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Counter to TDs?

Author
Koujjo Dian
24th Imperial Crusade
Amarr Empire
#1 - 2012-08-15 16:59:15 UTC
I've been running into a lot of Firetails fitted with TDs in minor plexes lately and am somewhat at a loss as to how to counter them. I guess a tracking computer is the answer? I kinda hate to fit one because mid slots on Amarr ships are somewhat rare. Any other options?
Hrett
The Scope
Gallente Federation
#2 - 2012-08-15 17:04:19 UTC
Koujjo Dian wrote:
I've been running into a lot of Firetails fitted with TDs in minor plexes lately and am somewhat at a loss as to how to counter them. I guess a tracking computer is the answer? I kinda hate to fit one because mid slots on Amarr ships are somewhat rare. Any other options?


There are 3 options that I know of:

Tracking computer
Death
Fly through debris field that is high right of plex warp-in (or left of button if you are facing warp-in from button) to get them stuck on a structure to break their point so you can warp off.

spaceship, Spaceship, SPACESHIP!

Muad 'dib
State War Academy
Caldari State
#3 - 2012-08-15 17:09:46 UTC
a web works best for landing hits while TD'd

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Kuehnelt
Devoid Privateering
#4 - 2012-08-15 17:26:03 UTC  |  Edited by: Kuehnelt
Koujjo Dian wrote:
I've been running into a lot of Firetails fitted with TDs in minor plexes lately and am somewhat at a loss as to how to counter them. I guess a tracking computer is the answer? I kinda hate to fit one because mid slots on Amarr ships are somewhat rare. Any other options?


A single unbonused scripted TD will halve your tracking; a scripted tracking computer will only give you a 30% tracking bonus. A TD with an optimal range script will halve both your falloff and your optimal; a tracking computer will only give you +15% optimal and (useless for small pulse lasers, which I assume you're using:) +30% falloff.

So a TC just mitigates some of the tracking penalty, while basically doing nothing for your optimal. Tracking Computers do not counter Tracking Disruptors.

If you're trying to snipe the Firetail a scripted SD might work. A Firetail with max skills and no sensor mods has a targeting range of 37,500km, which the SD will reduce to just under 17km. If you want a brawl: fit a web, fit metastasis rather than damage rigs, drop a tier of weapon (medium->pulse->gatling), drop from Scorch to long range faction crystals. Just load up on tracking and then try to reduce your angular velocity. If you did have a mid that you'd consider putting a TC in, I'd rather fit a TD there, to reduce his damage along with yours and prolong the fight, especially if you also have a neut.
Koujjo Dian
24th Imperial Crusade
Amarr Empire
#5 - 2012-08-15 17:36:55 UTC
Kuehnelt wrote:
Koujjo Dian wrote:
I've been running into a lot of Firetails fitted with TDs in minor plexes lately and am somewhat at a loss as to how to counter them. I guess a tracking computer is the answer? I kinda hate to fit one because mid slots on Amarr ships are somewhat rare. Any other options?


A single unbonused scripted TD will halve your tracking; a scripted tracking computer will only give you a 30% tracking bonus. A TD with an optimal range script will halve both your falloff and your optimal; a tracking computer will only give you +15% optimal and (useless for small pulse lasers, which I assume you're using:) +30% falloff.

So a TC just mitigates some of the tracking penalty, while basically doing nothing for your optimal. Tracking Computers do not counter Tracking Disruptors.

If you're trying to snipe the Firetail a scripted SD might work. A Firetail with max skills and no sensor mods has a targeting range of 37,500km, which the SD will reduce to just under 17km. If you want a brawl: fit a web, fit metastasis rather than damage rigs, drop a tier of weapon (medium->pulse->gatling), drop from Scorch to long range faction crystals. Just load up on tracking and then try to reduce your angular velocity. If you did have a mid that you'd consider putting a TC in, I'd rather fit a TD there, to reduce his damage along with yours and prolong the fight, especially if you also have a neut.


I was mostly concerned with brawling but it looks as though whatever I fly it HAS to have at least 3 mids. As Amarr that pretty well limits me to the Tormentor or maybe the Executioner. So far I'm not overly impressed with the executioner, at least not for brawling other frigates. Ok thanks.
Corina Jarr
en Welle Shipping Inc.
#6 - 2012-08-15 19:17:18 UTC
Best counter to tds at this time: missiles.
Korg Tronix
Mole Station Nursery
#7 - 2012-08-15 19:47:35 UTC
Corina Jarr wrote:
Best counter to tds at this time: missiles.


hmmmm what Amarr frigate has 3 mids and uses missiles????? I wonder

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

Barrak
The Painted Ones
#8 - 2012-08-15 20:14:14 UTC
Three things spring to mind.

1. Web and Kite at YOUR controlled range.
2. A Target Painter will make your target larger and thus easier to hit. If they are using unscripted TD's (unlikely) then you should perhaps maintain an advantage, if they are using scripted TD's then it will go someway to alleviating your misses.
3. Neut. A TD doesnt work with no cap.... though, the question would be can you survive long enough to cap them out.

If not sure what you are flying but if its anything other than another frigate and they are using TD's then it's going to be a really frustrating fight.

Astroniomix
School of Applied Knowledge
Caldari State
#9 - 2012-08-15 20:25:50 UTC
Korg Tronix wrote:
Corina Jarr wrote:
Best counter to tds at this time: missiles.


hmmmm what Amarr frigate has 3 mids and uses missiles????? I wonder

Vengance.
Corina Jarr
en Welle Shipping Inc.
#10 - 2012-08-15 20:32:14 UTC
Korg Tronix wrote:
Corina Jarr wrote:
Best counter to tds at this time: missiles.


hmmmm what Amarr frigate has 3 mids and uses missiles????? I wonder

Inquisitor (not sure on the mids...), Purifier, and Vengence.

The Inquisitor one is a little weak due to not being part of the teiricide yet. But it can do decent damage.
Purifier can give a nice surprise factor using gatling lasers and rockets. However, against most decent frigs, it likely won't last long.
Vengence is great at dealing point blank dps, and can tank nicely due to its Amarr cap.

Yeah two of those are T2...



Also, the Tormentor using duel TDs with range reduction scripts can be a nightmare for turret frigates. Can bring almost any ship's effective (optimal + falloff) range under scram levels. However, it is a pain to fit (was even before it got the 3rd turret) due to lowish CPU.
Kuehnelt
Devoid Privateering
#11 - 2012-08-15 20:33:06 UTC  |  Edited by: Kuehnelt
Astroniomix wrote:
Korg Tronix wrote:
hmmmm what Amarr frigate has 3 mids and uses missiles????? I wonder

Vengance.


Yeah, that's a good way to prevent Firetails with TDs from ever bothering to fight you, if they're getting too annoying :-)

But T2 frigs can't get into minor FW plexes. OP will have to wait for the new Inquisitor or Crucifier.

CorIna Jarr wrote:
Inquisitor (not sure on the mids...)


It has two mids. The only pre-tiericide T1 Amarr frigate with 3 mids is the Crucifier. Everything else had 2 or 1 (Magnate, Tormentor). Apart from the Cruor and Succubus.

Tiericide has given us a 4/3/3 Executioner and a 3/3/4 Tormentor, and will give us a 3-mid Magnate. I kinda hope that the new Inquisitor will retain 2 mids, to keep the Punisher company.
Korg Tronix
Mole Station Nursery
#12 - 2012-08-15 20:40:32 UTC
Kuehnelt wrote:
Astroniomix wrote:
Korg Tronix wrote:
hmmmm what Amarr frigate has 3 mids and uses missiles????? I wonder

Vengance.


Yeah, that's a good way to prevent Firetails with TDs from ever bothering to fight you, if they're getting too annoying :-)

But T2 frigs can't get into minor FW plexes. OP will have to wait for the new Inquisitor or Crucifier.


I dont think my response came off as sarcastic as i thought. There are quite a few decent amarr frigs for this problem I would say though is spend a week training up Caldari Frig 5 and then dont worry about tds again, could even fit some yourself on an armour hookbill.

Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams]

Koujjo Dian
24th Imperial Crusade
Amarr Empire
#13 - 2012-08-15 21:26:39 UTC
I never realized how "rock, paper, scissors" this game was. Seems like every time I adapt my fit to counter a ship type it slams the door shut on 5 other ship types. It's like I'm always bringing a knife to a gun fight. Also I realize missiles is and easy fix to the problem but I don't want to scare away all my targets by flying a missile ship. Same reason I don't just say "to hell with frigates" and fly a destroyer. Honestly this game makes my head hurt sometimes.
Traejun DiSanctis
Caldari Provisions
Caldari State
#14 - 2012-08-15 21:38:39 UTC
Koujjo Dian wrote:
I've been running into a lot of Firetails fitted with TDs in minor plexes lately and am somewhat at a loss as to how to counter them. I guess a tracking computer is the answer? I kinda hate to fit one because mid slots on Amarr ships are somewhat rare. Any other options?


No, there are only two answers:

1. Missile boats.
2. Run.
Kuehnelt
Devoid Privateering
#15 - 2012-08-15 22:10:45 UTC  |  Edited by: Kuehnelt
Koujjo Dian wrote:
I never realized how "rock, paper, scissors" this game was.


It's easier in a gang. Think about Thrasher vs. Executioner + Crucifier. Or Firetail (TD) + Thrasher vs. Slicer + Slicer. Or Thorax + Jaguar + Thrasher + Thrasher + Rifter + Rifter vs. Arbitrator (3xTD) + Caracal. Or Thrasher + Coercer + Legion (off-grid boosting) vs. Slicer + Coercer + Crucifier + Crucifier. Or Falcon + Slicer vs. Hookbill + Arbitrator.

Add one person and coordination becomes more important than stressing about what your ship counters. Like, that last example ended in a stalemate only because I was the Arbitrator and I flew really poorly: the Falcon missed a jam and I didn't apply to neuts to it because I was in a "well I'm jammed so obviously there's nothing I can do here but keep replacing my drones" funk and wasn't in range; I also didn't have ECM drones, or have them trained. Or in two Slicers vs. TD Firetail and Thrasher, obviously the Slicers should both try to kite and burn down the Firetail - one of them will succeed. But going into it, the Thrasher is the scarier ship, only the Slicer that's getting TD'd might know that the Firetail has one, the Thrasher might have arty and overheat his MWD away to try and one-shot whichever Slicer lagged behind, the Firetail might try to sling a clumsy orbiting Slicer (more concerned about not getting slung into the Firetail's scram) into the Thrasher's scram, etc. Or in the Legion boosting fight, for like a full minute I (in the Slicer) and the Coercer split damage, while the enemy struggled to kill a Crucifier. If we hadn't corrected that, the fight would've dragged on, they might've killed some of the EWAR, the enemy Coercer might've burned me down in like 5 seconds...
Liang Nuren
No Salvation
Divine Damnation
#16 - 2012-08-15 23:01:56 UTC
I just warp out when I encounter this problem.

-Liang

I'm an idiot, don't mind me.

Bill Serkoff2
Tachyon Technology
#17 - 2012-08-16 00:08:16 UTC
Best counter for a TD? Afterburner.

"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins

Toko Too
Perkone
Caldari State
#18 - 2012-08-16 00:09:51 UTC
Counter to tracking disruptors is obviously something that doesn't need to track to hit it's target....hmmm...let me think...
F****** MISSILES!

Wasn't that hard was it?
Lost Greybeard
Drunken Yordles
#19 - 2012-08-16 01:03:42 UTC
Or, you know, equip obscene amounts of tracking.

Or go for some ECM/ECM Drones.

Or, situationally, apply target damping.

Or fly parallel vectors so tracking doesn't matter.

Or be faster and bump your target.

Or have a buddy shoot them.

...or, I guess, use missiles. If you're boring.
Ciba Lexlulu
Stay Frosty.
A Band Apart.
#20 - 2012-08-16 05:11:10 UTC
Well, Blood Raider's faction frigate with 2x small neut + lazors may work. it will run out of cap to run its TD and you can kite it outside barrage range with Scorch..

Then again, what do I know.. I am just a noob..

Not sure if pirate faction frigate is considered too shiny for FW.
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