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Abandoned Towers just about every WH I've visited.

Author
Gibbo3771
AQUILA INC
Verge of Collapse
#61 - 2012-08-10 21:22:53 UTC
Ashimat wrote:
Terrorfrodo wrote:
Offline towers should be easier to destroy. No shields when it's offline.

Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.

This.

All the derelict towers also take away from the Illusion of emptiness and unexplored vast space that I think w-space brought.


I think it leaves a mark, that someone at some point lived there and it is a piece of history and could have many stories behind it.
Katalci
Kismesis
#62 - 2012-08-12 05:30:34 UTC
Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet.
Zyella Stormborn
Green Seekers
#63 - 2012-08-12 23:48:08 UTC
I disagree. Powerless shields staying online is stupid. Actually having to get a fleet together to go get rid of a derelict structure that has been sitting there a year is stupid.

Giving alternative ways to remove them and / or give reasons for people to not let them run out of fuel if they want to keep ownership and be sure they are protected is intelligent.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Daniel Plain
Doomheim
#64 - 2012-08-13 00:00:54 UTC
Katalci wrote:
Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet.

...because sitting there for hours shooting at something that noone cares about really is the pinnacle of excitement right?

I should buy an Ishtar.

Katalci
Kismesis
#65 - 2012-08-13 08:44:24 UTC  |  Edited by: Katalci
Daniel Plain wrote:
Katalci wrote:
Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet.

...because sitting there for hours shooting at something that noone cares about really is the pinnacle of excitement right?

Why is it taking you hours? I said, "with a decent fleet," not one guy derping about in a Tornado.
Why does it have to be exciting? (And why are you shooting at it if you don't care about it?)

Zyella Stormborn wrote:
Actually having to get a fleet together...

If this is a big deal for your corp/alliance, you have far deeper problems than the EHP of structures.
Sin Pew
Ministry of War
Amarr Empire
#66 - 2012-08-13 13:18:47 UTC
Katalci wrote:
Daniel Plain wrote:
Katalci wrote:
Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet.

...because sitting there for hours shooting at something that noone cares about really is the pinnacle of excitement right?

Why is it taking you hours? I said, "with a decent fleet," not one guy derping about in a Tornado.
Why does it have to be exciting? (And why are you shooting at it if you don't care about it?)

Zyella Stormborn wrote:
Actually having to get a fleet together...

If this is a big deal for your corp/alliance, you have far deeper problems than the EHP of structures.
Indeed, it's quite easy to blow a stick from under it's mods with a fleet of titans and dreads, but no titans in w-space and not all systems allow dreads and sometimes not even battleships, so your *decent fleet* isn't always possible.
Thank you for the contribution... next.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#67 - 2012-08-14 04:03:26 UTC
Sin Pew wrote:
Katalci wrote:
Daniel Plain wrote:
Katalci wrote:
Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet.

...because sitting there for hours shooting at something that noone cares about really is the pinnacle of excitement right?

Why is it taking you hours? I said, "with a decent fleet," not one guy derping about in a Tornado.
Why does it have to be exciting? (And why are you shooting at it if you don't care about it?)

Zyella Stormborn wrote:
Actually having to get a fleet together...

If this is a big deal for your corp/alliance, you have far deeper problems than the EHP of structures.
Indeed, it's quite easy to blow a stick from under it's mods with a fleet of titans and dreads, but no titans in w-space and not all systems allow dreads and sometimes not even battleships, so your *decent fleet* isn't always possible.
Thank you for the contribution... next.



This. Sure sieged dreads can drop a large tower in a k-space in under 30 minutes, but only the largest WH alliances can field a large enough fleet to quickly drop the tower.

@ keith planck, good idea about the self destruct. That way nobody's getting the iskies. 24 hour timer sounds fine to me.

Director of Frozen Corpse Industries.

Keith Planck
Sebiestor Tribe
Minmatar Republic
#68 - 2012-08-14 04:08:42 UTC  |  Edited by: ISD TYPE40
Plus were not talking about removing a hostile PoS from a system.

Were talking about removing

*My Little Ponies Rule* LOLOLOL: Amarr Control Tower


It's enough to **** you off a lil bit each day, but not enough that you wanna spend hours shooting it...


EDIT: I replaced that original rubbish with something much cooler. But on a serious note, language like that will not be tolerated and has no place in decent discussion. Do not repeat this incident please.


Racist, flame-bait language removed - ISD Type40.
Robert Fish
AQUILA INC
Verge of Collapse
#69 - 2012-08-14 11:47:25 UTC
I would like to see sleepers attack offlined Pos's, maybe after DT a sleeper spawns by every offline tower, at first it wouldn't be able to kill it but after a few days with more sleepers added, tower goes boom, that way if you want to keep towers at moons you will have to defend them.

Other option could be to add fuel blocks to stront bay to act as a anchoring fuel so every day the tower is offline it uses 40/20/10 fuel blocks, when it runs out of fuel the tower unanchors/blows up as well as all faction mods connected to it.
Ashimat
Clandestine Services
#70 - 2012-08-14 12:31:40 UTC
Robert Fish wrote:
I would like to see sleepers attack offlined Pos's, maybe after DT a sleeper spawns by every offline tower, at first it wouldn't be able to kill it but after a few days with more sleepers added, tower goes boom, that way if you want to keep towers at moons you will have to defend them.

Other option could be to add fuel blocks to stront bay to act as a anchoring fuel so every day the tower is offline it uses 40/20/10 fuel blocks, when it runs out of fuel the tower unanchors/blows up as well as all faction mods connected to it.

I like both of this options.

Got blog: http://thecloakedones.blogspot.com

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#71 - 2012-08-14 12:46:45 UTC  |  Edited by: Tarunik Raqalth'Qui
Katalci wrote:
Daniel Plain wrote:
Katalci wrote:
Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet.

...because sitting there for hours shooting at something that noone cares about really is the pinnacle of excitement right?

Why is it taking you hours? I said, "with a decent fleet," not one guy derping about in a Tornado.
Why does it have to be exciting? (And why are you shooting at it if you don't care about it?)

Zyella Stormborn wrote:
Actually having to get a fleet together...

If this is a big deal for your corp/alliance, you have far deeper problems than the EHP of structures.

It's not 'getting a fleet together' that's the issue; it's 'getting a fleet together that's large/ganky enough to not make this work make you want to /wrists' that is, as most wormhole-dwelling entities just don't have the people to blob problems out of existence (blame the terrible POS security model for this, mostly).
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#72 - 2012-08-15 09:00:09 UTC
Now, there would actually be some use for WiS:
One should be able to enter the POS and make ones way through its dim-lighted corridors towards the control center - past the internal security system and escaped biological experiments, which you have to kill with your BFG 9000, oc. Lol

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Le Badass
Republic University
Minmatar Republic
#73 - 2012-08-15 09:25:50 UTC
Nerath Naaris wrote:
Now, there would actually be some use for WiS:
One should be able to enter the POS and make ones way through its dim-lighted corridors towards the control center - past the internal security system and escaped biological experiments, which you have to kill with your BFG 9000, oc. Lol


Please, CCP, make this happen in one form or another. It would be hilarious.
Besides, while you dock your pod (the hangar ports won't open for your ship, so only the pod is small enough to enter), someone might come by and board your ship, in which case you may find yourself stranded in your pod in some derelict space station in the middle of wormhole space with only the ghosts of whoever the sleepers are guarding/keeping locked away for company.
Roime
Mea Culpa.
Shadow Cartel
#74 - 2012-08-15 11:00:37 UTC
Nerath Naaris wrote:
Now, there would actually be some use for WiS:
One should be able to enter the POS and make ones way through its dim-lighted corridors towards the control center - past the internal security system and escaped biological experiments, which you have to kill with your BFG 9000, oc. Lol


<333

.

Lugburz
Warcrows
Sedition.
#75 - 2012-08-15 16:08:25 UTC
Darth Bri wrote:
I love anything that makes things seem "real" (as real as space life could be)

And disappearing items for no reason does not seem "real" to me.

Like in other MMOs where items placed on the ground disappear after minutes



some sort of timer would be nice but maybe a new type of salvage ship that can actually 'unpack' the tower and keep/sell it; maybe some sort of sisters pos salvager worth like a ton of lp. security status of system would effect the timer with highsec possibly being something like six months or more... sec status could also affect how long it would take to unpack the pos and skills would determine how much damage the pos takes in the process; possibly you only end up with materials if it takes too much damage?

the idea is sound though it is flammable but in my head it makes perfect sense, why would you want to destroy everything if you could actually salvage what was left? im sure scientists in the real worl, military and civilian alike would have looked into such a thing..
Lugburz
Warcrows
Sedition.
#76 - 2012-08-15 16:35:28 UTC
"Marine salvage is the process of recovering a ship, its cargo, or other property after a shipwreck. Salvage encompasses towing, refloating a sunken or grounded vessel, or patching or repairing a ship. Today the protection of the environment from cargoes such as oil or other contaminants is often considered a high priority.

"Salvors" are seamen and engineers who carry out salvage to vessels that are not owned by themselves, and who are not members of the vessel's original crew. When salvaging large ships, they may use cranes, floating dry docks and divers to lift and repair ships for short journeys to safety towed by a tugboat. The aim of the salvage may be to repair the vessel at a harbour or dry dock, or to clear a channel for navigation. Another reason for salvage may be to prevent pollution or damage to the marine environment. Alternatively the vessel or valuable parts of the vessel or its cargo may be recovered for its resale value, or for scrap."
from wiki 'marine salvage'

obviously in space there would be a lot of other objects that could fall into this category
Princess Bride
SharkNado
#77 - 2012-08-19 03:44:29 UTC
One reason for all of the abandoned POS towers is the mechanics for incapped guns.

If a POS has a bunch of incapacitated guns, every single one of them must be repped back up to full before you can unanchor the POS, which takes forever. We just abandoned a small POS in a WH because it has 9 incapped guns which would take hours of d-scan mashing boredom to repair. We could use that time to make more ISK...while having more fun...with less risk...running sites. So we just left the whole mess behind and put up a new POS on another moon.

If it was somehow possible to unanchor the POS and abandon the incapped guns, that would be very helpful.

Also, if we are shooting a POS with the goal of making the occupants leave a WH we want, and they evacuate and abandon it, why finish shooting the POS down? Better to just put our own up on another moon and stop wasting time once our goal is achieved.

http://eveprincessbride.wordpress.com/

Katalci
Kismesis
#78 - 2012-08-20 07:43:17 UTC  |  Edited by: Katalci
Tarunik Raqalth'Qui wrote:

It's not 'getting a fleet together' that's the issue; it's 'getting a fleet together that's large/ganky enough to not make this work make you want to /wrists' that is, as most wormhole-dwelling entities just don't have the people to blob problems out of existence (blame the terrible POS security model for this, mostly).

eve is hard and structure bashing isn't fun, boohoo. A neutron blaster Talos with 3 magstabs and void + hobgoblins does 1350 DPS. 10-15 guys will kill a large tower in one hour.

Remember that any changes won't only affect those abandoned towers in w-space that are apparently annoying enough to warrant whine threads and changes to game mechanics, but it will be the same in k-space. If I leave a tower set up but offline because it's not needed at the time, I don't want to find that some scrub has "hacked" it and taken it away with little to no effort on his part.
Ashimat
Clandestine Services
#79 - 2012-08-20 08:43:20 UTC
Katalci wrote:
Remember that any changes won't only affect those abandoned towers in w-space that are apparently annoying enough to warrant whine threads and changes to game mechanics, but it will be the same in k-space. If I leave a tower set up but offline because it's not needed at the time, I don't want to find that some scrub has "hacked" it and taken it away with little to no effort on his part.

Then keep it fueled. What's the problem?

Got blog: http://thecloakedones.blogspot.com

TOJICTOTA
True Power Team
#80 - 2012-08-20 08:57:36 UTC
my opinion:
when the tower is out of fuel it will be damaged. first apply damage to shield(for example every day for around 10% of shield) and the second to armor(same as shield). after (20 days) this tower has only ~2mil of structure with 0% resists. to destroy this 2mil of structure we need around 20 min with 1000 dps....and after it we can take away all structures.