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Player Features and Ideas Discussion

 
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The mining debate! Please share you opinions

First post
Author
Nagarythe Tinurandir
Einheit X-6
#61 - 2012-08-14 15:33:01 UTC
Dersen Lowery wrote:
Velicitia wrote:
The issue however goes beyond simply what you can mine in nullsec, it's compounded by the fact that you have nearly no manufacturing slots out that way. Sure, it's supposed to be "the wild west" ... but looking at the numbers, it's seriously out of line. The "best" station for manufacturing (Amarr) has a base capacity of only TWENTY (20) (non-drug) mfg slots.

You can have one (1) Outpost in a system.


This makes the POS revamp look like a better idea to have on the front burner. The plans are to have POSes become able to dock ships, modular (expandable up to station sizes) and able to be anchored more than one to a celestial. If they do it right, it will be a huge boost to nullsec self-sufficiency.



in theory yes, but i guess it will not.
firstly in 0.0 refining on a POS is kind of a tabu. most sov holders want their sheeps to refine in the outpost build for that purpose. there expensive, so they take tax on the minerals gained. when you get caught circumventing the outpost refining, well off to high sec you go. on top of that refining at a POS means horrible yield/ big waste factor which cannot be reduced, unnerving waiting times and logistical horror.
CCP wanted POS refining inferior to refining at stations.
i cant really talk about producing on a POS but from the conversations in my corp, doesnt seem to be fun either.
unless they plan to change such things too, POSs will not be a serious alternative.



it would be really nice to know what the plans of CCP for industry and mining are. the CSM minutes make some hints (interface&such) but nothing seems to be on the verge of beeing released. i guess we have to wait until most of the pewpew stuff is done.
still i kind of want the big spod monster in the small cluster gone XD
Velicitia
XS Tech
#62 - 2012-08-14 16:44:15 UTC
Nagarythe Tinurandir wrote:
Dersen Lowery wrote:
Velicitia wrote:
The issue however goes beyond simply what you can mine in nullsec, it's compounded by the fact that you have nearly no manufacturing slots out that way. Sure, it's supposed to be "the wild west" ... but looking at the numbers, it's seriously out of line. The "best" station for manufacturing (Amarr) has a base capacity of only TWENTY (20) (non-drug) mfg slots.

You can have one (1) Outpost in a system.


This makes the POS revamp look like a better idea to have on the front burner. The plans are to have POSes become able to dock ships, modular (expandable up to station sizes) and able to be anchored more than one to a celestial. If they do it right, it will be a huge boost to nullsec self-sufficiency.



in theory yes, but i guess it will not.
firstly in 0.0 refining on a POS is kind of a tabu. most sov holders want their sheeps to refine in the outpost build for that purpose. there expensive, so they take tax on the minerals gained. when you get caught circumventing the outpost refining, well off to high sec you go. on top of that refining at a POS means horrible yield/ big waste factor which cannot be reduced, unnerving waiting times and logistical horror.
CCP wanted POS refining inferior to refining at stations.
i cant really talk about producing on a POS but from the conversations in my corp, doesnt seem to be fun either.
unless they plan to change such things too, POSs will not be a serious alternative.



it would be really nice to know what the plans of CCP for industry and mining are. the CSM minutes make some hints (interface&such) but nothing seems to be on the verge of beeing released. i guess we have to wait until most of the pewpew stuff is done.
still i kind of want the big spod monster in the small cluster gone XD



You're talking about current mechanics.
POS 2.0 would remove outposts from the equation (or at least it's been discussed with the CSM). Likely would also do *something* about the refining (else, that would be a very bad thing).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Gevlin
Pator Tech School
Minmatar Republic
#63 - 2012-08-14 22:36:14 UTC
I am so looking forward to the new pos mechanics I sorta see null sec as the great Canadian North ther be thr oil sande, (Arknor) ther a few small communities scrapping by but the oil Barron based towes are thriving but life up there is harsh

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Nagarythe Tinurandir
Einheit X-6
#64 - 2012-08-15 09:14:50 UTC
Velicitia wrote:


[...]


You're talking about current mechanics.
POS 2.0 would remove outposts from the equation (or at least it's been discussed with the CSM). Likely would also do *something* about the refining (else, that would be a very bad thing).


maybe i need to read the minutes again..
well if they keep it as it is now.... would suck big time..
but i guess we will not see the new POS system "when winter is coming"
Astroniomix
School of Applied Knowledge
Caldari State
#65 - 2012-08-15 10:17:47 UTC
Nagarythe Tinurandir wrote:
Velicitia wrote:


[...]


You're talking about current mechanics.
POS 2.0 would remove outposts from the equation (or at least it's been discussed with the CSM). Likely would also do *something* about the refining (else, that would be a very bad thing).


maybe i need to read the minutes again..
well if they keep it as it is now.... would suck big time..
but i guess we will not see the new POS system "when winter is coming"

CCP appears to firmly believe the pos rework will be a 2013 (or later) feature.
Gevlin
Pator Tech School
Minmatar Republic
#66 - 2012-08-15 18:05:45 UTC
From what I have heard it will be winter, but will take several expansions to implement

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships