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Confused About Shield Tanking/Modules

Author
Tusnagari
Silent Knight INC.
#1 - 2012-08-16 02:19:20 UTC
Alright I'm sure there is a lot of posts re guarding shield tanking and modules, but I'm having a hard figuring out what types of modules have a higher coefficient and less diminishing return values.

For shielding taking I'm trying to figure our which comes at a higher priority:

Resist
Shield Capacity
Shield Recharge rate
Total EHP

In other words, would it be better to have a tank that has a huge capacity and lower resists or visa versa? Or would it be better to have lots of shield regen mods instead of increased capacity mods + resists? Theres probably like 10 diff ways i could swing the values, so im just trying to figure out what has a higher priority in terms of stacking so that diminishing returns don't out way the bonus's.

It drives me nutts!

Im hoping some of this makes sense in a way, and that someone could redirect me 2 a guide or a stat priority that i should follow.

Diesel47
Deep Core Mining Inc.
Caldari State
#2 - 2012-08-16 02:24:42 UTC  |  Edited by: Diesel47
Balance is what matters.

If you are going for PvP it depends what you should put... but a general rule is to not put too many resist modules because they have a stacking penalty which happens when you put too many of them.

For PvP shield recharge rate is not that important, usually people opt for more buffer and resists.. or shield boosters.. but don't worry about those just yet. For PvE it can be useful on certain ships.


Shield extenders just add more tank and don't have any penalties. But you need to make sure you have decent resists to make those hitpoints work the best they can.


It really depends on the ship, what are you trying to tank?
Tusnagari
Silent Knight INC.
#3 - 2012-08-16 02:28:07 UTC  |  Edited by: Tusnagari
A rokh and a drake. I have all engineering skills maxed also btw, so im trying to maximize my output.
Diesel47
Deep Core Mining Inc.
Caldari State
#4 - 2012-08-16 02:47:30 UTC  |  Edited by: Diesel47
Tusnagari wrote:
A rokh and a drake. I have all engineering skills maxed also btw, so im trying to maximize my output.



Heres a normal nanodrake:


[Drake, fit lol]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Stasis Webifier II
Warp Disruptor II
Experimental 10MN MicroWarpdrive I

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
[empty high slot]

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x5

Stay far from the enemies and shoot em.

You could also do HAMs which are pretty popular now, look up a fit on battleclinic.


[Rokh, test ]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Warp Disruptor II
Prototype 100MN MicroWarpdrive I

Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L
Neutron Blaster Cannon II, Void L

Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Hammerhead II x5

1300 dps, 130ehp..

I assume you are going to be in a fleet so I left out a web for more tank.

Normally I would active tank a rokh, but buffer works too.



Oh, to answer your question... both fits have greater than 60% on any given resist. I think that is pretty decent for a T1 hull. Obviously you can get more on T2 hulls.


Also: go download EFT and give that a try.
Marsan
#5 - 2012-08-16 03:12:30 UTC
It's really going to depend on what you are tanking, and what sort of support you have.

Examples:

1) If you have a logistic support then Shield Capacity is king followed by resists. Fitting a shield rep or shield recharge mods is just plain stupid.

2) If you are mission running you only want to fit resists against the faction you are fighting in the mission.

3) You need to decide between active tanking and passive tanking. In the case of active tanking you fit for capacitor as much as increasing your rep. While with passive it's all about increasing your resists and passive reg.

4) Stacking needs to be considered. It's a bad idea to fit more than 3 of the same module.

5) You haven't said if you are interested in pvp or pve as the fits are very different. For example most pvp pilots will try to reduce their em resist hole.

6) If you are willing to give up damage for tank Power Diagnostic System, and Damage Control Units can also help.

7) Don't forget that speed is a good way to tank as well.

In general most people fit at least:
2x Core Defense Field Extender with either a 3rd, a Core Defense Field Purger or EM resist rig (for pvp or sleepers).
1-2x Shield Extenders
1-2x Adaptive Invulnerability Field(pvp, incursions or sleepers), or specific active resists for mission/rat type
Ancillary Shield Booster are also popular now.


http://eve.battleclinic.com/browse_loadouts.php

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Rengerel en Distel
#6 - 2012-08-16 13:16:02 UTC
http://wiki.eveuniversity.org/Shield_Tanking

With the increase in shiptoasting, the Report timer needs to be shortened.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#7 - 2012-08-16 13:38:48 UTC
PvP Shield tank 101.

Add Prop Mod: propulsion first! MWD/AB depending on fleet/solo/whatever your doing.
Plug resist hole: this will be EM in all non T2 ships and can be done with a rig or a dedicated module.
Add a shield extender: this will be of a size the same or larger than the ship you are flying, ie Lrg shield extender on your rohk/drake. Never smaller.
Add inv field: boost all shield resists
Add DCUII: no stacking and just makes your ship harder to kill

Past this is dependant on what you are doing and if your in a fleet etc. You may need to add or remove from this but this gives you a good base to start from.

No Worries