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Player Features and Ideas Discussion

 
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[Winter] EW Frigate Rebalance

First post
Author
Zarnak Wulf
Task Force 641
Empyrean Edict
#161 - 2012-08-14 18:56:36 UTC
CCP Fozzie wrote:
We also want to make TPs more usable in more situations, but that will primarily involve changes to the rest of the environment as opposed to changes to the TP module itself.


If I were a betting man I'd say the tracking formula is on the operating table. Shocked
Liang Nuren
No Salvation
Divine Damnation
#162 - 2012-08-14 19:09:49 UTC
Zarnak Wulf wrote:
CCP Fozzie wrote:
We also want to make TPs more usable in more situations, but that will primarily involve changes to the rest of the environment as opposed to changes to the TP module itself.


If I were a betting man I'd say the tracking formula is on the operating table. Shocked


Tracking nerfs and sig radius changes would also work. Though TBH making LML explosion radius better doesn't lean that way.

-Liang

I'm an idiot, don't mind me.

Michael Harari
Genos Occidere
HYDRA RELOADED
#163 - 2012-08-14 19:20:11 UTC
The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do very nice things for missiles and large guns), but in most situations if you have a dedicated minmatar ewar boat, webs are more useful in the range you want to fight.

Its not that they are weak, but its that they do the same things as webs (dps wise) and just have silly range. Introduce that highslot TP module, and I am sure everyone will be using painters
John Nucleus
24th Imperial Crusade
Amarr Empire
#164 - 2012-08-14 20:12:57 UTC  |  Edited by: John Nucleus
CCP Fozzie wrote:
Marcel Devereux wrote:
Can you please comment on why the Malaus does not have the largest drone bay? You gave the Executioner 3 flights of drones while the Malaus only has 1.5.


Having lower drone bandwidth but larger bays is a racial trait of Amarr droneships. See the Sentinel or Arbitrator for similar layouts.


I think you missed the tormentor with this philosophy, it only has 10/10. Any chance to increase it while you are balancing stuff?
CCP Fozzie
C C P
C C P Alliance
#165 - 2012-08-14 20:23:48 UTC
John Nucleus wrote:
CCP Fozzie wrote:
Marcel Devereux wrote:
Can you please comment on why the Malaus does not have the largest drone bay? You gave the Executioner 3 flights of drones while the Malaus only has 1.5.


Having lower drone bandwidth but larger bays is a racial trait of Amarr droneships. See the Sentinel or Arbitrator for similar layouts.


I think you missed the tormentor with this philosophy. It only has 10/10.


Tormentor isn't considered a true Amarr droneboat, it's a gunboat that also has a significant dronebay as a secondary weapon, like the Armageddon.

And yes I know this can get somewhat complicated, but in the end the main goals are always balance and interesting gameplay. The racial traits are useful guidelines to help towards those goals.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

mkint
#166 - 2012-08-14 20:26:00 UTC
CCP Fozzie wrote:
Michael Harari wrote:
What about removing the actually harmful speed bonus on the maulus' drones? 50% velocity means light drones will lose tons of damage to overshooting


I had originally tested the +50% bonus and found that as long as you don't fit any navigation computers on top of the bonus the drones responded quite well against most targets. Going back and retesting with shuttles and pods found that the problem still existed for the really small hitboxes.

So as I posted above we're dropping the drone speed bonus and replacing it with a cap use bonus for damps.

I still really like the concept of a drone "sniper" and feel it would have good synergy with damps, but for now we'll have to shelve the idea.

I still like the idea of small sentry drones that can move with the ship that launched them. I'm pretty sure that's what it will take to get a drone boat to not suck at sniping, especially a frig.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Marcel Devereux
Aideron Robotics
Aideron Robotics.
#167 - 2012-08-14 21:16:13 UTC
CCP Fozzie wrote:
John Nucleus wrote:
CCP Fozzie wrote:
Marcel Devereux wrote:
Can you please comment on why the Malaus does not have the largest drone bay? You gave the Executioner 3 flights of drones while the Malaus only has 1.5.


Having lower drone bandwidth but larger bays is a racial trait of Amarr droneships. See the Sentinel or Arbitrator for similar layouts.


I think you missed the tormentor with this philosophy. It only has 10/10.


Tormentor isn't considered a true Amarr droneboat, it's a gunboat that also has a significant dronebay as a secondary weapon, like the Armageddon.

And yes I know this can get somewhat complicated, but in the end the main goals are always balance and interesting gameplay. The racial traits are useful guidelines to help towards those goals.


Understood but your racial guidelines for Amarr drone boats are consistent across the board (i.e. 3:1 ratio). For Gallente you have the Vexor at 1.33, the Eos, Ishkur, and Myrmidon at 2, the Dominix, Ishtar, and Utu at 3, and the Dominix Navy Issue and Sin at 3.2 (seems to be the case for T2 and faction drone boats except for the Ishtar).

My pattern recognition implant is malfunctioning and I can not discern a guideline for any race other than Amarr. Can you please state the drone boat guidelines for each of the races. I'm looking forward to the complicated equation for Gallente ;-)
CCP Fozzie
C C P
C C P Alliance
#168 - 2012-08-14 21:23:03 UTC
Marcel Devereux wrote:
CCP Fozzie wrote:
John Nucleus wrote:
CCP Fozzie wrote:
Marcel Devereux wrote:
Can you please comment on why the Malaus does not have the largest drone bay? You gave the Executioner 3 flights of drones while the Malaus only has 1.5.


Having lower drone bandwidth but larger bays is a racial trait of Amarr droneships. See the Sentinel or Arbitrator for similar layouts.


I think you missed the tormentor with this philosophy. It only has 10/10.


Tormentor isn't considered a true Amarr droneboat, it's a gunboat that also has a significant dronebay as a secondary weapon, like the Armageddon.

And yes I know this can get somewhat complicated, but in the end the main goals are always balance and interesting gameplay. The racial traits are useful guidelines to help towards those goals.


Understood but your racial guidelines for Amarr drone boats are consistent across the board (i.e. 3:1 ratio). For Gallente you have the Vexor at 1.33, the Eos, Ishkur, and Myrmidon at 2, the Dominix, Ishtar, and Utu at 3, and the Dominix Navy Issue and Sin at 3.2 (seems to be the case for T2 and faction drone boats except for the Ishtar).

My pattern recognition implant is malfunctioning and I can not discern a guideline for any race other than Amarr. Can you please state the drone boat guidelines for each of the races. I'm looking forward to the complicated equation for Gallente ;-)


It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone.
I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Marcel Devereux
Aideron Robotics
Aideron Robotics.
#169 - 2012-08-14 21:25:13 UTC
CCP Fozzie wrote:

It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone.
I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance.


Should I start drinking now to drown my sorrows? Maybe poor one out for Gallente ?-)
CCP Fozzie
C C P
C C P Alliance
#170 - 2012-08-14 21:35:43 UTC
Marcel Devereux wrote:
CCP Fozzie wrote:

It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone.
I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance.


Should I start drinking now to drown my sorrows? Maybe poor one out for Gallente ?-)


Oh I really like the ship, but it doesn't fit any established bandwidth/dronebay ratio that's all.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Marcel Devereux
Aideron Robotics
Aideron Robotics.
#171 - 2012-08-15 00:13:28 UTC
CCP Fozzie wrote:
Marcel Devereux wrote:
CCP Fozzie wrote:

It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone.
I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance.


Should I start drinking now to drown my sorrows? Maybe poor one out for Gallente ?-)


Oh I really like the ship, but it doesn't fit any established bandwidth/dronebay ratio that's all.


I see. Hopefully it is over 3!

I know this is out of the context of this thread bu Is there a possibility of making Gallente drone boats all have the same ratio? Is there a reason this isn't consistent across drone boats? I would think that the race would dictate the bandwidth and secondary bonus on the ship rather than the drone bay size.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#172 - 2012-08-15 01:26:28 UTC
CCP Fozzie wrote:

It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone.
I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance.


Balance is fine and dandy, but consider the logistics of flying a drone(ish) ship where you essentially have one set of drones. Because currently you get 1.5 sets.

If anything happens, anything at all, and you lose that one flight, you are done. Finito. Go back to base and restock. You are out of the fleet, you are out of the gang. By the time you go back, reload, and fly back, the gang will have moved on and you'll spend 40 mins playing catch-up. I know because I've done it.

And it can be anything. The drones, which have unbuffed HP by the way, die ludicrously easy. Direct fire, other drones (perhaps from a ship where drones are only a small percentage of overall DPS), smartbombs, what have you. Heck, I could be forced to warp out without having time for the drones to slowly work their way back. In any of these scenarios that's the end of the roam for me. I gotta pack up and go home and get some new drones, or hope to god there's some for sale somewhere in a nearby system. Which doesn't really work during a roam in hostile space in FW as I can't dock in enemy stations anyhow.

See the issue?

Balance is good and all, but remember that real, non-insane people are going to try to use this boat at some point. Maybe. And this kind of stuff will drive them bananas. And this is just icing, on top of an otherwise giant drone cake (poor UI, bad AI, destructible, can't overheat for more damage/faster travel/more range, slowest damage projection of any weapon system, etc., etc).
Mechael
Tribal Liberation Distribution and Retail
#173 - 2012-08-15 04:20:49 UTC
Michael Harari wrote:
The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do very nice things for missiles and large guns), but in most situations if you have a dedicated minmatar ewar boat, webs are more useful in the range you want to fight.

Its not that they are weak, but its that they do the same things as webs (dps wise) and just have silly range. Introduce that highslot TP module, and I am sure everyone will be using painters


Except they don't quite do the same thing as webs. The thing about reducing transversal velocity (webs) is that it gets reduced for both you and your opponent, giving you both an edge in dps (assuming you're both using turrets.) Target painters give you an accuracy boost /without/ also giving that boost to your opponent.

They still could use a bit of a boost, though.

Whether or not you win the game matters not.  It's if you bought it.

Michael Harari
Genos Occidere
HYDRA RELOADED
#174 - 2012-08-15 04:32:16 UTC
Mechael wrote:
Michael Harari wrote:
The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do very nice things for missiles and large guns), but in most situations if you have a dedicated minmatar ewar boat, webs are more useful in the range you want to fight.

Its not that they are weak, but its that they do the same things as webs (dps wise) and just have silly range. Introduce that highslot TP module, and I am sure everyone will be using painters


Except they don't quite do the same thing as webs. The thing about reducing transversal velocity (webs) is that it gets reduced for both you and your opponent, giving you both an edge in dps (assuming you're both using turrets.) Target painters give you an accuracy boost /without/ also giving that boost to your opponent.

They still could use a bit of a boost, though.


Thats only true if you are both orbiting each other and have identical tracking. In the case of say, a dual prop SFI webbed by a frigate, the SFI is going to be heating its ab away from the frigate in an attempt to drop transversal as much as possible, and the web is going to make this less effective.
Mechael
Tribal Liberation Distribution and Retail
#175 - 2012-08-15 05:45:59 UTC
Michael Harari wrote:
Mechael wrote:
Michael Harari wrote:
The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do very nice things for missiles and large guns), but in most situations if you have a dedicated minmatar ewar boat, webs are more useful in the range you want to fight.

Its not that they are weak, but its that they do the same things as webs (dps wise) and just have silly range. Introduce that highslot TP module, and I am sure everyone will be using painters


Except they don't quite do the same thing as webs. The thing about reducing transversal velocity (webs) is that it gets reduced for both you and your opponent, giving you both an edge in dps (assuming you're both using turrets.) Target painters give you an accuracy boost /without/ also giving that boost to your opponent.

They still could use a bit of a boost, though.


Thats only true if you are both orbiting each other and have identical tracking. In the case of say, a dual prop SFI webbed by a frigate, the SFI is going to be heating its ab away from the frigate in an attempt to drop transversal as much as possible, and the web is going to make this less effective.


It's actually true in every case. All the target painter does is increase the "sweet spot" of your own tracking without also increasing the sweet spot of your opponent's. It's a matter of degrees, and every fraction of a degree helps at least a little bit.

Whether or not you win the game matters not.  It's if you bought it.

Arkady Sadik
Gradient
Electus Matari
#176 - 2012-08-15 07:06:06 UTC
The main problem with the Vigil as is are the problems with target painters.

The problems with target painters are ttwofold:

1) Signature is a mostly irrelevant factor for damage application in most fleets. Even for fleets where it is actually very important (vs. Tengu, AHAC), the signature bonus of a TP is very weak, with 3 TPs having the same effect as one single web.

2) Compared to other ewar, TP does not scale. "Another Griffin" is always welcome and, outside of coordination, will actually support the fleet. TPs go to primary, and beyond 3-4 of them, they have zero effect. Rookies will be better off bringing other ships than TPs. Especially as, because of 1), in fleets where TPs are actually important, they are more likely to be on bigger ships and flown by experienced pilots.


I'm not sure what to do about 2). But for 1), it would be great if TPs could give a 150% increase in signature instead of 37.5%. That would be equivalent to a 60% web, per TP. TPs have longer range than webs, but do not actually slow down the target, which sounds like a good tradeoff.

So, if you give the Vigil (and other TP boats) a 15-20% bonus for TP effectiveness per level, you make the ship actually very useful, because the TP effect will then be quite pronounced.
Sofia Wolf
Ubuntu Inc.
The Fourth District
#177 - 2012-08-15 08:39:50 UTC
Maybe problem with TP is that webs overshadow them. Should webs get nerfed? I does sem a bit OP that single module can slow down target by 50%. Maybe speed penalty shuld be reduced to say ... 33% ?

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

X Gallentius
Black Eagle1
#178 - 2012-08-15 09:07:00 UTC
How about we make the effective range of webs around 10 km and we increase the effective range of target painters to, say, 45 km with perhaps a 90 km falloff?

John Nucleus
24th Imperial Crusade
Amarr Empire
#179 - 2012-08-15 12:26:34 UTC
Jame Jarl Retief wrote:
CCP Fozzie wrote:

It's simply what would be balanced for the ship itself. Generally the Gallente extra dronebay improves as the the ships get larger and more advanced but that's not in stone.
I can say for instance that I'm going to be introducing an entirely new ratio for that list before the end of the week. Sorry in advance.


Balance is fine and dandy, but consider the logistics of flying a drone(ish) ship where you essentially have one set of drones. Because currently you get 1.5 sets.

If anything happens, anything at all, and you lose that one flight, you are done. Finito. Go back to base and restock. You are out of the fleet, you are out of the gang. By the time you go back, reload, and fly back, the gang will have moved on and you'll spend 40 mins playing catch-up. I know because I've done it.

And it can be anything. The drones, which have unbuffed HP by the way, die ludicrously easy. Direct fire, other drones (perhaps from a ship where drones are only a small percentage of overall DPS), smartbombs, what have you. Heck, I could be forced to warp out without having time for the drones to slowly work their way back. In any of these scenarios that's the end of the roam for me. I gotta pack up and go home and get some new drones, or hope to god there's some for sale somewhere in a nearby system. Which doesn't really work during a roam in hostile space in FW as I can't dock in enemy stations anyhow.

See the issue?

Balance is good and all, but remember that real, non-insane people are going to try to use this boat at some point. Maybe. And this kind of stuff will drive them bananas. And this is just icing, on top of an otherwise giant drone cake (poor UI, bad AI, destructible, can't overheat for more damage/faster travel/more range, slowest damage projection of any weapon system, etc., etc).


This ^, 10 times.

Every ship that use drones should have more than 1 flight. It could be a 1.5 ratio for ships that use drones as a secondary weapon. It's just so useful to have a spare drone around and it won't overpower the ship, it will only make it a bit more versatile and reliable.

I also hope that at some point the UI will be looked at, it's really awful, I mean really really really awful. And just a little work could already improve it a lot:
- drag and drop in groups
- health bar while in drone bay
- double click to launch and return


Onnen Mentar
Murientor Tribe
#180 - 2012-08-15 12:59:04 UTC
Two questions/remarks related to a stat left unchanged: sensor strength.

(1) How is sensor strength decided on? Is it racial or based on other factors? Vigil has lower sensor strength than the crucifier, but the typhoon has higher sensor strength than the armageddon for instance.
(2) Compared to battleship, these frigates also have interesting increments. For instance the domi and scorpion have high sensor strengths (22, 23), whereas the armageddon and typhoon have low sensor strengths (17, 18). For the frigates the increment is just +2 each time.