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Warfare & Tactics

 
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Faction warfare "Friendly Fire problem"

Author
Tanaka Sekigahara
United Space Marine Corp
#61 - 2012-07-10 19:39:49 UTC
Batelle wrote:
Most people that seem to be telling OP to HTFU based upon the fact that he was in a plex. However, weather he was in a plex or not is irrelevant. Current mechanics allow faction warfare awox-ers to operate without penalty. This is unlike hisec suicide ganking, where there are plenty of penalties and restrictions. In highsec ganking, the aggressor loses his ship, his insurance, takes a sec status hit, and gives kill-rights to the victim. Sec status loss restricts movements in hisec as well as the opportunities to further gank. Sec status must be repaired. In current FW mechanics, a militia awoxer does not lose the ability to freely move around in lowsec. A militia awoxer in a player corporation cannot be blacklisted or removed from faction warfare. A militia awoxer cannot be engaged without standings loss.

The OP's suggestion of banning people from fw is unreasonable. FW awoxing is intended gameplay, however it should not be possible to do it indefinitely without penalty. This is just a side effect of using corporation standings in determining FW eligibility. A simple solution would be to set a hard cap on standings below which a player would be ejected from the militia. Basically you would need to require a FW pilot to have a -5.0 or better derived standing toward the faction whose militia he is in. This is a pretty low bar, and you could awox for awhile before hitting it, and it still would allow pilots with negative standing to join FW through a player corporation. The problem of implementing this mechanic is that you would have a standings check remove a player from a player corporation, or kick an entire corporation from FW based off a single player's standings (and not the averaged standings, as is current). However, if CCP was motivated enough to tackle this problem, you would allow for FWers to awox with moderate penalty for awhile, but without allowing dedicated awoxers to abuse the system indefinitely with impunity.

tl;dr what BolsterBomb, Xuixien, or NoNah said, although I do take issue with NoNah's comments here:

Quote:
According to op he's capturing plexes, some friendly casualties for territorial advancement is perfectly acceptable according to many of the "great nations" of the real life world.


dumb and irrelevant.

Quote:
The missconception here is that being in the same militia means you're allied. This is a construct YOU have designed within the sandbox, it's far from a given. If he is in your corp and shooting other members(also known as awoxing), you may boot him(well, provided he docks or logs). Now he is not. He may shoot whomever he wants, and there are noticable consequences if he shoots neutrals of any kind, even more consequences if he shoots those of his own militia.


Purple stars are a CCP construct. It is reasonable to assume you won't be shot by one, although unreasonable to assume you cannot be shot by one. It also intended for there to be consequences for friendly fire. You've listed examples where the mechanics are working as intended: player corps can boot awoxers, npc corps can boot them based on standings, but from the discussion here I would say its clear there is no way to take the purple star from an awoxer, and the awoxer suffers no consequences of note at all.
Sure you can , assuming you know how to set up an overview...
NoNah
Hyper-Nova
#62 - 2012-07-10 20:17:26 UTC  |  Edited by: NoNah
Cearain wrote:
The faction war screen says amarr militia is allied with caldari. Why shouldn't we consider other amarr allies?


Same reason we don't put much weight to any other part of the backstory and lore of the game. If what you're looking for is to roleplay, absolutely, it's a valid argument, just not to the same game I play.

Tanaka Sekigahara wrote:


You lose WAY more standings for killing a fellow militia member than you do for soloing a plex, just saying...


Tanaka Sekigahara wrote:
Thye arent though. Standings loss for killing a fellow FW member is way higher than standings gain for doing a plex. Working as intended.


And according to OP you still gain to much.
Yuri Intaki
Nasranite Watch
#63 - 2012-07-10 20:42:21 UTC
NoNah wrote:
And according to OP you still gain to much.


OP is talking out of his arse. Standings gain from plex is about 0.01 and this is for militia, not for faction (only militia promotions increase faction standing). To take a radical example, one massive d.uche in Gallente militia was on receiving end of a sound thrashing from my navy caracal with his small cruiser gang. Due to whatever reason, he locked and aggroed a pod of a thorax pilot I had just killed.

I of course podded said thorax pilot because he was not able to vacate the plex. While I got a killmail, the aforementioned douche went down in Gallente standings from unmodified 10.0 to 6.9. If you translate this to mission grinding in high-sec, we are probably talking several weeks if not months worth of carebearing.

Now, if someone has discovered plexes which give that much faction standing from one run, please let us know and universe will be flooded by Mich & Akemon implants....
Bad Messenger
Rehabilitation Clinic
#64 - 2012-07-10 21:21:08 UTC
killing your own militia is allowed, you get standing penalties from it and you have to deal with those on some way or you will get booted from militia.

Working as intended.

Personally i never trust anyone not even my own corp members, i do not trust even myself on certain things.

If you see pirate , blue or not, be aware that anything can happen.

Also all militias are full of enemy militia alts who can tackle you if needed, taking standing hit is not a big deal, just make new buddy and CCP is happy. (might be exploit , not sure about it.)
Carber
The Suicide Kings
Deepwater Hooligans
#65 - 2012-07-12 16:40:54 UTC
yea but the problem im talking about is the loophole as other have mentionen. i fully aggree that you can kill each other. thats a part of eve that i like aswell.. but useing a loop around it i do not like. killing your own militia and changeing corp eveyr 7 days to newer get booted from mitiia is what i have a problem with,.
Operative X10-4
Doomheim
#66 - 2012-08-15 04:31:13 UTC
Stop with that WoW mentality, no bullshit... EVE is freedom, what's the problem if you join militia to kill your "teammates"?? to be honest **** it. Thats the idea of this game, the only penality he will have if being hunted and killed. Thats not an exploit.. thats just the way hardcore bros roll. People steal their own corp, kill their mates.. etc etc. Assimilate that and stay sharp, if some ones start to blink the lock, lock it back and burn him before him burns you.

FOREVER PIRATE 07 FLY DANGEROUSLY.

IbanezLaney
The Church of Awesome
#67 - 2012-08-15 08:33:27 UTC
BolsterBomb wrote:
All in all Low Sec gets the poo stick out of everywhere else. Purple killing is just one of the problems:

In any other setting you can have an easy way of dealing with this. In High Sec you kick him from corp, if he tries to kill you, he either has to have a WD in place or suicide ganks you. Either way there is an easy way/ harsh penalty of knowing he is not firendly.

In nullsec you can boot him from corp and kill repetitively without any standing loss.

In low sec, if you see him and defend yourself prior to him engaging you and kill him YOU losse standings which effects YOUR play style. If you wait till he agresses then you will most likely die because is he friendly, is he hostile, is he...pop!

A standing hit is not enough in low sec.

I do not know what the solution is but the current mechanics are not enough. You essentially could go pie and get friendly kills all day long without ever being booted from militia.

On a side note, one of my biggest pet peves is neutrals that come into plexes and move in a hostile manner which makes you have to agress them first. Really screws up your sec status....solution CCP MAKE MORE RATS IN LOW SEC

Happened 5 times last night...........


I agree the neutrals are a big problem. There is no alternative but to shoot 1st.
I see no point in having penalties for shooting neutrals in low sec.
CCP really need to re-think this.
A few weeks ago (maybe longer) I posted about it in the appropriate forum section and received a nonsense answer that avoided my direct questions and attempted to take my concerns out of context.

Standing hits for protecting yourself are here to stay while ever the relevant people do not have the ability to think outside the square or gain the perspective of others.
They tell you they are listening to you- but they are only hearing you.

Caldari Militia in a Caldari sov system should be able to shoot who and whatever they want without penalty.

We either own the systems or we don't - the current agro penalty system has no place in FW.

Faction police NPC's are like cat poo in the sandbox. No one wants them there but they still wanna play in the sandbox.
If they are removed - everyone will play.
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#68 - 2012-08-15 11:32:52 UTC
Alright let me try to explain the issue so people here will get it since most seem to be awfully clueless

First of all Adolf

STFU about plexes and LP. Adolf doesn't give a **** about that. Adolf is a pirate who noticed the awesome oppertunity to get a shitload of easy kills. Like any good pirate he took that oppertunity and makes the most of it.
For that kudos to Adolf. He is a good pirate and a good PvP'er. Nothing wrong with what he does.

As for the mechanic. The standings mechanics is broken in fw.

Shooting fellow militia is OK, but there should be a penalty. However at this point entry into the militia via a corp is solely based on corp standings.

Corps standings = avg of corp

Now the issue is. I'd love to kill Adolf, so does the rest of my corp. However if we do our avg standings goes to -0 and our alliance gets booted. So we avoid him and don't hunt him.

He doesn't have this problem. Because corp standings means even someone with a -10TLF can join a corp in militia.
This is my problem! Because his personal standings can be negated or offset by jumping corps and having positive alts.
A very simple solutions. Don't allow personal standings to drop below lets say -5 or a fw player gets automatically booted from the militia regardless of corp.

So he cant rejoin militia in any form unless he gets his standings up. If he does I am cool with him awoxing again, he will have worked for it. Now its a pain because we can't shoot him without risking getting the alliance booted from militia, while he can with impunity.

Besides that <3 Adolf.
Azami Nevinyrall
172.0.0.1
#69 - 2012-08-15 11:48:04 UTC
1: When doing a major, wait until ******** shows up and goes GCC.
2: Have alt in cloaky Falcon jam him.
3: ???
4: Profit!

...

Esk Esme
Simply Pleasure inc
#70 - 2012-08-15 22:26:32 UTC
To op

welcome to eve m8 youve gota fight if you want somthing nothing is yours unless you fight for it

my spelling sux sue me
Cearain
Plus 10 NV
#71 - 2012-08-16 15:02:38 UTC
Bad Messenger wrote:
killing your own militia is allowed, you get standing penalties from it and you have to deal with those on some way or you will get booted from militia.

Working as intended.

Personally i never trust anyone not even my own corp members, i do not trust even myself on certain things.

If you see pirate , blue or not, be aware that anything can happen.

Also all militias are full of enemy militia alts who can tackle you if needed, taking standing hit is not a big deal, just make new buddy and CCP is happy. (might be exploit , not sure about it.)



Thanks for the info. I'm assuming the following is correct:


Take any aggressive action toward your own militia and you immediately get a standings hit. Even if you don't kill them.

If you are attacked by someone in your militia and shoot back and kill them and pod them will you get a standings hit?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ginger Barbarella
#72 - 2012-08-16 15:41:37 UTC
Carber wrote:
so now it happened again i sit on a site for 12 min takeing it over. then one other guy comes heas there in 2 minutes then he shot me. im forced to warp out in my pod. and he loses abit standings but he gets ALOT becourse he took a big site alone.

this is getting a big problem in FW friendly fire. its supose to work like Red versus blue. just way more advance.. so a way to fix it might be that you get kicked out from FW and Banned from it. for 1 year? if you do it. ( Depense if you attack first )

id like to her other perspective of this.


ps keep thread in topic. Thank you.


Douchebags shooting blues isn't a problem. It's a character flaw. Boot 'em, shoot 'em, and grief them enough to recycle bin the toon.

"Blow it all on Quafe and strippers." --- Sorlac

Cearain
Plus 10 NV
#73 - 2012-08-16 18:31:22 UTC
Anyone know this:

If you are shot by someone in your own militia and after that you kill and pod them will you lose standings?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815