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Thoughts about the mining barge and exhumer changes

Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2012-08-13 22:52:33 UTC  |  Edited by: Reaver Glitterstim
I'm sure lots of you have input on this subject. I'm gonna tell you my thoughts on the matter and then I'd love to hear your thoughts, too. I don't care if you read my points, just as long as you're talking about the changes in some way.

I liked the change over all, but I think they went too far in increasing mining yield. For one thing, it sounds a little sketchy in the description on the retriever/mackinaw/procurer/skiff where it says that since they couldn't fit 3 strip miners on it, they "found a way" to make it get full yield. If they could do that, why don't they supercharge the strip miners on the covetor/hulk to boost its yield? After all, I'm paying for three of these expensive things! Also, I think giving the covetor/hulk only a 3% yield bonus per skill level gives them too little of a gap ahead of the rest, especially if they have the lowest toughness.

I think the base yield on the retriever/mackinaw should be +25% or +33%, then they would have a net yield of 2.5 or 2.66, compared to max-skilled covetor and hulk at 3.45 and 3.9675, respectively. That's around a 50% bonus in yield. It's very significant, making those ships a clear winner when it comes to yield. I'd still happily mine in my retriever, getting a decent yield with my giant ore bay and much more significant HP.

Speaking of HP, I think the retriever/mackinaw should have less HP than the covetor/hulk, and here's why: bots vs. human miners. And when I say bots, I'm referring to ALL miners who are taking advantage of mining yield while AFK, myself included at times. Bots don't deserve high HP on their mining ships. Bots should be given a few slots so they can fit their ships for resistance if they take the time to do it, but it shouldn't be handed to them gratis. Mining ops outside of highsec are the ones who fairly should have some decent HP, if even just to make sure their guards have enough time to catch that cloaky who came out of nowhere.

And another thing: size. While I didn't like the tier-system before and am fully in support of tiericide, I want to remind people that size =/= tier. The problem with size before was that the procurer and retriever were "smaller", they were cheaper and had less HP, but they were hit just as easily as a covetor and were almost as sluggish moving around. I think rather than treating them like they are the same size, they should have accentuated the retriever and procurer's size difference and made them move and align much faster. I think the retriever should move and align like the current procurer (it'd still be vulnerable...bots better not complain!!) and the procurer/skiff should actually be fast!

I think the procurer/skiff should have a bonus yield of only 130%. That gives it the same yield as a max skill retriever in the old setup (a net yield of 2.3). Then it should move and align like a battlecruiser. The hit points should be lower than the current, but still pretty decent, and instead it should rely more on its swiftness to get around. Might also be cool if they had 2 high slots, but were simply prohibited from installing a second strip miner. They could add a smartbomb, nos/neut, cloaking device, tractor/salvager -- I bet people would get creative with that. One thing's for sure, it would be much more effective alone in dangerous territory. People might start using them out in nullsec or wormhole space when they want to mine and none of their friends are online.

That's my story and I'm sticking to it. Looking forward to hearing from you guys. And please, don't knock someone's comment if you don't know anything about the subject they're talking on!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rengerel en Distel
#2 - 2012-08-13 22:59:14 UTC
There are countless other threads about this, and while I'm sure you feel your ideas are genius and unique, they could still be in any of the other threads.

With the increase in shiptoasting, the Report timer needs to be shortened.

Pipa Porto
#3 - 2012-08-13 22:59:34 UTC
tl;dr: OP wants to revert barge changes so the Hulk's the only one anyone ever flies.

EvE: Everyone vs Everyone

-RubyPorto

Reaver Glitterstim
The Scope
Gallente Federation
#4 - 2012-08-13 23:01:34 UTC
Pipa Porto wrote:
tl;dr: OP wants to revert barge changes so the Hulk's the only one anyone ever flies.

It's pretty clear you didn't read my post then, because I didn't say anything even remotely close to that. You also clearly didn't read the last sentence I posted.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Pipa Porto
#5 - 2012-08-13 23:12:17 UTC
Reaver Glitterstim wrote:
Pipa Porto wrote:
tl;dr: OP wants to revert barge changes so the Hulk's the only one anyone ever flies.

It's pretty clear you didn't read my post then, because I didn't say anything even remotely close to that. You also clearly didn't read the last sentence I posted.


You said Nerf the Mack's yield (which would render it unused), Nerf the Skiff's yield harder (even less use), and buff the Hulk's tank.

They're all meant to be useful in different situations. Your suggestion would simply un-tiericide the barges and result in Hulk Uber Alles again.

By the way, if you're ATK in a Hulk, you can avoid suicide ganks without the need for any tank.

So yeah, you said exactly that. You just tried to hide it in a badly formatted wall of text.

EvE: Everyone vs Everyone

-RubyPorto

Shereza
Center for Advanced Studies
Gallente Federation
#6 - 2012-08-13 23:31:56 UTC
Reaver Glitterstim wrote:

it sounds a little sketchy in the description on the retriever/mackinaw/procurer/skiff where it says that since they couldn't fit 3 strip miners on it, they "found a way" to make it get full yield. If they could do that, why don't they supercharge the strip miners on the covetor/hulk to boost its yield?


The bonuses were implemented so that the mining barge/exhumer changes could go through without the art team first completely redesigning the procurer/skiff and retriever/mackinaw hulls to have three hardpoints for mining modules. The bonuses put them exactly in line with the base yield for 3 strip miners as a result.

Do you also have a problem with Sansha and Blood Raider ships and marauders getting 100% damage bonuses when other battleships have to mount 4 guns, or however many, to match up to 8 on the other ships?

Reaver Glitterstim wrote:

I think the base yield on the retriever/mackinaw should be +25% or +33%, then they would have a net yield of 2.5 or 2.66, compared to max-skilled covetor and hulk at 3.45 and 3.9675, respectively.


So what you're saying is that the current 15.5% increase in ore yield and roughly 13% increase in ice yield a hulk has over a mackinaw is insufficient. Given the plummeting hulk prices which more than compensate for the increased cost of fitting a third strip miner, and the cost of crystals if you use modulated miners, I think you're being a bit greedy.

Reaver Glitterstim wrote:

Speaking of HP, I think the retriever/mackinaw should have less HP than the covetor/hulk, and here's why: bots vs. human miners. And when I say bots, I'm referring to ALL miners who are taking advantage of mining yield while AFK, myself included at times.


Mackinaws are still easily within the realm of gankable. In point of fact an incursus ganked one in a Gallente ice belt within the last 2-3 days. Your argument is subsequently irrelevant. If mackinaws, and retrievers, could no longer be effectively suicide-ganked your idea might have merit.

Reaver Glitterstim wrote:

I think rather than treating them like they are the same size, they should have accentuated the retriever and procurer's size difference and made them move and align much faster. I think the retriever should move and align like the current procurer (it'd still be vulnerable...bots better not complain!!) and the procurer/skiff should actually be fast!


Procurer/Skiff > Retriever/Mackinaw > Covetor/Hulk insofar as speed goes already. Agility is the opposite though.

Reaver Glitterstim wrote:

I think the procurer/skiff should have a bonus yield of only 130%. That gives it the same yield as a max skill retriever in the old setup (a net yield of 2.3). Then it should move and align like a battlecruiser. The hit points should be lower than the current, but still pretty decent, and instead it should rely more on its swiftness to get around. Might also be cool if they had 2 high slots, but were simply prohibited from installing a second strip miner. They could add a smartbomb, nos/neut, cloaking device, tractor/salvager -- I bet people would get creative with that. One thing's for sure, it would be much more effective alone in dangerous territory. People might start using them out in nullsec or wormhole space when they want to mine and none of their friends are online.


Your proposed changes will probably ensure that they aren't used in the ways you're suggesting. In fact they very well could result in skiffs being in less use than they were back when they had a built-in bonus to something that people actually wanted/needed.
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2012-08-13 23:33:18 UTC
Pipa Porto wrote:
So yeah, you said exactly that. You just tried to hide it in a badly formatted wall of text.

I'm pretty sure the one with the giant ore bay will be the most popular as long as its yield is anywhere near the max. Have you ever scanned the modules on hulks mining in highsec? They would virtually always equip cargo expanders and cargo rigs, and fit zero or next to zero tank, and virtually never fit mining upgrades. And hulks didn't even need any cpu enhancements to fit a mining upgrade back then. And now, the difference in cargo space between hulk and mackinaw is MUCH larger than the amount gained from fitting cargo expanders instead of mining upgrades. So no, statistics have literally already demonstrated that you're wrong, even before this update came out.

I really wish you would stop trying so desperately to point out everyone's faults! There's nothing wrong with pointing out real problems and errors if you see them, but you--you just go around trying to find fault with everyone. You have to reply to every post I make and say some poorly-thought-out stuff that doesn't even make much sense just to hear yourself talk. I try to be cool about it, but it's really very annoying. I don't know if you're aware of this, but the number of likes you have on your main doesn't correlate with how much people actually like you, it only correlates to how often you post on the forums. So don't let it go to your head.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#8 - 2012-08-13 23:43:31 UTC
Shereza wrote:
-bunch of cherry-picked nonsense-

You didn't come here to discuss this. You came here to tell someone they were wrong.

I could make a post telling you why you're wrong and even further I could demonstrate that I am undeniably more right than both you AND CCP, but it would be tremendously huge and you wouldn't read it. I know this from experience. These forums are full of people like you, who come on here only to tell people that they're wrong. And no matter what someone says, they could say that tengus are good at fighting caracals, and you'd have some issue with that. You'd feel its your solemn duty to tell them how wrong they are, and when they shove your face deep into your hypocrisy, you'd ignore it and cherry-pick even more garbage to throw at them.

If you have a shred of decency left in you, you'll look inside yourself and feel incredible shame for the things I say that you know are true.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Pipa Porto
#9 - 2012-08-14 01:03:57 UTC
Reaver Glitterstim wrote:
You didn't come here to discuss this. You came here to tell someone they were wrong.


No, he told you you are wrong and why you are wrong. That's well within the realm of constructive discussion.

If I want to have a discussion on why the sky is purple with pink pokadots, I don't get to say "you're not being constructive" when someone points out that the sky is, in fact, blue and shows color swatches to prove it.

EvE: Everyone vs Everyone

-RubyPorto

Shereza
Center for Advanced Studies
Gallente Federation
#10 - 2012-08-14 01:27:16 UTC  |  Edited by: Shereza
Reaver Glitterstim wrote:

You didn't come here to discuss this. You came here to tell someone they were wrong.


The belief that pointing out flaws or ignorance in another's statement is a bad thing is little more than new-age neo-socialist hogwash, and you should... How did it go? Oh, yes, you should "feel incredible shame for the things I say that you know are true."

Reaver Glitterstim wrote:
And no matter what someone says, they could say that tengus are good at fighting caracals, and you'd have some issue with that.


Like the facts that tengus are hideous on insurance and base price and as such not a very cost-effective method of fighting caracals no matter how effective they are? Yeah, I think I can manage that. Doesn't mean I'm wrong, merely that I have an eye for flaws.

Reaver Glitterstim wrote:
You'd feel its your solemn duty to tell them how wrong they are, and when they shove your face deep into your hypocrisy,


Incorrect. I'd point the flaws out out of either boredom or a vague desire to have the conversation move to more constructive grounds.

I also find it interesting that you toss out hypocrisy when you're violating the last line of your first post.

Reaver Glitterstim wrote:
you'd ignore it and cherry-pick even more garbage to throw at them.


If I didn't "cherry pick" the parts of your post that I did mine would have been even larger and more irritating for other posters to read. As it was I think I did a fairly decent job of excising the most pertinent parts of your post for rebuttal.

Reaver Glitterstim wrote:
If you have a shred of decency left in you, you'll look inside yourself and feel incredible shame for the things I say that you know are true.


The only thing you've posted that I know is true is that the procurer and mackinaw hulls have lower agility than the covetor hulls. Everything else is conjecture and theory with an intent to effect changes that would, in effect, lower the value of the procurer and retriever hulls and raise the value of covetor hulls once again.

___

Any rate, judging the the wording and tone in this post I'm guessing you're going to just try trolling people now instead of having a constructive conversation. Given that and the fact that my roommate's cat is getting annoyed that I'm spending more time typing than I am petting her I'm off.
Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2012-08-14 01:54:51 UTC  |  Edited by: Reaver Glitterstim
Pipa Porto wrote:
Reaver Glitterstim wrote:
You didn't come here to discuss this. You came here to tell someone they were wrong.


No, he told you you are wrong and why you are wrong. That's well within the realm of constructive discussion.

If I want to have a discussion on why the sky is purple with pink pokadots, I don't get to say "you're not being constructive" when someone points out that the sky is, in fact, blue and shows color swatches to prove it.

riiiiiiight

So I guess you guys didn't say these things:
Pipa Porto wrote:
They're all meant to be useful in different situations. Your suggestion would simply un-tiericide the barges and result in Hulk Uber Alles again.

Which is untrue because my suggestion for Mackinaws was to take advantage of the very thing that hulks were generally used for, which is more room for ore. I even explained to you (with figures) that my proposal put the retriever/mackinaw on a much more generous +cargo vs. -yield ratio than using cargo expanders over MLUs did for the hulk before the update. Here, I'll give you some even easier figures if you couldn't understand what I said before:
Old Hulk with 2 MLUs:
Ore Yield--: ###############################################
Ore Space: ########################
Old Hulk with 2 Cargo Expanders: <-- this is the one everybody used before
Ore Yield--: ########################################
Ore Space: ########################################

Proposed Hulk: <-- you're telling me everybody would pick this one
Ore Yield--: ########################################
Ore Space: #################
Proposed Mackinaw:
Ore Yield--: ###########################
Ore Space: ########################################################################################

Shereza wrote:
Do you also have a problem with Sansha and Blood Raider ships and marauders getting 100% damage bonuses when other battleships have to mount 4 guns, or however many, to match up to 8 on the other ships?

Why would I be? Tiericide doesn't mean that pirate faction ships are supposed to be equal to tech 1 ships, it means that tech 1 ships are supposed to be equal to tech 1 ships.

So, according to Pipa Porto, I must have imagined that you guys said these things. Also, I'm posting this with fair certainty that in the time it took me to type this, I've already received more mindless, un-researched, un-thoughtful placation. I can't keep up with it all!

-edit-
I was right!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Pipa Porto
#12 - 2012-08-14 02:13:52 UTC
Reaver Glitterstim wrote:
Pipa Porto wrote:
Reaver Glitterstim wrote:
You didn't come here to discuss this. You came here to tell someone they were wrong.


No, he told you you are wrong and why you are wrong. That's well within the realm of constructive discussion.

If I want to have a discussion on why the sky is purple with pink pokadots, I don't get to say "you're not being constructive" when someone points out that the sky is, in fact, blue and shows color swatches to prove it.

riiiiiiight

So I guess you guys didn't say these things:
Pipa Porto wrote:
They're all meant to be useful in different situations. Your suggestion would simply un-tiericide the barges and result in Hulk Uber Alles again.

Which is untrue because my suggestion for Mackinaws was to take advantage of the very thing that hulks were generally used for, which is more room for ore. I even explained to you (with figures) that my proposal put the retriever/mackinaw on a much more generous +cargo vs. -yield ratio than using cargo expanders over MLUs did for the hulk before the update. Here, I'll give you some even easier figures if you couldn't understand what I said before:
Old Hulk with 2 MLUs:
Ore Yield--: ###############################################
Ore Space: ########################
Old Hulk with 2 Cargo Expanders: <-- this is the one everybody used before
Ore Yield--: ########################################
Ore Space: ########################################

Proposed Hulk: <-- you're telling me everybody would pick this one
Ore Yield--: ########################################
Ore Space: #################
Proposed Mackinaw:
Ore Yield--: ###########################
Ore Space: ########################################################################################


At the moment, the Mack has roughly the same Yield as the old Cargo Hulk. It has roughly double the Cargo space of the old Cargo Hulk. It can AFK Ice for around an hour.

From a half hearted (read: no) attempt to count your hashtags, it looks like you're suggesting the Mack lose yield and gain no cargo space over what's on TQ now.

In addition, your OP suggested buffing the Hulk's tank, and nerfing the Skiff into the ground.

The only reason the 3 are at all competitive with each other is that they all mine similar volumes. Your suggestion (drastically reducing the yield of non hauler-supported miners) isn't a rebalance, it's a straight nerf.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#13 - 2012-08-14 02:15:13 UTC
Shereza wrote:
Any rate, judging the the wording and tone in this post I'm guessing you're going to just try trolling people now instead of having a constructive conversation. Given that and the fact that my roommate's cat is getting annoyed that I'm spending more time typing than I am petting her I'm off.


I'm gonna have to agree here. (Not about the Cat though, I've got a Dog instead.)

EvE: Everyone vs Everyone

-RubyPorto

Reaver Glitterstim
The Scope
Gallente Federation
#14 - 2012-08-14 05:11:13 UTC
Pipa Porto wrote:
The only reason the 3 are at all competitive with each other is that they all mine similar volumes. Your suggestion (drastically reducing the yield of non hauler-supported miners) isn't a rebalance, it's a straight nerf.

Except that the Hulk suffers worse agility, far less ore capacity, and far less HP for only a marginal increase in ore yield. As my excruciatingly simple graph made blindingly obvious, Miners can dramatically increase their ore space without significantly reducing their output. History has already shown that, given the option, the vast majority pick cargo space over mining yield. Yet you're still clinging to this false idea that tiny differences in yield matter to people! Regardless of your lack of math here (a solo hulk miner loses MUCH more to time spent hauling than they gain from their tiny bonus) you're making bold statements about how other people mine without offering a shred of evidence to back them up -- and claiming that's what I'm doing.

You say I'm advocating a nerf to the Mackinaw and Skiff? You're damn straight I am! They need to be put back in line with the Hulk where they belong! I'm gonna go mine in my retriever while I wait fruitlessly for someone who actually wants to talk about the subject to come along. You're about as useful as a paperweight. The only way you've helped me is by pushing my thread back to the top of the forum every time you posted one of your vapid, placating walls of garbage.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Pipa Porto
#15 - 2012-08-14 05:31:40 UTC  |  Edited by: Pipa Porto
Reaver Glitterstim wrote:
Pipa Porto wrote:
The only reason the 3 are at all competitive with each other is that they all mine similar volumes. Your suggestion (drastically reducing the yield of non hauler-supported miners) isn't a rebalance, it's a straight nerf.

Except that the Hulk suffers worse agility, far less ore capacity, and far less HP for only a marginal increase in ore yield. As my excruciatingly simple graph made blindingly obvious, Miners can dramatically increase their ore space without significantly reducing their output. History has already shown that, given the option, the vast majority pick cargo space over mining yield. Yet you're still clinging to this false idea that tiny differences in yield matter to people! Regardless of your lack of math here (a solo hulk miner loses MUCH more to time spent hauling than they gain from their tiny bonus) you're making bold statements about how other people mine without offering a shred of evidence to back them up -- and claiming that's what I'm doing.

You say I'm advocating a nerf to the Mackinaw and Skiff? You're damn straight I am! They need to be put back in line with the Hulk where they belong! I'm gonna go mine in my retriever while I wait fruitlessly for someone who actually wants to talk about the subject to come along. You're about as useful as a paperweight. The only way you've helped me is by pushing my thread back to the top of the forum every time you posted one of your vapid, placating walls of garbage.


1. The Hulk is not meant to be at all efficient as a solo ship, so any claims about it warping around and losing yield are irrelevant.

2. Which graph was that? Most graphs that I've ever been asked to pay attention to have had data associated with them. You have nothing but wild ass guesses represented in your "graph."

3. If you want to mine Solo or AFK, the Mack and Skiff are for you. If you want to put in the tiny amount of effort it takes to move ore from your Hulk to your Orca, and the tiny amount of effort it takes to secure yourself, the Hulk is for you.

4. You seem strangely angry that your profession got an enormous buff.

EvE: Everyone vs Everyone

-RubyPorto

Tassian Marrix
Caldari Provisions
Caldari State
#16 - 2012-08-14 06:16:15 UTC
So lower skiff/proc and mack/ret to ~50% of the hulks yield instead of the ~75-80 they are now and increase hulk tank? Why would i use anything but a hulk after that? I still only use hulks for mining ore now. The yield on the hulk didn't change you just need to use another ship if you want to avoid jetcan mining. All proposed changes in this thread are terrible.
Caitlyn Tufy
Perkone
Caldari State
#17 - 2012-08-14 07:02:45 UTC
I liked the change over all, but I think they went too far in increasing mining yield. For one thing, it sounds a little sketchy in the description on the retriever/mackinaw/procurer/skiff where it says that since they couldn't fit 3 strip miners on it, they "found a way" to make it get full yield. If they could do that, why don't they supercharge the strip miners on the covetor/hulk to boost its yield?

Why weren't Iowa class battleships also Submarines? I mean, they found a way to make Ohio class reliably sink and resurface, surely they could do the same with Iowas?

See how silly this argument sounds? Perhaps the yield increase systems take more space (hence smaller ore bay?), require more power, cost more, perhaps the electromagnetic field caused by one such system cancels out mechanisms on other systems, thereby making them unuseful with multiple mining turrets, etc. There's a billion reasons why one solution might not work in a different situation.

After all, I'm paying for three of these expensive things!

They're not expensive, all three hulls combined cost less than a single Tengu hull.

Also, I think giving the covetor/hulk only a 3% yield bonus per skill level gives them too little of a gap ahead of the rest, especially if they have the lowest toughness.

Actually, the cargo and yield ships' toughness (Mackinaw, Hulk, Retriever, Covertor) are fairly similar. Since the yield ships are ment to be used in fleets, that's not a problem. With cargo and toughness ships, you are ment to choose between less time lost travelling and more defense, thus making all three ships balanced.

I think the base yield on the retriever/mackinaw should be +25% or +33%, then they would have a net yield of 2.5 or 2.66, compared to max-skilled covetor and hulk at 3.45 and 3.9675, respectively. That's around a 50% bonus in yield. It's very significant, making those ships a clear winner when it comes to yield. I'd still happily mine in my retriever, getting a decent yield with my giant ore bay and much more significant HP.

At 50% bonus yield, you'd again be better off mining into a jet can and hauling ore with a dedicated ship. Since Hulk and Mackinaw have similar tanks, that would make the cargo line redundant. And hulk the clear ship of the choice for solo mining where ganks are not an issue.

Speaking of HP, I think the retriever/mackinaw should have less HP than the covetor/hulk, and here's why: bots vs. human miners. And when I say bots, I'm referring to ALL miners who are taking advantage of mining yield while AFK, myself included at times. Bots don't deserve high HP on their mining ships. Bots should be given a few slots so they can fit their ships for resistance if they take the time to do it, but it shouldn't be handed to them gratis. Mining ops outside of highsec are the ones who fairly should have some decent HP, if even just to make sure their guards have enough time to catch that cloaky who came out of nowhere.

I will argue that null sec mining operations are less dangerous than high sec ones. You are surrounded by allied bubbled gates and the first sign of non-blue in or even near the system results in immediate docking of allied ships. Should a cloaked non-blue be present in the system for a prolonged period of time, you can expect heavy fleet support to protect the allied assets.

in contrast, mining in high sec, you will have a lot of non-blue players in the system at any one time, never knowing when to expect an attack. For all you know, all of them may just be passing through, exploring, chasing a war target of theirs, whatever. Therefore, you get to choose - do you use a high cargo ship to get as high a yield per hour as possible or do you play it safe and get a heavily fortified ship with lower yield instead?

Note: your argument would hold if low / null sec wouldn't have perfect system information through local.

I think the retriever should move and align like the current procurer (it'd still be vulnerable...bots better not complain!!) and the procurer/skiff should actually be fast!

Respectfully, no. They are mining vessels, they should behave like mining vessels. You're not there to swoop in and take a few asteroids on the pass, you're there processing thousands of m3 of ore. To be quite honest, I think the ships are actually too fast, as you can't realistically stay aligned at 75% speed while mining.

I think the procurer/skiff should have a bonus yield of only 130%. That gives it the same yield as a max skill retriever in the old setup (a net yield of 2.3). Then it should move and align like a battlecruiser. The hit points should be lower than the current, but still pretty decent, and instead it should rely more on its swiftness to get around. Might also be cool if they had 2 high slots, but were simply prohibited from installing a second strip miner. They could add a smartbomb, nos/neut, cloaking device, tractor/salvager -- I bet people would get creative with that. One thing's for sure, it would be much more effective alone in dangerous territory. People might start using them out in nullsec or wormhole space when they want to mine and none of their friends are online.

This is where you lost me. Now don't get me wrong, I'd love to have a second slot on a skiff - cloaking device, hell yeah, not like you need fast targetting on a mining ship. However, I think it would take away from the game, as it would make every miner relatively safe, no matter where they were. If you want to mine safely, there are other options, not necessarily dedicated mining ships. Yield suffers, but then, that's the intention, is it not? After all, Miner IIs can't even be loaded onto mining barges - and for a reason.

Tldr: it's fine.
Pipa Porto
#18 - 2012-08-14 07:41:53 UTC
Caitlyn Tufy wrote:
Respectfully, no. They are mining vessels, they should behave like mining vessels. You're not there to swoop in and take a few asteroids on the pass, you're there processing thousands of m3 of ore. To be quite honest, I think the ships are actually too fast, as you can't realistically stay aligned at 75% speed while mining.


Just a tip, fitting a couple Webs on 2+ Mining ships makes mining while aligned trivially easy. Just have to remember to align to a POS or SS to avoid getting hung up by the 60s Aggro timer, and to use Squad Warp instead of warping individually (less important if your web partner is the Orca).

EvE: Everyone vs Everyone

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Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2012-08-14 09:03:46 UTC  |  Edited by: Reaver Glitterstim
Tassian Marrix wrote:
So lower skiff/proc and mack/ret to ~50% of the hulks yield instead of the ~75-80 they are now and increase hulk tank? Why would i use anything but a hulk after that? I still only use hulks for mining ore now. The yield on the hulk didn't change you just need to use another ship if you want to avoid jetcan mining. All proposed changes in this thread are terrible.

Mackinaw is actually about 79% of the yield of a hulk and retriever is about 87% yield of a covetor, all with max skills. The gap actually decreases with lower skills, down to a mackinaw having about 85% yield of a hulk with exhumers 1, and a retriever having about 97% yield of a covetor with mining barges 1. The gap is actually significant in exhumers, but still not enough to account for the other tremendous advantages of the medium-sized barges.

1.) It takes a mackinaw around 30-35 minutes to fill up its ore hold, if the operator has good supportive mining skills. It then takes around 3 minutes to warp to station, drop off the ore, and come back. That's an up time of just over 90%.

2.) If a hulk were to mine till it fills up with ore and then turn it in to the station, it would spend around 7-8 minutes mining and the same 3 minutes (or longer) returning the ore. That's an up time of around 70%.

3.) If the hulk were to jet-can the ore and pick it up in an iteron mark v (38k m3) every time there was enough for 3 trips (to minimize time lost), then the hulk would mine for about an hour and a half, and then the iteron mark v would spend a little over 10 minutes picking up the ore and taking it back to the station. That's an up time of around 90%.

In example 2, the hulk (assuming the yield is 26% greater) would mine at about 97% of the rate of the mackinaw in example 1. That's with max skills. At exhumers 1, the gap would be much more significant.

In example 3, the hulk is mining about 25% faster than the mackinaw in example 1, at the cost of having all of the ore vulnerable while it mines; the ship has around 30% less HP than a mackinaw (and is a tighter fit for defense); and you have to constantly be there pretty much the whole time. You can't leave for more than about 6-9 minutes at a time. And then you might even have to worry about your jet cans popping if the boredom makes you lose your concentration. Compare that to mining in a Mackinaw, in which you can be away for 80-90% of the time you're mining.

I don't know why you mine in a hulk, and judging by your poor math skills, I don't think you do either.


Caitlin Tufy: is there even one single reasonable tidbit you said in all that? I don't even know where to start...

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Paikis
Vapour Holdings
#20 - 2012-08-14 09:09:42 UTC
Meanwhile, a Hulk mining with an orca gets 100% uptime and mines 15% more plus orca bonuses.
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