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What is the point of a bounty when a friend/corp mate can pod them and take the isk?

Author
energypills
Federal Navy Academy
Gallente Federation
#1 - 2012-08-15 15:26:59 UTC  |  Edited by: energypills
Sure this has been brought up before, but since I've never tried to hunt someone with one - I have to ask.

Why would a bounty matter when their corp mates can pod them and re-distribute the isk between one another?

Is that not how it pretty much goes already? I mean it seems like a complete joke. You would essentially be GIVING that isk to the

person you put a bounty on!
Lady Spank
Get Out Nasty Face
#2 - 2012-08-15 15:29:14 UTC
It is indeed a complete joke.

Putting a bounty on someone is worthless and is laughable. The only reason people have high bounties is because they want to try and goad people into fighting them.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

energypills
Federal Navy Academy
Gallente Federation
#3 - 2012-08-15 15:31:29 UTC
Lady Spank wrote:
It is indeed a complete joke.

Putting a bounty on someone is worthless and is laughable. The only reason people have high bounties is because they want to try and goad people into fighting them.


So is this on the list of things CCP needs to fix that never fixed? They need to remove it or redesign it. But seems like 'removing it' is better. Leave the bounty for the rats. Unless anyone else has an idea. It is taking up a slot in stations for the 'bounty office' that does nothing but take up space.
Boom Boom Longtime
EVE Corporation 6908469858
Heroes and Villains.
#4 - 2012-08-15 15:51:09 UTC  |  Edited by: Boom Boom Longtime
Greetings,

I am looking to get rid of my bounty in a 50/50 business deal.

I reside in a small remote village in the Peruvian mountains and due to being poor my computer only has a 125mb Graphics Card so I am unable to run two clients.

My lack of Engrish and fellow Peruvians playing Eve means I have no friends to halp me.

I wish to branch out horizons and start region trading so I am happy to help another capsuleer get some nice intersteller kredits in their back burner under the right circumstances.

Read Bio to see terms, Convo me in game and together we can prosper.

Trust works both ways so please pretend jockeys hold your tongues - you must have legitimate intentions.

So get your spurs and 10 gallon hat on today and come saddle up n' yee haw mount the steed why dont you Big smile

Concord Approved Trader

Karl Planck
Perkone
Caldari State
#5 - 2012-08-15 16:38:46 UTC
energypills wrote:
Lady Spank wrote:
It is indeed a complete joke.

Putting a bounty on someone is worthless and is laughable. The only reason people have high bounties is because they want to try and goad people into fighting them.


So is this on the list of things CCP needs to fix that never fixed? They need to remove it or redesign it. But seems like 'removing it' is better. Leave the bounty for the rats. Unless anyone else has an idea. It is taking up a slot in stations for the 'bounty office' that does nothing but take up space.


well its kind of unfixable. I mean, you put a bounty on someone...why? Most likely because you are angry with them (nearly all my bounties have come out (FU JERK hahahaha). But most ppl who get bounties would love for pvp to come find them.

Bounties have just evolved into other means. They serve as a way to make younger players feel better about being slighted (even though its a bad idea). They help intiate fights, as people are more inclined to come after you with a cash reward. They are used as advertisement tools in the bounty office. They give you a cool wanted sign. They can serve as a metric of tear collection for epeen waving.

Idk, probably some other stuffz but i don't thing any of it (pros or cons) is worthy of dev attention. It simply doesn't really matter.

On a side note, I always giggle like a school girl when i wake up to a bounty increase.

I has all the eve inactivity

Ristlin Wakefield
Viziam
Amarr Empire
#6 - 2012-08-15 17:59:10 UTC
Karl Planck wrote:
energypills wrote:
Lady Spank wrote:
It is indeed a complete joke.

Putting a bounty on someone is worthless and is laughable. The only reason people have high bounties is because they want to try and goad people into fighting them.


So is this on the list of things CCP needs to fix that never fixed? They need to remove it or redesign it. But seems like 'removing it' is better. Leave the bounty for the rats. Unless anyone else has an idea. It is taking up a slot in stations for the 'bounty office' that does nothing but take up space.


well its kind of unfixable. I mean, you put a bounty on someone...why? Most likely because you are angry with them (nearly all my bounties have come out (FU JERK hahahaha). But most ppl who get bounties would love for pvp to come find them.

Bounties have just evolved into other means. They serve as a way to make younger players feel better about being slighted (even though its a bad idea). They help intiate fights, as people are more inclined to come after you with a cash reward. They are used as advertisement tools in the bounty office. They give you a cool wanted sign. They can serve as a metric of tear collection for epeen waving.

Idk, probably some other stuffz but i don't thing any of it (pros or cons) is worthy of dev attention. It simply doesn't really matter.

On a side note, I always giggle like a school girl when i wake up to a bounty increase.


The bounty system in SWG was effective because you had to (a) accept the bounty hunter mission in order to begin hunting someone, (b) you didn't know who your bounty was until you found him/her, (c) the Jedi you killed lost skill points if he dies to you, and (d) toward the end bounties could only be placed on people who just killed you.

EVE can revamp its bounty system by adding new tools to hunt down players in the game (region-wide probes, system probes, station agents, etc.). They should also add ways so that higher value bounties are unable to dock in certain systems, this would help narrow down the number of "invulnerable" places the target could use (perhaps force high-value bounties to low-sec). In SWG, you were only safe from bounty hunters in a building open to you but locked to everyone else.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Phelan Kheldian
EVE University
Ivy League
#7 - 2012-08-16 06:32:42 UTC
Ristlin Wakefield wrote:


The bounty system in SWG was effective because you had to (a) accept the bounty hunter mission in order to begin hunting someone, (b) you didn't know who your bounty was until you found him/her, (c) the Jedi you killed lost skill points if he dies to you, and (d) toward the end bounties could only be placed on people who just killed you.

EVE can revamp its bounty system by adding new tools to hunt down players in the game (region-wide probes, system probes, station agents, etc.). They should also add ways so that higher value bounties are unable to dock in certain systems, this would help narrow down the number of "invulnerable" places the target could use (perhaps force high-value bounties to low-sec). In SWG, you were only safe from bounty hunters in a building open to you but locked to everyone else.


Actually, in SWG you did know who the bounty was on. When I logged off, I would regularly grab the mission for one of my guild's Jedi to reduce the number of Bounty Hunters who could have his contract down by 1. For those who don't know, in original SWG (the Great Maker bless you), 5 Bounty Hunters could hunt a Jedi who got too many visibility points. By taking one of my guild's contracts, I reduced the number to 4. Really good stuff.

Oh, how I miss those days. Setting up hunts against Jedi. Collecting information on them. Getting together with my BH brothers and going after one Jedi specifically. Watching him come force running from my BH brethen, right into my bomb droid trap by his safe house front door... Oh, the memories.

But I would like to see some of the stuff they had in SWG's bounty hunting system installed into Eve. However, I honestly don't see a good way to fix the problem with people killing their friends to split the bounty. Heck, if the bounty was big enough... it would probably buy the implants lost and then some. And I don't think it would be a good idea to make a bounty kill do worse things than a normal kill in Eve. Eve is pretty rough as it is; no need to make it worse.
Pipa Porto
#8 - 2012-08-16 08:55:44 UTC
Ristlin Wakefield wrote:
The bounty system in SWG was effective because you had to (a) accept the bounty hunter mission in order to begin hunting someone, (b) you didn't know who your bounty was until you found him/her, (c) the Jedi you killed lost skill points if he dies to you, and (d) toward the end bounties could only be placed on people who just killed you.

EVE can revamp its bounty system by adding new tools to hunt down players in the game (region-wide probes, system probes, station agents, etc.). They should also add ways so that higher value bounties are unable to dock in certain systems, this would help narrow down the number of "invulnerable" places the target could use (perhaps force high-value bounties to low-sec). In SWG, you were only safe from bounty hunters in a building open to you but locked to everyone else.



You mean like "Locator Agents?"

As for the rest, no. Why would the Empire factions bar access to someone because of a personal squabble two capsuleers are having?

EvE: Everyone vs Everyone

-RubyPorto

Erotica 1
Krypteia Operations
#9 - 2012-08-16 10:18:46 UTC
Boom Boom Longtime wrote:
Greetings,

I am looking to get rid of my bounty in a 50/50 business deal.

I reside in a small remote village in the Peruvian mountains and due to being poor my computer only has a 125mb Graphics Card so I am unable to run two clients.

My lack of Engrish and fellow Peruvians playing Eve means I have no friends to halp me.

I wish to branch out horizons and start region trading so I am happy to help another capsuleer get some nice intersteller kredits in their back burner under the right circumstances.

Read Bio to see terms, Convo me in game and together we can prosper.

Trust works both ways so please pretend jockeys hold your tongues - you must have legitimate intentions.

So get your spurs and 10 gallon hat on today and come saddle up n' yee haw mount the steed why dont you Big smile



This offer intrigues me. My last bounty was 350m and was collected by a war target. Please do not let someone split your bounty until I have a chance to log in again. I am willing to give you a deposit up to 1b for your peace of mind. Please do not allow someone else to offer more than me, let me have chance to match.

thanks!

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Boom Boom Longtime
EVE Corporation 6908469858
Heroes and Villains.
#10 - 2012-08-16 13:31:00 UTC
Erotica 1 wrote:
Boom Boom Longtime wrote:
Greetings,

I am looking to get rid of my bounty in a 50/50 business deal.

I reside in a small remote village in the Peruvian mountains and due to being poor my computer only has a 125mb Graphics Card so I am unable to run two clients.

My lack of Engrish and fellow Peruvians playing Eve means I have no friends to halp me.

I wish to branch out horizons and start region trading so I am happy to help another capsuleer get some nice intersteller kredits in their back burner under the right circumstances.

Read Bio to see terms, Convo me in game and together we can prosper.

Trust works both ways so please pretend jockeys hold your tongues - you must have legitimate intentions.

So get your spurs and 10 gallon hat on today and come saddle up n' yee haw mount the steed why dont you Big smile



This offer intrigues me. My last bounty was 350m and was collected by a war target. Please do not let someone split your bounty until I have a chance to log in again. I am willing to give you a deposit up to 1b for your peace of mind. Please do not allow someone else to offer more than me, let me have chance to match.

thanks!

Your proposal is of much interest to me. For the deposit you are suggesting I would be willing to let you keep 7b once the magic happens. It warms my heart to help fellow capsuleers outwith isk and since you're offering me peace of mind I am content you are a legitimate business woman with honest intentions. Splendid. I suppose what I offer is first come first served and can only occur once, but I am hoping we can conclude business.

Concord Approved Trader

Ristlin Wakefield
Viziam
Amarr Empire
#11 - 2012-08-16 13:45:48 UTC
Pipa Porto wrote:
Ristlin Wakefield wrote:
The bounty system in SWG was effective because you had to (a) accept the bounty hunter mission in order to begin hunting someone, (b) you didn't know who your bounty was until you found him/her, (c) the Jedi you killed lost skill points if he dies to you, and (d) toward the end bounties could only be placed on people who just killed you.

EVE can revamp its bounty system by adding new tools to hunt down players in the game (region-wide probes, system probes, station agents, etc.). They should also add ways so that higher value bounties are unable to dock in certain systems, this would help narrow down the number of "invulnerable" places the target could use (perhaps force high-value bounties to low-sec). In SWG, you were only safe from bounty hunters in a building open to you but locked to everyone else.



You mean like "Locator Agents?"

As for the rest, no. Why would the Empire factions bar access to someone because of a personal squabble two capsuleers are having?


I didn't know about locator agents.

I'm just throwing out ideas on how to improve the bounty system. I think we can all agree its pretty lame at the moment.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Pinstar Colton
Sweet Asteroid Acres
#12 - 2012-08-16 14:46:30 UTC
I've been suggesting that bounty payments are based on the isk value of destruction caused for both ships and pods...and valued at 50% than the estimated market value.


Example:

Person A has a 100m bounty on their head.
Person A is flying a ship worth 100m total (ship + modules + cargo)

Person B blows up person A's ship.

The loot fairy decides that 20m in modules/cargo will drop in-tact. The other 80m are toast.

Person B has caused 80m in destruction.
The Bounty office pays Person B 40m of Person A's bounty (50% of the destruction caused)
Person A's bounty total is reduced to 60m.

The same concept would apply to podding, in which 50% of the isk value of the implants and cost of the clone would be paid out of the bounty.


This system would discourage players from blowing themselves up just to collect the bounty as they would lose more in ships/modules/cargo than they would gain in isk from the bounty. Yet it would still encourage other players to hunt down players with high bounties as they still get a payday, even if it is only half of the value.

Bounties could be more easily collected since you earn isk for ship destruction, rather than just podding.

While it is true that players with high bounties could prevent people from collecting it by flying cheap ships...the fact that their bounty is forcing them into cheap ships lends legitimacy to the bounty system.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Pipa Porto
#13 - 2012-08-16 14:53:51 UTC
Ristlin Wakefield wrote:
Pipa Porto wrote:
Ristlin Wakefield wrote:
The bounty system in SWG was effective because you had to (a) accept the bounty hunter mission in order to begin hunting someone, (b) you didn't know who your bounty was until you found him/her, (c) the Jedi you killed lost skill points if he dies to you, and (d) toward the end bounties could only be placed on people who just killed you.

EVE can revamp its bounty system by adding new tools to hunt down players in the game (region-wide probes, system probes, station agents, etc.). They should also add ways so that higher value bounties are unable to dock in certain systems, this would help narrow down the number of "invulnerable" places the target could use (perhaps force high-value bounties to low-sec). In SWG, you were only safe from bounty hunters in a building open to you but locked to everyone else.



You mean like "Locator Agents?"

As for the rest, no. Why would the Empire factions bar access to someone because of a personal squabble two capsuleers are having?


I didn't know about locator agents.

I'm just throwing out ideas on how to improve the bounty system. I think we can all agree its pretty lame at the moment.


I don't think there's any way to improve it without a massive level of unnecessary stuff. If you want to put a bounty on someone, make a forum post, limit your payments however you want, and get a trusted third party to hold the ISK.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#14 - 2012-08-16 14:55:09 UTC  |  Edited by: Pipa Porto
Pinstar Colton wrote:
I've been suggesting that bounty payments are based on the isk value of destruction caused for both ships and pods...and valued at 50% than the estimated market value.


Example:

Person A has a 100m bounty on their head.
Person A is flying a ship worth 100m total (ship + modules + cargo)

Person B blows up person A's ship.

The loot fairy decides that 20m in modules/cargo will drop in-tact. The other 80m are toast.

Person B has caused 80m in destruction.
The Bounty office pays Person B 40m of Person A's bounty (50% of the destruction caused)
Person A's bounty total is reduced to 60m.

The same concept would apply to podding, in which 50% of the isk value of the implants and cost of the clone would be paid out of the bounty.


This system would discourage players from blowing themselves up just to collect the bounty as they would lose more in ships/modules/cargo than they would gain in isk from the bounty. Yet it would still encourage other players to hunt down players with high bounties as they still get a payday, even if it is only half of the value.

Bounties could be more easily collected since you earn isk for ship destruction, rather than just podding.

While it is true that players with high bounties could prevent people from collecting it by flying cheap ships...the fact that their bounty is forcing them into cheap ships lends legitimacy to the bounty system.



Remember what happened the last time CCP decided to give money to players who blew up other player's boats? Sreegs wrote a Devblog about how bad of an idea it is.

In other words, there'd be just as many people whining about how broken it is as there are now.

EvE: Everyone vs Everyone

-RubyPorto

Ristlin Wakefield
Viziam
Amarr Empire
#15 - 2012-08-16 15:04:18 UTC
Pipa Porto wrote:
Ristlin Wakefield wrote:
Pipa Porto wrote:
Ristlin Wakefield wrote:
The bounty system in SWG was effective because you had to (a) accept the bounty hunter mission in order to begin hunting someone, (b) you didn't know who your bounty was until you found him/her, (c) the Jedi you killed lost skill points if he dies to you, and (d) toward the end bounties could only be placed on people who just killed you.

EVE can revamp its bounty system by adding new tools to hunt down players in the game (region-wide probes, system probes, station agents, etc.). They should also add ways so that higher value bounties are unable to dock in certain systems, this would help narrow down the number of "invulnerable" places the target could use (perhaps force high-value bounties to low-sec). In SWG, you were only safe from bounty hunters in a building open to you but locked to everyone else.



You mean like "Locator Agents?"

As for the rest, no. Why would the Empire factions bar access to someone because of a personal squabble two capsuleers are having?


I didn't know about locator agents.

I'm just throwing out ideas on how to improve the bounty system. I think we can all agree its pretty lame at the moment.


I don't think there's any way to improve it without a massive level of unnecessary stuff. If you want to put a bounty on someone, make a forum post, limit your payments however you want, and get a trusted third party to hold the ISK.


Aye, this is the best way so far.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Din Chao
#16 - 2012-08-16 15:06:13 UTC
ITT: I miss SWG. ::sigh::
Fleet Warpsujarento
Doomheim
#17 - 2012-08-16 15:21:27 UTC
A working bounty system is fundamentally incompatible with PvP in EVE.

-The role of a bounty system is to encourage people to kill a specific person by offering a financial reward.
-The aim of most PvPers is to kill everything that they get the opportunity to.
-Most PvP is done in gangs.

So, PvPers are not going to change their behaviour just because somebody has a bounty. If they get the opportunity, they will kill anyway, bounty or no. Furthermore, since the bounty payout will be either split between a bunch of people, or you have avery low chance of actually getting it, the incentives to go after bounties are further diminished.

Transient Drifter
Royal Amarr Institute
Amarr Empire
#18 - 2012-08-16 16:19:23 UTC
the IDEA behind bounties, is very cool...

the implementation and numerous loopholes, to the system, make it completely worthless.

If there were a way to prevent someone from cashing in on their own bounty, that would be a step in the right direction... i honestly don't know how they would accomplish this, however.
Bienator II
madmen of the skies
#19 - 2012-08-16 16:26:01 UTC  |  Edited by: Bienator II
see the link in my sig, proposing an eve style bounty system

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Beachura
Doomheim
#20 - 2012-08-17 21:17:56 UTC
Boom Boom Longtime wrote:
Greetings,

I am looking to get rid of my bounty in a 50/50 business deal.

I reside in a small remote village in the Peruvian mountains and due to being poor my computer only has a 125mb Graphics Card so I am unable to run two clients.

My lack of Engrish and fellow Peruvians playing Eve means I have no friends to halp me.

I wish to branch out horizons and start region trading so I am happy to help another capsuleer get some nice intersteller kredits in their back burner under the right circumstances.

Read Bio to see terms, Convo me in game and together we can prosper.

Trust works both ways so please pretend jockeys hold your tongues - you must have legitimate intentions.

So get your spurs and 10 gallon hat on today and come saddle up n' yee haw mount the steed why dont you Big smile



Hey kid, in between posting complete nonsense on these forums do you actually do anything else with your life?
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