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new POSes and wormholes - what do w-space dwellers need?

First post
Author
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#341 - 2012-08-15 18:54:32 UTC  |  Edited by: Bane Nucleus
Here is what I have gathered from this thread thus far:

1) Docking in wh space is about as well received as a sexually transmitted disease

2) Gimping lower class wormhole POS's isn't far behind

3) Not many care about contracts/markets in wh space

4) People seem interested in more details about "POS cities"

5) NO DOCKING

No trolling please

Indo Nira
The Scope
Gallente Federation
#342 - 2012-08-15 19:02:00 UTC  |  Edited by: Indo Nira
Rek Seven wrote:


I just hope you stick to what you said: "My job is not to design the new POS system, it is to tell CCP what people want from a new POS system."



i doubt he'll even do that
Rek Seven
University of Caille
Gallente Federation
#343 - 2012-08-15 19:02:15 UTC
^^ well i have no problem with docking...
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#344 - 2012-08-15 19:06:13 UTC
Rek Seven wrote:
^^ well i have no problem with docking...


You are dead to me Evil

No trolling please

Rek Seven
University of Caille
Gallente Federation
#345 - 2012-08-15 19:09:55 UTC
lol i would rather dock than just sit behind a pos shield that causes my frame rate chug like crap. But i also accepts that scouts should be able to see that i am online and what ship i have in the docking bay.
Ouoman
Republic Military School
Minmatar Republic
#346 - 2012-08-15 21:07:41 UTC
Let's be constructive kids. It sounds like FF's are a goner and there's nothing we can do about it, so let's talk about what this'll do to WH pvp.

WH pvp is fairly high-end and relies a TON on intel. It's also fairly hard to come by good-fights compared to null or even lowsec. No FF + docking = no intel.

Looking for fights: If you go looking for pvp in a hostile wh how will you know if anyone is logged on or not? Sitting and watching a pos hoping somebody might undock sounds ridiculous. WH pvp is sort of scarce as it is. On the other side if you're about to undock you will have no idea what might be waiting for you on the other side since typically you would have multiple people hanging around a pos watching dscan.

Engaging targets: If we, for instance, catch some drakes running c3's in their home wh and want to engage with a small t3 fleet, how do we know if what kind of backup they have? They might have 3 or 4 mates to call for backup and we can take them. OR they might have 30 mates for backup and we're fuckered. Unless we have the pilots to spare to have a scout watching every one of their pos's we won't even know what might be coming until they're already in warp and dscan lights up.

If we can't keep FF's then how can we keep wh pvp the high end fights they are and not make it even harder to come by then it already is. And if anyone suggests adding local to wh's I will personally land one of two-steps wh supers on your c1 small pos(sorry two-step, couldn't help myself).
Wolvun
The Scope
Gallente Federation
#347 - 2012-08-16 02:41:07 UTC  |  Edited by: Wolvun
Quote:
Two Step wrote:

I'm basing it on my experience, and talking to lots of people. I don't think capitals are the be all and end all, but they are a tremendous people multiplier. A triage carrier in a C1 where no Bhaalgorns can come in and neut it is very powerful.

As for the big fish comment, that is already true. Right now, many of the larger w-space alliances could kick just about anyone out of c1-c4 space. The only reason they aren't doing that right now is because they have no reason to do so. I don't see how making them more vulnerable to smaller groups changes that in any way.



Before we go well into nerfing low end w-space on "your" experience can you get some actual figures from CCP about low class w-space? And how many towers get destroyed in C1-4 compared to C5/C6 and the use of capitals linked to that data?

I see so many other people "with" experience refute your claims that C1-4 need nerfing, why are you so unwilling to listen and so steadfast that you will put your views forward to them instead? I would also ask that you make the people that have alledgedly said to you that pos sizes need to be lowered in low class holes come and say it publicly and say why they think they should be lowered, as it stands you seem to be the only person to have the opinion that they need to be nerfed.

Every time you have commented back about the POS size nerf in low end w-space you have come back with your reasoning regarding C1's and their mass limitations. I actually agree that C1's need a shakeup, but i definitely do not think you need to nerf the people that have gone to significant effort to protect their part of space in a C2,3 or 4.

You pointed out the reasoning that a small group of people can't go in and take a WH with a large well set up tower. I would like to say i doubt that it would even help them if you changed them to small towers as there is still so many empty low class w-space systems that are completely empty that a small group of people could move into without needing to fire one shot of ammo to get. There is very much still opportunities for people new to go and get themselves a piece of space to try out wormhole life.

But there is the problem now that if you put your views forward that POS's should be nerfed that it would be unattainable to expect us to stay in a C1-4 and expect to have to defend our towers consistently against anyone that wants to roam through and get some fun. There is plenty of people in my view that already have the organisation and numbers to go evict people in a large well built pos, why make it so that 3 people can easily come and knock your tower into reinforce every night while you sleep with little effort on their part?

Also if someones has gone to the great expense of building a couple of cap ships in their hole on the limited income you can get in a low end wormhole why should they not be able to? Should you not say in fairness to what you want in low class holes that caps ships amounts should be limited in a C5 or C6 hole? seems to be the same argument to me that like you said you challenge people to go evict AHARM from your hole.

Why is it ok for you to fortify your w-space to that extent that you are not vulnerable to a small group wanting to take your w-space?
Nero Pantera
Whale Girth
#348 - 2012-08-16 02:42:32 UTC
One thing I would like to see is the role system redone. Especially Drug making. Why does one have to have so many rights to make drugs....ugh

I also agree with most everyone on the FF. Find some way to gather intel on whats maned at the pos. Might sound lame but maybe have the pos have a billboard or a hologram of the ships that are manned...even then a person couldn't detect if they are active or afk like FF provide when ships gain speed.
SpaceSavage
Caldari Provisions
Caldari State
#349 - 2012-08-16 06:30:02 UTC
Two step wrote:
SpaceSavage wrote:


PS: change clone is also BS, if you're too scared to fly your +5 clone to pvp in wspace, go back to empire.


http://dontshootx.com/killboard/?a=kill_detail&kll_id=13294 I fly with +5s already in w-space, I want to be able to switch between them, slave sets and talismans.


http://kb.vergeofcollapse.com/?a=kill_detail&kll_id=5545

http://kb.vergeofcollapse.com/?a=kill_detail&kll_id=8269

we fly with slave too but none of us ask for clone changing.

stick with what you have, wspace is eve in hard mode
Indo Nira
The Scope
Gallente Federation
#350 - 2012-08-16 09:05:09 UTC
well.. dunno how this happened, please delete this post
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#351 - 2012-08-16 09:18:58 UTC
Wolvun wrote:



Before we go well into nerfing low end w-space on "your" experience can you get some actual figures from CCP about low class w-space? And how many towers get destroyed in C1-4 compared to C5/C6 and the use of capitals linked to that data?

I see so many other people "with" experience refute your claims that C1-4 need nerfing, why are you so unwilling to listen and so steadfast that you will put your views forward to them instead? I would also ask that you make the people that have alledgedly said to you that pos sizes need to be lowered in low class holes come and say it publicly and say why they think they should be lowered, as it stands you seem to be the only person to have the opinion that they need to be nerfed.

Every time you have commented back about the POS size nerf in low end w-space you have come back with your reasoning regarding C1's and their mass limitations. I actually agree that C1's need a shakeup, but i definitely do not think you need to nerf the people that have gone to significant effort to protect there part of space in a C2,3 or 4.

You pointed out the reasoning that a small group of people can't go in and take a WH with a large well set up tower. I would like to say i doubt that it would even help them if you changed them to small towers as there is still so many empty low class w-space systems that are completely empty that a small group of people could move into without needing to fire one shot of ammo to get. There is very much still opportunities for people new to go and get themselves a piece of space to try out wormhole life.

But there is the problem now that if you put your views forward that POS's should be nerfed that it would be unattainable to expect us to stay in a C1-4 and expect to have to defend our towers consistently against anyone that wants to roam through and get some fun. There is plenty of people in my view that already have the organisation and numbers to go evict people in a large well built pos, why make it so that 3 people can easily come and knock your tower into reinforce every night while you sleep with little effort on their part?

Also if someones has gone to the great expense of building a couple of cap ships in their hole on the limited income you can get in a low end wormhole why should they not be able to? Should you not say in fairness to what you want in low class holes that caps ships amounts should be limited in a C5 or C6 hole? seems to be the same argument to me that like you said you challenge people to go evict AHARM from your hole.

Why is it ok for you to fortify your w-space to that extent that you are not vulnerable to a small group wanting to take your w-space?


Aaaaaaaaaaaand we have a winner!!!!!!!!!

No trolling please

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#352 - 2012-08-16 09:51:52 UTC
Two step wrote:
I'm basing it on my experience, and talking to lots of people. I don't think capitals are the be all and end all, but they are a tremendous people multiplier. A triage carrier in a C1 where no Bhaalgorns can come in and neut it is very powerful.

How big a problem is this really though? Are you concerned about it out of general principal or are you seriously concerned that a small / carebear corp (why else would they be in a C1?) are making less ISK than L4 missions or Incursions from their sites have a capital that is a little more awkward to take down because you can't chuck full neut Bhaals at it?

That's such an appealing to extremes fallacy that it's tough to take what you're saying seriously if it's said earnestly.

if a corp has a triage capable carrier pilot what are they doing wasting their time in a C1? For that matter, why are they in a C1 full stop?

RioCrokite
Ministry of War
Amarr Empire
#353 - 2012-08-16 11:40:42 UTC  |  Edited by: RioCrokite
TwoStep,

Do you know what is the end game in w-space after you get iskies and do all the pve content out there?

Yes, it's pvp, it's hardest pvp in the game since to get one encounter you have to scan/watch/wait cloaked for HOURS sometimes for DAYS.

With no local obtaining info about whether system is active is hard enough: residents might be cloaked , be in hs or other hole. One of few valuable tools is directional scanner and people afking in poses so you can dscan pos and check whether someone is active or not. With dockable poses you decrease the time we could spot people in systems for about 90% thus reducing possible pvp encounters by half or more (since most wh corporations don't have many active members it's hard enough to spot them).

Example: now person preparing to do pi or gassing first sits @ pos for x-xx minutes doing remote PI, then refits to industrial and then flies to planet and back, then sits at pos maybe refitting to other ship or just being afk etc etc. With docking we firstly aren't able to see that anyone is active in that system (no ships on dscan, just poses), then undocking warping to planets and docking takes what 1-2min per planet max? So instead of seeing and preparing gank for that person for 1-2hours you decrease possible intel time to 5-10mins. How that could help increase very low number of pvp encounters in w-space i don't know.

2nd thing:
bhaalgorn can neut 300cap/s while legion = 150cap/s so I don't really understand problem with caps in lower classes. Regarding deathstar poses: we have been given great tool recently - tier3 bc that can be used effectively in C1 pos bash with logi support - so exactly where battleships cannot enter.

Also having carriers in lower classes =/= knowledge how to use it (people almost never use caps in lower classes, if any they use it to farm sleepers lol) - which is great. It brought me many exciting cap kills and situations when I had to gtfo but could kill a carrier with a few more people in support in c4- w-space. People tend to overestimate capital role in lower class wormholes since they are not mobile and can be neuted by few above mentioned bhaals/legions.

3rd thing:
Anchorable poses anywhere in space.

I cannot really see any major advantage of that while seeing many disadvantages and unintended consequences:
Bookmarks overload since now every major corporation in w-space and 0.0 starts collecting thousands of bm of scanned poses to have better intel when they encounter that system (w-system or null) again.

Multiply number of corporations (no alliance bm yet) x number of systems with poses x average number of poses (x average requests for that bm in database), that's tens of millions of additional bookmarks that going to push pressure on database and eve performance now handled mostly in out-of-eve tracking applications. This also deepens information inbalance between larger and smaller corps and thus gimps smaller corps further in w-space.

One of the most beautiful thing about w-space is that many many small corps can live there independently. Variety is interesting and guarantee fresh experiences every day especially if you look for pvp. New pos changes and gimping poses / caps in lower classes hinders that beauty. It makes looking for pvping (end goal in w-space) even longer and tougher then what currently experienced.

Finding a good kill is already a full time-job with your fingers hurting from clicks (lots of scanning) . If spending hours bring even less potential ganks I can foresee pvp folks in lower classes logging even rarer than currently and playing other games. Thus w-space getting even less active pvp-wise and being focused more towards few large alliances; godfather dull politics it brings and w-space focused even more towards isk-farm than currently is.



What I find alarming TwoStep is that you don't propose viable solutions that go with proposed changes:
- docking? why not but let the ship be visible inside the station with who's piloting it and also on dscan
- anchoring anywhere in space? might be viable if poses can be scanned in efficient way i.e. one combat probe will give you 100% scan results on all poses within its scan range

Pvpers are the best folks that you can keep in wspace since they provide risk/reward content and keep pvers there on their toes. Do not destroy that beatiful thing in w-space and prove me that I'm wrong and I haven't wasted my 6 votes on you.
Sin Pew
Ministry of War
Amarr Empire
#354 - 2012-08-16 14:45:51 UTC
It's been discussed for a moment already, but it's open discussion right?

Two step wrote:
CCP has their reasons for not wanting to have forcefields anymore. The exact reasons got NDA'd out of the CSM minutes, but they are reasonable. As for sitting outside a new POS's docking point, you might be able to do that, but they might also have webs, points and guns to cover that exit. So if you attack that person undocking, they can just dock back up and let their defenses attack you.

I do agree that having some sot of indication via scan probes or d-scan of a pos being offline/out of fuel would be a good thing. I also agree that showing how many people are docked or maybe even what ships they have active would be a really important part of a new system. Frankly, if I have to give that up to get all the other benefits, I think it is worth it though.
Sorry but no, giving no details whatsoever on a change before it goes on Sisi just isn't right. Okay it can be tested then, but come on! how much changes does CCP perform on features pushed on Sisi before they release it on Tq? Forgive me if I don't wholeheartedly cheer up to the idea. NDA is a really crappy start and I'd rather have an clear view of their ideas before they invest manhours of work into something that most of us might actually not embrace, then be forced to use because they spent the time coding it and will fix it soon(tm). *breathes*

Now, what we like and what we want, eh?
Wants:
- working fitting services including T3 subs (please spare us the cargohold step when changing a fit),
- repair shop (repair costs could be paid to corp/alliance owning POS, it's their facility after all),
- anchorable pilot storage (the corp gives some sort of hangar to a pilot with ship and items tabs, he anchors it to the POS and it becomes his personnal hangar powered by the tower, corporate hangars serve just that: corporate stuff, no need for a floating 3D model, just another available container in the Unified Inventory) wich would be pretty much like stations,
- bar with strippers, drugs and liquors (errm...),
- instead of docking, anchoring to a POS and having a menu like stations to interact with it, rather than slowboating to the various floating structures (ships are visible and show on dscan, but protected by the POS shield until they "un-anchor"),
- repackaging of mods and ships, to stack it and reduce clutter,
- visible damage level on mods and ammos without having to fit them (come on! anyone who used crystals pestered having to load it in an ungrouped gun to see the actual damage, even those in k-space).

Likes:
- I like being in space, I don't need incarna or ship spinning in hangars, the game is about spaceships for me... ok I'll accept bars with strippers and alcohol,
- I like not knowing if someone's creeping around cloaked and having to stay on toes spamming dscan, scanning the system from time to time, but don't want the omgwtfpwnbbq fest when undocking just because I had no way of knowing something's happening outside since there's no local,
- A large tower in a C1 can be taken down, it takes more time without battleships (can be argued with tier 3's battlecruisers) and capitals, but it can be done and while it happens, the fleet can be jumped, I don't see where the problem is with low-end WHs, they can't host very large corporations that might be a threat to the kind of alliances living in high-class WHs and willing to expel them.

Well... low-end dweller's two cents.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Meytal
Doomheim
#355 - 2012-08-16 15:03:55 UTC
Okay, removing force fields and allowing docking/mooring.

When you dock, you are no longer in that same location as the station's exterior object. Your user session has changed locations (session change), like a "dungeon" or "instance" in some other game; you just still share the same communication channels (ie: Local). Dscan will not work because you are not in the system anymore. Glancing at an overview will not work because you're not on-grid with the exterior of the station anymore. You have entered a single-player instance.

(Something like this is important for a place like Jita and useful in Hisec/Lowsec in general because they are Empire-controlled and someone else is providing "protection". It's not needed, or desired, in w-space because of the drawbacks, and probably shouldn't be in Nullsec either, though that's up to people who actually live there)

Right now, with a POS and its force field, you stay in the same system. You stay on grid. Tools that require those characteristics will continue to work. The force fields provide a measure of protection similar to, though not as complete as, being removed from the grid and placed into a single-player station instance.

My main question is, how is "mooring" different than "docking"? Are you still removed from the multi-player environment and placed into a single-player environment? If so, how can you hope to have a responsive dscan, and how could others dscan you? How can you hope to have a working overview, and how could others see you on-grid? Adding these capabilities would be an incredibly ugly hack job, add a fair bit of latency, and probably wouldn't be done. I wouldn't be surprised if it's more work to do this than to clean up and tighten the code for station services.


Instead of approaching it from the angle of "POSes are broken, lets make them like Stations", approach it from a different angle: "Station services are geared for only single-player environments, lets fix them and make them location-independent."

All services that are offered at a POS are multi-player-capable, obviously: ship fittings, hangar access, industry, etc. Even if some of them are kludgy, the support is there and can be refined further.

Services currently offered in stations could also be multi-player-capable, if their reliance on the station environment were removed. You don't need a single-player station environment to have market access. You don't need a single-player station environment to have a medical bay, or repairs, or access to storage, or whatever. Clean up the code so that there is no more reliance on session changes to clean up any left-overs.

After this, being in a station would effectively place you in an environment where you are within range of every station service provider. In space, you would right-click the tower to "Access Services".

Add new anchorable modules: Personal Hangar Array, Personal Ship Maintenance Array. In space, these can be destroyed and TONS of goodies might drop. These would become massive loot pinatas in w-space. In stations, these exist behind the scenes.

Add a Medical Bay module that provides some clone services, or that just allows implants to be removed once per 24 hours. Or just build this into the tower, along with market and contract service providers.

If station services were modified to work in generic locations, regardless of single-player station instances or multi-player POSes, then CCP would only need to maintain one branch of code for station services. Dscan and Overview would continue to be separate from station services, and would be available depending on your location.

At this point, the only reasons to dock up would be to be completely 100% safe and hide from others, and to play space barbie with yourself.


The last question then is how to protect people at a new-POS without a force field, or the concepts a force field represents? I'm starting to see more and more benefits to force fields the more I think about it, even if they're an ugly hack right now.


Is CCP determined to remove force fields, or would they be willing to modify them so they are not implemented as ugly hacks? Force fields and POSes provide something different, something unique. They offer a different style of game-play than what stations provide. It would be a shame to lose that, and move closer to homogenization.
Two step
Aperture Harmonics
#356 - 2012-08-16 15:38:50 UTC
Durzel wrote:
Two step wrote:
I'm basing it on my experience, and talking to lots of people. I don't think capitals are the be all and end all, but they are a tremendous people multiplier. A triage carrier in a C1 where no Bhaalgorns can come in and neut it is very powerful.

How big a problem is this really though? Are you concerned about it out of general principal or are you seriously concerned that a small / carebear corp (why else would they be in a C1?) are making less ISK than L4 missions or Incursions from their sites have a capital that is a little more awkward to take down because you can't chuck full neut Bhaals at it?

That's such an appealing to extremes fallacy that it's tough to take what you're saying seriously if it's said earnestly.

if a corp has a triage capable carrier pilot what are they doing wasting their time in a C1? For that matter, why are they in a C1 full stop?



I certainly don't think it is a huge issue, but I am going to do a little more research and talking to folks about this. I understand that people have strong feelings about the issue.

RioCrokite wrote:
TwoStep,

Do you know what is the end game in w-space after you get iskies and do all the pve content out there?

Yes, it's pvp, it's hardest pvp in the game since to get one encounter you have to scan/watch/wait cloaked for HOURS sometimes for DAYS.


Uh, dude, you do know I have lived in w-space for more than 3 years, and have been PVPing the whole time? You might want to consider that maybe I know a thing or two about PVP.


RioCrokite wrote:

What I find alarming TwoStep is that you don't propose viable solutions that go with proposed changes:
- docking? why not but let the ship be visible inside the station with who's piloting it and also on dscan
- anchoring anywhere in space? might be viable if poses can be scanned in efficient way i.e. one combat probe will give you 100% scan results on all poses within its scan range


For the 3,000th time, it isn't my job to propose solutions. That is the job of CCP's game designers. I have made it very clear to them that docking in w-space should not make you invisible from d-scan. This is mentioned in the minutes. It is mentioned in this thread. It is mentioned on my blog.

My preference for how to find POSes would be that they become findable using the built in scanner, unless the owner spends a lot of powergrid/CPU on some sort of possible cloaking modules.

Meytal wrote:

good post snipped

Meytal, thank you for a constructive post. This is more or less what I would like CCP to do. The idea for mooring is that it wouldn't remove you from space, but your ship would be frozen in space (think of it like anchoring a ship). You would also get a tiny FF that would just surround the moored ship (just a graphical effect to explain why the moored ship is invulnerable). If you could use station services while moored, and switching ships switched the moored ship, that would be pretty much ideal, from my POV.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

TheGunslinger42
All Web Investigations
#357 - 2012-08-16 15:54:44 UTC
i lol'd all over myself when I read the cloaky pos bit of that last post

He really has lost it.
Rek Seven
University of Caille
Gallente Federation
#358 - 2012-08-16 16:21:36 UTC  |  Edited by: Rek Seven
I think he means invisible from d-scan. You would be able to scan the POS down and see it when on grid... I think it's an okay idea and i would love if POS's had more abilities like this other that shoot and tank.

I want to fit a Doomsday on my POS Twisted
Gnaw LF
Viziam
Amarr Empire
#359 - 2012-08-16 17:31:19 UTC
Rek Seven wrote:
I think he means invisible from d-scan. You would be able to scan the POS down and see it when on grid... I think it's an okay idea and i would love if POS's had more abilities like this other that shoot and tank.

I want to fit a Doomsday on my POS Twisted



How is it a good idea? The very first time someone opens up into you they will d-scan, if they don't find the pos on d-scan then they will drop probes at which point they will find your POS. After that they will have the information in whatever tool they use for mapping, be it siggy, wormnav and many other intel tools. So we are talking about a feature that needs to be coded and implemented and that will be helpful in a handful of scenarios / situations. Seems like completely useless feature.
unimatrix0030
University of Caille
Gallente Federation
#360 - 2012-08-16 17:49:56 UTC
his thread is derailing a bit.
We need some kind of summary of what has been said, i see things repeating in here.

Also try to keep it civilised ! Don't aim at people, just prove you point with clear reasons of why you don't agree.
We should also try to say what could be done instead.
Maybe some examples could help.

As i seem to read between the NDA lines, CCP already has it mind set on removing it the Forcefield.


So now some thingys i think you guys missed.

Other smaller-versions of posses in c1-c2 wouldn't fit into ccp's design of the world.
In high sec you also can't use caps to kill posses, so in the view the lower classes of WH's are a bit like the difference between HS, LS and 0.0 .
Besides if a dedicated attacker wants a capital in a c1-c2 they just build one.
I can rember at least one invasion where this happened.
And c1/c2 are so easy to fly in cap-components... .

Quote:
I have made it very clear to them that docking in w-space should not make you invisible from d-scan. This is mentioned in the minutes. It is mentioned in this thread. It is mentioned on my blog.

My preference for how to find POSes would be that they become findable using the built in scanner, unless the owner spends a lot of powergrid/CPU on some sort of possible cloaking modules.

Posses and people online should be seen on d-scan. The ships they are in also. I think everyone ( two step also ) agrees on this.
If the mooring thing is the only option so be it but what i don't see mentioned is the lack of mobility the mooring concept gives the defenders.
I have seen many times defenders in system rush in from the pos to help allies/merc come into a wh so they can defeat the invaders.
Fleets also form up, capitals align and pickup speed so they can warp at a moments notice, i hear in 0.0 large fleet assemble there before and after fights. and all this in forcefields.
I seem to rember stations are quite easy bubbled, posses are not so easy bubbled.
A single undock makes it quite easy for a hic/dic to shutdown reinforcements or a safe dock for a fleet retreating .
We need more then 1 undocks if this would become the way we getout/getin of the pos .
This might also be a problem in 0.0 and LS.

No local in null sec would fix everything!