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What modules to use to replicate Sleeper weapon systems in EFT

Author
Barrak
The Painted Ones
#1 - 2012-08-14 22:18:57 UTC
Hey,

I'm playing around with some PvE setups in EFT and am wondering if there is any way to replicate sleeper damage and range etc.

Are they restricted to applying damage as we are or are their weapons an exception to the rule as their ewar/neuts?

Ideally I am looking for a C4 set of rules.

Regards

Barrak
Red zeon
State War Academy
Caldari State
#2 - 2012-08-14 22:48:11 UTC
they deal, 25%, 25%, 25%, 25%
so u need to omni tank, and not touchinf the resist setting in eve will be the best wich allready does this
Cap James Tkirk
Capsuleer Outfitters
Bad Intention
#3 - 2012-08-14 23:14:13 UTC
as the above poster said they deal omni and NEUT in a c4 too boot so they CAP attack
Liang Nuren
No Salvation
Divine Damnation
#4 - 2012-08-14 23:17:27 UTC
They do not deal omni damage. Two damage types come from missiles and two from the lasers.

-Liang

I'm an idiot, don't mind me.

Marcus Gideon
Triglavian Assembly
#5 - 2012-08-15 00:18:09 UTC
Liang Nuren wrote:
They do not deal omni damage. Two damage types come from missiles and two from the lasers.

-Liang

^that

However, isn't that just arguing semantics?

The point being, you need to tank for even resists.

Unless you're trying to argue that you can speed tank the missiles (Kin/Exp) and thus want to focus more on avoiding the lasers (EM/Therm)?
Aamrr
#6 - 2012-08-15 03:57:18 UTC
Or sig tank them. (Logistics).
Barrak
The Painted Ones
#7 - 2012-08-15 07:10:21 UTC
THanks for all the replies, but I think perhaps I wasn't that clear in my question.

I am trying to setup a damage chart in EFT, so I need to be able to replicate their weapons and their range so that I can establish orbiting ranges etc etc.

I understand that they use Missiles and Lasers, but which ones?
Do they use Torps, Cruises or Heavies?
Do they use Pulse or Beam lasers?
Do either of these weapon systems defy the rules by which we fly, ie, do they have additional range over anything we can fit?
Do they have improved sig radius/explosion/velocity on their guns and missiles?
Do their missiles travel faster than normal?

Regards

Barrak
Dr Kanet
Alpha and Omega Incorporated
#8 - 2012-08-15 10:29:20 UTC
I think this might help you. http://games.chruker.dk/eve_online/inventory.php?category_id=11

Has stats on all sleepers. Shows Raw Damage and ranges for all sleepers.
Stetson Eagle
Paird Technology
#9 - 2012-08-15 11:03:45 UTC
The above link sums at least half of the story up.

Missiles: high alpha, long range. Guns: faster rate of fire, possibly shorter range (depends on sleeper type).

E.G. Range tanking Tengu should be able to negate some of incoming laser damage via range, at least on basis of the above link chart. Would it be able to keep the range advantage for long enough? Would it be able to stay out of neut range? Would it be able to speed tank some of the incoming missile damage? Needs input from people who do that kind of stuff, and know what they are doing :)
Dorian Wylde
Imperial Academy
Amarr Empire
#10 - 2012-08-15 12:48:45 UTC
Liang Nuren wrote:
They do not deal omni damage. Two damage types come from missiles and two from the lasers.

-Liang



Which means, when they're shooting at you, they're dealing all 4 types of damage to your ship. Thus, omni-damage. No one is saying each shot does every type.
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#11 - 2012-08-15 14:49:16 UTC
Dorian Wylde wrote:
Liang Nuren wrote:
They do not deal omni damage. Two damage types come from missiles and two from the lasers.

-Liang



Which means, when they're shooting at you, they're dealing all 4 types of damage to your ship. Thus, omni-damage. No one is saying each shot does every type.


what he's saying is, that if you can speedtank missiles, then your resist should be different a bit, so not really omni-tank.
Liang Nuren
No Salvation
Divine Damnation
#12 - 2012-08-15 23:04:24 UTC
Dorian Wylde wrote:
Liang Nuren wrote:
They do not deal omni damage. Two damage types come from missiles and two from the lasers.

-Liang


Which means, when they're shooting at you, they're dealing all 4 types of damage to your ship. Thus, omni-damage. No one is saying each shot does every type.


Missiles and lasers have different damage applications. You can sig tank the missiles and you can speed tank the lasers (if you get up close).

-Liang

I'm an idiot, don't mind me.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#13 - 2012-08-15 23:07:19 UTC
Dr Kanet wrote:
I think this might help you. http://games.chruker.dk/eve_online/inventory.php?category_id=11

Has stats on all sleepers. Shows Raw Damage and ranges for all sleepers.

Great site, that.

Here's their dedicated page on sleepers:

http://games.chruker.dk/eve_online/npc_ships.php?supergroup=23&return_to=

thhief ghabmoef

Anya Ohaya
School of Applied Knowledge
Caldari State
#14 - 2012-08-15 23:51:47 UTC
In my experience a fast ship can stay outside laser range of most ships, but the missiles and sentry guns have a very long range. If you get in very close to a battleship you can also avoid most laser damage. Running on AB definitely helps mitigate missile damage. The nuets have a much longer range than player modules.

Trouble is with half a dozen sleepers on grid it's hard to keep them all at the range you want them.
Barrak
The Painted Ones
#15 - 2012-08-16 08:00:17 UTC  |  Edited by: Barrak
Fronkfurter McSheebleton wrote:
Dr Kanet wrote:
I think this might help you. http://games.chruker.dk/eve_online/inventory.php?category_id=11

Has stats on all sleepers. Shows Raw Damage and ranges for all sleepers.

Great site, that.

Here's their dedicated page on sleepers:

http://games.chruker.dk/eve_online/npc_ships.php?supergroup=23&return_to=



Thanks for the link. I have been using that latest link for sometime now and have exported all of the information into an excel document.

That said, still no one has answered my question.... whether that is because I have not asked it correctly or not, I don't know.... or perhaps it can not be answered.

I want to replicate a sleeper in EFT. ie I want to put missiles and guns on 'a' ship and try to replicate the range and damage (link as damage), but also the sig size/radius/expo velocity of their weapons.

Or another way of asking: Does anyone have the statistics on the weapon types, not just range and damage, but rate of fire, sig size, damage % split, tracking, explosion velocity, explosion signature, speed of missiles.

An easier way of doing this might be to use two attacking ships to replicate one sleeper. ie one with lasers and one with missiles. I was trying to use a Maelstrom, but given that we don't know the stats of the weapon columns, I gave up.

Regards

Barrak
Barrak
The Painted Ones
#16 - 2012-08-16 08:31:40 UTC  |  Edited by: Barrak
Found this in a part of the site I hadn't seen before.

missileEntityAoeCloudSizeMultiplier Explosion Radius Bonus -25 %
missileEntityAoeVelocityMultiplier Explosion Velocity Bonus +49 %


So, I can see that they get some nice bonuses to their missiles.... now all I need to know is what type of missiles do they use and what sort of launchers.

There didnt appear to be any further informaiton on missle bonuses thus I don't know if I should be assuming that there are no 'flight time' (range) bonuses, which would lead me into thinking that they are using Cruise Missiles (Battle ships at least).

Barrak

*edit*

I did find more information:

Offenses
Per Hit Interval Per Second Range Falloff Tracking Speed Notes
EM Exp Kin The EM Exp Kin The
Turrets: 70 0 0 70 5.0 sec 14 0 0 14 52,500 m 26,250 m 0.05 rad/sec
Missiles: 0 105 105 0 15.0 sec 0 7 7 0 84,375 m


but I still dont know what missile type or launcher