These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What would happen if Null Sec had no Local?

Author
Alavaria Fera
GoonWaffe
#121 - 2012-08-13 11:53:13 UTC
YuuKnow wrote:
Lord Zim wrote:
YuuKnow wrote:
Lord Zim wrote:
It'd make L4s more popular than it already is, and depopulate nullsec even further than it already is.


Thank you for the responses. Care to elaborate on why you think this would be the case?

yk

You know perfectly well why.

Here's a hint: It'd be an exasperation of why nullsec is as depopulated on a day to day basis as it is already, today.


Humor me. Lets see your reasoning since your proclaining that you have your finger on the pulse of the entire playerbase.

No doubt there are some disadvantages to Goons power, but since Goons only represent about 2%-3% of the subscription base, what the other 97% of the subscriber base would think is more interesting. If local were to go away, the entire goon nation rage-quit in response, but 10% more hi-seccers get to null, the null population would still double.

And quit spamming the thread. You've been at it for hours now.

yk

Because letting ganker drop on you will make highseccers go to null.

Ok, yeah fine. 2/10, you gave the game up too easily.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Andski
Science and Trade Institute
Caldari State
#122 - 2012-08-13 11:55:15 UTC
YuuKnow wrote:
Humor me. Lets see your reasoning since your proclaining that you have your finger on the pulse of the entire playerbase.

No doubt there are some disadvantages to Goons power, but since Goons only represent about 2%-3% of the subscription base, what the other 97% of the subscriber base would think is more interesting. If local were to go away, the entire goon nation rage-quit in response, but 10% more hi-seccers get to null, the null population would still double.

And quit spamming the thread. You've been at it for hours now.

yk


quoting somebody who thinks that local is a factor keeping hiseccers out of null

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lord Zim
Gallente Federation
#123 - 2012-08-13 11:55:28 UTC  |  Edited by: Lord Zim
YuuKnow wrote:
Humor me. Lets see your reasoning since your proclaining that you have your finger on the pulse of the entire playerbase.

It's simple, the effort to reward ratio is higher in hisec. Increase the effort of keeping safe, without either increasing the rewards in nullsec, or reducing the rewards in hisec, and people would be dumb to bother with actually living in nullsec.

YuuKnow wrote:
No doubt there are some disadvantages to Goons power, but since Goons only represent about 2%-3% of the subscription base, what the other 97% of the subscriber base would think is more interesting. If local were to go away, the entire goon nation rage-quit in response, but 10 more hi-seccers get to null, the null population would still double.

Ahahahahahahahahahaha. Yes, I'm sure hisec people, who are risk averse as ****, will actually go into null when there's no local, when they can't even be ****** to even consider going into a .4 as it is because there be dragons.

YuuKnow wrote:
And quit spamming the thread. You've been at it for hours now.

Make me.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Andski
Science and Trade Institute
Caldari State
#124 - 2012-08-13 11:57:39 UTC
he's talking about hisec PvPers I'm sure of it

you know, the ones who refuse to engage without 20 neutral logis tailing them

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Syler Puuntai
Nomadic Asylum
#125 - 2012-08-13 11:57:42 UTC
The one way to get more people into null is reverse the anomaly nerf. Granted this would just get most of the highsec alts of null sec players back, but its a start.
Frying Doom
#126 - 2012-08-13 12:04:08 UTC
If Null is so dead and broken why not just bugger it off and get CCP to replace it with something different that might work.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

YuuKnow
The Scope
#127 - 2012-08-13 12:04:23 UTC  |  Edited by: YuuKnow
Andski wrote:
YuuKnow wrote:
Humor me. Lets see your reasoning since your proclaining that you have your finger on the pulse of the entire playerbase.

No doubt there are some disadvantages to Goons power, but since Goons only represent about 2%-3% of the subscription base, what the other 97% of the subscriber base would think is more interesting. If local were to go away, the entire goon nation rage-quit in response, but 10% more hi-seccers get to null, the null population would still double.

And quit spamming the thread. You've been at it for hours now.

yk


quoting somebody who thinks that local is a factor keeping hiseccers out of null


Two Goon-troll responses in less than 30 seconds... Four in 2 minutes.... ha

I originally made this thread to gather some player ideas. But the Goon paranoia that instantly arose is interesting... seeing that Goon power is now the 'status quo' and people would do anything to maintain power, this is now looking more and more like a good idea in that it probably would greatly disrupt the status quo and mix up the null game a bit.

I propose CCP make a BLACKOUT period for Null Local for 30 days just to **** Null-Bears and Goons off and mix it up a bit.

yk
Andski
Science and Trade Institute
Caldari State
#128 - 2012-08-13 12:07:07 UTC
YuuKnow wrote:
Two Goon-troll responses in less than 30 seconds... Three in 2 minutes.... ha

I originally made this thread to gather some player ideas. But the Goon paranoia that instantly arose is interesting... seeing that Goon power is now the 'status quo' and people would do anything to maintain power, this is now looking more and more like a good idea in that it probably would greatly disrupt the status quo and mix up the null game a bit.

I propose CCP make a BLACKOUT period for Null Local for 30 days just to **** Null-Bears and Goons off and mix it up a bit.

yk


i propose CCP accompany that with a BLACKOUT period for CONCORD for 30 days just to **** pubbies off and mix it up a bit

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Frying Doom
#129 - 2012-08-13 12:07:09 UTC
YuuKnow wrote:
Andski wrote:
YuuKnow wrote:
Humor me. Lets see your reasoning since your proclaining that you have your finger on the pulse of the entire playerbase.

No doubt there are some disadvantages to Goons power, but since Goons only represent about 2%-3% of the subscription base, what the other 97% of the subscriber base would think is more interesting. If local were to go away, the entire goon nation rage-quit in response, but 10% more hi-seccers get to null, the null population would still double.

And quit spamming the thread. You've been at it for hours now.

yk


quoting somebody who thinks that local is a factor keeping hiseccers out of null


Two Goon-troll responses in less than 30 seconds... Four in 2 minutes.... ha

I originally made this thread to gather some player ideas. But the Goon paranoia that instantly arose is interesting... seeing that Goon power is now the 'status quo' and people would do anything to maintain power, this is now looking more and more like a good idea in that it probably would greatly disrupt the status quo and mix up the null game a bit.

I propose CCP make a BLACKOUT period for Null Local for 30 days just to **** Null-Bears and Goons off and mix it up a bit.

yk

Oh you mean a down time for repairs, I'm sure that would fit into Lore.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Ptraci
3 R Corporation
#130 - 2012-08-13 12:07:46 UTC
Look the whole point you are missing is that local works both ways. You don't like the fact that it is an "early warning" for the intended prey. But it's also exactly what tells you that there is prey in the system as well. And we're talking nullsec here, where (most) people actually know how to play the game. You will still have intel channels. Both you and your intended "victim" know how to dscan, so there is really no advantage there.

You will turn EVE from being a game in which it's hard to get an actual fight, into a game in which it's impossible to get an actual fight.

The only scenario you idiots are drooling over is being able to sneak up on a gang of noobs/bots acting semi-afk, and raping their fleet. I am telling you that removing local will not increase the likelyhood of this masturbatory scenario, and at the same time will destroy your chances at pretty much any other sort of combat.

But if local is gone, I'd put my money on the side with the intel channels, capital ships, stations and jump bridges. Not the wormhole raiders who don't really know how to fight, only how to take advantage of surprise and temporary overwhelming force. Since I have been in null I have seen fleet ops that.... shudder. Yeah can't wait to see you run into one of those. Cos no local, see. You won't know there's 1800 people in system with you parked 50 AU away.
YuuKnow
The Scope
#131 - 2012-08-13 12:08:01 UTC
Lord Zim wrote:
YuuKnow wrote:
And quit spamming the thread. You've been at it for hours now.

Make me.


Get a life?
Frying Doom
#132 - 2012-08-13 12:08:25 UTC
Andski wrote:
YuuKnow wrote:
Two Goon-troll responses in less than 30 seconds... Three in 2 minutes.... ha

I originally made this thread to gather some player ideas. But the Goon paranoia that instantly arose is interesting... seeing that Goon power is now the 'status quo' and people would do anything to maintain power, this is now looking more and more like a good idea in that it probably would greatly disrupt the status quo and mix up the null game a bit.

I propose CCP make a BLACKOUT period for Null Local for 30 days just to **** Null-Bears and Goons off and mix it up a bit.

yk


i propose CCP accompany that with a BLACKOUT period for CONCORD for 30 days just to **** pubbies off and mix it up a bit

Nah that was tried and tested that's why we have concord like it is today.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Andski
Science and Trade Institute
Caldari State
#133 - 2012-08-13 12:12:53 UTC  |  Edited by: Andski
i also propose that wormhole mass restrictions and collapsing mechanics are removed and replaced with a mechanic that collapses wormholes after a given amount of time

you know, to ~shake things up a bit~

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lord Zim
Gallente Federation
#134 - 2012-08-13 12:13:35 UTC
Frying Doom wrote:
If Null is so dead and broken why not just bugger it off and get CCP to replace it with something different that might work.

It's cute you think this exact piece of information hasn't been yelled at CCP for years.

YuuKnow wrote:
I originally made this thread to gather some player ideas. But the Goon paranoia that instantly arose is interesting... seeing that Goon power is now the 'status quo' and people would do anything to maintain power, this is now looking more and more like a good idea in that it probably would greatly disrupt the status quo and mix up the null game a bit.

"The stupid goonies are telling me this is a bad idea, it must be because they're secretly afraid they'll lose power in nullsec and make less isk despite the fact that a vast majority of them make isk in hisec I don't understand why this logic isn't making any sense but I'll go with it if it means I might get easier ganks what do you mean there won't be any easy ganks anymore stupid nullbears"

YuuKnow wrote:
I propose CCP make a BLACKOUT period for Null Local for 30 days just to **** Null-Bears and Goons off and mix it up a bit.

That's been tried and tested. Shockingly, they decided to reinstate it and make WH systems instead, for those who think having local makes them less manly.

YuuKnow wrote:
Get a life?

I have one, thanks, I don't need another.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Seleia O'Sinnor
Drop of Honey
#135 - 2012-08-13 12:15:13 UTC
I think, Nullsec would become more interesting. Defending your turf will be more work, thus leading to less well controlled systems. CCP should remove some of those nasty bottlenack entrances to nullsec.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Lord Zim
Gallente Federation
#136 - 2012-08-13 12:20:52 UTC
I've no idea what you think "bottleneck entrances to nullsec" has to do with "defending your turf", since the entrances have absolutely no impact on any defensive action anywhere, whatsoever.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#137 - 2012-08-13 12:26:54 UTC
Lord Zim wrote:
Frying Doom wrote:
If Null is so dead and broken why not just bugger it off and get CCP to replace it with something different that might work.

It's cute you think this exact piece of information hasn't been yelled at CCP for years.

I have never seen anyone suggest the total removal of Null.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

YuuKnow
The Scope
#138 - 2012-08-13 12:27:15 UTC
Lord Zim wrote:
YuuKnow wrote:
Humor me. Lets see your reasoning since your proclaining that you have your finger on the pulse of the entire playerbase.

It's simple, the effort to reward ratio is higher in hisec. Increase the effort of keeping safe, without either increasing the rewards in nullsec, or reducing the rewards in hisec, and people would be dumb to bother with actually living in nullsec.


Quoting someone that thinks that Level 4 missions compare to null sec Technetium moons.
Lord Zim
Gallente Federation
#139 - 2012-08-13 12:30:18 UTC
Frying Doom wrote:
I have never seen anyone suggest the total removal of Null.

Okay, what would CCP use to advertize their game with, then?

"Come mine for days on end. There's no risk to it whatsoever now that we've fixed the mining barges because the general public couldn't fit it properly to save their lives, but don't worry, you don't have to touch it much for 45 minutes at a time so it's really, really exciting!

Oh, and buy expensive digital pants!"

YuuKnow wrote:
Lord Zim wrote:
YuuKnow wrote:
Humor me. Lets see your reasoning since your proclaining that you have your finger on the pulse of the entire playerbase.

It's simple, the effort to reward ratio is higher in hisec. Increase the effort of keeping safe, without either increasing the rewards in nullsec, or reducing the rewards in hisec, and people would be dumb to bother with actually living in nullsec.


Quoting someone that thinks that Level 4 missions compare to null sec Technetium moons.

Quoting someone who thinks grunts get personal wealth from the technetium moons, as opposed to just getting new ships to fight with subsidized.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

YuuKnow
The Scope
#140 - 2012-08-13 12:34:28 UTC
Lord Zim wrote:
YuuKnow wrote:
I propose CCP make a BLACKOUT period for Null Local for 30 days just to **** Null-Bears and Goons off and mix it up a bit.

That's been tried and tested. Shockingly, they decided to reinstate it and make WH systems instead, for those who think having local makes them less manly.


Really? Linky please.

YuuKnow wrote:
Get a life?

Quote:
I have one, thanks, I don't need another.


Doesn't seem like it.

yk