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Shield Compensation Level 5

Author
Hakaimono
Native Freshfood
Minmatar Republic
#1 - 2012-08-08 04:16:50 UTC
EFT seems to get cap stats wrong, so I'll ask here.

How much of a difference does that 2% make?

Examples using PVE battleships would be nice since that's what I mainly use boosters for.
Zhilia Mann
Tide Way Out Productions
#2 - 2012-08-08 05:14:30 UTC
Hakaimono wrote:
EFT seems to get cap stats wrong, so I'll ask here.

How much of a difference does that 2% make?

Examples using PVE battleships would be nice since that's what I mainly use boosters for.


Pretty sure EFT is right on here. It makes very little difference. I didn't end up training it until after the 100mil SP mark and never really felt the lack.
Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2012-08-08 06:16:21 UTC
Quote:
How much of a difference does that 2% make?


at a rough estimate, i'd say about 2% difference.

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Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#4 - 2012-08-08 08:52:48 UTC
Those are skills you start noticing when you have a lot of cap intensive modules you've maxed out the cap skills for, so sometimes say the difference on a ship could be 10% less cap with all 5's compared to all 4's etc, those small percentages add up.
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2012-08-09 22:21:06 UTC
Note that a ship that looks to be cap stable on paper can in reality be completely cap unstable.

The reason is that module activation is not considered: the energy consumption is usually averaged over the module's duration, rather than being treated as a large energy drain impulse at the start of the cycle.
Pancake King
Deep Core Mining Inc.
Caldari State
#6 - 2012-08-09 23:20:38 UTC
Jack Miton wrote:
Quote:
How much of a difference does that 2% make?


at a rough estimate, i'd say about 2% difference.


Well played
Solomunio Kzenig
Incursions Missions and Mining
#7 - 2012-08-10 10:26:00 UTC
I'm just about finished training all the Shield Comps, Kinetic V finishes in about 26 hours. TBH all they allow me to do is swap out an active module for a passive one and still retain similar overall resists, a good thing in a cap hungry ship.

On a related note is Tactical Shield Manipulation V still borked?
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2012-08-11 07:17:53 UTC
Solomunio Kzenig wrote:
IOn a related note is Tactical Shield Manipulation V still borked?

It has never been borked. It works exactly as it is supposed to, just like Afterburner 5 does.

However, there isn't any really good reason for most people to train it past 4.
Solomunio Kzenig
Incursions Missions and Mining
#9 - 2012-08-11 14:31:04 UTC
Tau Cabalander wrote:
Solomunio Kzenig wrote:
IOn a related note is Tactical Shield Manipulation V still borked?

It has never been borked. It works exactly as it is supposed to, just like Afterburner 5 does.

However, there isn't any really good reason for most people to train it past 4.



hrmm, I seem to remember someone 'did the math' and TSM V actually gave you less tank than having it at IV?
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2012-08-11 18:32:32 UTC
Solomunio Kzenig wrote:
hrmm, I seem to remember someone 'did the math' and TSM V actually gave you less tank than having it at IV?

A minor amount, yes, but I was being pedantic: the skill doesn't claim to give you more tank, only to lower the bleed-thru threshold.
Lost Greybeard
Drunken Yordles
#11 - 2012-08-15 13:53:44 UTC
If you're within 2% of stable (usually on a PvE boat), that 2% makes what we in the business call a royal fuckton of difference.

If you're already dramatically unstable, it makes (regen rate * 1.02) - (consumption rate) difference, which will not be much if you're dramatically unstable, but may be a goodly amount if you're near the edge of stability/boosted stability.