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TiDi acting up?

First post
Author
Xenuria
#1 - 2012-08-13 17:12:25 UTC
I have been doing some testing on SiSi and I have found that even in systems that are empty except for me TiDi is active at around 27-52%. This is problematic for me when I am just passing through to my next objective. If TiDi absolutely must be active in empty systems or systems with only one person than it will take me that much longer to finish testing each thing on my list.

Right now I am testing Faction Warfare, specifically the impact small well equipped groups can have on sites verses large poorly equipped groups. It's bad enough that I have difficulty finding people to participate in my experiments but to make matters worse it take forever to get from point a to point b.

If the TiDi can't be adjusted then what are some other ways I can get from point A to point B?
Can I have a hat so I can get around faster?
Does CCP plan on a transportation system for players needing to get around or will that cause to many ripple effects?


Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#2 - 2012-08-13 20:21:41 UTC  |  Edited by: Tarunik Raqalth'Qui
Xenuria wrote:
I have been doing some testing on SiSi and I have found that even in systems that are empty except for me TiDi is active at around 27-52%. This is problematic for me when I am just passing through to my next objective. If TiDi absolutely must be active in empty systems or systems with only one person than it will take me that much longer to finish testing each thing on my list.

Right now I am testing Faction Warfare, specifically the impact small well equipped groups can have on sites verses large poorly equipped groups. It's bad enough that I have difficulty finding people to participate in my experiments but to make matters worse it take forever to get from point a to point b.

If the TiDi can't be adjusted then what are some other ways I can get from point A to point B?
Can I have a hat so I can get around faster?
Does CCP plan on a transportation system for players needing to get around or will that cause to many ripple effects?



TiDi activates on a node-by-node basis, so it can impact systems well away from the system that triggered it.

I have NFI how one could make it limit itself to only certain systems, either.
Tanaka Aiko
Ministry of War
Amarr Empire
#3 - 2012-08-13 23:26:29 UTC  |  Edited by: Tanaka Aiko
jita and most of surrounding systems are at 10-20% tidi... 8 jumps away and still 12% tidi ..., i want to leave this place quick >_<
Matthew97
#4 - 2012-08-14 00:10:28 UTC
CCP Habakuk confirmed in-game that TIDI was having issues with the new Singularity Hardware and it will be disabled if it keeps acting up.


Quote:


[ 2012.08.12 14:31:00 ] CCP Habakuk > Somehow time dilation does not like the changed hardware of Singularity...
[ 2012.08.12 14:31:59 ] CCP Habakuk > I'll probably turn time dilation off completely, if it continues to make problems

Xenuria
#5 - 2012-08-14 00:29:32 UTC
Matthew97 wrote:
CCP Habakuk confirmed in-game that TIDI was having issues with the new Singularity Hardware and it will be disabled if it keeps acting up.


Quote:


[ 2012.08.12 14:31:00 ] CCP Habakuk > Somehow time dilation does not like the changed hardware of Singularity...
[ 2012.08.12 14:31:59 ] CCP Habakuk > I'll probably turn time dilation off completely, if it continues to make problems



Yeah, something is borked.
Good to know that CCP i aware of it.
CCP Habakuk
C C P
C C P Alliance
#6 - 2012-08-14 01:34:19 UTC
Yes, time dilation is not liking the current setup of Singularity - it is activating too often and not returning to normal speed.

I've disabled time dilation for most systems on Singularity for now - tomorrow I'll check about disabling it completely.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing