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Off grid boosting alts trying to evade the nerfbat

Author
Thien Long
Russian Black Horse
#81 - 2012-08-15 17:49:39 UTC
to Diesel47, ur telling peoples learn how to fight, i say you should learn how to pvp without ur booster alt, u seem to be afraid of losing it.
Fiachra Shine
Pariah Army
#82 - 2012-08-15 18:06:39 UTC
Nicolo da'Vicenza wrote:
Fiachra Shine wrote:
I have to ask, as a noob, but how is it balanced to allow a 10 man fleet be as powerful as a 30 man fleet?
it isn't, that's why the most accomplished single player PVPers like Garmon loudly advocate removal of off grid boosters and npc corp members think its a great feature hth



Ah. So, since I'm in an NPC corp I think they're good, right? And if I don't my CEO will boot me?


Kinda trolling this time.
Diesel47
Deep Core Mining Inc.
Caldari State
#83 - 2012-08-15 18:36:54 UTC  |  Edited by: Diesel47
Thien Long wrote:
to Diesel47, ur telling peoples learn how to fight, i say you should learn how to pvp without ur booster alt, u seem to be afraid of losing it.


I actually have barely used it.

I've used it maybe 3 times, because I've just trained it a little bit ago..

And I don't feel like I'm ready, skill wise... to go 4v15 people yet.


So don't tell me that I don't PvP without my booster, because you are plain wrong.
ShipToaster
#84 - 2012-08-16 03:02:53 UTC
Takeshi Yamato wrote:
3rd argument: "Off grid boosting is good for CCP's wallet"

First, let's put this into perspective: this is thinly disguised and selfish "I'll quit if you nerf my off grid boosting alt" blackmailing.

For us players who don't have access to CCP's statistics, it's impossible to know whether this will harm or benefit subscription numbers.

That said, I doubt that the type of player keeping an off grid boosting alt will stop using a second account. They want every advantage they can get, and even with off grid boosting removed, there are so many ways a second account remains useful. Personally I'm convinced that in the long term, it will be an extremely positive change for the game.


People who have an off grid booster will just sell them and close their ogb specific account which will not be their second account.

.

Katalci
Kismesis
#85 - 2012-08-16 05:31:17 UTC
I have a cleaner, more simple solution: Buff active-tanking modules to be as effective as they are with ganglinks currently, but make ganglinks not affect local tanks.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#86 - 2012-08-16 07:05:38 UTC  |  Edited by: Barrogh Habalu
Diesel47 wrote:
And this isn't the stuff I was talking about. I'm more worried about what will happen to the small gangs of pilots who like to fight outnumbered vs blobs. Now that is a true challenge and very fun if you pull it off. And the OGB is a MAJOR part of them being able to do something like this without 100% failing every time.

If OGBs are removed then this style of small gang pvp is also doomed. That is what I'm worried about.


What I genunely can't understand is why people do assume that blobs don't have OGB themselves these days? More people in that blob, better chance of someone having OGB alt (and actually better chance that people from larger groups will think of OGB needs even if they don't have it).

Altrue wrote:
As always in this type of message, OP ignore arguments he can't deny. Fleet boosting is BORING, BO-RING, it's an alt's work. By putting it on grid we just have one more ship to protect that can't do anything else than tank the focus that will irremediably fall on it. If I remember well, I heard the terms "flying brick".


If something in the game is alt's work, that thing is broken. I agree that boosting is boring, but when I think of solutions, first one that comes to mind is "make command ships fun to fly", not "let them use alts".
Eugene Kerner
TunDraGon
Goonswarm Federation
#87 - 2012-08-16 07:08:43 UTC  |  Edited by: Eugene Kerner
I am looking forward to the day when Rorquals and/or Orcas in Zero Zero will be boosting miner fleets in belts (ON-Grid) and not from inside a POS.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Andski
Science and Trade Institute
Caldari State
#88 - 2012-08-16 07:12:10 UTC
Katalci wrote:
I have a cleaner, more simple solution: Buff active-tanking modules to be as effective as they are with ganglinks currently, but make ganglinks not affect local tanks.


pretty sure that most of the complaints towards off-grid boosting are w/r/t off-grid skirmish-boosting lokis rather than legions/tengus running tanking links

I could be wrong, though

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Sadayiel
Caldari Provisions
Caldari State
#89 - 2012-08-16 07:13:36 UTC
Tippia wrote:
Boosting alts, pff…

Real pilots have 15M leadership SP on their mains. P



GUILTY!!!

Well just 14m i wasn't in the mood to train the 2x mining skills Twisted
Shpenat
Ironman Inc.
#90 - 2012-08-16 09:29:02 UTC
I don't think the real problem with off grid boosting is the fact that it is off grid. I think it is in the ships that can do it effectively.

1) T3 ships. They can be fitted with 3+ ganglinks, covert ops cloak and interdiction nullifier at the same time. You practically have ship that you can sneak anywhere into system without much trouble. Then you only need to watch for probes and move the ship elsewhere if needed. Too simple and safe.


2) running gang links from within the POS shields or just right outside is also problem.
Swordfingers
The Swollen Horse Society
#91 - 2012-08-16 09:59:36 UTC  |  Edited by: Swordfingers
I find it funny that people in a MMORPG (you know, massively multiplayer) complain that they can't compete with more organized gangs that have more people. That's the whole point of it, you either make friends or be a ******* Jesus of solo PvP if you want to fight a bigger gang.

TLDR: Make friends or GTFO. And no, OGB alt is not a friend.
Cede Forster
Deep Core Mining Inc.
Caldari State
#92 - 2012-08-16 10:04:27 UTC
how about 10.000 km limit to the range ? Blink
Takeshi Yamato
Ministry of War
Amarr Empire
#93 - 2012-08-16 10:06:30 UTC
Cede Forster wrote:
how about 10.000 km limit to the range ? Blink


Off grid is off grid and unacceptable.

We don't have off grid remote repping, off grid ewar or anything like that for obvious reasons.

Why should gang links be the exception? It's common sense that OGB shouldn't exist.

Lin-Young Borovskova
Doomheim
#94 - 2012-08-16 10:24:05 UTC
Barrogh Habalu wrote:
What I genunely can't understand is why people do assume that blobs don't have OGB themselves these days? More people in that blob, better chance of someone having OGB alt (and actually better chance that people from larger groups will think of OGB needs even if they don't have it).


Because every decent fleet brings at least 1 or 2 dudes to probe stuff, now we can agree most fleet are not always decent but that's another point.

Barrogh Habalu wrote:
If something in the game is alt's work, that thing is broken. I agree that boosting is boring, but when I think of solutions, first one that comes to mind is "make command ships fun to fly", not "let them use alts".


Imho, 1st problem is that if you can do exactly the same thing with an alt you can do with another player and safer then yes, something is broken. On the long run a true player behind his screen boosting or whatever is far better for CCP/Eve community health than people with armys of alts pretending their word means more than anyone else because :unsub: and other stupid :words:.
If changes hit as hard has they should those alts are not lost, they will be recycled/sold, therefore there's no loss but actually substantial gain in gaming quality for everyone, starting by younger players that will be able to show their teeth more often but still die to EXPERIENCED AND GOOD PVP players. (not me of course I'm horrible at pvp)

Second point is "Boosting is boring": the heck, how can this be boring?
-how boring is to play heal chamans in space (logistics)?
-how boring is to play with reccons or fly paper thin frigates getting blown at the first few seconds of the fight?
-how boring is to fly with freighters?
-how boring is to mine ice or ores?

"Boring" is not an argument when it comes to command ships.
People tend to confuse Boosting with 5 or 6 links and paper think crap ships with actually what you really have in gangs/fleets, those ships are still able to dish a decent amount of dps while having decent tanks.

If people tend to fly alone or with their alts then they play the wrong game, they should play Pacman instead of an MMORPG on line.


brb

Bubanni
Center for Advanced Studies
Gallente Federation
#95 - 2012-08-16 10:45:55 UTC
Hi, just checking in with some logic here

removing off grid links will nerf small gangs and keep larger gangs at same strenght

a smaller gang wont be able to hold their links on field like a larger gang would... (that is my reasoning)

I understand why people want the offgrid links removed, because it's hard to do anything about them, but another nerf could be a few things like, not being able to use them inside a pos each link increasing the signature of the ship by 10-25% (basicly making it easier to probe down)

those are all the nerfs they need

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Large Collidable Object
morons.
#96 - 2012-08-16 10:46:33 UTC  |  Edited by: Large Collidable Object
Diesel47 wrote:
...couldn't fit tanks.





I hate the argument that offgrid boosters should stay in the game because T3 boosters 'can't fit tanks'.

Saying your 6-link tengu can't fit a tank is about as ridiculous as when I fit an Abaddon with nothing but tracking computers in the mids and heatsinks in the lows and then come whining to the forums about how bad it tanks.

Anyway - I am growing fed up of repeating myself in the various threads on the issue and the solobears continuously fielding the same arguments that have been countered a 100 times before.

A booster alt with a 100mn AB is viable on-grid and if your offgrid gets probed down, you must be tabbed out for ages or otherwise completely fail. I suggest you either buy a second screen or cut down on the drugs/learn to play.

As for 'playing an ongrid booster is boring' - but playing it offgrid gives you the thrills, huh? Learn to dualbox properly and field both on grid.

The only proper point I've read on the issue so far is the fact that the game currently lacks any fleetboosters for frigate sized gangs when OGB is removed. CCP planned to introduce new destroyers anyway, so there's a role to fill.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Takeshi Yamato
Ministry of War
Amarr Empire
#97 - 2012-08-16 10:51:22 UTC  |  Edited by: Takeshi Yamato
Bubanni wrote:
Hi, just checking in with some logic here

removing off grid links will nerf small gangs and keep larger gangs at same strenght

a smaller gang wont be able to hold their links on field like a larger gang would... (that is my reasoning)


And a smaller gang won't be able to keep their logistics or their ewar ships on the field against a larger gang. Let's make those off grid too according to your logic?

You only accept OGB as the norm because you rely on it and it has existed for so long, not because it makes any sense whatsoever.

You cannot expect to not be disadvantaged against a larger gang.
Roime
Mea Culpa.
Shadow Cartel
#98 - 2012-08-16 11:38:24 UTC
Takeshi Yamato wrote:
Cede Forster wrote:
how about 10.000 km limit to the range ? Blink


Off grid is off grid and unacceptable.

We don't have off grid remote repping, off grid ewar or anything like that for obvious reasons.

Why should gang links be the exception? It's common sense that OGB shouldn't exist.



How is it common sense? I haven't seen a single reason why links should be on grid. What about covops scout, why are they allowed to give warpins to fleet and not be on grid?

Read their description, and you'll find that them being off grid makes perfect sense.

OGB T3s are destructible, they are paper thin and valuable, and can be probed down from their safespots, or just forced to warp and thus disabling the links. They are able to fill only one, simple purpose and I feel like the risk of dragging that link alt around is fairly well balanced with the benefits it brings.

I do think that the bonuses should be swapped around ASAP- command ships should be the maximum boosters, not T3s, but this has been established for long already.

Is it the alt-thing that is the problem? That the mechanism favours those who can afford an OGB? Ok, that could bother some people. By the same logic we should then also remove the option to use research, production and scanner alts. They all bring tangible benefits off grid to people who can afford them.

Just FWIW, I do have an alt that is also a maxed-out OGB and I don't see why others couldn't adapt as well. If you feel that it is an advantage that would benefit you, why not train or buy one? It's no different to a PI, scanner or trade alt for example. You don't have to have one, but they all bring benefits.

If off-grid boosting is removed, which seems very likely, the command ships should perhaps be balanced so that it's feasible also for small gangs to bring links on roams, otherwise it skews the balance in favour of blobs.

I'd love to fly a link Eos with our gang, but it's a sorry piece of space poo at the moment, so are Gal links. Will I train my alt to fly a CS? Probably yeah, I adapt just like I did when I trained her for the Legion, especially if the OGB nerf comes together with a CS boost.

I just wonder how bringing half a million EHP, couple of hundred dps and a flight of dishonour drones on grid with the links would somehow improve the game as a whole for those who don't have a link alt. EVE is a game where haves tend to have advantages over the have-nots. Nerfing OGBs does not bring any substantial change to this imo.





.

Bubanni
Center for Advanced Studies
Gallente Federation
#99 - 2012-08-16 11:51:38 UTC
Takeshi Yamato wrote:
Bubanni wrote:
Hi, just checking in with some logic here

removing off grid links will nerf small gangs and keep larger gangs at same strenght

a smaller gang wont be able to hold their links on field like a larger gang would... (that is my reasoning)


And a smaller gang won't be able to keep their logistics or their ewar ships on the field against a larger gang. Let's make those off grid too according to your logic?

You only accept OGB as the norm because you rely on it and it has existed for so long, not because it makes any sense whatsoever.

You cannot expect to not be disadvantaged against a larger gang.


I only rely on skirmish links for speed, signature and tackling range to take on larger gangs and their stragglers, people warping in on different bookmarks and such

this way I can together with a friend or two take on a gang of 5-100 by simply keeping range and being faster.
That is my arguement for off grid boosters as it allows this gameplay, ongrid booster would limit the ability to tackle and kill stuff in system the way we use it

as I said, some sort of nerf is fine, but with only having links working while on the same grid would ruin small gangs (who use it) vs larger gangs (take Garmon as an example)

what people who whine about off grid boosters really are whineing about is their inablity to catch them and do anything about them... this is because these people are bad at eve and are noobs... they aren't impossible to scan down if you got the right ship, right implants, right skills, right modules.... and right knowledge of how to not be bad at eve

but perhaps your right, the concept of an unprobeable t3 link loki/tengu is unfair, so nerf their ability to be "hard" to probe down by increaseing the signature by % per link so it's much easier to probe them down.... and remove the ability to hide inside a pos while doing so

There... or alternatively just switch the bonus from t3 with command ships, so people will be using command ships more than t3 ships when doing links

another suggestion for a nerf, that you can't activate links again after deactivating them for at least 5mins, (from either cloaking, or warping away?) this would remove the links from the enemy/friendly gang if someone trys to probe them down for a while

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Takeshi Yamato
Ministry of War
Amarr Empire
#100 - 2012-08-16 11:53:33 UTC
Roime wrote:


How is it common sense? I haven't seen a single reason why links should be on grid. What about covops scout, why are they allowed to give warpins to fleet and not be on grid?


If you can understand why off grid ewar and off grid logistics are ridiculous and wrong then you can understand why off grid boosting is ridiculous and wrong.

Of course, this is not a question of intelligence but of emotional attachment and there are none so blind as those who don't want to see.