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Ore Imbalance

Author
Galletrix
Deep Core Mining Inc.
Caldari State
#21 - 2012-08-14 17:07:14 UTC
Exactly the point with, supply and demand. As people notice what you noticed, null sec miners will come down to high sec and start mining veld. ABc ore supply will drop, demand stays the same, so prices will rise.
Vanria Vexed
Caldari Provisions
Caldari State
#22 - 2012-08-14 17:12:25 UTC
The market is still in flux from the changes made by the removal of Meta 0 drops, drone poo and bot bans. With the changes to mining barges it potentially adds more miners to the market, this adds more time till things steady out. The more that null sec miners mine ABCM to trade for high sec minerals the less valuable null sec minerals become. If you are pissed off at the low prices of null sec minerals make them more rare by going around and killing null sec miners or JF's so they aren't putting those minerals on the market.

Don't sit there and beg CCP to change the mineral prices on the market. CCP has hard data on minerals in the game and I'm sure they would adjust something if there was a problem. Just wait a few months for high sec miners to flood the market with Tritanium and Pyerite as some feel more bold to mine in the new barges not fearing being ganked.

**Playing EVE at times feels like putting a 10000 piece puzzle together, enjoying the accomplishment of succedding in completing it, then having some random stranger walk by and flip your table over. **

Styth spiting
Brutor Tribe
Minmatar Republic
#23 - 2012-08-14 19:02:14 UTC
Inquisitor Tyr wrote:
Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore.


Because over the last few months more and more people have started mining in null/wh. More supply means less demand means less value. You want prices to go up, start hunting miners in null.

Inquisitor Tyr wrote:

What ever happened to the "Risk-Reward" scale I have heard referenced in so many Dev Blogs?

There is far far more risk with highsec mining vs null sec. Everyone knows this.


Inquisitor Tyr wrote:

A void was created with the nerfing of drone minerals. Planning to fill it with something or does every ore in the game being roughly the same value constitute "balance" ?


I don't understand how you consider the drone nerf which removed an easy source of null sec minerals from the game some how made null sec mins less valuable.



Inquisitor Tyr wrote:

In Sum - Nullsec mining is significantly more risk, cost, and effort then empire Mining, and it requires your complete attention on local, but the reward for the extra effort is no longer there.


High sec requires your full attention on local, yet you have no clue who to watch out for; where as null you see anything not corp/alliance you get safe. Null has POS's to safe up to/store ores, rorquals, controlled space to easily protect ops/miners, and so on and so on.

More people have realized over the last few months how much safer Null is for mining that the market is over saturated, that and I'm assuming the Russians in the drone region switched from rat botting to bot mining.
Shizuken
Venerated Stars
#24 - 2012-08-14 20:00:06 UTC
The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately.
Cap James Tkirk
Baba Yagas
The Initiative.
#25 - 2012-08-14 20:13:41 UTC
Shizuken wrote:
The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately.



that is a crappy fix, if you want to make HS mineral money go to hs HTFU
Satea Marsh
Doomheim
#26 - 2012-08-14 20:21:00 UTC
Anhenka wrote:
Dasola wrote:
Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.

In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.

Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system..



Ever try and export 10 billion isk worth of trit from deep 0.0?

Even if the nullsec ores are worth less than plain old veldspar per m3, they refine down to only a tiny fraction of the volume mineralwise compared to veld or pyrite.

That hypothetical 10 bil isk worth of trit @ 5 isk/trit? 2 million m3. Have fun with either expensive JF convoys or pre module compressing it.

why are you exporting trit from nosec to hisec? Most people know to mine where they sell/use the product. The only thing you should be exporting OUT of null are the rare minerals.
Anhenka
The New Federation
Sigma Grindset
#27 - 2012-08-14 20:47:53 UTC  |  Edited by: Anhenka
Satea Marsh wrote:
Anhenka wrote:
Dasola wrote:
Well maybe 0.0 miners should stop mining just abc ores and stop flooding the market with those. And yes i do mine time to time in 0.0 myself, but mainly just to get some change for grinding npc sites.

In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.

Also i think 0.0 is safer then highsec. none will stay im belt mining when theres red or neutral in system..



Ever try and export 10 billion isk worth of trit from deep 0.0?

Even if the nullsec ores are worth less than plain old veldspar per m3, they refine down to only a tiny fraction of the volume mineralwise compared to veld or pyrite.

That hypothetical 10 bil isk worth of trit @ 5 isk/trit? 2 million m3. Have fun with either expensive JF convoys or pre module compressing it.

why are you exporting trit from nosec to hisec? Most people know to mine where they sell/use the product. The only thing you should be exporting OUT of null are the rare minerals.


/facepalm.

Thats the point.

Quote:
In fact im suprised 0.0 miners havent switched to these more valuable ores, since those rocks in 0.0 should be pretty big by now.


Even if they were 25% more valuable then ABC, 0.0 miners mining to sell the minerals in highsec would continue to mine the ABC simply due to the immense volume of trit that makes export non viable. That's the point I was making I think we have already determined your reading comprehension is crippled.
Aud Actori
Ciomach Oibriche
#28 - 2012-08-14 20:56:46 UTC
Shizuken wrote:
The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately.


That wouldn't work.

It would force more people to mine, and existing miners to increase their yields.

As supply increases to meet & exceed demand, prices would fall again.

Frying Doom
#29 - 2012-08-14 21:12:44 UTC
Welcome to a supply and demand marketplace.

If you want to know what something is worth before starting, run missions.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Shizuken
Venerated Stars
#30 - 2012-08-14 21:22:09 UTC  |  Edited by: Shizuken
Aud Actori wrote:
Shizuken wrote:
The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately.


That wouldn't work.

It would force more people to mine, and existing miners to increase their yields.

As supply increases to meet & exceed demand, prices would fall again.



It most certainly would work. It would double or tripple the demand for those minerals which doubles or tripples the amount of character time required to produce them. If increases in demand dont increase prices then you need to explain to me how come I dont pay $1 per gallon of gas like I did 12 years ago.

Not only that, but since null ores also produce common minerals too it would increase the supply of those as people woukd have to mine twice as much null ores to get what they need to build things. That increase in supply would soften prices for common minerals...
Piugattuk
Litla Sundlaugin
#31 - 2012-08-14 22:09:11 UTC
Can somebody please write a song called "I can't make it nerf the game" how is it that a as a lone carebear I am making it, how, I took the time to plan and ask and skill, and stay away from what doesn't work for me, I can fly almost all industrials, almost all caldari ships and cross trained for others, do research, mission, mine, explore, trade, Cosmo, build, planning, going to other area's that others don't to find farming opportunities, not bragging just wondering how others cry so much I have tons of competition but it boils down to planning.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#32 - 2012-08-14 23:31:53 UTC
Inquisitor Tyr wrote:
Paikis wrote:
Inquisitor Tyr wrote:
Nullsec mining is significantly more risk, cost, and effort then empire Mining


I LOL'd so hard.


U Mad bro?

:p


lol, I'm not.. but you are histerically funny... and wrong of course.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Sigras
Conglomo
#33 - 2012-08-14 23:54:00 UTC
Inquisitor Tyr wrote:
A void was created with the nerfing of drone minerals. Planning to fill it with something or does every ore in the game being roughly the same value constitute "balance" ?

ummm . . . really? you know that the drone metals were a huge source of high ends right?

did you see what happened to the high ends (zyd/mega) when the drone metals went away? they shot way up!

The only reason the high ends are so cheap now is that the low ends are so expensive, so production is slowed. This was caused partly by hulkageddon and partly by the nerfing of the meta 0 drops.

Hulkageddon should be over with the advent of the new mining barges, so we'll see what happens.
Aud Actori
Ciomach Oibriche
#34 - 2012-08-15 22:06:22 UTC
Shizuken wrote:
Aud Actori wrote:
Shizuken wrote:
The simple fix is to just double or tripple the quantity of rare minerals needed to build things... That would fix the problem immediately.


That wouldn't work.

It would force more people to mine, and existing miners to increase their yields.

As supply increases to meet & exceed demand, prices would fall again.



It most certainly would work. It would double or tripple the demand for those minerals which doubles or tripples the amount of character time required to produce them. If increases in demand dont increase prices then you need to explain to me how come I dont pay $1 per gallon of gas like I did 12 years ago.


This ain't the real world... in the real world not many people have the money or expertise to drill for oil. The rest of the argument you should be able to work out for yourself.

Needless to say, you're wrong.
Anya Ohaya
School of Applied Knowledge
Caldari State
#35 - 2012-08-15 23:34:34 UTC
Velicitia wrote:
Trouble is that nullsec has nearly zero industrial capacity, when compared to hisec.

Hisec station -- 50 MFG slots. You can have 1+ of these per system.
Nullsec station (outpost, non-drug base (source)) - 2 (Minmatar/Caldari), 4 (Gallente), 20 (Amarr). You can have ONLY ONE per system.

So, what this does is make everything (in null) work out of POS. It's *FAR* easier to export zyd/mega/etc and import ships (or compressed minerals) than build it there. If there was a larger industrial capacity in null, we wouldn't see as much of the minerals being exported, since they could be more easily used where they're obtained...


Once you built it, you'd still have to sell it. Manufacturing slots are not the only problem.

Null sec has resources, but no infrastructure.
Dasola
New Edens Freeports
#36 - 2012-08-16 07:33:25 UTC
Personally i see it as everything in this game. Adapt or loose. Its supply and demand issue as many have sayd in this thread allready. Too much highends flowing in market, less demand -> prices drop. Not really something ccp should fix, since its player created problem. or would you like ccp to nerfbat abc ores to reduce inflow of minerals from them?

Often used clause in this forums is: Adapt or gtfo. I think it applies to us all.

I have read enough of this forum to know, what ever ccp changes theres always someone to complain about it. But reality is, this game is mainly player driven, we the players are responsible what happens ingame. Too much something comeing in market -> prices drop.

yes i know issues of 0.0 logistics, i handle most of my own logistics on carrier as i need ships, mods, etc.. But i dont go arround complaining about it.

0.0 is what we players have made it out to be. Sand box for warlords, that like to fight over systems. Not so nice enviroment for 0.0 industrialist i think.

Try keep manufacturing lines going 24/7 when system can be lost in couple days. and then your locked out of station and its services. No room for natives in 0.0.

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Sentamon
Imperial Academy
Amarr Empire
#37 - 2012-08-16 09:17:06 UTC
Galletrix wrote:
Exactly the point with, supply and demand. As people notice what you noticed, null sec miners will come down to high sec and start mining veld. ABc ore supply will drop, demand stays the same, so prices will rise.


You think Nullbears will take on some risk by mining in Empire? Even with the barge buffs? Doubtful but possible.

~ Professional Forum Alt  ~

Lin-Young Borovskova
Doomheim
#38 - 2012-08-16 13:24:04 UTC
Why would you import to null tritanium and pyerite when there's tons of it out there? -jut mine it and laugh at high sec miners and voilà.

brb

Pisov viet
Perkone
Caldari State
#39 - 2012-08-16 14:51:12 UTC
Lin-Young Borovskova wrote:
Why would you import to null tritanium and pyerite when there's tons of it out there? -jut mine it and laugh at high sec miners and voilà.

Because it's not worth it.
Nullsec logistic is extremly different from highsec logistic.
In highsec, no matter what and where you mine, you can easily refine it in a 50% refinery station and move it in freighters to the market hub. Or freight it to the station with 50 manufacturing slots and use it there, then freight it to the market hub. The only thing that will stop mining in a highsec system will be depleting all the belts, and even then, it comes back a few days later.

Nullsec works quite differently. First, freighters dont do too well there. This turns any distance between mining systems/refinery systems/production systems/market systems much, much more troublesome.
The system in which you mine is, like all of nullsec, vulnerable to any hostile intruder. There are ways to protect yourself (intel channel, bubbling gates, etc), but ultimately, if an hostile had logged off his interceptor in the gravimetric site you're using, you're probably ****** (unless you watched local like a hawk and were already aligned). And when hostiles knows where you mine, you better get used to cloaked neuts, because they'll always be there, forcing you to move and mine in another system (until the industrial index of that one gets up too and the cloaky neuts follows).

Then you have to move that ore you mined to an upgraded refinery station. As said before, freighters are KIND OF out of their element in nullsec, rorquals and JFs must do the job, at a much slower rate, and a much higher cost. 50% refinery upgrade being stupidely expensive, most stations are limited to 40%, putting a higher skill ceiling for perfect refinery.

Then you have to move your ore to a POS or a station with enough manufacturing slots. The bests, Amarr outpostss got an average of 20 or so, I think. That means moving your minerals one more time, or having a POS set up with all the cost and individual risk that comes with it.

Then once the manufacturing is done, the product shall be moved to the regional market hub, often a gallente station. Yet more hauling.

All these steps must be done with rorquals or JF, reaching only a quarter or half of a freighters capacity, and requiring cynos, fuel and proper scouting. That is a lot of hauling, and a lot of costs to do it with just tritanium and pyerite.

TL; DR: nullsec industry is too aweful to be self sufficient or export low-end minerals to highsec.
Idris Helion
Doomheim
#40 - 2012-08-16 15:14:54 UTC
Pisov viet wrote:
Lin-Young Borovskova wrote:
Why would you import to null tritanium and pyerite when there's tons of it out there? -jut mine it and laugh at high sec miners and voilà.

Because it's not worth it.


QFT, for all the reasons described. Logistics in null is an (expensive) nightmare, which is why CCP tried to balance things out a bit by placing the most valuable ores only in null. Mining low-ends like Veld is dumb because they are bulky, and would cost too much to move in amounts sufficient to make a profit -- you can have a much smaller volume of the high-ends to move around and hence better profit. When miners mine veld and scord in null, it's almost always for local manufacturing, not for sale in hisec.

One of the reasons I got out of null and went back to mining in hisec is that if you're a solo miner or a small corp, it's nearly impossible to survive out there. You have to be in a deep-blue region to have a chance at survival, you have to pay exorbitant tax rates to whatever corp/sov owns the POS's in the system (and be subject to random lockouts), and you're going to lose some expensive T2 mining ships -- maybe a lot, depending on how hot the region is in which you're mining.

In order to mine productively in null, you need the whole infrastructure of a big corp behind you -- Rorquals, POS'es with good refining, blockade runners if you want to get manufactured goods to hisec (or jump freighers for bigger/bulkier stuff). It's all a giant pain. Also, if you play in the US timezone, most of the really good stuff in grav sites and some belts has already been cleaned out by the time you get there.