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High Sec Hauler Ganking

Author
Robert Caldera
Caldera Trading and Investment
#141 - 2012-08-16 12:18:22 UTC  |  Edited by: Robert Caldera
look my posting above, safe cargo value for an untanked T1 hauler is already 200-240mil, what you were asking for.
It is already.
Lord Zim
Gallente Federation
#142 - 2012-08-16 12:33:28 UTC
Kal'Orellian wrote:
Yes this is exactly what I am asking for. You many not agree with it but that what I am asking for.

I am effectively asking for a safe haul value increase from 75-80 mil at present to a minimum of 200mil, before you have to start worrying about tanks and other precuations.

And a year after CCP makes this change you'll go "you know, I should be able to haul 500m worth of equipment in perfect safety", or "you know, freighters are much too fragile, they should be able to haul at least 5b of stuff before they'd be profitable to gank".

Kal'Orellian wrote:
These changes would benefit the many, many haulers that keep the eve economy ticking over.

Except a large portion of them have adapted into not being awful at this game.

Kal'Orellian wrote:
Zim I can see used to be in Goon

"Used to be", eh? Look again.

And I'm arguing against your ... opinion ... not because I'm in goons (I can't be arsed to suicide gank people, too much work), but because I've made the changes you're bitching and moaning about having to do several years ago, I think of them as fair tradeoffs, and in the case of the orca I find it to be a much, much better hauler as a whole between solar systems because of its hugely increased carrying capacity, whereas I use t1 haulers for intra-system hauls.

I've adapted, tons of other players have adapted, none of them are singing the whine song you are about "waaaah I can't AFK travel safely with 200m in the cargohold", and CCP making this change would be pissing on our ability to adapt to the realities of life in hisec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kal'Orellian
Kyokushin Corporation
Muh Zkill...
#143 - 2012-08-16 12:35:11 UTC  |  Edited by: Kal'Orellian
Robert Caldera wrote:
look my posting above, safe cargo value for an untanked T1 hauler is already 200-240mil, what you were asking for.
It is already.


I don't think it is. I have a character in a PvP corp with an industrial arm that can produce T2 fitted arty Tornado's for 75mil a unit. They tell me this is cost price but I am not producer so cannot confirm for myself. I'm taking that figure as the minimum cost to gank, assuming it is all lost when you get killed by CONCORD.

Anything hauled over 75million is then a potential target, admittedly the higher the value of the cargo the more likely you are to get ganked but 75mil is the break even point for the would-be-ganker.

Zim,

the only thing I can agree with you here is on the point where you draw the line at. Yes people could say that freighters are too fragile and need to be buffed and so on and on in an ever increasing circle. My point is merely that the line at present is too low.
Robert Caldera
Caldera Trading and Investment
#144 - 2012-08-16 12:44:45 UTC  |  Edited by: Robert Caldera
Kal'Orellian wrote:

I don't think it is. I have a character in a PvP corp with an industrial arm that can produce T2 fitted arty Tornado's for 75mil a unit. They tell me this is cost price but I am not producer so cannot confirm for myself. I'm taking that figure as the minimum cost to gank, assuming it is all lost when you get killed by CONCORD.

you arent a producer, you cant math too.
Even if you would manage to build a tornado including T2 arties for 75 mil because suicide gankers are knowingly all industrialists, which i highly doubt (there is almost no margin on BCs), and assumed you would keep ganking haulers carrying 75mil you would end up loosing huge masses of money, because statistically only 37,5mil would drop per killed hauler. This is a fact you cant deny - only half of loot is dropping from ships.

But even if you save some ISK by mining and building your nados yourself, you would still loose the same ISK - not during the gank but on markets, because you could sell them in jita with profit instead investing them into the gank.
It doesnt matter how much you paid for something to acquire, you should always calculate with market prices for needed material which are jita prices basically.
Kal'Orellian
Kyokushin Corporation
Muh Zkill...
#145 - 2012-08-16 12:51:04 UTC
Robert Caldera wrote:
Kal'Orellian wrote:

I don't think it is. I have a character in a PvP corp with an industrial arm that can produce T2 fitted arty Tornado's for 75mil a unit. They tell me this is cost price but I am not producer so cannot confirm for myself. I'm taking that figure as the minimum cost to gank, assuming it is all lost when you get killed by CONCORD.

you arent a producer, you cant math too.
Even if you would manage to build a tornado including T2 arties for 75 mil, which i highly doubt (there is almost no margin on BCs), and assumed you would keep ganking haulers carrying 75mil you would end up loosing huge masses of money, because statistically only 37,5mil would drop per killed hauler. This is a fact you cant deny - only half of loot is dropping from ships.


Now you are being rude, nevertheless I shall answer your question.

Yes not all the loot drops, but loot drops are not determined by item value. you might get lucky and get the cargo, you might get unlucky and get some cargo expanders. I'm not saying that gankers will kill every hauler with a 75mil cargo, I'm stating that this is the minimum potential break even point, within a few mils.
Lord Zim
Gallente Federation
#146 - 2012-08-16 12:52:45 UTC
Tornado: 70m
T2 guns: 40m

Welp, haven't even fitted gyostabs etc, and we're already at 110m.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Robert Caldera
Caldera Trading and Investment
#147 - 2012-08-16 12:56:55 UTC
Kal'Orellian wrote:

Now you are being rude, nevertheless I shall answer your question.

Yes not all the loot drops, but loot drops are not determined by item value. you might get lucky and get the cargo, you might get unlucky and get some cargo expanders. I'm not saying that gankers will kill every hauler with a 75mil cargo, I'm stating that this is the minimum potential break even point, within a few mils.


no its not.
Because just the half drops statistically, the double of your loss is break even. Which is much more than your stated 75 mil.
Valshea Draconis
Salusandra Corporation
#148 - 2012-08-16 12:57:20 UTC
TLDR:

EVE is a PvP pretty fleet battle game with everything else tacked on as an afterthought to make it seem "living". We're lucky freighers even exist or that "gate cloaks" exist to counter lag or instapops without even your pc loading the destination gate. EVE exists to kill ships, and any mechanic to assist non combat mechanics will always be slow to come.

---

Actual thoughts on what the OP said:

I don't really think any mechanics should be created or modified that allow to better AFK anything, but I do think that we should get more options to actively lower our odds of being instapopped when exiting gates.

Gate camping haulers is a group effort. Scanning ships, gate ships and separate looting ships, all of this tied to impossible to notice cargo scans, a Concord mechanic that stops players from firing first on a known "camping fleet", and tactics that allow the attackers to even delay Concord by 6 seconds by spawning them elsewhere first.

I'm not saying nerf piracy, or make ganking a ship harder, what I am saying is give players more mechanics so that when they are either moving cargo or flying something "gank-fun" they have more options when entering or exiting gates that is more then "lets pray we don't have lag", or "I'll need to to get a second account to use as a scout".

In a more "realistic" scenario, expensive freight might be escorted, but In EVE, even a full T2 battleship escort for freighters is pointless because target ships are killed by Alpha and the "defenders" cant do anything to stop it, even if all are present and for that matter, sorrounding the target ship.

All the mechanics are stacked one way. I would like to see game mechanics that do cater to allow players to run escort, but based on what I have seen of the engine, it won't be possible. It's a miracle we even have the lag protection in the so called "gate cloak".

A more realistic EVE engine scenario engine might have freighters that are impossible to just alpha and need a dedicated assault to crack but said freigheter are much harder to manouver and warp so they have to take it for longer. It might have a normal Police response in the way of ships rather then a Finger Of God CONCORD, and also allowences to let any nearby ships jump in the fray against the ships carrying out a criminal act (cause they go flashy red), be that passers by or the paid escort, also paying bounties on those kills, and would actually turn whats now called a "gank" into basically what we have in RL when criminals attack say a bank money truck, and would play out a lot more fun for everyone involved; also, you still want to try to Alpha that truck? I'd raise the odds of much more loot being destroyed.

Eve has as simple engine. It was designed for allowing PvP fleet battles and all the rest being a tack-on, and it's still being patched as it goes along when something is "overdone to death" - recently being the less gankable mining ships, That's how it look to me so far anyway.
Tchulen
Trumpets and Bookmarks
#149 - 2012-08-16 13:00:14 UTC
Your figures are intentionally wrong. You've been given what are much more accurate figures and you're ignoring them.

The "WHAAA" is you demanding change which is unnecessary, repeatedly, whilst dismissing the plethora of potential solutions privided which wouldn't require development time. I wonder whether the fact you're demanding this is because your change would mean an almost invincible high sec hauler when tanked? Is that your real motivation? I can't see any other possibility considering you're refusing to accept any of the perfectly good solutions provided to you.

The reason they are as they are is because they're balanced. It would require more than one Tornado to do in a tanked tech I hauler and one to do in an untanked tech I hauler. Considering the loss incurred this is reasonable. increasing this to the same as tanked currently is but without any modules fitted would just mean it being stupidly hard when tank modules are fitted. The "Battle Badger" would be a fierce ship indeed.

You're completely ignoring all the possible solutions provided to you and repeating the same demands, for the game to be changed to suit YOUR play style. You're refusing to adapt to solve your problem and as they say, adapt or die. At the moment you're dying both in this thread and outside of it, by the sounds of things.

How is it, do you think, that hardly anyone is agreeing with you? Oh yeah, it's because there really isn't a problem. Those that want to avoid being ganked in high sec take the required precautions. You refuse to so you get ganked. What the hell do you expect?

As to claiming everyone who disagrees with you is a suicide ganker, lol. Just, seriously, lol.

I for one am not and have never been. I just have a problem with people demanding unnecessary change in order to further THEIR agenda rather than because it would be good for the game as a whole.

You've already admitted to being a troll and to the fact that your request was entirely personally motivated. Trying to change your argument now to say it'll benefit loads of other people is shot down quite firmly by your lack of support from other people. Changing your argument half way through just strengthens the likelihood that my thought that what you really want is an invulnerable tanked hauler for high sec is true.

And you refuse to drop it? Good good. I'm going to continue to enjoy watching you getting pasted by a large bunch of people who have a much better idea of what's good for the game as a whole than you do.
Dennis Gregs
The Scope
Gallente Federation
#150 - 2012-08-16 13:02:13 UTC
No change is needed.
Kal'Orellian
Kyokushin Corporation
Muh Zkill...
#151 - 2012-08-16 13:06:47 UTC
The corp builds them, where did I say anywhere in this 8 page thread that I am buying stuff from the markets? i'm talkign about absolute minimum cost price production. If I wanted to I coudl go out tonight and suicide gank for a cost of 75mils.
Mag's
Azn Empire
#152 - 2012-08-16 13:07:22 UTC
Dennis Gregs wrote:
No change is needed.

/Thread.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kal'Orellian
Kyokushin Corporation
Muh Zkill...
#153 - 2012-08-16 13:09:37 UTC  |  Edited by: Kal'Orellian
Tchulen wrote:
You're completely ignoring all the possible solutions provided to you and repeating the same demands, for the game to be changed to suit YOUR play style. You're refusing to adapt to solve your problem and as they say, adapt or die. At the moment you're dying both in this thread and outside of it, by the sounds of things.


How is that the case? I am not saying that I refuse to change my play style. Obviosuly I have, I'm stating that there shoudln't be the need to. No I won't drop it, why don't you?
Lord Zim
Gallente Federation
#154 - 2012-08-16 13:10:09 UTC
Kal'Orellian wrote:
The corp builds them, where did I say anywhere in this 8 page thread that I am buying stuff from the markets? i'm talkign about absolute minimum cost price production. If I wanted to I coudl go out tonight and suicide gank for a cost of 75mils.

Impressive, I'd like to place an order for 1000 fully gankfit tornadoes for 75m a piece, COD. You can contract them to me in Jita. I will, of course, insist that the guns are T2 1400s.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Robert Caldera
Caldera Trading and Investment
#155 - 2012-08-16 13:13:17 UTC  |  Edited by: Robert Caldera
Kal'Orellian wrote:
The corp builds them, where did I say anywhere in this 8 page thread that I am buying stuff from the markets? i'm talkign about absolute minimum cost price production. If I wanted to I coudl go out tonight and suicide gank for a cost of 75mils.


so even if that would be true.
- You lost 75 mil just in material you put into the production.
- you lost 40 mil or something on markets you would gain by selling nado + guns in jita
+ you received (statistically) 37,5 mil from ganking a hauler carrying 75 mil of goods.

ending up with a godlike balance of total -77,5mil on your wallet. Congratulations!
Lord Zim
Gallente Federation
#156 - 2012-08-16 13:47:46 UTC
Robert Caldera wrote:
Kal'Orellian wrote:
The corp builds them, where did I say anywhere in this 8 page thread that I am buying stuff from the markets? i'm talkign about absolute minimum cost price production. If I wanted to I coudl go out tonight and suicide gank for a cost of 75mils.


so even if that would be true.
- You lost 75 mil just in material you put into the production.
- you lost 40 mil or something on markets you would gain by selling nado + guns in jita
+ you received (statistically) 37,5 mil from ganking a hauler carrying 75 mil of goods.

ending up with a godlike balance of total -77,5mil on your wallet. Congratulations!

Keep in mind that you'll probably have to stick in at least 5-10m for gyrostabs, various midslots (I assume there are some sensor boosters etc, and some rigs), and oh hey look you're at 115-120m+.

If they really do make a full gank-fit torando for 75m, then by golly do I want to buy those so I can strip them down and sell them all in jita.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#157 - 2012-08-16 14:09:21 UTC
Kal'Orellian wrote:
How is that the case? I am not saying that I refuse to change my play style. Obviosuly I have, I'm stating that there shoudln't be the need to.
If you don't want to play the game, there's a very simple solution to that…

If you do want to play the game, then yes, changing your play style to match the game is exactly what you need to do. There is absolutely nothing that you have presented that in any way, shape, or form means that the game has to change because none of the supposed problems are problems with the game — they're problems borne out of your bad decisions. Make good decisions instead and the problems go away.

You're essentially arguing that when you play chess, you shouldn't need to use chess pieces and their movement restrictions because you'd much rather prefer to use the top hat from Monopoly and a die.
Tchulen
Trumpets and Bookmarks
#158 - 2012-08-16 14:10:15 UTC
Kal'Orellian wrote:
Tchulen wrote:
You're completely ignoring all the possible solutions provided to you and repeating the same demands, for the game to be changed to suit YOUR play style. You're refusing to adapt to solve your problem and as they say, adapt or die. At the moment you're dying both in this thread and outside of it, by the sounds of things.


How is that the case? I am not saying that I refuse to change my play style. Obviosuly I have, I'm stating that there shoudln't be the need to. No I won't drop it, why don't you?


So that's the bit you chose to answer. Brushing over the bit where what you really want is a cheap hauler you can tank to be near invulnerable in high sec then, I take it.

How is that the case? Because that's what you've been doing. You absolutely are saying you refuse to change your play style by refusing to accept any of the possible solutions provided to you and continuing to demand the unbalancing of tech I haulers.

You're saying there shouldn't be any need to? Really? Like the chap I knew who said there shouldn't be any need to scout gates if your T3 has anti-bubble subsystem and cov-ops cloak. After 3 losses he rage quit. Adapt.... or... die. It's a meme in this game for a very good reason. He thought he shouldn't have to adapt and he died. From what you've said you're in precisely the same situation.

Also, you haven't addressed how this is such a good change when you have almost no support for it.
Velicitia
XS Tech
#159 - 2012-08-16 14:55:21 UTC
Lord Zim wrote:
Kal'Orellian wrote:
The corp builds them, where did I say anywhere in this 8 page thread that I am buying stuff from the markets? i'm talkign about absolute minimum cost price production. If I wanted to I coudl go out tonight and suicide gank for a cost of 75mils.

Impressive, I'd like to place an order for 1000 fully gankfit tornadoes for 75m a piece, COD. You can contract them to me in Jita. I will, of course, insist that the guns are T2 1400s.



75,000,000.01 Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Virgil Travis
Non Constructive Self Management
#160 - 2012-08-16 15:38:23 UTC
Kal'Orellian wrote:
that there shoudln't be the need to.


Wrong, that's just you having entitlement issues. The rest of us meanwhile are ready, willing and able to use the tools as provided. As I said earlier, haul afk, become a target, your choice. No changes needed, even if you insist because CCP knows the ships that do the job are already in the game.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.