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No POS shield = Death for small WH corps

Author
Lexar Mundi
Imperial Shipment
Amarr Empire
#1 - 2012-08-14 22:17:04 UTC  |  Edited by: Lexar Mundi
I don't see how smaller corps or alliances can survive with no POS shield. I know the CSM minutes are just thoughts and theory flying around, but the thought of no force field around the new POSs I think will discourage a lot of the smaller wormhole corps.

1. Docking is nice, but these new POSs better have good defense, otherwise POS camping will be the new name of the game.

2. Mooring is kind of an odd way to store ships and better have a bump prevention otherwise these Mooring mods will be useless

3. If POS camping (know as station camping in high sec and low sec) becomes regular i think you will see a lot of frustrated players who just quit wormholes all together.


A lot of the lower class wormholes are full of 2 and 3 man POSs, and if you think wormholes seem empty now... wait till more people move out with lack of POS protection.


~edit~
This is what I would like to see.

The ability for your personal space home to have the means to be upgraded to the "Resource" consumption of a large tower. I know they don't plan on using PG and CPU for the new towers so what ever resource they plan on using I would like to have the ability to buy the same kind of defense for my personal home (Because i bought it all solo and take care of it solo, no one else wants to take care of it)


The option to upgrade your ship storage small med large kinda thing. The thought of using Mooring mods to store ships makes me cringe and want to facepalm the fact it was even thought of. The larger the ship storage the more it can hold and the more you will pay when you buy the mod.

3 types of ship storage mods
Small: should let you fit a few 2 BCs 2 Cruisers atleast 1 or 2 frigs with maybe the space for 1 hauler
Med: Should let you add 2 or 3 battleships 1 or 2 BC 2 cruisers 1 or 2 frigs and a space for a hauler
Large: would be for the capital ships Carriers, dreads, orca, rorq ect. so it would only have the space to hold 1 or 2 capital ships

I agree with two step on knowing how many people are docked and maybe what ship they are in because you can do that now with the way POSs are set up. When you hit the info button on the "POS" it should show an information window that has a slot for "Docked players" next to that would have an info button and would show a list of players (Online only) and what ships they are in. (Only because you can do that now with the POS system by warping to the tower and looking to see who is in the bubble, if you don't want to show up on the list hop in your cloaky and stay cloaked in a safe spot.)
Eternal Error
Doomheim
#2 - 2012-08-14 23:12:15 UTC
POS changes are at least 9 months away and have had absolutely no serious details released yet.
Obsidiana
Atrament Inc.
#3 - 2012-08-15 04:39:51 UTC
CSM Minutes wrote:
CCP has been exploring adding mooring modules that would protect a ship that was able to physically get near the module with a small force field around just the ship.
...
Trebor mentioned that not having a force field would be a big change to the way fleets often operate, and Greyscale mentioned that he would be looking into that.
...
There was some discussion about what the removal of POS force fields would change in things like nullsec fleet fights. Elise pointed out that losing the ability to have a safe(ish) place to park a fleet for 20 minutes or so would be a big change from the current system.
CCP Greyscale suggested that they might look into making an anchorable POS type shield.

Two step pointed out that this would be a big change for all sorts of fights, and might be just a tad controversial.
I think the CSM has raised your points in the Meeting Minutes. Still, speaking out is a good thing. CCP has mentioned that W-Space dwellers are a major part of their consideration in all of this. Your needs and your corp's needs should be voiced.
TheGunslinger42
All Web Investigations
#4 - 2012-08-15 08:51:12 UTC
Eternal Error wrote:
POS changes are at least 9 months away and have had absolutely no serious details released yet.


From what Two Step has been saying it sounds like removing the forcefield is already something thats been decided.

I'd rather people start raising concerns now than just sitting back and seeing how it turns out (i.e. terrible) and then having to spend two years desperately trying to get ccp to un-**** everything
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#5 - 2012-08-15 18:27:41 UTC
TheGunslinger42 wrote:
Eternal Error wrote:
POS changes are at least 9 months away and have had absolutely no serious details released yet.


From what Two Step has been saying it sounds like removing the forcefield is already something thats been decided.

I'd rather people start raising concerns now than just sitting back and seeing how it turns out (i.e. terrible) and then having to spend two years desperately trying to get ccp to un-**** everything

Basically, the forcefield mechanic causes a lot of nasty code issues and dependencies that shouldn't be there (having the POS code tangled up with the physics code does wonders for maintainability, no?)
FloppieTheBanjoClown
Arcana Imperii Ltd.
#6 - 2012-08-15 18:37:17 UTC  |  Edited by: FloppieTheBanjoClown
At this point we need to be talking about what we want to see in POS revisions rather than responding to rumors, speculation, and passing remarks by devs. Let's focus on contributing to the revisions so that CCP has a clearer picture of what players want to see.

Let's wait for the devblog that tells us their current direction before we go off fighting battles that are probably pointless.

edit: seriously, all this bluster about POS camping in w-space is rather silly, don't you think? It's not like they said you won't be able to put guns on the POS. Who's going to tank a properly-fitted POS just on the hopes you'll undock?

Founding member of the Belligerent Undesirables movement.

Lexar Mundi
Imperial Shipment
Amarr Empire
#7 - 2012-08-15 19:35:20 UTC  |  Edited by: Lexar Mundi
FloppieTheBanjoClown wrote:
At this point we need to be talking about what we want to see in POS revisions rather than responding to rumors, speculation, and passing remarks by devs. Let's focus on contributing to the revisions so that CCP has a clearer picture of what players want to see.

Let's wait for the devblog that tells us their current direction before we go off fighting battles that are probably pointless.

edit: seriously, all this bluster about POS camping in w-space is rather silly, don't you think? It's not like they said you won't be able to put guns on the POS. Who's going to tank a properly-fitted POS just on the hopes you'll undock?


The same people who tank gate guns and station guns? People do it in low sec all the time...

It depends on how much protection you can put on your personal POS, If i can spend the isk to have the protection i have now I would be ok with no POS shield. Now if they make it to where you have to have 15 or 20 of the little "Player space homes" to have the protection i have now, I'm not going to be happy at all.

POSs with a force field lets you warp away even when there are 20 people sitting outside your POS, if you have to undock those 20 people are going to mess you up.

(There are ways around this, insta warps ect. but you still have that chance if CCP does something like Caldari stations where you don't always come out aligned to your insta warp.)


Secondly, I should be able to store my ships IN my space home, not tethered to a mod where EVE gods and everyone can see them... The talk about Mooring mods replacing SMAs for ship storage is a no go.
Gevlin
Pator Tech School
Minmatar Republic
#8 - 2012-08-16 00:12:30 UTC
Maybe they will have the most desired feature for station if we dock......



,,,,,,




,,,,,



WINDOWS!

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Lexar Mundi
Imperial Shipment
Amarr Empire
#9 - 2012-08-16 02:24:24 UTC
Gevlin wrote:
Maybe they will have the most desired feature for station if we dock......



,,,,,,




,,,,,



WINDOWS!

lmao, That would be nice!
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#10 - 2012-08-16 05:54:09 UTC
See... I thought the only reason people moved into whs was for the lack of local, the pew pew and the lewt from ships and sites.

Removing a POS shield from small towers would encourage more of the said pew pew and generate more lewt.

if you want to be safe, head to empire.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

TheGunslinger42
All Web Investigations
#11 - 2012-08-16 12:33:34 UTC
FloppieTheBanjoClown wrote:
At this point we need to be talking about what we want to see in POS revisions rather than responding to rumors, speculation, and passing remarks by devs. Let's focus on contributing to the revisions so that CCP has a clearer picture of what players want to see.

Let's wait for the devblog that tells us their current direction before we go off fighting battles that are probably pointless.

edit: seriously, all this bluster about POS camping in w-space is rather silly, don't you think? It's not like they said you won't be able to put guns on the POS. Who's going to tank a properly-fitted POS just on the hopes you'll undock?


No one at all has said THAT would be the issue. The issue is when someone decides to bring enough people to knock over a pos, they'll bubble the undock and sit everything on it. Defending fleets having to "undock" into that would be hell. At least with a forcefield they can't completely cover the entire area. Fleets can properly form inside the forcefield and pop out at an angle that gives them a possibility of doing something.
Lexar Mundi
Imperial Shipment
Amarr Empire
#12 - 2012-08-17 04:38:55 UTC
Asuka Solo wrote:
See... I thought the only reason people moved into whs was for the lack of local, the pew pew and the lewt from ships and sites.

Removing a POS shield from small towers would encourage more of the said pew pew and generate more lewt.

if you want to be safe, head to empire.
It is, but the lack of local lets you fight on your own terms. (If your smart)

and they are talking about removing the force field for all POSs not just small.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#13 - 2012-08-17 05:48:32 UTC
Lexar Mundi wrote:
Asuka Solo wrote:
See... I thought the only reason people moved into whs was for the lack of local, the pew pew and the lewt from ships and sites.

Removing a POS shield from small towers would encourage more of the said pew pew and generate more lewt.

if you want to be safe, head to empire.
It is, but the lack of local lets you fight on your own terms. (If your smart)

and they are talking about removing the force field for all POSs not just small.


Again, I'd see no issue here.

Boring shield bash with cap fleet is boring.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#14 - 2012-08-17 08:29:17 UTC
My only concern right now is the talk of limiting pos sizes/function in lower class wormholes. There should be no reason for this, as lower class wormholes require the same functionality as c5/c6s, while enduring the hardship and danger of wormhole space.

See this thread POS and WHs for the entire discussion.

No trolling please

TheGunslinger42
All Web Investigations
#15 - 2012-08-17 08:56:16 UTC
I find it amusing that one of the areas of the game that is pretty much working wonderfully suddenly has a slew of "ideas" or "fixes" proposed by CCP / the CSM that would make it terrible.

It's like they can't just leave it alone, they have to do "something" to w-space regardless of whether something needs or should be done.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#16 - 2012-08-17 09:42:22 UTC
TheGunslinger42 wrote:
I find it amusing that one of the areas of the game that is pretty much working wonderfully suddenly has a slew of "ideas" or "fixes" proposed by CCP / the CSM that would make it terrible.

It's like they can't just leave it alone, they have to do "something" to w-space regardless of whether something needs or should be done.


This. POS's have very minor issues that shouldn't take reinventing the wheel to correct.

No trolling please

Ogogov
Arpy Corporation
#17 - 2012-08-17 13:30:56 UTC
Bane Nucleus wrote:
TheGunslinger42 wrote:
I find it amusing that one of the areas of the game that is pretty much working wonderfully suddenly has a slew of "ideas" or "fixes" proposed by CCP / the CSM that would make it terrible.

It's like they can't just leave it alone, they have to do "something" to w-space regardless of whether something needs or should be done.


This. POS's have very minor issues that shouldn't take reinventing the wheel to correct.


Oh god what did I just read.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#18 - 2012-08-17 19:42:16 UTC
Ogogov wrote:
Bane Nucleus wrote:
TheGunslinger42 wrote:
I find it amusing that one of the areas of the game that is pretty much working wonderfully suddenly has a slew of "ideas" or "fixes" proposed by CCP / the CSM that would make it terrible.

It's like they can't just leave it alone, they have to do "something" to w-space regardless of whether something needs or should be done.


This. POS's have very minor issues that shouldn't take reinventing the wheel to correct.


Oh god what did I just read.


You read posts concerning POS's in wormhole space. We dont expect you to get it Lol

No trolling please

ColdCutz
Frigonometry
#19 - 2012-08-17 19:44:22 UTC
Looks like I'm going to have to invest in a couple of bomb BPO's.
Klarion Sythis
Caldari Provisions
Caldari State
#20 - 2012-08-17 20:31:56 UTC
Ogogov wrote:
Bane Nucleus wrote:
TheGunslinger42 wrote:
I find it amusing that one of the areas of the game that is pretty much working wonderfully suddenly has a slew of "ideas" or "fixes" proposed by CCP / the CSM that would make it terrible.

It's like they can't just leave it alone, they have to do "something" to w-space regardless of whether something needs or should be done.


This. POS's have very minor issues that shouldn't take reinventing the wheel to correct.


Oh god what did I just read.

Lol. Just because something is bad doesn't mean it can't be worse.
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