These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Winter] EW Frigate Rebalance

First post
Author
X Gallentius
Black Eagle1
#181 - 2012-08-15 13:27:53 UTC
Sensor Strength and Lock Range:
Caldari > Gallente > Amarr > Minmatar
Khaim Khal
Perkone
Caldari State
#182 - 2012-08-16 03:06:27 UTC  |  Edited by: Khaim Khal
Onnen Mentar wrote:
(1) How is sensor strength decided on? Is it racial or based on other factors? Vigil has lower sensor strength than the crucifier, but the typhoon has higher sensor strength than the armageddon for instance.

As best I can tell, CCP's idea is that each ship "class" has a base sensor strength, and then a racial adjustment is added on top of that. This probably applies to all stats, not just sensor strength.

Onnen Mentar wrote:
(2) Compared to battleship, these frigates also have interesting increments. For instance the domi and scorpion have high sensor strengths (22, 23), whereas the armageddon and typhoon have low sensor strengths (17, 18). For the frigates the increment is just +2 each time.

I suspect that these numbers will eventually be changed. They can't rebalance everything at once!

X Gallentius wrote:
Sensor Strength and Lock Range:
Caldari > Gallente > Amarr > Minmatar

That was kind of my point, earlier. Targeting range can be useful, but mostly in sniper-fits. Sensor strength, not so much - it only matters when a player tries to ECM you.

Also, did you know that T1 ships get +10% racial armor resists? Can you guess which race is most heavily biased towards shields?
X Gallentius
Black Eagle1
#183 - 2012-08-16 05:22:52 UTC  |  Edited by: X Gallentius
Khaim Khal wrote:


X Gallentius wrote:
Sensor Strength and Lock Range:
Caldari > Gallente > Amarr > Minmatar

That was kind of my point, earlier. Targeting range can be useful, but mostly in sniper-fits. Sensor strength, not so much - it only matters when a player tries to ECM you.
Also, did you know that T1 ships get +10% racial armor resists? Can you guess which race is most heavily biased towards shields?

Targeting range is useful as a defense against remote sensor dampening. Sensor strength is good for resistance against jams. So, Caldari are pretty much the most e-war resistant race (especially with missiles not affected by td's). Conceptually Gallente is second because of these values as well as drones.
Hannott Thanos
Squadron 15
#184 - 2012-08-16 07:45:03 UTC
How about these frigs get a bonus to the new ewar drones? Some of them are still totally useless. What if a bonus to the ships were "ewar drones have no stacking penalty" and "20% bonus to the factor of ewar drones strength pr level".

We all know that the dronebays will just be filled up with Warrior II's, and the ewar drones will never be used. But what if the Maulus could send a flight of SD drones that had the effectiveness of half or two thirds a sensor damper. I would use them...

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Liang Nuren
No Salvation
Divine Damnation
#185 - 2012-08-16 08:03:30 UTC
Hannott Thanos wrote:
How about these frigs get a bonus to the new ewar drones? Some of them are still totally useless. What if a bonus to the ships were "ewar drones have no stacking penalty" and "20% bonus to the factor of ewar drones strength pr level".

We all know that the dronebays will just be filled up with Warrior II's, and the ewar drones will never be used. But what if the Maulus could send a flight of SD drones that had the effectiveness of half or two thirds a sensor damper. I would use them...


The problem with ewar drones is that they stack nerf...

-Liang

I'm an idiot, don't mind me.

Hannott Thanos
Squadron 15
#186 - 2012-08-16 08:13:06 UTC
Liang Nuren wrote:

The problem with ewar drones is that they stack nerf...
-Liang

You mean they stack with ship modules? Yeah, but if a flight of drones could compare to a module you could possibly free up a midslot to use for something else. I dunno, just thinking about stuff that could make people use those drones....

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Sui'Djin
State War Academy
Caldari State
#187 - 2012-08-16 14:04:19 UTC
Like many stated before: Target Painters suck, they suck hard for a frigate. Painters are the weakest e-war (if it can be called e-war at all), and it doesn't help this ship an a 1vs1, as the other e-war-frigates' bonuses do. Having its bonus this way poor Vigil wil rarely ever be used, as it only helps others.

Minmatar's real e-war is webs, webs, webs! This is exactly what Vigils T2 variant, Hyena does. Why shouldn't the Vigil get a web bonus? If a web range bonus should interfere with the hyena's role maybe a web strenght bonus would be viable. or a moderate mix of both.

It makes me sad thet CCP is so stubborn in this concern Sad
Michael Harari
Genos Occidere
HYDRA RELOADED
#188 - 2012-08-16 14:06:00 UTC
Sui'Djin wrote:
Like many stated before: Target Painters suck, they suck hard for a frigate. Painters are the weakest e-war (if it can be called e-war at all), and it doesn't help this ship an a 1vs1, as the other e-war-frigates' bonuses do. Having its bonus this way poor Vigil wil rarely ever be used, as it only helps others.

Minmatar's real e-war is webs, webs, webs! This is exactly what Vigils T2 variant, Hyena does. Why shouldn't the Vigil get a web bonus? If a web range bonus should interfere with the hyena's role maybe a web strenght bonus would be viable. or a moderate mix of both.

It makes me sad thet CCP is so stubborn in this concern Sad


Web strength, are you for real?
Sui'Djin
State War Academy
Caldari State
#189 - 2012-08-16 14:23:06 UTC
Michael Harari wrote:
Sui'Djin wrote:
Like many stated before: Target Painters suck, they suck hard for a frigate. Painters are the weakest e-war (if it can be called e-war at all), and it doesn't help this ship an a 1vs1, as the other e-war-frigates' bonuses do. Having its bonus this way poor Vigil wil rarely ever be used, as it only helps others.

Minmatar's real e-war is webs, webs, webs! This is exactly what Vigils T2 variant, Hyena does. Why shouldn't the Vigil get a web bonus? If a web range bonus should interfere with the hyena's role maybe a web strenght bonus would be viable. or a moderate mix of both.

It makes me sad thet CCP is so stubborn in this concern Sad


Web strength, are you for real?



Why not, if it's moderate? And what's your proposal? Any useful idea?
Nagarythe Tinurandir
Einheit X-6
#190 - 2012-08-16 14:33:40 UTC
no web strenght. would be a first for minmatar.
stick with web range or make target painter worth something.
Deena Amaj
Native Freshfood
Minmatar Republic
#191 - 2012-08-16 16:17:33 UTC
Well, range would make the hyena somewhat obsolete, especially due to the cheaper vigil. If it were web strength, then one could penalize the vigil with less/least frig hp.

How about a very small range bonus to Warp Scrambler instead (to reach a max of some 12km'ish range)?
Now that would be disruption heh.
I'm not against webbing bonuses in general, but hyena should keep that aspect. Nonetheless, EAF will get their love too.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Nagarythe Tinurandir
Einheit X-6
#192 - 2012-08-16 17:12:43 UTC
Deena Amaj wrote:
Well, range would make the hyena somewhat obsolete, especially due to the cheaper vigil. If it were web strength, then one could penalize the vigil with less/least frig hp.

How about a very small range bonus to Warp Scrambler instead (to reach a max of some 12km'ish range)?
Now that would be disruption heh.
I'm not against webbing bonuses in general, but hyena should keep that aspect. Nonetheless, EAF will get their love too.


yes, it would make the hyena obsolete, but EAF's in general aren't known for their uniqueness. rather make the hyena obsolete now and get a better, more distinct hyena later, ending up with two useful ships than have 2 ships which both are percieved as not good
Obsidiana
Atrament Inc.
#193 - 2012-08-16 17:44:18 UTC
It's page ten and several posts in. While plenty of people are fine with the changes, many have expresses concern over TP as a Minmatar bonus. This has taken place in this thread and many others.

CCP Fozzie, thank you for replying to so many in this thread. I appreciated every dev post. It seems clear that you don't agree with the TP change or do not have the authority to change it. Could you at least counter debate my points?

1. In this time of drastic change, isn't this a good time to consider changing the Minmatar EWar?

2. EWar ships are directly protected by direct disruption. TP is not direct disruption. Doesn't that leave it directly unprotected? Is this not a fallacy in applying ship design philosophy?

I actually recall when the bonuses on these ships where changed to EWar. Caldari was not always the ECM race. The Scorpion was not always an ECM boat.

3. Would it not be a smaller change to switch one type of EWar for another than to reduce all EWar down to one?

I read about the Minmatar missile buff coming in the future. They are set to have a TP bonus on those missile ships. I expect they Typhoon to retain its strong defense. By CCP standards, this will be the second EWar BS.

4. Doesn't a Phoon with a strong defense and offence break the EWar design philosophy that says the opposite?

5. With this new initiative, doesn't it make sense to give a TP bonus to the Breacher? Wouldn't it out shine and be more useful than the TP Vigil? Wouldn't the total small gang or fleet damage be greater with fully revamped TP Breachers in most cases?
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#194 - 2012-08-16 21:31:33 UTC
The optimal range bonus for TDs on the crucifier is kind of redundant, given the fact that they already have pretty huge optimals anyway.....
John Nucleus
24th Imperial Crusade
Amarr Empire
#195 - 2012-08-16 21:58:28 UTC  |  Edited by: John Nucleus
Templar Dane wrote:
The optimal range bonus for TDs on the crucifier is kind of redundant, given the fact that they already have pretty huge optimals anyway.....


I think the idea is that you can fit a sensor booster and TD up to 100km. Without the sensor booster, it's useless yeah.

I think I'd rather have a bonus that is always useful than a bonus that is useful only for a specific build. Also a bonus for a specific build feels like it falls in the realm of specialized ship while t1 frigs should be generalist...
Lili Lu
#196 - 2012-08-17 01:46:53 UTC
Griffin - I'm not liking 5 mids, but meh. It means people will fit 4 ecms and a mwd. So you still have the uber ecm boat that removes 3 or 4 enemies from a fight. But, really just make the counters to ecm more meaningful. Give us a skill for each race to increase sensor strength. The game needs some new skills anyway and this would be an indirect nerf to ecm and thus more palatable. Think about making eccm a combo of a whole number bonus to sensor stregth plus a percentage bonus as well. This might make it useful and worth fitting on a frigate or cruiser. With that the Griffin could stay as proposed and still be powerful. Indirect nerfs to ecm will be better I think than another attempt to nerf it directly (which you've failed twice already).

Cruciifer - fine. Just you'ld better make TDs affect missiles range. I really could care less about eplosion parameters but if you want to give them an effect on missiles there too ok. But having tds reduce flight time of missiles might do something about the Drake Tengu overuse problem.

Vigil - really sorta sad. Painters in general. You could maybe up that bonus to 10% strength per level. Even then it would not be equivalent to any of the other ewar but it would at least cause a recipient to say **** I'm being painted.

Maulus - Damps.Sad Ok, how about making that strength effect 10% per level. They already are operating in falloff with no range bonus. They should at least be a serious irritant when they do hit.
As for the cap use reduction bonus in my experience oddly it is the Celestis that needs the cap reduction bonus and not the Maulus but whatever. People seem to want it on the Maulus. Damps do suck cap pretty heavily. I suppose I would rather a reduction on the cap use of the module itself directly and then a falloff bonus to the damps. I can understand how an optimal bonus might make them another ecm. Regardless, these ships will not removing 3 or 4 enemies from a fight like the griffin will.

As for the other balancing parameters I think the griffin needs a little more mass and sig. For all that ewar power it should not be granted such low mass and thus agility.
Sard Caid
The Tuskers
The Tuskers Co.
#197 - 2012-08-17 03:53:58 UTC
I think the idea of making them much faster is in line with how they would fly, and the layouts seem solid. Looking forward to seeing them on sisi, carry on!
CCP Fozzie
C C P
C C P Alliance
#198 - 2012-08-17 13:17:20 UTC
Obsidiana wrote:
It's page ten and several posts in. While plenty of people are fine with the changes, many have expresses concern over TP as a Minmatar bonus. This has taken place in this thread and many others.

CCP Fozzie, thank you for replying to so many in this thread. I appreciated every dev post. It seems clear that you don't agree with the TP change or do not have the authority to change it. Could you at least counter debate my points?

1. In this time of drastic change, isn't this a good time to consider changing the Minmatar EWar?

2. EWar ships are directly protected by direct disruption. TP is not direct disruption. Doesn't that leave it directly unprotected? Is this not a fallacy in applying ship design philosophy?

I actually recall when the bonuses on these ships where changed to EWar. Caldari was not always the ECM race. The Scorpion was not always an ECM boat.

3. Would it not be a smaller change to switch one type of EWar for another than to reduce all EWar down to one?

I read about the Minmatar missile buff coming in the future. They are set to have a TP bonus on those missile ships. I expect they Typhoon to retain its strong defense. By CCP standards, this will be the second EWar BS.

4. Doesn't a Phoon with a strong defense and offence break the EWar design philosophy that says the opposite?

5. With this new initiative, doesn't it make sense to give a TP bonus to the Breacher? Wouldn't it out shine and be more useful than the TP Vigil? Wouldn't the total small gang or fleet damage be greater with fully revamped TP Breachers in most cases?


1. We have seriously considered it yes, including considering having TDs shared between Amarr and Minmatar. What we concluded was that increasing the number of situations where target painters are useful was a better long term goal.

2. The primary damage reduction method for the Vigil is speed, range and signature radius. On larger ships it will be a combination of those factors and heavier local defenses

3 and 4 are basically covered above

5. Was part of the original plan, but the problem is that frigate missiles do not receive significant benefits from TDs. The idea isn't going away though.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Obsidiana
Atrament Inc.
#199 - 2012-08-17 13:59:11 UTC
That makes sense. Thank you for getting back to me. I really appreciate it. I'll be sure to test the new frigates on Sisi.

On a positive note, I really like how the other ships are turning out.

I also am very glad to hear that serious changes were considered and that my arguments, which seemed obvious me, where so to you as well.
Zarnak Wulf
Task Force 641
Empyrean Edict
#200 - 2012-08-17 15:23:29 UTC
What about adding benefits that a TP provides? Right now it increases the size of the target. Your gang buddies can lock it faster and hit it harder. What if it could also decrease a target's shield or armour resistances?