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Tooltip update today!

First post First post
Author
Large Collidable Object
morons.
#101 - 2012-08-13 08:41:01 UTC
Hojou wrote:
This idea that the elegance of the options window is more important than allowing the user to customize their UI is completely absurd.


Couldn't have said it better myself.


As mentioned above, if you're so concerned about the 'elegance' *cough* of the options window, just reform the options window and give it some advanced settings buttons - you could also put some lesser used options like character creation settings inthere.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Alayna Le'line
#102 - 2012-08-13 13:52:14 UTC  |  Edited by: Alayna Le'line
They're nice. Too bad they're practically useless for me since I mainly use drones (for now anyway).

So it would be nice if they'd work for drones as well, unless you're working on some really awesome drone UI that's coming out very soon (this one sucks, I'm sure you know, but it bears repeating). Or Ytterbium gets his way and drones get relegated entirely to a secondary weapons system, then it won't even matter anymore, on subcaps anyway (easy way out).
Rock Kicker
Full Bore Inc
#103 - 2012-08-13 16:44:01 UTC  |  Edited by: Rock Kicker
Hojou wrote:
CCP Soundwave wrote:
Hey everyone
Adding an option to disable a single type of window isn't the best solution. We already have a myriad of options regarding the HUD and adding another one isn't really ideal.


You're joking right?

The UI options in EvE are VERY limited compared to most large MMOs. Especially for a game with so much complextity, the options menu and the choices available for any kind of real customization are very lacking.

Why is giving the users more control over the interface considered a bad thing? Is an elegant options menu really more important than actual gameplay?

It's definitely better to have a complex options menu that users only have to deal with once or twice, than being forced to use an annoying interface change always. Most users would appreciate more flexibility and choice in managing the interface to better fit their play-style. Are you really worried that you will get a lot of angry posts from people about how your options menu has too many confusing choices, and allows for too much customization?


THIS ^^^

You can NEVER have too many options for configuring an interface, especially as complex as EvE's. Who cares what the setup windows look like?

So to directly answer your question, Soundwave, yes to ALL of the options you presented.

EDIT:

Adding my +1 for dropping the icon from the tooltip.

The new UniFUBAR Inventory.  Where Clickfest rules and Usability fails.

Xeverius
Xeilias Corporation
#104 - 2012-08-13 20:39:20 UTC
The tooltips work as intended, but I dont want them on screen at all. An option to turn them OFF would be appreciated.

Ive had the tooltips get stuck on screen and overlay other windows, thats annoying. I have to close/move the window and hover over the module to make it disappear.
Sycotic Deninard
Basgerin Pirate
#105 - 2012-08-13 22:30:34 UTC
Any idea when I can turn this module tooltip off?

The delay helps if you are a mouse clicker but not for button users i.e. the tooltip pops-up instantly and does'nt disapear until you hover your mouse over another module. Evil

A person that does'nt use his intelligence is no better than an animal that does'nt have any and thus are steaks on the table by choice and consent.

Rengerel en Distel
#106 - 2012-08-13 23:01:37 UTC
Sycotic Deninard wrote:
Any idea when I can turn this module tooltip off?

The delay helps if you are a mouse clicker but not for button users i.e. the tooltip pops-up instantly and does'nt disapear until you hover your mouse over another module. Evil


I can only assume this is much like the inventory, where they say they will work on it until everyone is happy, then switch to some other project since they are happy with it as is.

With the increase in shiptoasting, the Report timer needs to be shortened.

Tyranis Marcus
Bloody Heathens
#107 - 2012-08-13 23:33:07 UTC
Maybe a chainsaw is needed. Sure the all or nothing approach is less work for a developer, but having more detailed settings options is considered a standard feature in a lot of other games. (The ones where people ***** a lot less about the UI...)

Do not run. We are your friends.

CCP karkur
C C P
C C P Alliance
#108 - 2012-08-14 00:31:09 UTC  |  Edited by: CCP karkur
Sycotic Deninard wrote:
Any idea when I can turn this module tooltip off?

The delay helps if you are a mouse clicker but not for button users i.e. the tooltip pops-up instantly and does'nt disapear until you hover your mouse over another module. Evil

The tooltip is only supposed to appear when you hover over the button for more than 1 second.

What you are describing is a bug that I fixed right before I left work tonight, and the fix will hopefully go out tomorrow Smile
This is the same issue as the one Xeverius and Siyis Rholh were describing.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Diesel47
Deep Core Mining Inc.
Caldari State
#109 - 2012-08-14 00:43:16 UTC
I don't mind this tooltip thing.

I like it, but the option to remove it would be nice for the whiners.
Sycotic Deninard
Basgerin Pirate
#110 - 2012-08-14 00:44:44 UTC
CCP karkur wrote:
Sycotic Deninard wrote:
Any idea when I can turn this module tooltip off?

The delay helps if you are a mouse clicker but not for button users i.e. the tooltip pops-up instantly and does'nt disapear until you hover your mouse over another module. Evil

The tooltip is only supposed to appear when you hover over the button for more than 1 second.

What you are describing is a bug that I fixed right before I left work tonight, and the fix will hopefully go out tomorrow Smile
This is the same issue as the one Xeverius and Siyis Rholh were describing.


Thanks! Big smile

A person that does'nt use his intelligence is no better than an animal that does'nt have any and thus are steaks on the table by choice and consent.

CCP karkur
C C P
C C P Alliance
#111 - 2012-08-14 11:00:28 UTC
A little update.....

After today's downtime, you will see some changes to the tooltips.
  • The icons have been made smaller, and the tooltips have been condensed a lot.
  • Opacity was changed, so now they are a bit more transparent.
  • The tooltip will now disappear when you right click the module, and will not appear again while the menu is open
  • A bug where the tooltip would occasionally appear and get stuck when activating modules with shortcuts has been fixed

I hope you guys will like these changes Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Roime
Mea Culpa.
Shadow Cartel
#112 - 2012-08-14 11:04:29 UTC
Can they be turned off now?

.

Hannott Thanos
Squadron 15
#113 - 2012-08-14 11:06:16 UTC
Roime wrote:
Can they be turned off now?

Did she say they could be turned off now?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Roime
Mea Culpa.
Shadow Cartel
#114 - 2012-08-14 11:12:06 UTC
Maybe she forgot to mention that :)

.

Sephira Galamore
Inner Beard Society
Kvitravn.
#115 - 2012-08-14 11:23:55 UTC
CCP karkur wrote:
A little update.....

After today's downtime, you will see some changes to the tooltips.
  • The icons have been made smaller, and the tooltips have been condensed a lot.
  • Opacity was changed, so now they are a bit more transparent.
  • The tooltip will now disappear when you right click the module, and will not appear again while the menu is open
  • A bug where the tooltip would occasionally appear and get stuck when activating modules with shortcuts has been fixed

I hope you guys will like these changes Smile


Uhm, with these changes accomodating the critics.. may I suggest decreasing the delay a bit again, maybe to 500ms or so?
If you want to know something from the tooltip and are in a hurry, this one second feels neverending.
Schmata Bastanold
In Boobiez We Trust
#116 - 2012-08-14 11:28:44 UTC
I can understand that options accessible by Esc button can be kind of a nightmare to modify for tooltip customization but isn't it possible to add them to ship's HUD options? As far as I can see there is what, 6-7 item there so another one "Turn tooltips on/off" shouldn't that much of a problematic.

Of course there is always a possibility that HUD and all others options are part of some kind of engine or whatever is keeping it all together and it is a total mess nobody wants to touch :)

Invalid signature format

Droidyk
Maniacal Miners INC
The Legends In The Game
#117 - 2012-08-14 12:20:28 UTC
Siyis Rholh wrote:
I like the new tooltips. They take up a bit too much space but you already figured that out.

Currently if I play in fullscreen mode, tab out and then tab back in I get the F1 tooltip in the top left corner of the game which stays there until I mouseover another module. Bug I guess?

If you add a setting for adjusting the tooltip delay please make it more granular than whole seconds, at least for shorter durations. 0.5 would be nice, perhaps 0.25 increments from 0 to 1, then whole seconds up to 3 beyond that. Shorter durations would be for people who either don't mind the tooltips at all or rarely mouseover modules but want the tooltip to appear quickly when they do - and even a quarter of a second difference would be a matter of taste there. Longer would be for people who don't want the tooltip to pop up when they click modules but still want them present if they want to check something in the tooltip and in that case the exact time shouldn't be as relevant.


^^ This. I want my tooltips to be showed quickly when I need some information fast. Even just for the pure immersion of the game where I have the best info of my modules and stuff at a hand. The today's update improved it a lot I like how the icons and text are now more condensed and it looks like cool UI addidition now. Just adding some possibilies to set the delay and those things that were discussed here.
CCP karkur
C C P
C C P Alliance
#118 - 2012-08-17 15:51:56 UTC
Jim Era wrote:
CCP Karkur, after a semi extensive test run I must say, it is actually far worse than I thought.
The box is unimaginably large, the information should be crammed with minimal space between, as well as losing the icons...they are a bit redundant and not necessary~icon flashing like that reminds me of WoW, I don't care what it looks like, just how it performs.

The delay is not too terrible actually. I would still prefer an option to disable, beit from 0-1-2 seconds or just its either on, or off I don't care, but I do not want to see it most of the time.

With that said, I'm about to put a long skill in queue in preparation of the next patch (or at least until they shrink a tad).
Cool

Thanks for giving a try.
They have shrunk a lot so I hope you have started logging in and doing spacestuff and all is good in New Eden Big smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Rengerel en Distel
#119 - 2012-08-17 15:56:56 UTC
CCP karkur wrote:
Jim Era wrote:
CCP Karkur, after a semi extensive test run I must say, it is actually far worse than I thought.
The box is unimaginably large, the information should be crammed with minimal space between, as well as losing the icons...they are a bit redundant and not necessary~icon flashing like that reminds me of WoW, I don't care what it looks like, just how it performs.

The delay is not too terrible actually. I would still prefer an option to disable, beit from 0-1-2 seconds or just its either on, or off I don't care, but I do not want to see it most of the time.

With that said, I'm about to put a long skill in queue in preparation of the next patch (or at least until they shrink a tad).
Cool

Thanks for giving a try.
They have shrunk a lot so I hope you have started logging in and doing spacestuff and all is good in New Eden Big smile


So are the iterations on the tooltips done now? Don't recall hearing any more about customized delays, removing the icons, adding info beyond turrets, etc.

With the increase in shiptoasting, the Report timer needs to be shortened.

Hrett
The Scope
Gallente Federation
#120 - 2012-08-17 15:58:22 UTC
CCP karkur wrote:
Jim Era wrote:
CCP Karkur, after a semi extensive test run I must say, it is actually far worse than I thought.
The box is unimaginably large, the information should be crammed with minimal space between, as well as losing the icons...they are a bit redundant and not necessary~icon flashing like that reminds me of WoW, I don't care what it looks like, just how it performs.

The delay is not too terrible actually. I would still prefer an option to disable, beit from 0-1-2 seconds or just its either on, or off I don't care, but I do not want to see it most of the time.

With that said, I'm about to put a long skill in queue in preparation of the next patch (or at least until they shrink a tad).
Cool

Thanks for giving a try.
They have shrunk a lot so I hope you have started logging in and doing spacestuff and all is good in New Eden Big smile



Thanks for the changes. It looks great.

Personally, I would prefer the option to select what type of delay they use - instant, 1 second, or off - or something similar. I personally prefer instant, but I play on a large screen with 90% ui and it doesnt bother me. Others might prefer the delay or to turn them off if they have smaller screen real estate.

Anyway - thanks for this great feature. I love it.

spaceship, Spaceship, SPACESHIP!