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Why Off Grid booster nerf won't happen (ever) or won't be what you think

First post
Author
Liang Nuren
No Salvation
Divine Damnation
#141 - 2012-08-15 00:36:54 UTC  |  Edited by: Liang Nuren
Large Collidable Object wrote:

Yes - it will leave ~the blob~ even more overpowered than it already is, but nonetheless, OG-boosting is a flawed mechanic. However, people would still be able to fall back to 100 mn AB ongrid T3 boosters that are just as hard to hit, but at least people know what they're up to.

Fixing the issues with numbers>everytthing might take CCP forver and tbh, I'm afraid it will never happen.


I tend to think it's bad form to just wreck a working system on the belief that the new state might be better than the old one. There's absolutely no reason we can't both have what we want in a reasonable time frame.

-Liang

Ed: To be clear, I'm not asking them to fix the problems with Numbers > All. I'm asking them to fix the problems that prevent gang boosting ships from fitting into their intended gangs. Ideally, they could address several other problems at the same time - like the consequences of a lost fleet booster and T3/CS balance.

I'm an idiot, don't mind me.

Large Collidable Object
morons.
#142 - 2012-08-15 01:19:41 UTC
Liang Nuren wrote:
Large Collidable Object wrote:

Yes - it will leave ~the blob~ even more overpowered than it already is, but nonetheless, OG-boosting is a flawed mechanic. However, people would still be able to fall back to 100 mn AB ongrid T3 boosters that are just as hard to hit, but at least people know what they're up to.

Fixing the issues with numbers>everytthing might take CCP forver and tbh, I'm afraid it will never happen.


I tend to think it's bad form to just wreck a working system on the belief that the new state might be better than the old one. There's absolutely no reason we can't both have what we want in a reasonable time frame.

-Liang

Ed: To be clear, I'm not asking them to fix the problems with Numbers > All. I'm asking them to fix the problems that prevent gang boosting ships from fitting into their intended gangs. Ideally, they could address several other problems at the same time - like the consequences of a lost fleet booster and T3/CS balance.


I don't think the curent state is a 'working system'. Eager noobs invest plex into grinding up tengu boosters - that may be in CCPs best interest in the short run, but definitely not in the long run.

If I wanted to, I'd just take my frig alt, hook it up with a set of pirate implants, pop a booster, have one of my higher SP characters in a safe in a boosting+probing T3 and just train up some ECM skills on another character that already has caldari cruiser and recon @V for a falcon alt in case I still manage to mess up.

My K/D ratio would be awesome I guess. Unfortunately, there are nerds playing this game really being that lame, popping noobs all day long. I don't call that 'a working system' - at least the nob should see the booster on grid.

I agree there should be a cheap, remotely viable frig-gang booster - probably a new destroyer.

However, fixing off grid boosting would be a start to fix the T3/CS imbalance, because current 6-link off-grid 5%/lvl boost abominations wouldn't work as well anymore. More nerfs to T3 boosters certainly will be necessary, just as well as boosts for fleet CS, but imho, it's a good first step.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
saucy jackass
Hedion University
Amarr Empire
#143 - 2012-08-15 01:29:28 UTC
Large Collidable Object wrote:
Liang Nuren wrote:
Large Collidable Object wrote:

Yes - it will leave ~the blob~ even more overpowered than it already is, but nonetheless, OG-boosting is a flawed mechanic. However, people would still be able to fall back to 100 mn AB ongrid T3 boosters that are just as hard to hit, but at least people know what they're up to.

Fixing the issues with numbers>everytthing might take CCP forver and tbh, I'm afraid it will never happen.


I tend to think it's bad form to just wreck a working system on the belief that the new state might be better than the old one. There's absolutely no reason we can't both have what we want in a reasonable time frame.

-Liang

Ed: To be clear, I'm not asking them to fix the problems with Numbers > All. I'm asking them to fix the problems that prevent gang boosting ships from fitting into their intended gangs. Ideally, they could address several other problems at the same time - like the consequences of a lost fleet booster and T3/CS balance.


I don't think the curent state is a 'working system'. Eager noobs invest plex into grinding up tengu boosters - that may be in CCPs best interest in the short run, but definitely not in the long run.

If I wanted to, I'd just take my frig alt, hook it up with a set of pirate implants, pop a booster, have one of my higher SP characters in a safe in a boosting+probing T3 and just train up some ECM skills on another character that already has caldari cruiser and recon @V for a falcon alt in case I still manage to mess up.

My K/D ratio would be awesome I guess. Unfortunately, there are nerds playing this game really being that lame, popping noobs all day long. I don't call that 'a working system' - at least the nob should see the booster on grid.

I agree there should be a cheap, remotely viable frig-gang booster - probably a new destroyer.

However, fixing off grid boosting would be a start to fix the T3/CS imbalance, because current 6-link off-grid 5%/lvl boost abominations wouldn't work as well anymore. More nerfs to T3 boosters certainly will be necessary, just as well as boosts for fleet CS, but imho, it's a good first step.




LAWL Nerd rage. Get your own alts to counter this tactic or bring friends. This is eve is not supposed to be fair. The tears are delicious though.
Whar Target
Federal Navy Academy
Gallente Federation
#144 - 2012-08-15 02:23:43 UTC  |  Edited by: Whar Target
In a game that is all about those with the most isk/resources/numbers having an advantage, how can anyone feel system wide fleet boosts don't somehow fit into that?

If they force boosters on grid there will be many people with suddenly useless alts. I would probably be down from 3 accounts to one at that point. As for solo/small gang stuff, people will just go back to bringing falcon alts everywhere. Then we'll be back to people crying about ECM again, and how it's unfair, ruins the game etc etc..

It all comes down to people too lazy/unresourceful to get their own, crying to have the others taken away

By the way, will this nerf the titan fleet bonus as well? Force a titan on grid for it's shield/armor bonus lol..
Fon Revedhort
Monks of War
#145 - 2012-08-15 02:30:53 UTC
I wish some of the pressing issues - like FUBAR cyno mechanics - were discussed as much...

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Kahega Amielden
Rifterlings
#146 - 2012-08-15 03:49:11 UTC  |  Edited by: Kahega Amielden
Quote:
I tend to think it's bad form to just wreck a working system on the belief that the new state might be better than the old one. There's absolutely no reason we can't both have what we want in a reasonable time frame.


It is not a working system. It adds virtually nothing to the game, and forces people to avoid specific systems, corporations, and players because fighting someone who is boosted is just not worth their time.


Quote:
In a game that is all about those with the most isk/resources/numbers having an advantage, how can anyone feel system wide fleet boosts don't somehow fit into that?


I can see if someone is in a more expensive ship and decide not to engage them. If a ship is alone but with friends, I can try to kill it and get away before the friends arrive...and I'll know via local and directional scan that these friends are coming before they're on top of me.

Save for prior experience, it's almost impossible to know that there's a gang boosting alt in system. Even if you manage to find out that there's a booster around, there is virtually no counter. If the alt is on a station, I have to GCC on him just to force him to dock, and then he can just undock - no risk of death. If he's in a SS I need to have a max-skilled and virtue-implanted friend or alt to scan him down...and even if I manage to do that, he could very well just be warp core stabbed.

There is no counter to offgrid boosting. It's free stats with virtually no risk (unless you do something incredibly stupid) and only a one-time cost.
Liang Nuren
No Salvation
Divine Damnation
#147 - 2012-08-15 03:59:43 UTC
Large Collidable Object wrote:

However, fixing off grid boosting would be a start to fix the T3/CS imbalance, because current 6-link off-grid 5%/lvl boost abominations wouldn't work as well anymore. More nerfs to T3 boosters certainly will be necessary, just as well as boosts for fleet CS, but imho, it's a good first step.


Please tell me that you don't think that "6 link abominations" are unprobeable.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#148 - 2012-08-15 04:09:46 UTC  |  Edited by: Liang Nuren
Kahega Amielden wrote:
Quote:
I tend to think it's bad form to just wreck a working system on the belief that the new state might be better than the old one. There's absolutely no reason we can't both have what we want in a reasonable time frame.


It is not a working system. It adds virtually nothing to the game, and forces people to avoid specific systems, corporations, and players because fighting someone who is boosted is just not worth their time.


There are parts of the game that would no longer work or would be much worse than they currently are. You say that it forces people to avoid specific systems, corps, and players but that will remain true regardless. You'll always complain that you don't have a 100% fair fight - perhaps they have more SP than you, perhaps they have hotdropped you, perhaps they have a booster alt, perhaps they have a falcon alt, perhaps they blob.... Your reasons will never end.

Again, I'm not saying we cannot bring links to being strictly on the field. I'm saying we should fix the problems that's going to cause before we just go willy nilly breaking our Jenga puzzle.

-Liang

Ed: And yes, I still remember how passionate you are on the subject - and the lengths that you are willing to go to for the extermination of any booster alt someone might have.

I'm an idiot, don't mind me.

Yeep
The Scope
Gallente Federation
#149 - 2012-08-15 07:37:42 UTC
Cearain wrote:

You seem a little jumpy.

Does the idea of structures getting gang boosts make you nervous?


You're right, the idea I might have to spend 3 minutes of my 5 minute siege cycle shooting things instead of 2 keeps me awake at night.

Stop demanding Eve be balanced around your stupid, old fashioned idea of fair fights. And stop trying to play an MMO solo.
Cearain
Plus 10 NV
#150 - 2012-08-15 12:21:18 UTC
Yeep wrote:
Cearain wrote:

You seem a little jumpy.

Does the idea of structures getting gang boosts make you nervous?


You're right, the idea I might have to spend 3 minutes of my 5 minute siege cycle shooting things instead of 2 keeps me awake at night.

Stop demanding Eve be balanced around your stupid, old fashioned idea of fair fights. And stop trying to play an MMO solo.


You are the one who seems demanding.

I will play eve as i like, and give my opinions, as I like.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Diesel47
Deep Core Mining Inc.
Caldari State
#151 - 2012-08-15 13:26:40 UTC
Large Collidable Object wrote:
Liang Nuren wrote:

Ed: Also, I think your post looks too much to null sec for determining why people PVP in small gangs. In low sec, we do it because it's fun. That's enough reason to play a game right?



I play the game to have fun, yes. Up until 3 years ago, I played it for killmails - pure highscore hunting. Getting a KM just satisfied me and I wouldn't get to sleep without at least 1 kill.


I made my isk elsewhere and used my other sources of income to fund that.

But that's exactly what's wrong with the game - people fly around in lowsec in expensive ships with absolutely no purpose, running high sec l4s, production chains and market alts to fund it, which renders the pvp entirely meaningless.

From a tactical/gameplay perspective, there's almost no point in running small gangs.

Call me a moron, but I think that's just a terrible design flaw in a so-called 'pvp-focused game'.


You sound like you want some kind of RP reason for PVP.


Sorry, you aren't going to stop people from PVPing for reasons other than fun.

Stop taking the game too seriously.
Diesel47
Deep Core Mining Inc.
Caldari State
#152 - 2012-08-15 13:39:21 UTC  |  Edited by: Diesel47
Liang Nuren wrote:
Large Collidable Object wrote:

Yes - I'd call figuring out the distance at which your T3 booster can be probed to a warpable result by an all V scanner in a fully t2 grav-capacitor-rigged T3 and a full lg virtue-set along with Poteque hardwirings and using the value in dscan whilst hitting that on the second screen every now and then basically risk-free.

That's what I meant with 'zero risk if used properly'.

Must be my bad English, I beg your pardon.

[edit]: I'm al little confused though - would you consider determining the value and hitting dscan risky?


So what you're saying is that if the person sits there staring at their T3 booster "alt" all the time and pounds D-Scan they can avoid getting probed out? Holy hell, that works in a target painted Marauder too. Roll

-Liang

Ed: I mean it about the Marauder too, BTW. I was running Sansha missions in a Vargur and never got probed out despite the fact I was frequently painted. :) Just to be perfectly clear, I was running missions in hostile space and had standings to nobody at all. And they still couldn't take it down.


Confirming that most the arguments against OGBs are misinformed and bad.

Like nuren said, if you sit there pounding d-scan the entire time, what do you think will happen to your main that is fighting?

You trade attention to your other account to prevent your OGB from dying and instead your main gets tackled and you die, or you don't time a shield/armor boost correctly and suffer.
Diesel47
Deep Core Mining Inc.
Caldari State
#153 - 2012-08-15 13:46:57 UTC
Cearain wrote:
Yeep wrote:
Cearain wrote:

You seem a little jumpy.

Does the idea of structures getting gang boosts make you nervous?


You're right, the idea I might have to spend 3 minutes of my 5 minute siege cycle shooting things instead of 2 keeps me awake at night.

Stop demanding Eve be balanced around your stupid, old fashioned idea of fair fights. And stop trying to play an MMO solo.


You are the one who seems demanding.

I will play eve as i like, and give my opinions, as I like.


Actually its you guys that are demanding that boosting be changed because of your multiple misinformed arguments and exaggerations.
Cearain
Plus 10 NV
#154 - 2012-08-15 14:13:08 UTC
Diesel47 wrote:
Cearain wrote:
Yeep wrote:
Cearain wrote:

You seem a little jumpy.

Does the idea of structures getting gang boosts make you nervous?


You're right, the idea I might have to spend 3 minutes of my 5 minute siege cycle shooting things instead of 2 keeps me awake at night.

Stop demanding Eve be balanced around your stupid, old fashioned idea of fair fights. And stop trying to play an MMO solo.


You are the one who seems demanding.

I will play eve as i like, and give my opinions, as I like.


Actually its you guys that are demanding that boosting be changed because of your multiple misinformed arguments and exaggerations.



I am merely stating my opinion that it is a bad mechanic and imo eves emphasis, on dual boxing, alts loses them allot of subscriptions. Many agree with me.

I am not telling anyone how they should play the game or what they should post on the forums. Like yeep is in the above post.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#155 - 2012-08-15 14:15:16 UTC
Diesel47 wrote:
Liang Nuren wrote:
Large Collidable Object wrote:

Yes - I'd call figuring out the distance at which your T3 booster can be probed to a warpable result by an all V scanner in a fully t2 grav-capacitor-rigged T3 and a full lg virtue-set along with Poteque hardwirings and using the value in dscan whilst hitting that on the second screen every now and then basically risk-free.

That's what I meant with 'zero risk if used properly'.

Must be my bad English, I beg your pardon.

[edit]: I'm al little confused though - would you consider determining the value and hitting dscan risky?


So what you're saying is that if the person sits there staring at their T3 booster "alt" all the time and pounds D-Scan they can avoid getting probed out? Holy hell, that works in a target painted Marauder too. Roll

-Liang

Ed: I mean it about the Marauder too, BTW. I was running Sansha missions in a Vargur and never got probed out despite the fact I was frequently painted. :) Just to be perfectly clear, I was running missions in hostile space and had standings to nobody at all. And they still couldn't take it down.


Confirming that most the arguments against OGBs are misinformed and bad.

Like nuren said, if you sit there pounding d-scan the entire time, what do you think will happen to your main that is fighting?

You trade attention to your other account to prevent your OGB from dying and instead your main gets tackled and you die, or you don't time a shield/armor boost correctly and suffer.



Right so becoming good at immersion breaking alt dual boxing becomes the key to eve. Allot of people don't think this sounds fun.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Diesel47
Deep Core Mining Inc.
Caldari State
#156 - 2012-08-15 15:21:34 UTC
Cearain wrote:
Diesel47 wrote:
Liang Nuren wrote:
Large Collidable Object wrote:

Yes - I'd call figuring out the distance at which your T3 booster can be probed to a warpable result by an all V scanner in a fully t2 grav-capacitor-rigged T3 and a full lg virtue-set along with Poteque hardwirings and using the value in dscan whilst hitting that on the second screen every now and then basically risk-free.

That's what I meant with 'zero risk if used properly'.

Must be my bad English, I beg your pardon.

[edit]: I'm al little confused though - would you consider determining the value and hitting dscan risky?


So what you're saying is that if the person sits there staring at their T3 booster "alt" all the time and pounds D-Scan they can avoid getting probed out? Holy hell, that works in a target painted Marauder too. Roll

-Liang

Ed: I mean it about the Marauder too, BTW. I was running Sansha missions in a Vargur and never got probed out despite the fact I was frequently painted. :) Just to be perfectly clear, I was running missions in hostile space and had standings to nobody at all. And they still couldn't take it down.


Confirming that most the arguments against OGBs are misinformed and bad.

Like nuren said, if you sit there pounding d-scan the entire time, what do you think will happen to your main that is fighting?

You trade attention to your other account to prevent your OGB from dying and instead your main gets tackled and you die, or you don't time a shield/armor boost correctly and suffer.



Right so becoming good at immersion breaking alt dual boxing becomes the key to eve. Allot of people don't think this sounds fun.



Yeah, and those people can stick to their simple minded blobs.

If OGBs are removed, small gangs will just get steamrolled by larger ganks who have claymores which are protected by 4 Logi ships. Good luck trying to kite anything or even escape, because they will have faster speeds and longer points.

If boosting for T3s are limited to a squad or even less pilots, then the small gang can atleast do something other than just die, they have a small edge over the claymores boosts.
Cearain
Plus 10 NV
#157 - 2012-08-15 16:33:20 UTC
Diesel47 wrote:
Cearain wrote:
Diesel47 wrote:
Liang Nuren wrote:
Large Collidable Object wrote:

Yes - I'd call figuring out the distance at which your T3 booster can be probed to a warpable result by an all V scanner in a fully t2 grav-capacitor-rigged T3 and a full lg virtue-set along with Poteque hardwirings and using the value in dscan whilst hitting that on the second screen every now and then basically risk-free.

That's what I meant with 'zero risk if used properly'.

Must be my bad English, I beg your pardon.

[edit]: I'm al little confused though - would you consider determining the value and hitting dscan risky?


So what you're saying is that if the person sits there staring at their T3 booster "alt" all the time and pounds D-Scan they can avoid getting probed out? Holy hell, that works in a target painted Marauder too. Roll

-Liang

Ed: I mean it about the Marauder too, BTW. I was running Sansha missions in a Vargur and never got probed out despite the fact I was frequently painted. :) Just to be perfectly clear, I was running missions in hostile space and had standings to nobody at all. And they still couldn't take it down.


Confirming that most the arguments against OGBs are misinformed and bad.

Like nuren said, if you sit there pounding d-scan the entire time, what do you think will happen to your main that is fighting?

You trade attention to your other account to prevent your OGB from dying and instead your main gets tackled and you die, or you don't time a shield/armor boost correctly and suffer.



Right so becoming good at immersion breaking alt dual boxing becomes the key to eve. Allot of people don't think this sounds fun.



Yeah, and those people can stick to their simple minded blobs.

If OGBs are removed, small gangs will just get steamrolled by larger ganks who have claymores which are protected by 4 Logi ships. Good luck trying to kite anything or even escape, because they will have faster speeds and longer points.

If boosting for T3s are limited to a squad or even less pilots, then the small gang can atleast do something other than just die, they have a small edge over the claymores boosts.


Lots of people who fly solo or in small gangs don't want to dual box an alt to stay competitive against other solo pilots or small gangs.

Now if you want to have small scale combat against another solo or small gang you are at a severe disadvantage if someone in your gang is not dual boxing one.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Liang Nuren
No Salvation
Divine Damnation
#158 - 2012-08-15 16:38:21 UTC
Cearain wrote:

Lots of people who fly solo or in small gangs don't want to dual box an alt to stay competitive against other solo pilots or small gangs.

Now if you want to have small scale combat against another solo or small gang you are at a severe disadvantage if someone in your gang is not dual boxing one.


Why is it that you feel this acute pressure to dual box when I don't - despite the fact that I have 2 perfectly skilled leadership alts for any given occasion? I'm not trying to say the system is great right now, but you present this as a doomsday case that it isn't really.

Like I said, we need to fix the core problems relating to gang boosting and then we can move them on grid.

-Liang

I'm an idiot, don't mind me.

Cearain
Plus 10 NV
#159 - 2012-08-15 16:46:55 UTC
Liang Nuren wrote:
Cearain wrote:

Lots of people who fly solo or in small gangs don't want to dual box an alt to stay competitive against other solo pilots or small gangs.

Now if you want to have small scale combat against another solo or small gang you are at a severe disadvantage if someone in your gang is not dual boxing one.


Why is it that you feel this acute pressure to dual box when I don't - despite the fact that I have 2 perfectly skilled leadership alts for any given occasion? I'm not trying to say the system is great right now, but you present this as a doomsday case that it isn't really.

Like I said, we need to fix the core problems relating to gang boosting and then we can move them on grid.

-Liang



I am addressing the op in this thread. I do not know what your proposal is.

The accute pressure to dual box comes when you try to fight a frigate with your cruiser (let alone another frigate) only to find that frigate can point you at 40k and sensor damp you to 25k and is so fast and agile you can't possibly even target it let alone catch it. So you either need to call for back up and hope they can come or die a slow death. Yay fun times, great game.

Now yeah that might not cause a problem for someone who never undocks unless they are with a fleet to help them blob everyone. But for others who like solo and small gang pvp it sucks.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Vaerah Vahrokha
Vahrokh Consulting
#160 - 2012-08-15 16:57:09 UTC
Cearain wrote:
Liang Nuren wrote:
Cearain wrote:

Lots of people who fly solo or in small gangs don't want to dual box an alt to stay competitive against other solo pilots or small gangs.

Now if you want to have small scale combat against another solo or small gang you are at a severe disadvantage if someone in your gang is not dual boxing one.


Why is it that you feel this acute pressure to dual box when I don't - despite the fact that I have 2 perfectly skilled leadership alts for any given occasion? I'm not trying to say the system is great right now, but you present this as a doomsday case that it isn't really.

Like I said, we need to fix the core problems relating to gang boosting and then we can move them on grid.

-Liang



I am addressing the op in this thread. I do not know what your proposal is.

The accute pressure to dual box comes when you try to fight a frigate with your cruiser (let alone another frigate) only to find that frigate can point you at 40k and sensor damp you to 25k and is so fast and agile you can't possibly even target it let alone catch it. So you either need to call for back up and hope they can come or die a slow death. Yay fun times, great game.

Now yeah that might not cause a problem for someone who never undocks unless they are with a fleet to help them blob everyone. But for others who like solo and small gang pvp it sucks.



It's really the old "raise the bar" and "move the goal" issue.

"You shall pay a scout alt else you are at disadvantage"
"You shall pay a Falcon alt sub else you'll lose because everybody else got it".
"You shall pay 4 RR alts subs else you'll lose because everybody else got it".

This causes a divide between true small scale players and those who want to play "boisband", look small but with big hidden shoulders.

Guess what happens next? That people don't want to small scale any more because they know that the other guys are "cheating" (I put between "" because it's legit game mechanics, but lame play. And no the "just buy 6 alt accounts yourself BECAUSE ALL CAN DO IT" is not game balance).