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Blaster Ships - Thoughts post Crucible?

Author
Kale Eledar
Venerated Industries
#1 - 2012-08-15 17:28:00 UTC
Hey all,

With Crucible come and gone, I would like to use this thread as a gathering area for pilots to describe their experiences with blaster ships since the buff to hybrid weapons. What fits are working better (lol all of them)? What ships are starting to shine that were previously marginally used? What ships are still a frustrating PITA to use and fit? Any great stories of hybrid ships exceeding your expectations and melting faces? Fits you now enjoy? Chime in!

That being said, we all know about:

-weakness to neuts/nos
-poor range
-weakness to range dictating ships
-the many other ships that need fixing

so popping in to mention inherent weapons system weaknesses isn't really what this is about, as hybrids probably aren't being touched for a while.

Personally, I believe the buff was pretty good, but I still can't bring myself to use a Deimos.
The Astarte, on the other hand...
Thoughts?

First come smiles, then lies. Last is gunfire.

Muad 'dib
State War Academy
Caldari State
#2 - 2012-08-15 17:37:04 UTC
The dps burst is nice, less nice since ASB but still decent.

Usually twice the dps from the normal hull class.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Denuo Secus
#3 - 2012-08-15 17:48:56 UTC
Muad 'dib wrote:
The dps burst is nice, less nice since ASB but still decent.


Precisely because of the ASB blasters are interesting in solo or small scale PvP. It needs max DPS to break them or at least to force high cap booster consumption so they run out of charges quickly.
Kale Eledar
Venerated Industries
#4 - 2012-08-15 18:25:35 UTC
Oh god, ASBs. They went a bit overboard there. Perhaps this will help bring more DPS into the limelight, but lately all I see is it enabling ships to take on ships they would have had no business tackling before.

First come smiles, then lies. Last is gunfire.

Hrett
The Scope
Gallente Federation
#5 - 2012-08-15 18:38:25 UTC
I fly 90% gallente. Im no super leet pro though.

Damage boost and slight tracking boost were nice, but IMHO the best changes to hybrids were the reduced fitting cost and the 5 second reload time. Easier fitting for proper loadouts and mid-battle ammo swap between void/null or spike/javelin is invaluable.

I still firmly believe that the tracking on at least medium blasters needs to be tweaked. Right now, I miss too many shots when orbiting inside my optimal. Other than that, I love the changes.

And I dont care how many people point and laugh, but the Rail Brutix is a very viable nano fleet dps ship now. It lacks the alpha of the cane, but it will beat everything but T3s at consistently topping the damage in drawn out battles.

IMHO.

spaceship, Spaceship, SPACESHIP!

Eternal Error
Doomheim
#6 - 2012-08-15 19:03:48 UTC
Rails still need looked at, as do many of the ships such as the astarte and diemost.

Hrett wrote:

I still firmly believe that the tracking on at least medium blasters needs to be tweaked. Right now, I miss too many shots when orbiting inside my optimal. Other than that, I love the changes.

That's because you're not supposed to orbit.
Korg Tronix
Mole Station Nursery
#7 - 2012-08-15 20:36:09 UTC
Eternal Error wrote:
Rails still need looked at, as do many of the ships such as the astarte and diemost.


The Deimos is only really bad now because its surpassed by its pirate counterpart similar to the vaga

Eternal Error wrote:

Hrett wrote:

I still firmly believe that the tracking on at least medium blasters needs to be tweaked. Right now, I miss too many shots when orbiting inside my optimal. Other than that, I love the changes.

That's because you're not supposed to orbit.


He has been told quite a lot already but still mentions it every time this subject gets brought up

As for the OP I think that hybrids are a very viable weapon system now, the null changes along with everything else certainly make them great on frigates. My incursus with no range mods gets around 7-8km opt+falloff now with null which is nice.

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

Vilnius Zar
SDC Multi Ten
#8 - 2012-08-15 21:49:36 UTC  |  Edited by: Vilnius Zar
Blaster boats do ok in solo and small gang pvp, they're fairly useless in fleets. Some rail ships/fits ARE used in fleets though but generally if you prefer fleet pvp go laser or projectiles.

Also Deimos is fine in a shield fit.

p.s. more tracking on blasters is silly, stop trying to orbit stuff that's smaller than you.
Toko Too
Perkone
Caldari State
#9 - 2012-08-15 23:54:44 UTC
Blasters are okay now, but rails definitely need some buff.
Noisrevbus
#10 - 2012-08-16 00:04:01 UTC  |  Edited by: Noisrevbus
I'm going to try to keep myself short for once, though this topic can definately be debated more indepth...

This is the best summary i can give you:

All Hybrid ships and turrets fare better, per actual mechanics, after Crucible.

Most of the glaring holes were plugged (fitting, tracking, slight damage touch-up).


If we look at the meta: Rails are doing way better and Blasters are doing considerably worse.

The reason is not that Rails would have been given a better actual buff (or that they somehow counter or obscure Blasters by themselves) but rather that Crucible was coupled with a reinforcement of mobile sniping which is the direct tactical opposite to blaster rush.

Blasters in a more traditional static form (blaster drops, gate-games etc.) do slightly better, but not to any eye opening degree - which is fair - it's more or less the same.

The Rail platforms either are mobile sniping (Talos, et. al.) or fare better in a mobile sniping leaned environment (Rokh et. al.), as they can grid-push mobile snipers with buffer-projection.


Those two ships are also the big "winners" of the Hybrid changes:

The Talos as a nano Blaster platform for small gangs running old school kiting tactics, or as a fast mobile sniper.

The Rokh as a range-adaptive, buffer-projection fleet ship offering a good alternative in the Tier3-Mael-Baddon-Drake meta.

You can say the Rokh have ended up inbetween the Mael and Baddon, able to mimic traits of each to deal with the other.
Liang Nuren
No Salvation
Divine Damnation
#11 - 2012-08-16 00:31:44 UTC
I'd say that blasters work great on:
- Taranis
- Comet
- Daredevil
- Vigilant
- Talos

They'd probably work pretty well on a megathron but ROFLBATTLESHIP.

-Liang

Ed: I'm not sure what the fact I pretty much only cite ships that are very fast or have a web bonus says.

I'm an idiot, don't mind me.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#12 - 2012-08-16 00:38:58 UTC
Liang Nuren wrote:
I'd say that blasters work great on:
- Taranis
- Comet
- Daredevil
- Vigilant
- Talos

They'd probably work pretty well on a megathron but ROFLBATTLESHIP.

-Liang

Ed: I'm not sure what the fact I pretty much only cite ships that are very fast or have a web bonus says.



Just fly that Dual ASB Rokh with Crystal's in your head.... Currently my favorite ship. We ran into a Dual ASB Scorpion last night and took 9 of us to break him. God that was fun.

Oh and nano blaster fit Talos has been my bread and butter for 4 months now. Just an amazing ship all around especially with Loki boosts and being able to hit out to 50-60km with Null.
Noisrevbus
#13 - 2012-08-16 00:54:51 UTC  |  Edited by: Noisrevbus
Liang Nuren wrote:

-Liang

Ed: I'm not sure what the fact I pretty much only cite ships that are very fast or have a web bonus says.

The only thing i can think of, is to ask wether not they worked great on those ships prior to Crucible as well? Smile

ed. beside the Talos ofc., which didn't exist before then.
Kale Eledar
Venerated Industries
#14 - 2012-08-16 01:52:36 UTC
Noisrevbus wrote:
Liang Nuren wrote:

-Liang

Ed: I'm not sure what the fact I pretty much only cite ships that are very fast or have a web bonus says.

The only thing i can think of, is to ask wether not they worked great on those ships prior to Crucible as well? Smile

ed. beside the Talos ofc., which didn't exist before then.


soooooooooo close to mentioning that, but maybe that's a good thing to bring up. It's the newest blaster ship in the Gallente arsenal and it isn't much like the other ones (certainly in terms of bonuses/tanking style). I think the fact that all the ships Liang listed were fast sort of emphasizes the need for a blaster ship to be very mobile, which most frankly aren't. And who wants that in a roam?
(Now, WH space is another story, but I digress).

I think armor tanking's effect on blaster ships is kind of the culprit for them still being scorned for certain things. Nothing like making a ship that needs to get in range quickly into a slow space-turd. I am all for active tanking, but the rig penalties really don't fit with the ship philosophies IMHO.

Frigate sized ships have always been good with blasters, but that's because they won't spend the entire time chasing the other ship, hoping to hit it. I wish the Deimos was more like the Vigilant or that it didn't feel like a waste of isk. Or that you didn't have to sacrifice so much to make it serviceable. Obviously, there are exceptions.
At the same time, I think Noiserevbus brings up a pertinent point - blasters/rails as a whole have a giant cluster of underlying issues (fleet meta, gangs, etc) and at the end of the day, it's not horrible if Gallente don't fit into fleets, as long as they're good at SOMETHING.

Also, thoughts on the Astarte, anyone?

Thanks for your input so far everyone; keep it up!

First come smiles, then lies. Last is gunfire.

Eternal Error
Doomheim
#15 - 2012-08-16 02:24:41 UTC  |  Edited by: Eternal Error
Kale Eledar wrote:

Also, thoughts on the Astarte, anyone?

The astarte is hilariously bad when you consider how much it costs.

Off the top of my head:
Shield buffer brutix ~50k EHP, ~800 dps
Armor buffer astarte ~80k EHP, ~900 dps (better falloff, but you have a web and are slower)
You can do an active astarte, it's something like 500 dps tank, 45k ehp, 800 dps

Unless you're friendless, have total disregard for ISK, or can't afford a proteus, I really don't see a reason to fly one.
Hrett
The Scope
Gallente Federation
#16 - 2012-08-16 02:49:04 UTC  |  Edited by: Hrett
Korg Tronix wrote:
Eternal Error wrote:
Rails still need looked at, as do many of the ships such as the astarte and diemost.


The Deimos is only really bad now because its surpassed by its pirate counterpart similar to the vaga

Eternal Error wrote:

Hrett wrote:

I still firmly believe that the tracking on at least medium blasters needs to be tweaked. Right now, I miss too many shots when orbiting inside my optimal. Other than that, I love the changes.

That's because you're not supposed to orbit.


He has been told quite a lot already but still mentions it every time this subject gets brought up

As for the OP I think that hybrids are a very viable weapon system now, the null changes along with everything else certainly make them great on frigates. My incursus with no range mods gets around 7-8km opt+falloff now with null which is nice.



Guess I'm still not getting it then. Blaster Thorax vs a Blaster Talos or Brutix or Mega or Domi I just hit approach and keep at range then? Or is there some leet manual piloting maneuver you guys aren't sharing?

No offense, but neither one of you has a single kill with a ship that uses medium blasters. Not one. At least that I have been able to find. Its certainly possible you are alts with massive experience, so teach me. You both seem to fly ships with small blasters, but small blasters have no issues. So, with your hookbills, canes, missile ships, projectile ships and laser ships, I am aware there are many other options than orbit at close range if you are faced with a tankier ship with larger guns. Such is not the case with medium blasters. You either run, get right up on them and keep your transversal up, or die. Transversal inside medium blaster optimal range (and even into falloff) = an unreasonable amount of misses, even against larger ships.

Again, I am willing to admit that I can always learn something new. So enlighten me. L2P noob is not constructive.

spaceship, Spaceship, SPACESHIP!

Noisrevbus
#17 - 2012-08-16 02:56:53 UTC
Hrett wrote:

Guess I'm still not getting it then. Blaster Thorax vs a Blaster Talos or Brutix or Mega or Domi I just hit approach and keep at range then? Or is there some leet manual piloting maneuver you guys aren't sharing?


Like with almost every other ship in the game, it entirely depends on what you are fighting.

If you are in a medium blaster ship fighting a large turret ship, then yes, it's likely that some "leet manual piloting" is involved. I'm not sure how advanced you'd consider it though, it's just a question of understanding and having developed a general feel for the tracking mechanics and moving at a speed and distance that maintain your accuracy while impeding your opponent's.

If you are rushing a smaller target (with inferior tank and burst) it's more a question of trying maximize your own accuracy while he seek to impede you. In many situations there, as well as if you scale your gang up a bit so you have higher stacks of secondary tackle, blaster rush doesn't have to be more difficult - tracking wise - than getting ontop of your target and keep him there.

There are so many other potential situations you can end up in, so there's really no one correct answer, beside general knowledge and experience. Read the forums, fly the ships.
Liang Nuren
No Salvation
Divine Damnation
#18 - 2012-08-16 03:03:58 UTC
Eternal Error wrote:
Kale Eledar wrote:

Also, thoughts on the Astarte, anyone?

The astarte is hilariously bad when you consider how much it costs.

Off the top of my head:
Shield buffer brutix ~50k EHP, ~800 dps
Armor buffer astarte ~80k EHP, ~900 dps (better falloff, but you have a web and are slower)
You can do an active astarte, it's something like 500 dps tank, 45k ehp, 800 dps

Unless you're friendless, have total disregard for ISK, or can't afford a proteus, I really don't see a reason to fly one.


Shield Myrmidon is 1000 DPS now that the drone damage mods have come out.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#19 - 2012-08-16 03:07:42 UTC
Noisrevbus wrote:
Liang Nuren wrote:

-Liang

Ed: I'm not sure what the fact I pretty much only cite ships that are very fast or have a web bonus says.

The only thing i can think of, is to ask wether not they worked great on those ships prior to Crucible as well? Smile

ed. beside the Talos ofc., which didn't exist before then.


Ummmm... no, there were some fits that didn't work nearly as well. Mostly due to fittings.

-Liang

I'm an idiot, don't mind me.

Traejun DiSanctis
Caldari Provisions
Caldari State
#20 - 2012-08-16 03:56:40 UTC
Trading range for DPS. Good solo if you can dictate or pick the initial engagement range. Good in gangs. Did I mention great DPS? Better tracking since the buff, so you can use most/all of your lows for Mag Stabs. More reasonable fitting requirements.

All in all, very good. And, right now, blaster boats seem to have the best DPS potential among small craft.
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