These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

new POSes and wormholes - what do w-space dwellers need?

First post
Author
Chuckob Chuck
4 Marketeers
Rura-Penthe
#241 - 2012-08-14 13:49:30 UTC
Maybe before they impement these POS changes they should sent out Surveys to CEO's and get a feel from the Low Sec and WH POS Owners and see how many and what kind of respones they get, to see if they are going in the right direction. Rather than trying to disarm the Bomb after its goes off.
Archdaimon
Merchants of the Golden Goose
#242 - 2012-08-14 13:55:59 UTC
Meytal wrote:
I would say that it's MORE dangerous to live in a C2/HS/?


That is the same thing as saying it is safer to mine in Zero sec than in Hisec!

You comment is laughable. Do you have any idea what it requires to live in a c6? from an organizational point of view?

1) There are so few c6 that if any one wants to find you, they will find you. You see? With a static c6, you can cycle hole for every 5 min. which mean that you should find the right hole once every day. Means that within a week you should be able to get a cap fleet into the system. You cannot hide, you have to fight.

2) No one lives in a c6 without a large cap fleet of there own. Yes we loose less ships in homesys to random ganks, but if we loose home sys the loss can hardly be counted in billions.

3) The only reason we do not loose ships to random ganks (which we btw still do, cause in order to logistics done, we have to go through lower class because of logistics), is the effort put into hi class wh.

4) We solo as much as the next isk hore in lower class wh, when there is nothing else to do.


Honestly. We live as much in c2's as you do. My bet is you never lived in a c6.

What we cannot do is to expect to find a certain low class wh within a week with our major logistics through hi, low and zero.

I wonder how many invasions you've done?

Wormholes have the best accoustics. It's known. - Sing it for me -

Nash MacAllister
Air
The Initiative.
#243 - 2012-08-14 14:07:46 UTC
Ashimat wrote:
Nash MacAllister wrote:
Living in a C5 myself, I can tell you that we already have a pretty effective way of dealing with hostile caps that folks in lower class wormholes don't have. Namely, our own cap fleet.

Well...

You can have as much caps in a C2 that you have in a C6, only difference is they all will belong to the ones defending the place and they all are to be considered a investment in the system. I know that in reality, that don't have the effect you would think it would on paper, but still...

I agree that the balance is pretty good as it is now thou. Maybe with a POS ECM nerf.


I didn't write that Ashi. Lol

Yes, if you have to ask yourself the question, just assume we are watching you...

Dino Boff
The Scope
Gallente Federation
#244 - 2012-08-14 14:30:56 UTC
POS fights shouldn't be about structure grinding, it should be about who's willing and able to fight for it. Reinforcing a POS or taking it down should be slow enough to let the defender get organised - or to let the sieging fleet get jumped on by some random fleet chain-rolling :) - but it shouldn't take hours like large POS with plenty hardeners require.

And you shouldn't have to bring a blob to reinforce a POS like when you need to bring more logi than online ecm and neut on the POS. If you bring too many people the defender wil self-destruct ships, put valuable loots in their hold and log off for a week.

POS bashing in w-space currently is just a boring activity with very few good fight.
Rek Seven
University of Caille
Gallente Federation
#245 - 2012-08-14 15:07:00 UTC  |  Edited by: Rek Seven
Dino Boff wrote:
POS fights shouldn't be about structure grinding, it should be about who's willing and able to fight for it.

And you shouldn't have to bring a blob to reinforce a POS...


That's a bit of a contradiction don't you think?

You can't nerf low class wormholes without encouraging blob warfare in WH space. Is that what you want?

It's not like people are going to say "oh this POS we want to siege is only in a C2 so we don't need as may pilots." on the contrary, they will bring more pilots because the priority is to reinforce the POS as quickly as possible.

I would rather people be able to jump caps into our C2 than be forced to live in a small pos that's going to be blobbed to **** every weekend.

And yes, i realize i'm talking about future changes applying to the existing pos system but we don't have the details for the new pos system yet.

Dino Boff wrote:

POS bashing in w-space currently is just a boring activity with very few good fight.


Painting my house was boring but damn does it look pretty now that i've finished. My point being you should select a target based on the potential reward. It might be boring bashing that pos but you shouldn't be doing it if it isn't worth the effort.

POS's definitely shouldn't be designed so blobs can just fly around reinforcing towers for fun.
Ashimat
Clandestine Services
#246 - 2012-08-14 15:08:47 UTC
Nash MacAllister wrote:
Ashimat wrote:
Nash MacAllister wrote:
Living in a C5 myself, I can tell you that we already have a pretty effective way of dealing with hostile caps that folks in lower class wormholes don't have. Namely, our own cap fleet.

Well...

You can have as much caps in a C2 that you have in a C6, only difference is they all will belong to the ones defending the place and they all are to be considered a investment in the system. I know that in reality, that don't have the effect you would think it would on paper, but still...

I agree that the balance is pretty good as it is now thou. Maybe with a POS ECM nerf.


I didn't write that Ashi. Lol


Ah, no, you did not. The danger of editing a quote to make it clearer. It backfired there... hehe. Terribly sorry. I go train forum posting to 4 now, ok?

Got blog: http://thecloakedones.blogspot.com

Verran Skarne
4 Marketeers
#247 - 2012-08-14 15:16:53 UTC  |  Edited by: Verran Skarne
I haven't been able to read all of the responses yet but here are my general thoughts as someone who spends a lot of time in wormholes.



First, my personal wish list for a POS revamp:


  • Personal storage for corporation/alliance members

  • Change administration so that a corp can operate multiple corporate offices and multiple POS's and manage permissions independently.

  • Allow alliance members to actually use anything other than a ship maintenance array if given permission to do so.
  • Make it one structure instead of a bunch of floating things that people can bump into/get stuck on.

  • Allow ships to "dock" with the POS instead of having to store/board to change ships.

  • Allow pilots to access hangar/storage/fitting like they do when docked in a station.

  • Boost refining array efficiency. They're practically worthless.
  • Make storage cheap/plentiful. It's silly that we use assembly arrays to store ore because the corporate hangar arrays are too small, for example.



How I would recommend doing it (briefly)



  • POS is a single structure that has a fitting screen like a ship does.
  • POS "modules" are fitted into the POS and use CPU/Powergrid

  • Each "module" expands or adds capability.

  • Modules can still be onlined/offlined depending on needs.

  • POS fitting space should depend on size, but should have enough slots in the fitting screen to allow owners to fit about twice as much stuff as they could have online simultaneously.
  • POS owners should be able to emphasize defenses but at a cost.
  • Pilots who are moored should still be able to take manual control of defenses.



Specific issues being discussed:


Docking/Mooring/The Bubble

- I am not a fan of station games. Don't bring those into wormholes.

- I'm ok with losing the bubble as long as ships that have are close to the POS and not moored get some kind of defensive boost. Otherwise it's too easy for a sniper fleet to camp off a POS and primary anyone who unmoors.

- If we lose the bubble we should add a new POS module that works like either an enhanced directional scanner or a deep space scan probe (the latter can use some CPU/powergrid to balance it out). This lets pilots see what's around them before leaving protection.

- If we lose the bubble add new defensive modules or make existing defensive modules cheaper. One of the purposes of the bubble right now is fleet staging, so that pilots can get into the right ships and form up before getting into combat.



POS Sieges and "Evictions"

Do not remove the ability to anchor a large POS in a Class 1/2 wormhole. This is for two reasons:

1. Small and medium POS's simply can't store enough stuff in their current format to make it worthwhile to use them for a corp that is living in a wormhole and actively doing any mining whatsoever.

2. Small and medium POS's can be torn down far too quickly/easily with a small fleet of subcapital ships to be effective for anyone trying to live in a wormhole. It takes longer to reinforce a large POS with a subcap fleet, but it can be done very easily in matter of a few hours by a determined attacker, which still gives the defenders time to try and get people online to respond.

To help explain my perspective, I see Class 1 and 2 wormholes as the entry point for hi-sec mining/missioning corps that want to get some of the risk/reward of nullsec but don't really want to try to deal with the absolutely ridiculous politics of nullsec. These players are taking their first steps into more challenging areas of the game, and they're accepting a much higher level of risk of losing ships both in PvE and PvP. If you make it easier for some group of people to come around, blow up their house, and loot all their stuff, those corps will simply stay in hisec because they won't consider it worth the risk, and that will just lead to more stagnation in all areas of the game. As evidence I'll point to the number of dead towers that we routinely find in Class 1s and Class 2s, where the people who owned them simply gave up after losing a bunch of ships.

Of course, if you don't believe that EVE would benefit from having more players out in nullsec and in wormholes and blowing each other up and having fun doing it, that's your prerogative. But from my standpoint we want to encourage people to try out the cool stuff in EVE and help them make the transition out of carebearhood without scaring them off entirely.

Even with the current system it is trivially easy for a determined attacker, once they find a way in, to stage a siege or harassment campaign against a group of defenders in a Class 1 and either take their tower down or simply starve them out until they give up and leave. Yes, it takes planning and organization and it can go on for weeks depending on how well prepared and organized both sides are - but if you're fighting for control of territory you should be willing to make that kind of commitment to it in my opinion. If you want to own a system or kick someone out of one, you should be willing to commit time and resources to it, and it should not be the sort of thing that you do over the course of a single weekend. That's not what EVE is about, in my opinion.

Corps that move into Class 1s and 2s eventually outgrow them or at least start branching out into higher-class wormholes. They learn the basics and then they want to go after the bigger and better signatures and anomalies that bring in more ISK. When they do this they accept an even greater level of risk and they have to be even more organized to be successful. This brings the people already out there more opponents to fight (or potentially allies to befriend or recruit). If we change that paradigm, a year from now how many people will be in wormholes at all?


That's my two cents (for now).
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#248 - 2012-08-14 17:26:33 UTC
Verran Skarne wrote:


Corps that move into Class 1s and 2s eventually outgrow them or at least start branching out into higher-class wormholes. They learn the basics and then they want to go after the bigger and better signatures and anomalies that bring in more ISK. When they do this they accept an even greater level of risk and they have to be even more organized to be successful. This brings the people already out there more opponents to fight (or potentially allies to befriend or recruit). If we change that paradigm, a year from now how many people will be in wormholes at all?


That's my two cents (for now).


That is just not true. KAIRS has been in a c2 for over two years. We have no desire to move to deeper wormhole space.

No trolling please

Nycodemis
National Institute of Mental Health
#249 - 2012-08-14 17:29:14 UTC
Quotes condensed due to forum limitation.
Two step wrote:

1) - "How is a small corp going to evict some other small corp that has built a giant deathstar POS without the ability to bring in dreads?"

2) - "...I don't think it is fair to allow, for example, the same level of defensive firepower in a C1 that someone could have in a C6."

3) - "[Lower WH class dwellers] have decided on less risk to your POSes..."


1a) There are a number of methods; ensuring they can't fuel their POS, calling in friends, podding them all back to k-space, etc. Pretending that just because they have a death/dickstar they're invincible is no exuse to limit POS size in smaller holes.

Your argument for limiting tower size in sub-C5's based on a 5-man corp taking an established hole is a bit... weak. A bit more objectivity would be helpful if your intention is to improve EVE. You didn't need an answer to that. You just chose to ignore anything that would go against your POV.

2a) Fair? It's only unfair once you ignore the fact that evictions happen regardless of WH class/POS size. As noted above; removing someone from a WH doesn't have to involve the POS defenses at all.

3a) When people move into C1-C4's it's usually not because they assume less risk. They do so for PvP/ISK per hour/HS-LS-Null accessibility, etc. The only people moving into lower class holes for less risk are probably moving in for the first time. They learn quickly, though... probably faster than those moving straight to a C5 due to the higher traffic.


Two step, you were elected in hopes that our voices, through you, would lead to the betterment of W-Space as a whole and all of the corps within... not just AHARM and C5/C6 dwellers.


Two step wrote:

4) - "With a forcefield, you can even enter while agressed, unlike docking currently (though I have no idea if POS docking would have the same restrictions)."

5) - "I'm going to skip the docking games stuff as I really do think it would be completely different than in k-space."


4a) - It would make no sense (from a game lore perspective) for a POS to prevent you from docking while aggressed as you own it in total and there is no CONCORD connection in w-space. Either way, this could easily be avoided with the proximity-based FF if CCP is intent on dropping the current FF.

5a) - So does that mean "Let's wait until after it becomes a problem?"


Two step wrote:
Things you get from docking: (off the top of my head, and in no particular order)
1) Markets
2) Contracts
3) Secure Trade
4) Ship spinning
5) Captains Quarters/Whatever other Incarna stuff shows up
6) Assemble/refit T3s
7) Fit from saved fittings
8) Access to personal and shared storage
9) Repackaging, repairing, refining
10) Real container access
11) Real access rights, including the different corp hangar access for "based at" vs "other" stations
12) Possibly in the future, the ability to switch clones (not jump clone into and out of w-space, but switch implant sets)


1 - Limited usefulness in most circumstances. Not necessary.
2 - Only slightly more useful than #1.
3 - See #3.
4 - No thanks. At least in the POS I can see the bottom of my ship. Also, I'd rather see threats, d-scan, probe, etc. than POS walls.
5 - Personally I'd rather see W.I. Sleeper sites than W.I.P.O.S. Either way, there are more important things.
6 - Sweet!... but can it be done with mooring (Proximity FF) instead of docking?
7 - Useful, but not worth docking.
8 - Sweet!... but can it be done with mooring (Proximity FF) instead of docking?
9 - Sweet!... but not worth docking.
10 - Sweet!... but not worth docking.
11 - Mandatory and should be done regardless of docking, mooring, whatever. It's ridiculous as is.
12 - Useful, but not worth docking.


The issues that should be addressed first are Segmented Storage (Alliance, Corp, Personal, etc.), Ship Fitting (T3 subs), Granular Access Permissions, Containers, POS Gunnery UI, Repackaging, and Services Access (UI for attached POS modules such as Labs, Refineries, etc.)... roughly in that order.

IF CCP decides to limit POS sizes in sub-C5's/add unneccesary shinies/make POS's anchorable anywhere it should be done after the effects of the other changes have had time to play out.
Rek Seven
University of Caille
Gallente Federation
#250 - 2012-08-14 19:00:53 UTC
Nycodemis wrote:

Two step, you were elected in hopes that our voices, through you, would lead to the betterment of W-Space as a whole and all of the corps within... not just AHARM and C5/C6 dwellers.


The man has a point Two Step. Can you honestly say that you are doing your best to represent all of the wormholers that voted for you and not just the people in the upper level wormholes?

Meytal
Doomheim
#251 - 2012-08-14 19:15:46 UTC
Interestingly enough, you make my case for me, only holding onto the weak point that blindly finding a particular C6 is easier than blindly finding any other w-space system. It's naive to assume your attackers don't already have scouts in your system; most of the popular alliances already have scouts in them.

Archdaimon wrote:
1) There are so few c6 that if any one wants to find you, they will find you. You see? With a static c6, you can cycle hole for every 5 min. which mean that you should find the right hole once every day. Means that within a week you should be able to get a cap fleet into the system. You cannot hide, you have to fight.

It takes an average of a week to get a decent-sized capital fleet into a C6, and there is little or no chance of an ambush with that fleet. Meanwhile....

Archdaimon wrote:
2) No one lives in a c6 without a large cap fleet of there own

Defenders already have a large capital defense fleet.

Attackers need to get a fleet in, survive against the initial defensive fleet, and then control the static long enough vs subsequent defensive assaults to get more (subcap) ships in, if there is even a route. The initial fleet may need to collapse your static a few times before they can find a route in for subcap support ships. While attackers are trying to chain-collapse another route into your system, so are your allies chain-collapsing for the defense.


Now compare this with inserting forces into a C2 with static Hisec. I can pick and choose the time to put those forces into your system; I will obviously pick your least busy time and insert dozens or more ships before you even wake up.


What makes a C6 dangerous (or "deadly") isn't the fact that CCP says it's dangerous or deadly. It doesn't depend on whether you have wormholes through which capitals can jump. It depends on how easy it is for an attacker to insert hostile forces into your system while preventing you from doing the same.

Because of the ease in which it is possible to flood a C2/HS system with invading forces compared to the difficulty in doing the same thing in a C6, I maintain that a C2/HS/? is more dangerous to live in than a C6/C6.
Frothgar
State War Academy
Caldari State
#252 - 2012-08-14 19:33:45 UTC
Gnaw LF wrote:
Two step wrote:


Uh, you said it yourself, "Yes, its scaled for smaller corps and alliances". How is a small corp going to evict some other small corp that has built a giant deathstar POS without the ability to bring in dreads?

This is, again, an issue that comes up when I talk to smaller corps than are posting here. Some 5 man corp can't move into a c2 right now because many of them are filled with large ecm dickstars, which they have no hope of killing.

POS defenses need to scale with the amount and size of ships that can be brought to bear against them.



Sure they can, just anchor a POS of your own in a d-ckstar setup and keep hunting the other guys untill they are no longer able to scan themselves into the system. Then their tower will run out of fuel. Your idea is that we need to nerf an entire class of w-space because new guys are having issues getting a foot into an active system is absurd. Its anti-EvE. By that extension we need to nerf half of sov nullsec because 50 man groups can't make it into there without being hot dropped.

Even if we want to approach your idea and make d-star setups less powerful in systems that cannot have capital support, the easier way of doing it is to reduce the efficiency of the ecm modules in the very same system class, or hell even across entire EvE. I don't think that a lot of people will complain about the less efficient ECM modules. There are other solutions, all of which don't bar a group of players from have the convenience of a large POS.



Gnaw, I don't think Lg POSes in C1s/C4s lead to conflict like perhaps they should. People tend to go for maximum safety, and if a slightly bigger corp "Moves in" the usual result is the smaller corp moving out, just often without much if any resistance.

I don't know if I see the need for the safety bubble, but thats just me.

I can definately see wanting to know how many people are docked up so to speak, and I'd personally have a hard time giving that up.

Personally I want to get away from the system that is the current POS. I've lived in them for over 2 years, I know what they do well, and what they do very very poorly.

As far as docking games go, sad to say we probably get a significant portion of our fights from people who TRY to do this to us in 0.0. Much of the time its something like we manage to bump something shiny off of a station, and a fight ensues. That doesn't really happen with a POS, and due to the fact of this, most of our kills come from 0.0 roams just because thats where more actual fights take place.

The odds of running into an actual fight (Not a surprise buttseks gank) are quite low. Meeting engagements are very very rare in W-space. More reason to stick around, and be less safe but have greater rewards for doing so are probably a good thing.

So I've heard some concerns about the new potential system, perhaps we can look at how to fix them, because I don't think anyone is claiming that POSes are "Fine" because IMO they're not. Quite a few of us have probably gotten used to them, but that doesn't mean thats a good thing.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#253 - 2012-08-14 19:43:03 UTC
Frothgar wrote:


Gnaw, I don't think Lg POSes in C1s/C4s lead to conflict like perhaps they should. People tend to go for maximum safety, and if a slightly bigger corp "Moves in" the usual result is the smaller corp moving out, just often without much if any resistance.


This would be an even bigger issue if you only allow medium POS's in C1-C4 space. The only surviving corps/alliances will be the ones that can field large numbers. Those 5 man corps being discussed will be at a bigger disadvantage.

No trolling please

Frothgar
State War Academy
Caldari State
#254 - 2012-08-14 20:38:22 UTC
Bane Nucleus wrote:
Frothgar wrote:


Gnaw, I don't think Lg POSes in C1s/C4s lead to conflict like perhaps they should. People tend to go for maximum safety, and if a slightly bigger corp "Moves in" the usual result is the smaller corp moving out, just often without much if any resistance.


This would be an even bigger issue if you only allow medium POS's in C1-C4 space. The only surviving corps/alliances will be the ones that can field large numbers. Those 5 man corps being discussed will be at a bigger disadvantage.


And thats possibly true, which way not be a direction that the WH community wants to move in. If thats the case, fair is fair and I hope the CSM would listen to that bit of imput.

Just off the top of my head, what would folks think of allowing the small cores to scale up to the functionality of a large POS scaling appropriately with fuel usage and cost, while large cores being able to be scaled to the functionality of small outposts capable of serving an entire alliance, costing appropriately as well.

?
Ouoman
Republic Military School
Minmatar Republic
#255 - 2012-08-14 20:49:12 UTC
I can't believe I have seen only 1 person mention this and it was ignored.

In WH space we use stealth bombers pretty much universally. They're great. No FF mean you can be bombed in your pos though. Not so great.

In a hauler working on reactions? Bombed.

In POS preparing to run noms/roam? Bombed.

Anchoring/unanchoring new modules/guns? Bombed.

Log on? Bombed.

Undock? Bombed.

Sneeze? Bombed.

Logged off? Probably still bombed for good measure.

Whereas a good bomber can wreak havoc in a WH already(and that's a good thing) it takes some skill. With no FF a few bombers can just sit at a perch and bomb everything that moves and most stuff that doesn't, completely locking a corp inside their pos(or out). A decent bomber can be prealigned and launch a bomb before something bigger than a frig even had the time to align and warp off if it undocked or by using dscan could easily launch a bomb timed to land at the same time as say, your pod as you warp to your pos. Then you wake up in kspace 30 jumps from your nearest entrance. I'm not sure how you would get around this. Some sort of anti-bomb automated defense system maybe? Like a defender missile pos gun? Without some defense mechanism against bombs wh pos's will be little more than a graveyard.
Dino Boff
The Scope
Gallente Federation
#256 - 2012-08-14 21:37:34 UTC
You won't interact with pos module anymore... It will be like in station. You will only be vulnerable when you cast off or undock.
Madner Kami
Durendal Ascending
#257 - 2012-08-14 21:48:27 UTC  |  Edited by: Madner Kami
Dino Boff wrote:
You won't interact with pos module anymore... It will be like in station. You will only be vulnerable when you cast off or undock.


His basic point still applies though. I'm really looking forward to a group of ships undocking to try to defend their no-FF POS during an active siege. Them bumping each other around, beeing incapable of moving into sensible attack positions, bombs flying at the group left and right while the spidered battleships and drakes fling whatever ordonance they have at the tightly-knit ratking, which tries to untangle itself at the only undock point of the POS, doing nothing else but creating fancy explosions. Funtimes.
Eli Green
The Arrow Project
#258 - 2012-08-14 21:56:15 UTC
Madner Kami wrote:
Dino Boff wrote:
You won't interact with pos module anymore... It will be like in station. You will only be vulnerable when you cast off or undock.


His basic point still applies though. I'm really looking forward to a group of ships undocking to try to defend their no-FF POS during an active siege. Them bumping each other around, beeing incapable of moving into sensible attack positions, bombs flying at the group left and right while the spidered battleships and drakes fling whatever ordonance they have at the tightly-knit ratking, which tries to untangle itself at the only undock point of the POS, doing nothing else but creating fancy explosions. Funtimes.


And so docking games begin Sad

wumbo

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#259 - 2012-08-14 22:06:41 UTC
Gnaw LF wrote:
Two step wrote:
As promised, my blog post is up: http://twostep4csm.blogspot.com/2012/08/response-to-response-on-pos-redesign.html

That link isn't to my pod, BTW...Big smile



So basically you did not address anything. All you did was just say docking games are kinda sorta almost completely unlike force field games so its all cool. Then you said yes, we should be able to find online POSes but because we can possibly steal them and make a measly side profit on them we should now lose the ability to conduct covert recon. You did not address the following points at all:

-Multiple POSes on Grid
-POSes anchorable away from celestials will require active probe scan thus ruining covert aspect of w-space
-Ability for system defenders to conduct d-scan from inside the POS

I don't know man, this seems like a pretty poor response to an extensive discussion. You haven't really addresses any of our concerns, you just expanded on your previous points that were already deemed irrelevant to the regular w-space dweller.


QFT

Burn the land and boil the sea You can't take the sky from me

Two step
Aperture Harmonics
#260 - 2012-08-14 22:19:23 UTC
Rek Seven wrote:
Nycodemis wrote:

Two step, you were elected in hopes that our voices, through you, would lead to the betterment of W-Space as a whole and all of the corps within... not just AHARM and C5/C6 dwellers.


The man has a point Two Step. Can you honestly say that you are doing your best to represent all of the wormholers that voted for you and not just the people in the upper level wormholes?



Absolutely. As you can see in this thread, not everyone agrees with everyone else. I think I have been quite clear on where I personally stand, and if you don't agree with my views, you are free to elect someone else next time.

Defenders in lower class wormholes already have the tremendous advantage of being able to build their own capitals, and as people have pointed out, they have even easier access to highsec, so they should be able to build as many of them as they want. I don't like this, and I don't see any reason that they should also have the full POS defenses and shield HP that someone in a C5 has. The simplest reason for this is because *any* attacker is going to be bringing *far* less DPS to shoot a POS in a C2 or C1 than they could bring with one or two dreads in a C5 or C6. A single dread is somewhere around 10,000 DPS (and DPS at a range that can hit a POS), in a C1 where you are limited to BC and below you are talking about 600 DPS per ship max. That means each dread is 16 or so pilots worth of DPS.

As for the FF stuff, people are blaming me for CCP's decisions here. If it were up to me, I don't see a reason to get rid of them, but *it isn't up to me*. My preferred mechanism would actually be that people could choose between docking and having a forcefield, but not both.

I do think it is *critical* that a new POS system supports docking because that way people who live in POSes don't have to suffer through a 2nd rate UI to manage their ships and items. My corpmate made a really good post about this on FHC (http://failheap-challenge.com/showthread.php?7700-W-Space-general-discussion&p=536618&viewfull=1#post536618, I will quote it here:
Quote:

I absolutely disagree that POSs have to somehow be less comfortable (perhaps more broken?) than empire to maintain 'frontier status' in w-space. 'Missing basic functionality' doesn't just mean the lack of market, contracts, jumpclones - i don't really care that much about them, but I'm certain some people do - it means basic UI commands and abilities available in stations aren't available at POSs (and probably can't ever be, given the way they're set up now). It also means that future gains made toward improving the UI, fitting windows, etc, may not ever properly benefit w-space inhabitants or POS owners.

In short, I don't get the feeling of living on the frontier just because the UI and mechanics of living in POSs are underdeveloped, or because services are missing or unusable.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog