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Lasers. Names. Changes. Please read before reaching for your weapons.

First post
Author
Renier Gaden
Immortal Guides
#181 - 2012-08-16 14:18:54 UTC  |  Edited by: Renier Gaden
Bloodpetal wrote:
Kuehnelt wrote:
If you want to make meta levels clear, just add them to the name as a version number, excluding T2 and faction. So, Heavy Modulated Pulse Energy Beam I.4; Experimental 1MN Afterburner I.3

........

EDIT: !!! - right, that AB is the old Cold Gas AB. Back when it was named Cold-Gas Arcjet Thrusters, I used to always know that what I wanted if I wanted a small AB was the cold-gas one. Now that it's has this 'helpful' name, I don't regard it as having a name at all, and just go straight to the meta level.


That suggestion is perfect IMHO for Meta resolution.

So, using various suggestions I've seen so far, alternate schemes :

Light Pulse Laser I
Anode Light Pulse Laser I.1
Modal Light Pulse Laser I.2
Afocal Light Pulse Laser I.3
Modulated Light Pulse Laser I.4
Light Pulse Laser II


Clean, simple, module name is placed at end, so you can search "Light Pulse Laser" and get all meta types, if you want all T1s you can just do 'Light Pulse Laser I.', if you want T2, you just put 'II' at the end.

I think changing the anode, modal, etc is fine as long as you replace them with something better, more consistent or cooler.


I agree with this. I have come to agree with the people in this thread that say adding Upgraded/Limited/Experimental/Prototype to everything just makes it bland (and unnecessarily long). Add the meta number to make it easier to use, and keep unique names for flavour.

I am in favour of tweaking names a bit though to insure a name always refers to the same meta level. “Scout” should always refer to the same meta level.

I also like the idea of putting the meta number in the corner of the icon.


Edit:

Quote:
If we, and I stress the if as this is just rambling, what about I think I prefer:
I.I
I.II
I.III
I.IV

Just keeping with how we tend to do things.


I am fine with that.
Shanija
Confetti Explosion
#182 - 2012-08-16 14:25:07 UTC
Some of the meta stuff, the missile launchers specifically, always made sense to me as different "brands." Like I guess 'Arbalest', 'Malkuth' etc are brands and depending on the size a different manufacturer's weapon might have better performance. I guess it still kinda makes sense that way, just now one of them is a premium brand and always makes the best item instead of them varying a bit.

What throws the "Experimental" and such off is the "1" part. If it was "Upgraded Thing I", "Limited Edition Thing I", "Prototype Thing II", "Experimental Thing II" then that would make more sense to me. (and yes, "Limited" on its own makes me think it should be worse than the basic version, not better).

Either way, I totally support making the names better. I think one of the problems EVE often has is not that it is complicated, but that things are presented in a confusing way. The "20 GW" etc sounds very good to me. I also like the suggestions related to tagging items with their meta level somehow. If that was done then it'd let them keep their weird and unique names while not being confusing.
Fleet Warpsujarento
Doomheim
#183 - 2012-08-16 14:37:56 UTC

-Tech 1
-Amplified
-Convergent,
-Focused,
-Optimised
-Tech II
Rokhaard Indiz
Eristocracy Inc
#184 - 2012-08-16 14:48:18 UTC
I've found the new naming schemes really boring so far. And it hasn't yet been too helpful, I still have to check whether experimental or limited 1MN afterburner is the better one before buying it. Smile

I'd guess that easily accessible or even visible meta levels and sorting by meta level where appropriate (markets and such) would achieve almost everything you're trying to get with all this renaming while allowing the flavor to remain.

yes

Phoenus
Doomheim
#185 - 2012-08-16 15:10:06 UTC  |  Edited by: Phoenus
Devs trying to fix something that really doesn't need fixing. Cry

The existing naming conventions have been in place for the last 9 years, and for the last 9 years those names have been fine. The last set of changes were bad enough (one of the great things about EVE was some of the 'quirky' naming systems - e.g. Cold-Gas Arcjets, which you are have started systematically destroying).
Renier Gaden
Immortal Guides
#186 - 2012-08-16 15:15:53 UTC
Marlona Sky wrote:
I do like changes that make searching for things more logical. Also if the name of said item feels right.

I really don't want to change the topic too much, but I was wondering about the meta levels. Currently the three most used are level 1,4 and 5. Level 1 for dirt cheap option, level 4 for best fitting and level 5 for the best bang so to speak. Level 2 and 3 are, well pointless. Where role do they really have in this game? Granted there is rare cases where a person will opt for a meta 2 or 3, but it seems to only be for a scram, disruptor or web.


Often the jump in price from Meta 3 to Meta 4 is not worth the small improvement. Particularly when you are fitting a PVP ship that is likely to be destroyed soon, and the more ISK you spend on fitting it, the worse it looks on your kill board when someone blows it up. So, to respond to your post, that is what Meta 3's are for.

Also, it is not uncommon for meta 3 to have lower fitting requirements than meta 4.
Radgette
EVE Irn Bru Distribution
#187 - 2012-08-16 18:38:45 UTC
Phoenus wrote:
Devs trying to fix something that really doesn't need fixing. Cry

The existing naming conventions have been in place for the last 9 years, and for the last 9 years those names have been fine. The last set of changes were bad enough (one of the great things about EVE was some of the 'quirky' naming systems - e.g. Cold-Gas Arcjets, which you are have started systematically destroying).



this ^^

really it's starting to get silly

i can completely understand the need to change niggly things like medium pulses being small guns for simplicity, if it's really needed which it's not. EVE is fun exactly because it's complex and it rewards time spent learning.

also as stated numerous times in this thread the new afterburner and MWD name changes have actually made it harder to find the ones you want as the new naming convention makes even less sense with all the gaps in certain metas availability.

yes make things easier but don't remove the quirky names they ADD to eve not detract from it.

considering seriously coming to fanfest just to yell at you tbh :p ( renaming akemons when you didnt rename any other "officer" implant was just asking for a slap lol ).

i'm all for changing things that need doing, infact i'm all for it but don't do it for OCD's sake.

some of the best solutions have come from Bloodpetal his "compromises" cater to both sides of the argument and unlike the MWD changes would keep the flavour of the names and allow your need to make everything neat survive.


MotherMoon
Tribal Liberation Force
Minmatar Republic
#188 - 2012-08-16 23:27:04 UTC
mrpapageorgio wrote:
MotherMoon wrote:
Upgraded (meta level 1)
Limited (meta level 2)
Experimental (meta level 3)
Prototype (meta level 4)

Make dust follow this too!


These new meta names ccp has taken to using are absolutely awful. Does it make sense at all that a prototype or experimental item would actually be better than something that is upgraded. It makes no sense at all. How about instead they use a naming convention already in place that makes some sense. The naming system from learning implants.

Limited
Beta
Basic
Standard
Improved
Advanced
Elite

Obviously here you have more names than are needed for the meta levels, so throw out the ones that seem the most redundant.


well I like your names better. my point was more make both games follow the same naming convention

http://dl.eve-files.com/media/1206/scimi.jpg

Pinky Denmark
The Cursed Navy
#189 - 2012-08-17 12:00:39 UTC
I know 3 things:

Having a "limited" meta item being better than a "upgraded" meta items is super confusing and doesn't make sense for me and any other person I've talked with...
It should be T1 -> limited -> upgraded -> experimental -> prototype (Advanced???) -> T2

Be careful not having too long names (The implants could easily lose the "inherent" part...)

Make sure most modules get to keep their unique nick names!!
Removing nicknames for generic meta description names often makes it incredible hard to make fast search for unique items... Each category of items should have a unique nickname attached to them that doesn't mix up with too many other categories.

for missile launchers the malkuth, limos, xx-xxxx and arbalest are awesome and I would hate to see those going away.
"Arbalest" would result in about 7 results only instead of a word like "prototype" and name wouldn't be half the length of what implants have...

With blasters I think it is fair to have names changed to indicate their weapon size (light/small, medium and heavy)
Keeping the different tier names to electron, ion and neutron is a definite must!
As the blasters have the unique tier names and no current nick names they can do without...
Having a "light prototype neutron blaster I", "medium limited electron blaster I" makes good sense :-)

With pulse lasers you could easily revamp the names as most people find them super confusing:
light / medium / heavy + limited / upgraded / experimental / prototype + unique name + pulse laser I
unique names could easy be: scattered / focused or strike / impact (rather than afocal)

If I was handling all this I would take it 1 group at a time doing both short range and long range at once...
I think for most weapon types you should have space to have unique names within only 1 category to avoid confusion:

missiles : malkuth, limos, xx-xxxx, arbalest
Pulse : find new name like suggested or call them a unique size measured in MW
Beams : find new name like suggested or call them a unique size measured in MW
blasters : electron/ion/neutron should be good enough as a unique
Railguns : unique size should be good enough as a unique
(however I would consider renaming to avoid conflict between 125mm and 150mm)
Autocannons : unique size should be good enough as a unique
Artillery : unique size should be good enough as a unique
Pinky Denmark
The Cursed Navy
#190 - 2012-08-17 12:02:51 UTC
Also the implants would be so much easier to find in containers and hangars if you switched around in the name sequence and removed some of the long names...

Putting EG-601 first instead of last would make it so much easier for us
CCP FoxFour
C C P
C C P Alliance
#191 - 2012-08-17 16:02:40 UTC
Pinky Denmark wrote:
I know 3 things:

Having a "limited" meta item being better than a "upgraded" meta items is super confusing and doesn't make sense for me and any other person I've talked with...
It should be T1 -> limited -> upgraded -> experimental -> prototype (Advanced???) -> T2

Be careful not having too long names (The implants could easily lose the "inherent" part...)

Make sure most modules get to keep their unique nick names!!
Removing nicknames for generic meta description names often makes it incredible hard to make fast search for unique items... Each category of items should have a unique nickname attached to them that doesn't mix up with too many other categories.

for missile launchers the malkuth, limos, xx-xxxx and arbalest are awesome and I would hate to see those going away.
"Arbalest" would result in about 7 results only instead of a word like "prototype" and name wouldn't be half the length of what implants have...

With blasters I think it is fair to have names changed to indicate their weapon size (light/small, medium and heavy)
Keeping the different tier names to electron, ion and neutron is a definite must!
As the blasters have the unique tier names and no current nick names they can do without...
Having a "light prototype neutron blaster I", "medium limited electron blaster I" makes good sense :-)

With pulse lasers you could easily revamp the names as most people find them super confusing:
light / medium / heavy + limited / upgraded / experimental / prototype + unique name + pulse laser I
unique names could easy be: scattered / focused or strike / impact (rather than afocal)

If I was handling all this I would take it 1 group at a time doing both short range and long range at once...
I think for most weapon types you should have space to have unique names within only 1 category to avoid confusion:

missiles : malkuth, limos, xx-xxxx, arbalest
Pulse : find new name like suggested or call them a unique size measured in MW
Beams : find new name like suggested or call them a unique size measured in MW
blasters : electron/ion/neutron should be good enough as a unique
Railguns : unique size should be good enough as a unique
(however I would consider renaming to avoid conflict between 125mm and 150mm)
Autocannons : unique size should be good enough as a unique
Artillery : unique size should be good enough as a unique


Thank you for your feedback, and on the implants from your next post. :)

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Axl Borlara
Sebiestor Tribe
Minmatar Republic
#192 - 2012-08-17 17:09:38 UTC
I agree with having a set of names for each group of weapons to define meta level.

The missile launchers work great - malkuth, limos, xx-xxxx, arbalest.
The names are consistent (ish!) across all launchers, make it less excel-in-space and have no inherent meaning.
You learn the order of which ones are best and that's it.

The main problem with limited - upgraded - experimental - prototype is that each word has an implied meaning.
for example, limited could mean special edition (better) or more limited than usual (worse).
Worse still, different people associate different implied meanings, which just makes everyone confused.

Fixing the inconsistencies is the main priority. eg medium lasers are actually small. But sometimes medium as well.
Consistent means it can be learnt. It doesn't necessarily have to be dumbed down as well though.
Bill Serkoff2
Tachyon Technology
#193 - 2012-08-17 17:17:28 UTC
pls don't take my lasers

"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#194 - 2012-08-17 17:26:34 UTC  |  Edited by: Tor Gungnir
The easiest type of Turrets to understand are Projectile Turrets. You've got very familiar names on them, like Auto-Cannons and Artillery. No-one is going to get confused about which is the long range and short range category.

Not only that, but you have them split into millimetres which is the standard for modern guns today. A 1400mm Artillery cannon is bigger than a 1200mm. No confusion there.

Laz0rs... laz0rs are a mess. There is no logic it seems. As a Projectile user, I get scared and confused whenever I look them over in the market. There definitely needs to be a "pattern" to naming them. Terms like "Medium" and "Heavy" don't actually mean Medium and Large turrets.

The suggestion of naming them after Watts is a great one because that would work like millimetres for Projectile turrets.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Vilnius Zar
SDC Multi Ten
#195 - 2012-08-17 17:49:59 UTC
Tor Gungnir wrote:
The easiest type of Turrets to understand are Projectile Turrets. You've got very familiar names on them, like Auto-Cannons and Artillery. No-one is going to get confused about which is the long range and short range category.

Not only that, but you have them split into millimetres which is the standard for modern guns today. A 1400mm Artillery cannon is bigger than a 1200mm. No confusion there.

Laz0rs... laz0rs are a mess. There is no logic it seems. As a Projectile user, I get scared and confused whenever I look them over in the market. There definitely needs to be a "pattern" to naming them. Terms like "Medium" and "Heavy" don't actually mean Medium and Large turrets.

The suggestion of naming them after Watts is a great one because that would work like millimetres for Projectile turrets.


Repeating artillery
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#196 - 2012-08-17 18:51:02 UTC
Vilnius Zar wrote:
Tor Gungnir wrote:
The easiest type of Turrets to understand are Projectile Turrets. You've got very familiar names on them, like Auto-Cannons and Artillery. No-one is going to get confused about which is the long range and short range category.

Not only that, but you have them split into millimetres which is the standard for modern guns today. A 1400mm Artillery cannon is bigger than a 1200mm. No confusion there.

Laz0rs... laz0rs are a mess. There is no logic it seems. As a Projectile user, I get scared and confused whenever I look them over in the market. There definitely needs to be a "pattern" to naming them. Terms like "Medium" and "Heavy" don't actually mean Medium and Large turrets.

The suggestion of naming them after Watts is a great one because that would work like millimetres for Projectile turrets.


Repeating artillery


Ahaha, true, true. But that is just one little screw-up. Nothing in comparison to Laz0rs.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Elias Greyhand
#197 - 2012-08-17 19:00:41 UTC
Using Pulse Laser as an example:

Limited Pulse Laser - Think Limited as in meaning "Civilain Self-Defense"
Basic Pulse Laser - The most basic combat-rated weapon
Pulse Laser - Best of the best in the cheaper bracket
Advanced Pulse Laser - The bridge between the best of the "basic" and the top of the line "military"
Military Pulse Laser - What you'd expect on a military craft of an Empire; the best you can get

That said, I'm not happy with Basic and Pulse; my inital feeling was:

Limited
Pulse
Pulse II
Advanced
Military

"That which is done cannot be undone. But it can be avenged."

barbara1234
Tribal Liberation Force
Minmatar Republic
#198 - 2012-08-17 19:22:39 UTC  |  Edited by: barbara1234
Really can't understand what all the fuss is about. Checking the market on TQ shows that weapons are listed pretty much in size and then meta lvl order, so even if the names are really confusing, going for a weapon near the bottom of the list will generally be more damaging than one near the top. The name is irrelevant.

And even if the names don't hint at its meta lvl or what ever, it's a great way for newer players to get introduced to the compare tool and learn about the game they're playing.
Takeshi Yamato
Ministry of War
Amarr Empire
#199 - 2012-08-17 19:28:26 UTC  |  Edited by: Takeshi Yamato
Pinky Denmark wrote:
I know 3 things:

Having a "limited" meta item being better than a "upgraded" meta items is super confusing and doesn't make sense for me and any other person I've talked with...
It should be T1 -> limited -> upgraded -> experimental -> prototype (Advanced???) -> T2


Agreed. Limited actually sounds like it would be worse than the regular tech 1 version. Here's my take on a more descriptive progression:

T1 -> Modified -> Upgraded -> Improved -> Advanced -> T2
Sturmwolke
#200 - 2012-08-18 10:33:58 UTC  |  Edited by: Sturmwolke
CCP FoxFour wrote:

Luckily though our kind writing department came up with a solution to this nonsense for all equipment. A standerdized meta level descriptor. A quick reminder of how that looks:
Upgraded (meta level 1)
Limited (meta level 2)
Experimental (meta level 3)
Prototype (meta level 4)


No. It's a poorly thought out solution. The focus is one element, when it should be holistic (i.e. looking at the leaves on a tree, missing both the tree and forest). You're trying to solve the naming confusion, under the impression that players/new players find it very difficult to fully grasp - in order to make EVE more accessible (aka helping NPE). The naming scheme for lasers, although the most confusing (out of all the weapon types), can be brought in line with several tweaks. What you have here is not a tweak, it's heavy artillery.

Realize one thing. You're slowly chipping away the intangibles that makes EVE stand out. The intangible in this case is flavour. The standard defensive respond to this is "No, we're not dumming EVE down...we're [add whatever reasons you can come up with]". Whatever the reasons, it really doesn't change the fact that you're homogenizing the names. Flavour will be lost. 10-20 years ago, games we're much more "alive" when compared to nowadays. There are signs now that gamers are preferring old games, from the flurry of game remakes (noticeably in the indie scene) - for example, the original XCom/Fallout ... which garnered huge fans. Why do you think Dwarf Fortress, despite the sheer masochism of its UI/gameplay has a dedicated community following since its inception? It's the flavour. The uncertainty. The surprise. The will to learn more. The fun of discovery.

5-10 years from now (assuming CCP is still alive), EVE will have a new generation of players that lived and breathed on simplistic terms, not knowing nor experiencing the old. Here, you will completely alienate the old community that had built EVE into a solid foundation. You trade a stone foundation with sand. The decline will be insidious and I doubt any of the original founders is fully aware of the possibilities as a result of a small seemingly innocent changes, assuming their interest in EVE hadn't waned over time.


CCP FoxFour wrote:

So starting with pulse lasers, what could a revamped laser section look like? Before I show this I want to reiterate something I said at the beginning and just now: This is just a design right now, this is what it could look like. Could look like. OK, so on with pretty pictures.


If you're still adamant at homogenizing and using those stupid terms, then I'd suggest a whole new family of terms for weapons.
Yes, weapons only. Get the writing department to come up with terms that are more "weaponish" than the stupid Upgrade, Limited, Experimental, Prototype terms you're using for certain modules.
Then apply that weapons only term across the board to all weapons. You get to keep your consistency. Flavour isn't entirely gone.

Get your writing department to post their Top 5 ideas in the forum and check the responses.
Seriously, it's that simple.


CCP FoxFour wrote:

Random other notes:
* Faction/Storyline/Officer mods do not include the I on the end. Keep it like this? Or include it? I am leaning towards keeping it as is.


Don't mess around with faction mods. They're fine as is.

CCP FoxFour wrote:

* Galting is renamed to Spiral in this case, this is not a sure thing. Lots of people wanted it changed last time this was talked about.


Spiral? Wtf? Are you sure you've got a writing department, did they really come up with this?
No, go back to the drawing board and sweat them out until they can produce something acceptable.

Even "Turbo" (aka Small Turbo Pulse Laser I) sounds and looks better than the above. I can also almost guarantee that its meaning isn't lost, when read by players who does not use English as a mother-tongue. That popped into my head without even trying.

Try harder. Sheesh.