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hulk ccp

Author
Pipa Porto
#41 - 2012-08-15 00:58:44 UTC
Monsieur Leon wrote:
CCP needs to correct the nerf on the Hulk. Its supposed to be the top of the Exhumers. It eliminated the cargo hold and gave it a crap ore hold - pre patch 18k cargo bay to post patch 8.5k ore hold. In addition it removed -2.5 shield resistance per level and gave nothing as a replacement.

CCP needs to fix what it broke and make hulk the top ship of the exhumer tier.

This was not a rebalancing, but an attempt to bottom out market prices for ice and high sec ores in order to FORCE players into low sec.


Nope. Tiericide is exactly that. There is not meant to be a "best" exhumer anymore. The idea is that there are 3 Exhumers that each have benefits and drawbacks, and all are balanced with each other, so you can pick the best for your situation.

EvE: Everyone vs Everyone

-RubyPorto

Dystopia Arkaral
Doomheim
#42 - 2012-08-15 01:04:16 UTC
TheAmazingFlyingPig wrote:
*Is still mining happily in his Hulk*



Is happily mining in 2 mackinaws and when the ore bay is full docks them in the orca and swaps to hulks so the orca can carry a LOT of extra ore before having to return to station
Monsieur Leon
Doomheim
#43 - 2012-08-15 01:35:12 UTC
Unlike you I have a life so I don't spend all my time on Eve.

The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.

As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
Pipa Porto
#44 - 2012-08-15 01:43:48 UTC
Monsieur Leon wrote:
Unlike you I have a life so I don't spend all my time on Eve.

The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.

As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.


http://en.wikipedia.org/wiki/Ipse_dixit


Anyway, if you want a bigger Ore Hold, the Mackinaw's right over there.

EvE: Everyone vs Everyone

-RubyPorto

ashley Eoner
#45 - 2012-08-15 01:45:27 UTC
Monsieur Leon wrote:
Unlike you I have a life so I don't spend all my time on Eve.

The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.

As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
The hulk has been buffed in every way excluding the cargohold. It now yields more and has a better tank. Only people like you who are using it incorrectly could see it as a nerf.
Monsieur Leon
Doomheim
#46 - 2012-08-15 01:46:23 UTC
If you have something to say in forums please post it here. I don't follow links.

And while I do value your opinions and insights, it doesn't mean I'm going to agree and follow you around eve like some lost puppy.

Cheers,
Leon
Monsieur Leon
Doomheim
#47 - 2012-08-15 01:50:49 UTC
ashley Eoner wrote:
Monsieur Leon wrote:
Unlike you I have a life so I don't spend all my time on Eve.

The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.

As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
The hulk has been buffed in every way excluding the cargohold. It now yields more and has a better tank. Only people like you who are using it incorrectly could see it as a nerf.



Only a toon that is barely able to fly a hulk, could have such a narrow minded view of its uses.

Leon
ashley Eoner
#48 - 2012-08-15 01:59:14 UTC  |  Edited by: ashley Eoner
Monsieur Leon wrote:
ashley Eoner wrote:
Monsieur Leon wrote:
Unlike you I have a life so I don't spend all my time on Eve.

The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.

As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
The hulk has been buffed in every way excluding the cargohold. It now yields more and has a better tank. Only people like you who are using it incorrectly could see it as a nerf.



Only a toon that is barely able to fly a hulk, could have such a narrow minded view of its uses.

Leon
Son I run a fleet solo..



Oh and CCP has something to say to you.

http://community.eveonline.com/devblog.asp?a=blog&nbid=73098

Quote:
The goal here is to allow players to choose a barge that fits their specific play style rather than lead them on a journey from the worst barge to the best one.

The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals.
The Retriever and Mackinaw are specifically designed for autonomy purposes, as their large ore bays allow their pilot to stay inside an asteroid belt for longer without having to dock.
The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.





Pay attention to yields stated too

Quote:
Ship Veldspar/hour Mercoxit/hour Ice/hour
Hulk 2,035,290 3,217 85
Covetor 1,846,763 2,916 80
Mackinaw 1,761,350 2,781 79
Retriever 1,677,477 2,650 75
Skiff 1,615,918 2,557 72
Procurer 1,538,971 2,432 68


Have a good day.
Monsieur Leon
Doomheim
#49 - 2012-08-15 02:14:16 UTC
Oh and CCP has something to say to you.

http://community.eveonline.com/devblog.asp?a=blog&nbid=73098

Quote:
The goal here is to allow players to choose a barge that fits their specific play style rather than lead them on a journey from the worst barge to the best one.

The Covetor and Hulk cater to group mining operations due to their large mining capability, low EHP and storage, forcing them to rely on others to haul and resupply them with mining crystals.
The Retriever and Mackinaw are specifically designed for autonomy purposes, as their large ore bays allow their pilot to stay inside an asteroid belt for longer without having to dock.
The Procurer and Skiff are made for protection against suicide gank, or NPCs, by giving a large enough buffer to react to incoming attacks, while paying for that with a lower mining yield.





Pay attention to yields stated too

Quote:
Ship Veldspar/hour Mercoxit/hour Ice/hour
Hulk 2,035,290 3,217 85
Covetor 1,846,763 2,916 80
Mackinaw 1,761,350 2,781 79
Retriever 1,677,477 2,650 75
Skiff 1,615,918 2,557 72
Procurer 1,538,971 2,432 68


Have a good day.[/quote]


Wow how special... most miners run their own fleet. What would be the point otherwise.

As for CCP they can have their opinion, but the forums are for players to voice theirs.

The Hulk got nerfed - need to expanded the ore hold.

Cheers,
Leon
ashley Eoner
#50 - 2012-08-15 02:17:48 UTC  |  Edited by: ashley Eoner
Monsieur Leon wrote:
Wow how special... most miners run their own fleet. What would be the point otherwise.

As for CCP they can have their opinion, but the forums are for players to voice theirs.

The Hulk got nerfed - need to expanded the ore hold.

Cheers,
Leon
Mighty high opinion of yourself. It's CCP's game not yours. The new Hulk gives you more base tank yield and space for ore. Yet you complain because it's not as much space as a cargo expanded hulk. If you're running it in a fleet with the proper boosters it'll out yield anything else by a good amount. There's plenty of room for at least one yield which is plenty of time to properly transfer your ore.
Monsieur Leon
Doomheim
#51 - 2012-08-15 02:23:56 UTC
ashley Eoner wrote:
Monsieur Leon wrote:
Wow how special... most miners run their own fleet. What would be the point otherwise.

As for CCP they can have their opinion, but the forums are for players to voice theirs.

The Hulk got nerfed - need to expanded the ore hold.

Cheers,
Leon
Mighty high opinion of yourself. It's CCP's game not yours. The new Hulk gives you more base tank yield and space for ore. Yet you complain because it's not as much space as a cargo expanded hulk. If you're running it in a fleet with the proper boosters it'll out yield anything else by a good amount.



No actually its our game. They write the code, we pay the money and play it. If either end of the equation fails then there is no game. Not at least in the manner it exist now.


The hulk got nerfed. Needs to have the ore hold expanded.

Cheers,
Leon
ashley Eoner
#52 - 2012-08-15 02:25:23 UTC
Monsieur Leon wrote:
ashley Eoner wrote:
Monsieur Leon wrote:
Wow how special... most miners run their own fleet. What would be the point otherwise.

As for CCP they can have their opinion, but the forums are for players to voice theirs.

The Hulk got nerfed - need to expanded the ore hold.

Cheers,
Leon
Mighty high opinion of yourself. It's CCP's game not yours. The new Hulk gives you more base tank yield and space for ore. Yet you complain because it's not as much space as a cargo expanded hulk. If you're running it in a fleet with the proper boosters it'll out yield anything else by a good amount.



No actually its our game. They write the code, we pay the money and play it. If either end of the equation fails then there is no game. Not at least in the manner it exist now.


The hulk got nerfed. Needs to have the ore hold expanded.

Cheers,
Leon
Well then take CCP to court then since they are illegally modifying something you own....
Monsieur Leon
Doomheim
#53 - 2012-08-15 02:38:51 UTC
No need. Communication can be done via forums.

Cheers,
Leon
Tassian Marrix
Caldari Provisions
Caldari State
#54 - 2012-08-15 03:23:44 UTC
Monsieur Leon wrote:

The hulk got nerfed. Needs to have the ore hold expanded.

Cheers,
Leon


You mine more now in a mack then you did in your cargo hulk. And the hulk set up for yield still mines more then any other ship. Not sure where you are getting this is a nerf from.


Assuming you have exhumer 5 and only ship / fitting bonuses:

MLU Mack 35km3 ore
360 Base * 1.75 * 1.5 * 1.05 * 1.09 * 1.09 * 1.09 * 2 = 2569.99km3

Cargo Hulk ~18km3 cargo
360 Base * 1.75 * 1.15 * 1.15 * 3 = 2499.53km3

Shereza
Center for Advanced Studies
Gallente Federation
#55 - 2012-08-15 03:42:03 UTC
Let's see now. Presuming all skills at level 5...

Hull: 3164 then, 2500 now. 21% nerf.
Armor: 1266 to 2250. 77.72% buff.
Shield: 1899 to 2750. 44.81% buff.

Total EHP: 9,217 to 10,891. 18.16% buff.

Well, hulks got a survivability buff it seems. Granted damage controls will no longer be as useful as they were pre-1.2, but it's still an overal buff.

Base ore yield with modulated lasers & T2 crystals: 1302 then, 1302 now. No buff, no nerf.
Base ice yield with T2 harvesters: 565 then, 600 now. 6.19% buff.

Well, ice yields got marginally buffed so in effect their total mining capacity was buffed, but their ore mining yield is identical to pre-1.2.

Base cargo capacity for holding ore: 8,000m3 then, 8,500m3 now. 6.25% buff.
Base cargo capacity for other stuff: 8,000m3 then, 350m3 now. 95.6255 nerf.

500m3 isn't a lot, but for people who flew tanked hulks or maximum yield hulks prior to 1.2 it's still a buff. The reduction in overall cargo is pretty harsh, but then the primary reason for it other than holding ore was to hold crystals which also got their volume cut in half. The odd number puzzles me given that it would take 375m3 to hold 15 T2 crystals, but meh. Regardless it's enough to hold 14 T2 crystals or 23 T1 crystals.

Now let's have some fun here. Let's look at how fittings can change things up a bit.

Pre-1.2 ice yield for the hulk was 565, but with the mining rig the 1.2 hulk pulls 682 for a 20.715 "buff."
Maximum ore capacity went from 18,727m3 to 9,319m3, a 50.24% nerf. Fairly heavy nerf if you weren't mining in a fleet. That's also using T2 cargo rigs. A more realistic comparison would be 17,199m3 to 9,252m3 or a 46.21% nerf.

Now pre-1.2 suicide ganking was a concern. In fact it still is, or at least should be for players with some intelligence. Pre-1.2 you could push 32,541 EHP fairly easily. Granted you had to use T1 strip miners to fit an MSE2 in, but there's slow and steady versus flash and burn. Now the hulk hits 34,211 with the same build, and while that's only a 5.13% buff it's still a buff. Of course on the flip side the hulk's shield recharge rate got nerfed from 468.8 to 750, nearly a 60% increase/nerf which in turn means that a buffer-tanked hulk's "tank" went from 119 DPS to 80 DPS for a 32.77% nerf.

So let's recap a bit here. Hulks have the exact same ore yield, better ice yield, more base EHP, more absolute buffer, worse passive "tank," less ability to hold 100 crystals, more ability to hold ore in a maximum tank/yield fit and is otherwise about the same as it was pre-1.2.

Well, except for the shield recharge which generally only matters significantly against belt rats and the cargo issue which matters significantly only for solo miners the numbers indicate that the hulk was buffed, not nerfed.

Now I'm sure that that cargo capacity was important to a lot of hulk miners, but I don't really have a lot of sympathy for them. Sure, I put cargo rigs on my hulks, but I never bothered with cargo expanders in the lows. I either mined with an industrial on-site to pick up jet-canned ore or with an orca to hold ore, and even with T1 strip miners high-sec asteroids generally pop fast enough that I have to change targets fairly frequently. Frequently enough, in fact, to make also moving ore around at the same time fairly trivial.

All things considered the hulk was, for me at least, buffed. Furthermore the changes seem like an effective way for CCP to "encourage" the players to properly tank hulks instead of just whining about suicide ganking. I mean the facts are same ore yield, better ice yield, more EHP, especially base and shield-related EHP values, and a slight buff to the ship's minimum ore-holding capacity all for the cost of maximum ore capacity and pasive tank.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#56 - 2012-08-15 03:47:32 UTC  |  Edited by: Cedo Nulli
Monsieur Leon wrote:
Unlike you I have a life so I don't spend all my time on Eve.
Arrow Good start for a post with attempt to sound like a cool kid.

Monsieur Leon wrote:
The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.
Arrow Hulk is like it was before, it simply aint the only choice no more. CCP stated they wanted to add flavour to mining ship choices via bringing different strenghts to each.




Oh well .. after the frig rebalance you had tons of one choice battleclinic copypasters confused and screaming for a rifter buff as it was no longer the one and only frigate to use for every situation.

These rebalances lately are great and much needed to keep the game alive.
Astroniomix
School of Applied Knowledge
Caldari State
#57 - 2012-08-15 04:08:47 UTC
Monsieur Leon wrote:



The hulk got nerfed. Needs to have the ore hold expanded.

You realize that the new mack has the same yield as the old max-crargo shtifit hulks you idiots used to fly; right?
Pipa Porto
#58 - 2012-08-15 04:18:05 UTC  |  Edited by: Pipa Porto
Monsieur Leon wrote:
Wow how special... most miners run their own fleet. What would be the point otherwise.

As for CCP they can have their opinion, but the forums are for players to voice theirs.

The Hulk got nerfed - need to expanded the ore hold.

Cheers,
Leon



Take a Look at the New Mack. It might rustle your jimmies the right way.

Also, who cares if it got nerfed (though I don't grant your premise that your mining style got nerfed). The change was called a "re-balance." In re-balancing things, OP ships get nerfed, and UP ships get buffed into a new, better balance.

EvE: Everyone vs Everyone

-RubyPorto

Dave stark
#59 - 2012-08-15 07:33:09 UTC
ashley Eoner wrote:
Monsieur Leon wrote:
Unlike you I have a life so I don't spend all my time on Eve.

The Hulk got nerfed its pretty much useless compared to pre-patch. They need to tweak it again at the very least expand the Ore hold to something a bit more useful.

As for being tired of posts about mining ships... well your in the wrong forum. Go read something else.
The hulk has been buffed in every way excluding the cargohold. It now yields more and has a better tank. Only people like you who are using it incorrectly could see it as a nerf.


wrong.

the hulk got buffed in every way INCLUDING cargo.

pre-patch, 8k cargo. post patch, 8.5k ore bay AND 350 cargo. do the maths.
Dave stark
#60 - 2012-08-15 07:39:45 UTC
Astroniomix wrote:
Monsieur Leon wrote:



The hulk got nerfed. Needs to have the ore hold expanded.

You realize that the new mack has the same yield as the old max-crargo shtifit hulks you idiots used to fly; right?


new mack has more cargo, ehp [and that's pretty much before you even start adding fittings], and yield than the old **** fit hulks, and yet people still moan...