and scanned down your POS they will save its location for future. Second, this is a terrible idea for w-space where covert is key, at the rate this thread and this POS design is going might as well bring the local. Third, terrible idea since CCP will have to spend time implementing it for a handful of uses instead of working on new features.
Gnaw LF
Viziam
Amarr Empire
#368 - 2012-08-16 19:35:05 UTC
Rek Seven wrote:
Sinwalker wrote:

It is in fact terrible. Why would you want a hostile force to announce their presence? WH's are not intended to be carebearland where you are safe from all aggression because it's announced, you might as well put local back in if you want things to be "announced". It is far better to have dscan as a method of finding targets when possible. Cloak and dagger people. Go back to highsec if you want to live in safety.


Your argument fall apart when you consider that fights don't tend to happen at POS's. You will still be able to see ships in space doing sites, PI or whatever.

But, it's just an idea and it's not even mine. Smile



It seems to me you are either pretty new to w-space or not very experience at it. While its true that most fight dont happen at Force Field, it is the ability to see that they are present and the ability to see inside them that let half the fights in w-space happen. If you cloack a POS not only will it be found with probes but any corp who is half decent at pvp will just BM your POS for all the future times. Pow, cloaking pos wasted.
Meytal
Doomheim
#369 - 2012-08-16 19:37:39 UTC
Two Step wrote:
For the 3,000th time, it isn't my job to propose solutions. That is the job of CCP's game designers.

I would argue that it is your job as our representative on the CSM. Call them solutions, call them ideas, call them suggestions. CCP (or you, or other CSM members) have proposed ideas. I think in this thread you can see that we collectively think those ideas blow chunks regardless of who suggested them. You now know how we feel and hopefully what we want, if you didn't already.

When CCP says "what do you think about X", and asks for input, that is the time to be our voice in their ears, or to let them know you need to gauge the community. We're groping in the darkness about how things are really implemented and exactly why they want to remove force fields thanks to the NDA, but you're not. It's an added pressure on you to spend time to come up with suggestions that work within the NDA'd framework and goals that CCP has to achieve what we want, but that's part of the job and why you were elected.

But we need to get our voices to them in a way they might have a chance of hearing as quickly as possible. Like most everyone else here, I don't want to look at w-space a year from now and not be able to tell the difference between it and k-space. That's what we're afraid of, and that's why we're screaming so loudly now, while there still might be a chance to prevent it from happening. It hasn't helped that you don't quite appear to be connecting with the general consensus in this thread.


Two Step wrote:
The idea for mooring is that it wouldn't remove you from space, but your ship would be frozen in space (think of it like anchoring a ship). You would also get a tiny FF that would just surround the moored ship (just a graphical effect to explain why the moored ship is invulnerable). If you could use station services while moored, and switching ships switched the moored ship, that would be pretty much ideal, from my POV.

If they want to have any sort of proximity-based safety area, that's a force field. We have that already. They would be taking away what we have now ... to give us ... what we already have.

Is that what they're talking about or proposing, or is that what you or another CSM is suggesting, or have they even mentioned anything about it, or is all of that under NDA wraps? We keep asking what is NDA and what isn't, because we don't know. Not having an answer on that just means we'll keep asking. Remember, we'll sit 4 hours just to gank a hauler. We have the patience to continue to poke at you about it ;)
Klarion Sythis
Caldari Provisions
Caldari State
#370 - 2012-08-16 20:49:02 UTC
I think Meytal nailed it. +1
Kuning
Hedion University
Amarr Empire
#371 - 2012-08-16 21:14:57 UTC
Klarion Sythis wrote:
Rek Seven wrote:
Sinwalker wrote:

It is in fact terrible. Why would you want a hostile force to announce their presence? WH's are not intended to be carebearland where you are safe from all aggression because it's announced, you might as well put local back in if you want things to be "announced". It is far better to have dscan as a method of finding targets when possible. Cloak and dagger people. Go back to highsec if you want to live in safety.


Your argument fall apart when you consider that fights don't tend to happen at POS's. You will still be able to see ships in space doing sites, PI or whatever.

But, it's just an idea and it's not even mine. Smile

Hunters spend a lot of time cloaked off a POS waiting for someone to fly out to do PI, sites, etc. rather than stumbling across them already doing it (exception for chain rolling). Therefore, if you need to probe down a POS, it gives away the hunter's element of surprise even if the fight itself doesn't happen at a POS.


I don't know... I've gotten a lot of my PI kills by just seein a hauler on d-scan not at a POS and then warping myself to the system's plasma or storm planet. Like moths to a flame, really.
Klarion Sythis
Caldari Provisions
Caldari State
#372 - 2012-08-16 21:23:25 UTC
Kuning wrote:
I don't know... I've gotten a lot of my PI kills by just seein a hauler on d-scan not at a POS and then warping myself to the system's plasma or storm planet. Like moths to a flame, really.

Sure, that happens all the time. I just wanted to point out that lurking at a POS does too, so having to probe a POS matters (unless you bookmark every POS out there P).
Two step
Aperture Harmonics
#373 - 2012-08-16 21:48:13 UTC
TheGunslinger42 wrote:
i lol'd all over myself when I read the cloaky pos bit of that last post

He really has lost it.


So I've had just about enough replying to people that haven't even bothered to read the minutes they are supposedly complaining about. Go read them, then come back to this thread.

Aalways above wrote:
Mr Two Step

I represent a small alliance currently living in a C2 with a history from both C4 and C5. We gathered something like 30-40 ish votes for you, so hear me out.

I´ve been reading up on this thread and I cant find ONE post that agrees with you on the subject of gimping POS abilities in C4-C1 systems. Im very glad that you are going to do some more research on the subject. I think you need to look at this from a new perspective and not being so very defensive about this issue. If I was in your position I´d be thrilled about the fact that ppl are debating things this much and lets be honest, a big portion of the ones you represent are in this post both the big C5 C6 alliances as well as the smaller corps.

What you need to do is to sum all of this up and take control of the thread by suggesting different solutions we can try and agree on. I have high respect for the work you are doing and I think there are some interesting ideas here for some of the other changes. But lets be honest, the gimping of C1-C4 is just not logical and I personally think drastic changes like that ruins the sandbox concept. I mean, we have this platform we all try to bend in our favour and we adapt to the given environment. To just throw things out and replace it with something new is just a wierd experiance. It happend to 0.0 and most ppl here would agree we dont want it for WH, that´s why we moved out there. Once you change something, you cant go back.

I have an important question for you. Who came up with the idea of gimping POS in C1-C4?
Was it CCP, Nullblob or is this your personal view on WH mechanics?

Finally I do have a few suggestions for you to consider.

  • POS prices, make them more expensive if you think it´s too easy for a C1 corp to put up a few and running assemblys.


  • POS logistics, it´s just silly that you can move a structure with the size of a small city in a hauler or an orca. I for one think setting up a POS should be more complicated. When done I´d gladly see improvements in the UI.


  • POS addons, let the owner choose what kind of service he wants to add to the POS, if you want a medic array buy one and anchor it to the POS.


B rgds
Aalways Above


The worry about large POSes in lower class wormholes isn't something that I just made up. It has been mentioned many time by many people over the years. In this case, this is something CCP is somewhat aware of, and it actually has been discussed with them at other summits by other CSM members. If I recall correctly, in this case it was suggested by CCP that some of the POS modules would only fit in a freighter, just like i-hubs and some of the sov upgrades (I think?). For example, the minutes say:
CCP Greyscale mentioned that he would love to have a death ray that required a ton of power plants as a possible module option.

That module (or the powerplants to power it), might need to be moved by freighters. Before people start going nuts about C6 death rays, I want to point out that it is just an idea, and might require sov, or might not exist at all.

I think increased POS prices might be nice, especially if shooting them only destroyed the core module and you could steal the rest. I'm not sure about making logistics harder, but it is interesting to hear you suggest it, since if they couldn't be moved in an orca that would require a freighter, which would mean C5 and C6 only. I would expect that the docking module (if it exists) would be large, and would probably require a lot of power and CPU, such that it would take many trips to set one up (and probably reduce the amount of spare grid for defenses).

"POS Addons" is pretty much the idea we talked about the whole time. The idea would be that you are attaching hangars or powerplants to a central core, but you only have a single object that you interact with.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Two step
Aperture Harmonics
#374 - 2012-08-16 21:55:53 UTC
Meytal wrote:
Two Step wrote:
For the 3,000th time, it isn't my job to propose solutions. That is the job of CCP's game designers.

I would argue that it is your job as our representative on the CSM. Call them solutions, call them ideas, call them suggestions. CCP (or you, or other CSM members) have proposed ideas. I think in this thread you can see that we collectively think those ideas blow chunks regardless of who suggested them. You now know how we feel and hopefully what we want, if you didn't already.

When CCP says "what do you think about X", and asks for input, that is the time to be our voice in their ears, or to let them know you need to gauge the community. We're groping in the darkness about how things are really implemented and exactly why they want to remove force fields thanks to the NDA, but you're not. It's an added pressure on you to spend time to come up with suggestions that work within the NDA'd framework and goals that CCP has to achieve what we want, but that's part of the job and why you were elected.

But we need to get our voices to them in a way they might have a chance of hearing as quickly as possible. Like most everyone else here, I don't want to look at w-space a year from now and not be able to tell the difference between it and k-space. That's what we're afraid of, and that's why we're screaming so loudly now, while there still might be a chance to prevent it from happening. It hasn't helped that you don't quite appear to be connecting with the general consensus in this thread.


Do you really think I do want that? I mean, I have been in w-space longer than most of the folks here. I've put thousands of hours of work into building up AHARM into what it is right now. Do you think I would be trying to change the fundamental nature of w-space. The people in this thread who say that the end of forcefields will be the end of w-space are being just a tad overdramatic. Even if I agreed with them, it isn't my decision to make. Again, I want to capture why people say they want forcefields and try to encourage CCP to provide those features in a new POS system that will almost certainly not have forcefields.

Meytal wrote:

Two Step wrote:
The idea for mooring is that it wouldn't remove you from space, but your ship would be frozen in space (think of it like anchoring a ship). You would also get a tiny FF that would just surround the moored ship (just a graphical effect to explain why the moored ship is invulnerable). If you could use station services while moored, and switching ships switched the moored ship, that would be pretty much ideal, from my POV.

If they want to have any sort of proximity-based safety area, that's a force field. We have that already. They would be taking away what we have now ... to give us ... what we already have.

Is that what they're talking about or proposing, or is that what you or another CSM is suggesting, or have they even mentioned anything about it, or is all of that under NDA wraps? We keep asking what is NDA and what isn't, because we don't know. Not having an answer on that just means we'll keep asking. Remember, we'll sit 4 hours just to gank a hauler. We have the patience to continue to poke at you about it ;)


Mooring is CCP's idea. This is a better description than was in the minutes (which is partly my fault, we have actually been talking about mooring for a while outside the summit, and I forgot to put in a good description in the minutes). The idea here is that there is only safety when you are moored, and that might require you to approach some structure at 0 meters. If you eject from the ship, the ship would be safe but you would be in a pod. You wouldn't be able to move while moored, you wouldn't be able to activate any modules or guns.

Anything I say here isn't under NDA (or I would get in trouble :) ).

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#375 - 2012-08-16 22:17:46 UTC
If you indeed do wish to gather more information about lower class wormhole space, I would love to be part of that discussion. Hell, I would even help organize a panel to get multiple points of view if you'd be up for it

No trolling please

Dino Boff
The Scope
Gallente Federation
#376 - 2012-08-16 23:33:04 UTC  |  Edited by: Dino Boff
I think POS defences in w-space are OP and mentioned it perviously. Connection short life span is good enough to prevent griefing. Taking down a POS require commitment during all the reinforcement period; your POS only get bashed if you have too many shinnies, people want your system or you pissed off the wrong people. And we can't bring as much DPS either.

Here what I am hoping CCP will implement in term of defensive capability:

- Some wh effect reducing POS HP.
- No hardeners.
- No death star;
- But enough DPS to require Logi on grid to siege a POS.
- No ECM.
- One very effective neut which would prevent a dread without proper support to reinforce a POS just for the LOL.
- Plenty tackle. If a fleet start to bash a POS, it shouldn't be able to disengage easily. While it start disabling the defensive modules, the sieging fleet would either need to give control of the connections to the defender or split forces.
- The defensive modules can be disabled but for a short period. The sieging fleet should keep disabling those modules to keep a blockade up. The defender should have more opportunities to regain control of connections or at least the POS.

That last point doesn't matter in k-space. K-space defenders don't need that extra help; you can't locked down a system like in w-space. It could be related to a wh effect too to only apply to w-space. Or only T3 POS module would behave like that and only in w-space.


TLTR; Make invasion more dynamic, remove some of the grind.
Dino Boff
The Scope
Gallente Federation
#377 - 2012-08-16 23:33:35 UTC  |  Edited by: Dino Boff
err... double post
Rek Seven
University of Caille
Gallente Federation
#378 - 2012-08-16 23:53:47 UTC
Gnaw LF wrote:


It seems to me you are either pretty new to w-space or not very experience at it. While its true that most fight dont happen at Force Field, it is the ability to see that they are present and the ability to see inside them that let half the fights in w-space happen. If you cloack a POS not only will it be found with probes but any corp who is half decent at pvp will just BM your POS for all the future times. Pow, cloaking pos wasted.


It seems to me that you missed the part of the discussions where it was suggested that POS's would no longer need to be anchored to a fixed location at a moon, requiring you to use combat scanner probes anyway.

Yes, cloaked POS's would effect the elite PVP practice of jumping in a wormhole, clicking d-scan and then watching a POS cloaked for 30 minutes, but maybe having to change tactics would make things more interesting.

Who knows what features and game mechanics ccp plan to change in the future...
Wolvun
The Scope
Gallente Federation
#379 - 2012-08-17 00:57:31 UTC
Dino Boff wrote:
I think POS defences in w-space are OP and mentioned it perviously. Connection short life span is good enough to prevent griefing. Taking down a POS require commitment during all the reinforcement period; your POS only get bashed if you have too many shinnies, people want your system or you pissed off the wrong people. And we can't bring as much DPS either.

Here what I am hoping CCP will implement in term of defensive capability:

- Some wh effect reducing POS HP.
- No hardeners.
- No death star;
- But enough DPS to require Logi on grid to siege a POS.
- No ECM.
- One very effective neut which would prevent a dread without proper support to reinforce a POS just for the LOL.
- Plenty tackle. If a fleet start to bash a POS, it shouldn't be able to disengage easily. While it start disabling the defensive modules, the sieging fleet would either need to give control of the connections to the defender or split forces.
- The defensive modules can be disabled but for a short period. The sieging fleet should keep disabling those modules to keep a blockade up. The defender should have more opportunities to regain control of connections or at least the POS.

That last point doesn't matter in k-space. K-space defenders don't need that extra help; you can't locked down a system like in w-space. It could be related to a wh effect too to only apply to w-space. Or only T3 POS module would behave like that and only in w-space.


TLTR; Make invasion more dynamic, remove some of the grind.


But why should it be that easy for you to remove a group of people from a Wh? If you really do want to remove those people from a WH you should be expected to put in the effort to have a solid fleet composition to do so. If they do what you propose, you really won't have many people that will set up a tower like that in w-space and those that do will be the same 6-10 man corps that already set up really bad towers like that you could do the same to IN GAME NOW.
WInter Borne
Caldari Provisions
Caldari State
#380 - 2012-08-17 01:13:01 UTC
Dino Boff wrote:
I think POS defences in w-space are OP and mentioned it perviously. Connection short life span is good enough to prevent griefing. Taking down a POS require commitment during all the reinforcement period; your POS only get bashed if you have too many shinnies, people want your system or you pissed off the wrong people. And we can't bring as much DPS either.

Here what I am hoping CCP will implement in term of defensive capability:

- Some wh effect reducing POS HP.
- No hardeners.
- No death star;
- But enough DPS to require Logi on grid to siege a POS.
- No ECM.
- One very effective neut which would prevent a dread without proper support to reinforce a POS just for the LOL.
- Plenty tackle. If a fleet start to bash a POS, it shouldn't be able to disengage easily. While it start disabling the defensive modules, the sieging fleet would either need to give control of the connections to the defender or split forces.
- The defensive modules can be disabled but for a short period. The sieging fleet should keep disabling those modules to keep a blockade up. The defender should have more opportunities to regain control of connections or at least the POS.

That last point doesn't matter in k-space. K-space defenders don't need that extra help; you can't locked down a system like in w-space. It could be related to a wh effect too to only apply to w-space. Or only T3 POS module would behave like that and only in w-space.


TLTR; Make invasion more dynamic, remove some of the grind.

Pretty sure thats a troll post