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Why Off Grid booster nerf won't happen (ever) or won't be what you think

First post
Author
James 315
Experimental Fun Times Corp RELOADED
CODE.
#101 - 2012-08-14 20:29:59 UTC
Liang Nuren wrote:
Chandaris wrote:
Small gang vs blob, small gang should be less effective..

Obviously I appear to be misunderstanding the point your trying to make.. But given your condescending attitude, I'm not particularly interested in continuing the conversation.. My 2c is in so I'm done.


I contend that a small focused gang should be more effective than a random assortment of **** thrown together. Specialization is the only way that smaller groups are ever going to compete against larger groups.

Unless you'd like the game to just boil down to an auto resolution battle sim where them bringing N+1 ships simply self destructs yours. Roll

-Liang

Ed: And frankly I find it peculiar that you should talk **** about my "attitude" when you're the one that starts laying the smack on.

It's going to depend on numbers. I think the real issue is that a lot of people who think they fly a small, organized gang really aren't that great themselves.
Liang Nuren
No Salvation
Divine Damnation
#102 - 2012-08-14 20:33:40 UTC
James 315 wrote:

It's going to depend on numbers. I think the real issue is that a lot of people who think they fly a small, organized gang really aren't that great themselves.


Perhaps, but I'd say that reflects even more poorly on the players in the blob. Individual performance in small gangs is almost arbitrarily more important than in blobs.

-Liang

I'm an idiot, don't mind me.

Cearain
Plus 10 NV
#103 - 2012-08-14 21:12:12 UTC
Diesel47 wrote:
I don't think CCP is ready to pull the plug on off grid boosting, because the fact of the matter is ... There many accounts being plexed and paid for just so they can provide the boosts.

CCP is a business afterall and it isn't good for business to be making changes that will reduce their income. I for one don't really feel too strongly how this matter is resolved, but I will unsub my OGB toon if they remove off grid boosting. Thats $15 a month less income for CCP. I'm sure many other OGB alt owners feel the same. .



For every extra account for the sole purpose of off grid boosting I bet there are 10 people who leave eve, or never play because they are not interested in "alts online."

Off grid boosting screws up the core of the game.

There will be a short term hit but the long term consequences for eve will far outweigh it. There may even be some boost of people who resub if this disease is cured.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Yeep
The Scope
Gallente Federation
#104 - 2012-08-14 21:21:45 UTC
Cearain wrote:

For every extra account for the sole purpose of off grid boosting I bet there are 10 people who leave eve, or never play because they are not interested in "alts online."


Dear CCP please make sure that everyone always brings equal numbers and ships when they come to fight me and also make sure that they never lie and also I would like it if nobody could pvp me unless I want them to thank you very much.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#105 - 2012-08-14 21:27:12 UTC
Cearain wrote:
For every extra account for the sole purpose of off grid boosting I bet there are 10 people who leave eve, or never play because they are not interested in "alts online."


1:10 is pretty harsh, but 1:1 or 1:2 I feel is a very realistic number. Same goes for absurd mechanics like neutral repping, they really don't help. But it all falls under the "Alts: how they are harming EVE" header.

Though I still firmly believe the current skill system with offline training are the main culprits. I was once asked how long it would take to max out turret skills. I asked "All of them? For all races and ships?" and the guy said "Yeah." I simply shrugged and said "Two years?" The guy let out a guffaw and I never saw him playing EVE ever again. The sad part is, I was almost spot-on, I checked later - 45 mil SP in turrets in total, at 2.5k/hr would take 2.05 years. Nobody is going to make this kind of commitment to an MMO. Being able to fly all ships perfectly? 5.5 years. Seriously? I may be dead, or married, or both in 5.5 years.

Cearain
Plus 10 NV
#106 - 2012-08-14 21:32:58 UTC
Yeep wrote:
Cearain wrote:

For every extra account for the sole purpose of off grid boosting I bet there are 10 people who leave eve, or never play because they are not interested in "alts online."


Dear CCP please make sure that everyone always brings equal numbers and ships when they come to fight me and also make sure that they never lie and also I would like it if nobody could pvp me unless I want them to thank you very much.


http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Yeep&page=2#kills

If structures got off grid boosts you would not like them either.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bizmarhk
Late night poets
Shadow Cartel
#107 - 2012-08-14 21:35:48 UTC
I think all these idea's are great. Fleet Command Ships should be just that, used for Fleets, but make them extremely hard to break so that they can last, and require them to be on the field to work. OGB's should only work for groups of 10 or less, imo which would be a nice buff to small gang PVP which rarely ever see's any love.

Nice post.
Yeep
The Scope
Gallente Federation
#108 - 2012-08-14 21:39:08 UTC
Cearain wrote:
Yeep wrote:
Cearain wrote:

For every extra account for the sole purpose of off grid boosting I bet there are 10 people who leave eve, or never play because they are not interested in "alts online."


Dear CCP please make sure that everyone always brings equal numbers and ships when they come to fight me and also make sure that they never lie and also I would like it if nobody could pvp me unless I want them to thank you very much.


http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Yeep&page=2#kills

If structures got off grid boosts you would not like them either.



Oh cool a killboard link, lets compare kill death ratios. Whats the most isk you ever killed in one go? What ratio would I need to join your corp? I love kiillboards they let me know exactly how much I'm worth.
Liang Nuren
No Salvation
Divine Damnation
#109 - 2012-08-14 21:41:25 UTC
Jame Jarl Retief wrote:
Cearain wrote:
For every extra account for the sole purpose of off grid boosting I bet there are 10 people who leave eve, or never play because they are not interested in "alts online."


1:10 is pretty harsh, but 1:1 or 1:2 I feel is a very realistic number. Same goes for absurd mechanics like neutral repping, they really don't help. But it all falls under the "Alts: how they are harming EVE" header.

Though I still firmly believe the current skill system with offline training are the main culprits. I was once asked how long it would take to max out turret skills. I asked "All of them? For all races and ships?" and the guy said "Yeah." I simply shrugged and said "Two years?" The guy let out a guffaw and I never saw him playing EVE ever again. The sad part is, I was almost spot-on, I checked later - 45 mil SP in turrets in total, at 2.5k/hr would take 2.05 years. Nobody is going to make this kind of commitment to an MMO. Being able to fly all ships perfectly? 5.5 years. Seriously? I may be dead, or married, or both in 5.5 years.



That's because you deliberately scared him away from the game. You should have described Eve's skills as like a series of cups. There's a relatively small base down at the bottom that is shared between them all, but any particular ship only has so much volume you can pour into it. Thus, the absolute SP "cap" is actually pretty low because I can only fly one ship at a time.

This means that it's fairly easy for a noob to fill up a few cups well enough to compete with me on a level playing field.

-Liang

I'm an idiot, don't mind me.

Cearain
Plus 10 NV
#110 - 2012-08-14 21:47:32 UTC
Liang Nuren wrote:
Jame Jarl Retief wrote:
Cearain wrote:
For every extra account for the sole purpose of off grid boosting I bet there are 10 people who leave eve, or never play because they are not interested in "alts online."


1:10 is pretty harsh, but 1:1 or 1:2 I feel is a very realistic number. Same goes for absurd mechanics like neutral repping, they really don't help. But it all falls under the "Alts: how they are harming EVE" header.

Though I still firmly believe the current skill system with offline training are the main culprits. I was once asked how long it would take to max out turret skills. I asked "All of them? For all races and ships?" and the guy said "Yeah." I simply shrugged and said "Two years?" The guy let out a guffaw and I never saw him playing EVE ever again. The sad part is, I was almost spot-on, I checked later - 45 mil SP in turrets in total, at 2.5k/hr would take 2.05 years. Nobody is going to make this kind of commitment to an MMO. Being able to fly all ships perfectly? 5.5 years. Seriously? I may be dead, or married, or both in 5.5 years.



That's because you deliberately scared him away from the game. You should have described Eve's skills as like a series of cups. There's a relatively small base down at the bottom that is shared between them all, but any particular ship only has so much volume you can pour into it. Thus, the absolute SP "cap" is actually pretty low because I can only fly one ship at a time.

This means that it's fairly easy for a noob to fill up a few cups well enough to compete with me on a level playing field.

-Liang



Yeah I think that is true of skills alone.

But then when we throw in the booster alts well, obviously he will no longer be competitive until he decides to dual box one himself.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Liang Nuren
No Salvation
Divine Damnation
#111 - 2012-08-14 21:55:30 UTC  |  Edited by: Liang Nuren
Cearain wrote:

Yeah I think that is true of skills alone.

But then when we throw in the booster alts well, obviously he will no longer be competitive until he decides to dual box one himself.


That's because you have some weird obsession with everyone having their own booster alt. The simple fact of the matter is that a gang only needs one. I frequently fly without booster alts because I don't like the performance penalty during frapsing.

-Liang

Ed: Look man, I know you'd say and do literally anything to nerf off grid boosters. Better yet, you'd like to see everyone with any leadership skills trained wake up with 20k SP tomorrow morning. But let's try to keep the complete nonsense out of the thread. Just this once.

I'm an idiot, don't mind me.

arcca jeth
Dark Alliance
#112 - 2012-08-14 21:58:56 UTC
Jame Jarl Retief wrote:
Cearain wrote:
For every extra account for the sole purpose of off grid boosting I bet there are 10 people who leave eve, or never play because they are not interested in "alts online."


1:10 is pretty harsh, but 1:1 or 1:2 I feel is a very realistic number. Same goes for absurd mechanics like neutral repping, they really don't help. But it all falls under the "Alts: how they are harming EVE" header.

Though I still firmly believe the current skill system with offline training are the main culprits. I was once asked how long it would take to max out turret skills. I asked "All of them? For all races and ships?" and the guy said "Yeah." I simply shrugged and said "Two years?" The guy let out a guffaw and I never saw him playing EVE ever again. The sad part is, I was almost spot-on, I checked later - 45 mil SP in turrets in total, at 2.5k/hr would take 2.05 years. Nobody is going to make this kind of commitment to an MMO. Being able to fly all ships perfectly? 5.5 years. Seriously? I may be dead, or married, or both in 5.5 years.



this is the reason why you "specialize" at first. If he specialized in one ship with the correct gun/ammo type for said ship then spent all the other days training basic Mech, ENG and ELEC to V then he could be there easily in 3 months or less. Not sure exactly but it's better to hear than 1-2 years lol

maybe there was an opportunity to explain to him what cross training is and why he does not need to be concerned with that as a new player...yet. cross training is what I do when I'm bored and want to keep the skillpoints going. Next is Amarr and energy turrets.....when i have nothing else left interesting to train....

really though, at least we dont have learning skills anymore. remember, those that you had to learn, so you could learn faster....lmao any new character immediately had what 20-30 days of training just learning skills.
arcca jeth
Dark Alliance
#113 - 2012-08-14 22:03:49 UTC
back on topic.

these self proclaimed "experts", that keep starting threads like they know all the answers to "why anything wont be anything" are getting lame.

why this wont happen
why that wont happen
why people wont stop posting threads with titles like this wont happen
blah blah blah I toot my own horn but don't know squat wont happen

wutevs
Large Collidable Object
morons.
#114 - 2012-08-14 22:21:23 UTC
Whilst I agree on the fact that there's severe demand for a buff to small gangs, their main problem is the complete lack of objectives for small gangs in the current sandbox except for general 'air superiority' or simple kb-padding.


CCP does a fine job at the bigger ship ≠ better front , but entirely fails to find advantages for smaller numbers compared to bigger ones.

Regardless of that, CCP should remove any kind of offgrid boosting to avoid having more and more people heading down that road. It's an entirely flawed mechanic that by principle is just as bad as offgrid remote repping would be and it shouldn't exist in the game (I'll spare from me copy-pasting the countless reasons why offgrid boosting is a horrible mechanic and point you to this thread instead).


It needs to be removed ASAP.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#115 - 2012-08-14 22:23:42 UTC  |  Edited by: Liang Nuren
Large Collidable Object wrote:
Whilst I agree on the fact that there's severe demand for a buff to small gangs, their main problem is the complete lack of objectives for small gangs in the current sandbox except for general 'air superiority' or simple kb-padding.


CCP does a fine job at the bigger ship ≠ better front , but entirely fails to find advantages for smaller numbers compared to bigger ones.

Regardless of that, CCP should remove any kind of offgrid boosting to avoid having more and more people heading down that road. It's an entirely flawed mechanic that by principle is just as bad as offgrid remote repping would be and it shouldn't exist in the game (I'll spare from me copy-pasting the countless reasons why offgrid boosting is a horrible mechanic and point you to this thread instead).


It needs to be removed ASAP.


It is in no way equivalent to off grid remote repair. Roll It should not be removed until the fundamentals of the system are fixed.

-Liang

Ed: Also, I think your post looks too much to null sec for determining why people PVP in small gangs. In low sec, we do it because it's fun. That's enough reason to play a game right?

I'm an idiot, don't mind me.

Large Collidable Object
morons.
#116 - 2012-08-14 22:45:02 UTC
Liang Nuren wrote:


It is in no way equivalent to off grid remote repair. Roll It should not be removed until the fundamentals of the system are fixed.

-Liang



T3 offgrid boosters - if used and fitted properly - can be flown absolutely risk-free, offering bonuses to a gangs shield, speed and sig-tanking as well as their ewar capabilities without any range limit.


Compared to that, my request for off-grid remote reps with a range limit of 28 AU is rather modest.

At least I didn't ask for unlimited range, cov ops cloaking capbilities, cov op-frig like probing capabilities and an interdiction nullifier on top of that.

Just make the links only work within an invisible 200 km radius bubble and disallow them to be activated from within POS shields. You can still stick your links on a 100 mn AB T3 and use them in relative safety, but at least the 3 month old t1 frig pilot engaging the 3 month old alt will know there's something fishy...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#117 - 2012-08-14 22:47:33 UTC
Large Collidable Object wrote:

T3 offgrid boosters - if used and fitted properly - can be flown absolutely risk-free, offering bonuses to a gangs shield, speed and sig-tanking as well as their ewar capabilities without any range limit.
...


I'm not going to bother responding to the rest of your post because we both know it's a complete bullshit strawman argument. However, the part I quoted is just flat wrong. People will probe out and attempt to kill you even if you "use and fit it properly". You have to remember that there's no such thing as "unprobeable" anymore.

-Liang

I'm an idiot, don't mind me.

Mara Rinn
Cosmic Goo Convertor
#118 - 2012-08-14 22:50:18 UTC
Liang Nuren wrote:
It is in no way equivalent to off grid remote repair. Roll It should not be removed until the fundamentals of the system are fixed.


Remotely boosting the abilities of local reppers is every way equivalent to off-grid remote repair. Where is the extra shield boost coming from?

The fundamentals of the system are broken: you can boost from inside a POS shield where you cannot be shot.
Liang Nuren
No Salvation
Divine Damnation
#119 - 2012-08-14 22:52:43 UTC
Mara Rinn wrote:
Liang Nuren wrote:
It is in no way equivalent to off grid remote repair. Roll It should not be removed until the fundamentals of the system are fixed.


Remotely boosting the abilities of local reppers is every way equivalent to off-grid remote repair. Where is the extra shield boost coming from?

The fundamentals of the system are broken: you can boost from inside a POS shield where you cannot be shot.


The extra boosts come from your shield booster, of course. That's like saying that skill training makes your armor reps come from God Himself. Roll I literally don't give a flying **** about POS boosters. Prevent the activation of gank links in a POS for all I care. But the rest of this is people talking about things they haven't a clue about.

-Liang

I'm an idiot, don't mind me.

Cearain
Plus 10 NV
#120 - 2012-08-14 22:57:41 UTC
Yeep wrote:
Cearain wrote:
Yeep wrote:
Cearain wrote:

For every extra account for the sole purpose of off grid boosting I bet there are 10 people who leave eve, or never play because they are not interested in "alts online."


Dear CCP please make sure that everyone always brings equal numbers and ships when they come to fight me and also make sure that they never lie and also I would like it if nobody could pvp me unless I want them to thank you very much.


http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Yeep&page=2#kills

If structures got off grid boosts you would not like them either.



Oh cool a killboard link, lets compare kill death ratios. Whats the most isk you ever killed in one go? What ratio would I need to join your corp? I love kiillboards they let me know exactly how much I'm worth.



You seem a little jumpy.

Does the idea of structures getting gang boosts make you nervous?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815