These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Eve from a new players perspective and discussion to improve

First post
Author
Cyonsiaros StrawHat
Doomheim
#1 - 2012-08-16 03:31:05 UTC  |  Edited by: Cyonsiaros StrawHat
This thread has been moved to a new location:



Multi-part post - erased - reformatted - Now available

Topic: Suggested new pvp mechanic - Energy a bit different than capacitor

Forum: Features and Ideas forum



(info - This post was originally 5 pages long. It was suggested I reformat and shorten the post. The 5 posts here were 5 pages of 6,000 characters originally; I got rid of them; edited in the message of where to find the new post)
Cyonsiaros StrawHat
Doomheim
#2 - 2012-08-16 03:32:02 UTC  |  Edited by: Cyonsiaros StrawHat
Multi-part post - erased - reformatted - Now available

Topic: Suggested new pvp mechanic - Energy a bit different than capacitor

Forum: Features and Ideas forum
Cyonsiaros StrawHat
Doomheim
#3 - 2012-08-16 03:32:49 UTC  |  Edited by: Cyonsiaros StrawHat
Multi-part post - erased - reformatted - Now available

Topic: Suggested new pvp mechanic - Energy a bit different than capacitor

Forum: Features and Ideas forum
Cyonsiaros StrawHat
Doomheim
#4 - 2012-08-16 03:33:09 UTC  |  Edited by: Cyonsiaros StrawHat
Multi-part post - erased - reformatted - Now available

Topic: Suggested new pvp mechanic - Energy a bit different than capacitor

Forum: Features and Ideas forum
Cyonsiaros StrawHat
Doomheim
#5 - 2012-08-16 03:33:30 UTC  |  Edited by: Cyonsiaros StrawHat
Multi-part post - erased - reformatted - Now available

Topic: Suggested new pvp mechanic - Energy a bit different than capacitor

Forum: Features and Ideas forum
Shameless Avenger
Can Preachers of Kador
#6 - 2012-08-16 03:34:46 UTC
tl;dr has reached a new record. What?

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Gun Gal
School of Applied Knowledge
Caldari State
#7 - 2012-08-16 03:40:10 UTC
id say soemthing witty, but alas, theres nothing else really to say to yet another person who started eve and seems to think he/ she/it is the authority on how to fix EVE.

like it or leave it, this is EVE

ohh, and ya, tl;dr
Cyonsiaros StrawHat
Doomheim
#8 - 2012-08-16 03:42:13 UTC
Shameless Avenger wrote:
tl;dr has reached a new record. What?

Valid point; to paraphrase:

The game is good but doesn't translate well. In fact the game is less than interesting to watch. I take a mechanic and explain its value and how it can make pvp more active and skill based than what currently exists and how this mechanic can also fix the games worth from a viewership; tournament; sponsorship and professional gaming standpoint as far as retention of players - attraction of new players and competition is concerned.

To me eve can be a bit too long didn't read; very in depth; yet overly simplified to the extent where it is not very interesting to watch - but makes for a very good story or tale when translating events which transpired into words.
Karl Hobb
Imperial Margarine
#9 - 2012-08-16 03:43:00 UTC
Shameless Avenger wrote:
tl;dr has reached a new record. What?

Well, not exactly. James 315 just did a better job staying entertaining.

A professional astro-bastard was not available so they sent me.

Akirei Scytale
Okami Syndicate
#10 - 2012-08-16 03:46:55 UTC
I don't think anyone is going to bother reading all that, to be honest.
Ghazu
#11 - 2012-08-16 03:48:13 UTC
look at how hard he tries.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Cyonsiaros StrawHat
Doomheim
#12 - 2012-08-16 03:55:56 UTC  |  Edited by: Cyonsiaros StrawHat
Gun Gal wrote:
id say soemthing witty, but alas, theres nothing else really to say to yet another person who started eve and seems to think he/ she/it is the authority on how to fix EVE.

like it or leave it, this is EVE

ohh, and ya, tl;dr


That's cool. I see you note something broken in eve; how many years have you played and how little have you contributed? Perhaps you are still learning? I don't know. What I do know is I make my salary from games.

I didn't go to school for games; I've just been successful in games through performance or study of markets involved. I wonder; did you too focus your lifes work around games and the monetization of such or do your skills lie elsewhere?

Now I'm not a millionaire but I do make several thousand dollars a month to live off of. I'm not currently sponsored for tournaments or other play and instead majorly capitalize on markets of games whose currency is easily converted to U.S. dollars.

Now I've studied games for many years and my background education is Business and Psych oriented. I attended rutgers business and I'm about to join my sister at penn for psychology. Both fields have helped me vastly in different areas of life.

I'm no game developer; I don't claim to be- But given I make a living from games I am in some position to make that call; I mean gaming is my career.

On a side note Eve cannot be monetized very easily. The currency is not worth it and this is why you don't see farmers and bots as much as other games. The hours needed per payout an hour is terrible compared to other markets. People in my field do not profit off of games like eve unless they are secondary retailers for ccp.

8 billion isk a day could support someone alone but not lead a single income family anytime in my country very well.
Minmatar Citizen160812
The LGBT Last Supper
#13 - 2012-08-16 03:56:47 UTC
Wow, I'm usually pretty good with long reads but ....damn. I made it to the part where you start to suggest mechanics changes as a new player. Learn the ones that exist first (i.e. a cap ship flown by a guy who never played before is as good as dead).


You'll never be rewarded sp for grinding rats and that's a very very very good thing.
Ghazu
#14 - 2012-08-16 03:58:22 UTC  |  Edited by: Ghazu
Cyonsiaros StrawHat wrote:
Gun Gal wrote:
id say soemthing witty, but alas, theres nothing else really to say to yet another person who started eve and seems to think he/ she/it is the authority on how to fix EVE.

like it or leave it, this is EVE

ohh, and ya, tl;dr


That's cool. I see you note something broken in eve; how many years have you played and how little have you contributed? Perhaps you are still learning? I don't know. What I do know is I make my salary from games.

I didn't go to school for games; I've just been successful in games through performance or study of markets involved. I wonder; did you too focus your lifes work around games and the monetization of such or do your skills lie elsewhere?

Now I'm not a millionaire but I do make several thousand dollars a month to live off of. I'm not currently sponsored for tournaments or other play and instead majorly capitalize on markets of games whose currency is easily converted to U.S. dollars.

Now I've studied games for many years and my background education is Business and Psych oriented. I attended rutgers business and I'm about to join my sister at penn for psychology. Both fields have helped me vastly in different areas of life.

I'm no game developer; I don't claim to be- But given I make a living from games I am in some position to make that call; I mean gaming is my career.

On a side note Eve cannot be monetized very easily. The currency is not worth it and this is why you don't see farmers and bots as much as other games. The hours needed per payout an hour is terrible compared to other markets. People in my field do not profit off of games like eve unless they are secondary retailers for ccp.

8 billion isk a day could support someone alone but not lead a single income family anytime in my country very well.


Are you involved in RMT? I hope you lose your house and your children starve.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Webvan
All Kill No Skill
#15 - 2012-08-16 03:58:56 UTC
It'd be readable if it were formatted correctly rather then the huge superheated gravity crush.
Try Start->Computer->Format->OK

I'm in it for the money

Ctrl+Alt+Shift+F12

Jax Bederen
Dark Horse RM
#16 - 2012-08-16 04:03:25 UTC
Well, some good thoughts in there and you did a good job conveying whats on your mind, but I doubt much will change, it's to much of an overhaul and considering the speed of some changes we would be looking at ten years of patching.
Cyonsiaros StrawHat
Doomheim
#17 - 2012-08-16 04:04:07 UTC  |  Edited by: Cyonsiaros StrawHat
Webvan wrote:
It'd be readable if it were formatted correctly rather then the huge superheated gravity crush.
Try Start->Computer->Format->OK


Right this is actually a problem I ran into.

The slop mess could be translated to a informative 1 page worthwhile read; but it will require some extensive editing.
Litterally I just wrote it as I thought it and a train of thought without editing is not the most efficient or informative way of relating information. I will edit down the details a bit - there were several matters of utmost importance but the ordering is sub par.

I will edit it down to a bite size as time warrants so that it could be of some use I wouldn't expect anyone to read 5 pages as is. I would have ignored it personally - However, I do believe there is some information of importance to be seen here. I just have yet to dedicate the time to edit it correctly so that it is not a novel - a novel which does not read particularly well to begin with.

Jax Bederen wrote:
Well, some good thoughts in there and you did a good job conveying whats on your mind, but I doubt much will change, it's to much of an overhaul and considering the speed of some changes we would be looking at ten years of patching.


Yes although it may seem rather hefty the mechanic I mentioned can either be an altered capacitor or new energy format which in actuality would not be overly hard to implement. The code relating to how this mechanic works is already written in a sense. An algorithm for energy rates and effective resistance would need to be written (those lines are the actual work) But the relationship need not be all too technical to get the desired result and can even be simpler than how shields and capacitor values currently work. (Like with shields, how they recharge at different rates in regards to current shield strength or breaking of a shield meaning you're recharging shields at less than half the rate as within the sweetspot) That's a more technical algorithm comparatively - I would think.

lll Shield recharge here is the actual values recharges at say 19% 21% or 51% which are different.
Diesel47
Deep Core Mining Inc.
Caldari State
#18 - 2012-08-16 04:04:09 UTC  |  Edited by: Diesel47
Cyonsiaros StrawHat wrote:
Shameless Avenger wrote:
tl;dr has reached a new record. What?

Valid point; to paraphrase:

The game is good but doesn't translate well. In fact the game is less than interesting to watch. I take a mechanic and explain its value and how it can make pvp more active and skill based than what currently exists and how this mechanic can also fix the games worth from a viewership; tournament; sponsorship and professional gaming standpoint as far as retention of players - attraction of new players and competition is concerned.

To me eve can be a bit too long didn't read; very in depth; yet overly simplified to the extent where it is not very interesting to watch - but makes for a very good story or tale when translating events which transpired into words.


First rage at "competitive gaming" in general and then rating.


Dude this isn't starcraft 2.

I've never heard of any MMO being apart of "professonial" gaming, and frankly I'd like it if EvE wasn't apart of "professional" gaming altogether.

I'm ok with games like SC, and league of legends being competitive, but trying to make eve into a tournament game? Give me a break.

Like I said, this isn't starcraft 2. It isn't meant to be watched, it isn't meant to be played competitively in tournaments. If anything, EvE is meant to create epic stories of massive betrayals, revenge, and amazing events that affected alot of people.






And also 10/10 troll, great job.
Lilliana Stelles
#19 - 2012-08-16 04:04:28 UTC  |  Edited by: Lilliana Stelles
Took me two monitors to write a reply to this; however, it's all very valid. I hope someone at CCP appreciates this type of input.

Quote:
Depth of skills - Character development is cool here. 4 years to skill up isn't so cool; getting a ship in 3 days and spending 2 years to outfit it correctly isn't so cool; but the options in development is cool.


That's why most skills basic skills take 6 or 7 days to max out. In a month or two you can be very good at a few specialized roles. Most of what you have to say about Eve's skill system is exactly that: Both good and bad.

Personally, I'm glad it rewards you for staying with the game, as opposed to resetting everyone to equal footing every time an expansion comes out, like WoW and several other games do.

Quote:
Playing the game doesn't really reward much compared to other games

Just wait until you really get into it, this will change. The reward DOES go up with time invested. Money is incredibly important in Eve, moreso than any other MMO I've played. Those few extra hours mining or missioning to get a specific module or upgrade will save your ship one day.


Quote:
What should matter: Every percent of capacitor - every cycle of gunfire - every hardener - offense and defense.
The decisions each pilot makes each second should matter extensively more than it does to bring more depth into even - a game whose depth is majorly related to the written word more so than anything else.

It does. Moreso than you understand yet. Allow me to direct you to this: http://www.youtube.com/watch?v=RMFahR4wXTg&t=7m47s
Skip to 7 minutes, 47 seconds. There's an extensive tutorial on cross-tanking.

Honestly watch that part, and re-evaluate what you've written in your energy section. The rest of the video talks quite a bit about combat tactics; the whole thing is worth watching if you get the chance.

While the average player may not sweat the details, those who do become nearly invincible.

It sounds like you really want /mana/ which isn't something you need. The idea of having 400 different attack options on one ship doesn't really fit into Eve's gameplay, as part of the strategy is determining what you bring with you. Now, there actually are capacitor bombs (launched exclusively by stealth bombers) and vampires and various other items which you've described in your post, though you may not be aware of them. It just requires specialization.

I think your biggest misunderstanding is assuming that energy regeneration should be linear... because it isn't.

The higher your capacitor is, or the lower it is below 33%, the slower it regenerates. The trick is to keep it in the middle. If you go too low or too high, you lose efficiency.

Quote:
SP and wealth will be slightly devalued overall and skill now majorly valued in certain organizations. Any player with both the skill and the sp and wealth is just going to be amazing.


This counteracts your earlier point. That's why gameplay is rewarding, wealth. In some situations, wealth can make up for a lack of SP, by allowing you to purchase implants or faction modules that make up for a lack of SP. A high-sp player with no wealth, or a wealthy player with little SP, will both be able to take on players with neither, whereas will lose to players with both. The idea is that EVE has more than one set of means to the same ends.

Not a forum alt. 

Ame Sonoda
Perkone
Caldari State
#20 - 2012-08-16 04:11:55 UTC
xenuria, dat you bro?
123Next page