These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why Off Grid booster nerf won't happen (ever) or won't be what you think

First post
Author
Bubanni
Corus Aerospace
#41 - 2012-08-14 11:20:11 UTC
I agree with the OP

No boosting in or nearby a pos...

if that's not enough nerf, perhaps a "% increase in signature" per running link, nothing that will bloom the signature much higher than a battlecruiser, just enough for it to be considerd "slightly easier" to probe down, EI not needing perfect skills and implants and faction probes and all that, but still taking a few attempts to get to 100% (at least when it's "unprobeable fit")

also I think 5 people is too few... should at least be an entire squad (10-11)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Elsa Nietchize
School of Applied Knowledge
Caldari State
#42 - 2012-08-14 11:29:08 UTC
Rorqual pilots don't like this OGB nerf talk
Whisperen
Resilience.
The Initiative.
#43 - 2012-08-14 12:14:25 UTC
Leave boosting as it is there's absolutely nothing wrong with it.

Bad posters dont recognize that the entire cluster is the battlefield and if a booster at a POS is a problem for you its due to you not having the imagination, intellect, willpower or resources to deal with it. The tools are already in the game its up to you to use them or stop sucking while using them. Stop forcing others to conform to your myopic definition of pvp.
Mara Rinn
Cosmic Goo Convertor
#44 - 2012-08-14 12:22:30 UTC
The people who cheesed their way through combat with off-grid boosters before, will simply warp their alts in at 100km and rearrange fittings to allow a 100MN boosting Tengu fit. Sure, you'll lose one warfare link. But it will be ongrid and practically unassailable since it's inside minimum warp range but can still keep decent range from the fight.

The on-grid booster can keep themselves occupied tagging targets, watching what's happening in the enemy fleet, mashing d-scan, or any number of useful activities that the pew pew pilots will be too distracted to perform. Actually commanding the fleet while flying a command ship. How novel!
Mara Rinn
Cosmic Goo Convertor
#45 - 2012-08-14 12:26:03 UTC
Whisperen wrote:
Bad posters dont recognize that the entire cluster is the battlefield and if a booster at a POS is a problem for you its due to you not having the imagination, intellect, willpower or resources to deal with it.


Bad players dictate that roaming 10 man gangs should have the resources to take down a POS before engaging in lowsec roaming gang PvP. Bad players assume that off grid boosters are different to AFK sentry domi ratting. After all, the current situation is in your favour, why would you argue against it?

Bad players need their OGB AFK alt because they insist on flying ships they can't afford to replace.
Sarik Olecar
Royal Amarr Institute
Amarr Empire
#46 - 2012-08-14 12:41:30 UTC
I have to doubt that CCP makes its decisions about game balance solely based on the number of alts that might unsub.

At least give them a little credit...

Hows my posting? Call 1-800-747-7633 to leave feedback.

Diesel47
Deep Core Mining Inc.
Caldari State
#47 - 2012-08-14 12:48:19 UTC  |  Edited by: Diesel47
Kahega Amielden wrote:
OP is totally right. Remember how CCP never nerfed Falcon range and so everyone still has a Falcon alt?



Long-term game balance is far more important for CCP's bottom line than short-term alt subscriptions. CCP isn't dumb and recognizes this. Off-grid boosting is going to be removed and yes, your alt is going to become useless.


Why do you think falcons are still viable and not just removed from the game? People pay subs for these alts, and this creates more revenue. They are not short-term alt subs either, I've been running my alt for more than 2 years.

CCP needs money bad since they are working on two games now instead of one, did you forget that dust 514 existed? Oh wait, theres also world of darkness. Why do you assume CCP doesn't want $?

And long term balance is more important than subs? LoL. Do you not remember how long hybrids were horrible for? I for one didn't even expect them to ever balance that weapon system. And It isn't "balance is good" It is "greed is good"


LilRemmy wrote:


Well, you are wrong. Leadership skills would become more valuable since demand would increase by a lot. I am not knocking your ideas or anything but just knocking that part of your argument because it is wrong.

edit; actually, I would knock on your suggestions too if I had the time.



Just because you call something wrong, twice... Doesn't make it wrong.

If falcons were removed from the game, would falcon alts sudden become more expensive because people want to fly scorpions? No that makes no sense.

Removing OGB will reduce the demand for leadership skills, think long and hard if you decide to disagree again.

Theodoric Darkwind wrote:

thats not a hard fix.

make it so links only effect ships on grid with them, and they cant be activated inside a pos bubble, and buff the warfare processor sub on tech 3s so they have a comparable or better tank than a CS. If you fit a proper tank to a CS they are already pretty damn hard to kill if you have enough logi to keep them alive.


If you have enough logi you can keep almost anything alive.


Destination SkillQueue wrote:


You mean like they won't ban bots, since they're paying customers or they won't nerf datacore farming, since many people had datacore farming alt accounts and it had been around for a very long time? I'm sorry but your 15 dollars aren't any more important than anyone elses and if you think it buys you a nerf shield, you're delusional. CCP is making the best game they think they can and occasionally changing things just to keep the game interesting. Threats of account cancelation are heard with every major change to the game and are ignored unless they reach massive numbers. On the other hand well constructed counter arguments can change their minds every time.


How are you comparing an off grid booster to a BOT. BOTS are against the rules and considered cheating, they destroy a games economy and promote gold laundering. No **** they are going to ban bots.

Trust me, there are more OGB alts than datacore farming alts... Nobody even did that crap, and OGB alts are dedicated to doing one thing and thats being a booster/scout. Datacores are such a small part of the game that removing them won't make anybody rage unsub their accounts, those accounts were probably being used as something else.

In a lack of better words, You are comparing a full time job alt to a part time side job.

Datacores go away? Big deal... OGB goes away... Actually a big deal.


And post with your Main please.

Super Chair wrote:
They need to swap the bonuses for the tech 3 and commandship. Tech 2 is supposed to specialize, while tech 3 is supposed to be generalized (so under this assumption vulture>tengu, but that's not the case). I trained for a vulture on my main but I decided to say f*ck that and got my alt into a tengu.

If you made this change it would really hurt tech 3 cruiser boosting and buff commandship boosting. Also, I want to fly my vulture again. Big smile


Why are you guys so eager to fly those lame fleet command ships anyways lmao.

I bet after a few battles you will soon realize it isn't as fun as you thought it would be.


What will happen is:

Every fight you will do 100 dps or less,.

And you will always be primary.

No Dps and dies first, seems like fun.
Diesel47
Deep Core Mining Inc.
Caldari State
#48 - 2012-08-14 13:08:35 UTC  |  Edited by: Diesel47
CONT:


Lin-Young Borovskova wrote:
Diesel47 wrote:
A lot of thinking and decisions making at CCP's place from someone thinking he matters



Stop dreaming, eventually stop taking those things getting you high it might help to face reality: off grid boosting is going to change, and those changes you will not like them doesn't matter how much you dream.

Be reasonable, be a big boy and stop complaining. Lol


Why are you so mad? Do you need to edit my posts to try to prove your point? (what is your point even?)

I never used drugs in my life, this is a horrible attempt to try to discredit me.

If you can't handle a simple forum discussion maybe you need to become a big boy and learn to use your words instead of just insulting.

Lol at you.

Bucky O'Hair wrote:



I like your ideas, but your premise that CCP wont do anything about the problem is flawed. Or have you forgotten the 1500+ (I'm not sure what the current number is) of RMT accounts that have been banned. So, it is NOT a money issue, more likely a resource issue. I am sure they would love to fix this along with all the other things they have already fixed and are continuing to fix. It might make it into the upcoming patches, who knows.



I'd like it if people would stop comparing a game mechanic that CCP made and has been around for a very long time to botting and cheating.
Like, these things aren't even the same thing. And CCP wants you to buy their isk (Which is PLEX, basically RMT but legal.) Not from some Chinese isk selling website.


But if you insist. Continue to compare game mechanics to cheats. Lol


Sarik Olecar wrote:
I have to doubt that CCP makes its decisions about game balance solely based on the number of alts that might unsub.

At least give them a little credit...


It isn't only that. When the community is split on whether OGBs are good or bad, why would CCP take the route that makes less money?

That is terrible business. The best solution is a tweak to the entire system that allows the OGBs owners to do what they what while letting the CS pilots do what they want. As a game developer, CCP should try to come up with solutions that make everybody happy.

I think my solution is pretty good, much better than just outright removing OGBs.

Remove the ability to boost from POS, sure.... But removing OGB or nerfing into worthlessness is just bad.


If anybody can come up with a better solution that makes all serious player groups happy then I'd be glad to hear it, the ones that just yell non-sense like crazy zealots don't count. Big smile
Kyang Tia
Matari Exodus
#49 - 2012-08-14 13:10:49 UTC
This proposal makes sense. I like it.
Diesel47
Deep Core Mining Inc.
Caldari State
#50 - 2012-08-14 13:18:35 UTC
Updated OP.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#51 - 2012-08-14 13:18:41 UTC
Diesel47 wrote:
I don't think CCP is ready to pull the plug on off grid boosting, because the fact of the matter is ... There many accounts being plexed and paid for just so they can provide the boosts.


Well, hopefully CCP realizes that this makes their "player base" (in quotes, as it's often one guy with 10 alts) very fragile.

If that one guy quits, for whatever reason - work, family, illness, loss of interest, better game, etc - they will lose not one account, but ten. If this happened on a large enough scale - like in case of a better game - the population could collapse to unsustainable level virtually overnight.

I mean, we're being given numbers like 450 subscriptions. Does that mean 450k unique individuals? Probably not. It likely means 450k paid/PLEXed accounts. Suppose an average EVE player has 3 accounts. Which I think is not too far from the truth. That means there's only 150k actual players. That's a pretty tiny and fragile population, as the Incarnageddon dip last year showed. It could easily fall 10% or more at the drop of a hat.

In other words, if CCP are smart, they will change game mechanics to encourage MORE PEOPLE, not more accounts. Current off-grid passive boosting encourages more accounts. Which in turns drives away people. I myself am pretty unhappy with being handicapped unless I use an alt account to boost myself. It's not enough to make me quit yet, but in the back of my mind it's yet another minus against EVE. Which I feel is a huge mistake.

More people is always better than more accounts.
Diesel47
Deep Core Mining Inc.
Caldari State
#52 - 2012-08-14 13:34:17 UTC  |  Edited by: Diesel47
Jame Jarl Retief wrote:
Diesel47 wrote:
I don't think CCP is ready to pull the plug on off grid boosting, because the fact of the matter is ... There many accounts being plexed and paid for just so they can provide the boosts.


Well, hopefully CCP realizes that this makes their "player base" (in quotes, as it's often one guy with 10 alts) very fragile.

If that one guy quits, for whatever reason - work, family, illness, loss of interest, better game, etc - they will lose not one account, but ten. If this happened on a large enough scale - like in case of a better game - the population could collapse to unsustainable level virtually overnight.

I mean, we're being given numbers like 450 subscriptions. Does that mean 450k unique individuals? Probably not. It likely means 450k paid/PLEXed accounts. Suppose an average EVE player has 3 accounts. Which I think is not too far from the truth. That means there's only 150k actual players. That's a pretty tiny and fragile population, as the Incarnageddon dip last year showed. It could easily fall 10% or more at the drop of a hat.

In other words, if CCP are smart, they will change game mechanics to encourage MORE PEOPLE, not more accounts. Current off-grid passive boosting encourages more accounts. Which in turns drives away people. I myself am pretty unhappy with being handicapped unless I use an alt account to boost myself. It's not enough to make me quit yet, but in the back of my mind it's yet another minus against EVE. Which I feel is a huge mistake.

More people is always better than more accounts.


I agree with you on this, you are right.. I don't think this is possible though. I'll explain...

Currently CCP's business plan is aimed towards players having multiple accounts.

I see that promotion all the time that gives players an alt account for cheap, I think it is called 3 for 2 or something.

And if you want to solve this problem, I think you would need to change alot more things than just OGBs.

Players are always going to want hauler alts, falcon alts, industrial alts and pvp alts.

You will always see somebody quad boxing hulks in a belt or somebody using their RR alt to keep them alive...

You will always have people making new accounts to spy on other corps or to suicide gank haulers in hi-sec.

There are just too many things that people make alts for.


What I'm getting at is this problem is alot deeper than it seems and the way the game currently works I don't think we will ever see people not wanting to have multiple accounts. There are just so many things that you need to skill train that cannot be done on one account and having two accounts speeds up whatever you are doing by ALOT.

EvE Online, In general ... Is just easier / maybe more fun when you have multiple accounts. It's just how the entire game is, and changing it would change the game drastically IMO, so it will never happen.
Bloodpetal
Tir Capital Management Group
#53 - 2012-08-14 13:47:29 UTC

Eh, i hate small gang off-grid boosting more than anything.

Where I am.

Diesel47
Deep Core Mining Inc.
Caldari State
#54 - 2012-08-14 13:52:12 UTC  |  Edited by: Diesel47
Bloodpetal wrote:

Eh, i hate small gang off-grid boosting more than anything.



And I hate "bring 4 friends to gank this single guy" gameplay. *cough*

But if I was a good developer: I would do something that would make everybody happy, not based on what I like or hate.
Jorma Morkkis
State War Academy
Caldari State
#55 - 2012-08-14 13:56:22 UTC
Umm... Why it's so difficult to just train CS5?
Diesel47
Deep Core Mining Inc.
Caldari State
#56 - 2012-08-14 13:57:57 UTC  |  Edited by: Diesel47
Jorma Morkkis wrote:
Umm... Why it's so difficult to just train CS5?


Why is it difficult to read a thread and understand every viewpoint on the matter?


Sorry if I'm being harsh, but you really should take a look around the thread and find out why the problem can't just be solved with training one skill.
Vertisce Soritenshi
The Scope
Gallente Federation
#57 - 2012-08-14 13:59:20 UTC
Why not just put a limitation on the boosters themselves that prevents warp for a short period of time and prevents use inside a POS?

While in a POS you cannot boost, fleet boosters do not work while in warp and you cannot initiate warp for 5 seconds after disengaging fleet booster.

This will require the booster to be in system and provides ample time for anybody trying to scan for him to scan him down and kill him. No more invulnerable fleet boosters but still off grid.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Michael Harari
Genos Occidere
HYDRA RELOADED
#58 - 2012-08-14 14:01:35 UTC
In general, ships in a pos should be prevented from activating any modules at all. They are pretty much docked.

(And yes, that should include jump potals TwistedTwistedTwistedTwisted)
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#59 - 2012-08-14 14:07:10 UTC
I'm sure someone has already said this: both sides can have OGB's. What is the big deal? It's fair by it's very nature. Anybody can train the skills, buy the hulls and mods. I'm not seeing what the problem is.

The OP points out the issues between T3 versus Command ships boosting, but that's a different issue of fairness based upon training times and functionality. I mean, if you are one of the people who trained command ships, I can see your beef.
Seishi Maru
doMAL S.A.
#60 - 2012-08-14 14:11:31 UTC
No one will close an accoutn capable of usign a fully fledged command ship just because off grid bosoters are gone.

In fact CCP woudl save much more peopel from leavign due to perception that this game can only be played with several accounts.


Its simple, off grid booster is 100% against eve concept, its 100% stupid, its 100% lame and by CSM minutes seems its 100% decided by CCP its bad for the game!