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What would happen if Null Sec had no Local?

Author
Lord Zim
Gallente Federation
#81 - 2012-08-13 09:03:22 UTC  |  Edited by: Lord Zim
Florestan Bronstein wrote:
Andski wrote:
we've wargamed it

it won't bring any easy ratter KMs because nobody will actually 'live' in nullsec

my thoughts are that it would put more emphasis on good scouting on roams and also give you a hint whether venturing a few steps off your path to fight a find might be worthwhile or not.

As a ratter you would still know that cloakies are around, they still have to decloak when changing systems and you could look for them with locator agents if your intel channels have lost track of them.

Or you could just move back to hisec and semi-afk L4s in perfect safety (unless you're a complete muppet and fit billion isk modules to your **** ride) or mostly-afk mine in a mackinaw. Or move to WHs and actually get a reward for having more risk. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sentamon
Imperial Academy
Amarr Empire
#82 - 2012-08-13 09:03:55 UTC
Dr Shameless wrote:
If you remove local, you remove the community. People will stop talking to each other when passing through systems and Eve will become a lonely and boring place. Straight


Erm when people say remove Local it's to remove instant player in system list intel, not chatting.

~ Professional Forum Alt  ~

Frying Doom
#83 - 2012-08-13 09:05:14 UTC
Andski wrote:
Frying Doom wrote:
Well there is this thread that covers removing local Smile

92 likes atm as well
https://forums.eveonline.com/default.aspx?g=posts&t=110995


92 likes from NPC alts (and honorary NPC alts) doesn't mean it's a good idea

Amazing how you have the ability to detect where a thread not created by you gets its likes from.

Wow you must have super powers as well..oh sorry your over blown opinion of your self does not count.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#84 - 2012-08-13 09:06:24 UTC
Sentamon wrote:
Dr Shameless wrote:
If you remove local, you remove the community. People will stop talking to each other when passing through systems and Eve will become a lonely and boring place. Straight


Erm when people say remove Local it's to remove instant player in system list intel, not chatting.

Shhh don't tell them, they will use any excuse for their free intel.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Florestan Bronstein
Ministry of War
Amarr Empire
#85 - 2012-08-13 09:07:33 UTC  |  Edited by: Florestan Bronstein
Lord Zim wrote:
Or you could just move back to hisec and semi-afk L4s in perfect safety (unless you're a complete muppet and fit billion isk modules to your **** ride) or mostly-afk mine in a mackinaw. Or move to WHs and actually get a reward for having more risk. vOv

many 0.0 constellations do in my experience not have a single neutral in them most of the time and constellation chat in immediate mode would also alert a ratter to threats as they are still approaching/a few jumps out (reducing the need for intel channels Ugh) giving him much more time to react unless he is at a border system to the next constellation.

I wonder if in a world without local CAs should have to be probed down.
Lord Zim
Gallente Federation
#86 - 2012-08-13 09:12:28 UTC  |  Edited by: Lord Zim
Florestan Bronstein wrote:
many 0.0 constellations do in my experience not have a single neutral in them most of the time and constellation chat in immediate mode would also alert a ratter to threats as they are still approaching/a few jumps out (reducing the need for intel channels Ugh) giving him much more time to react unless he is at a border system to the next constellation.

Many 0.0 constellations do in my experience also have very few chars in them most of the time, to the point where a surprisingly large portion of hisec backwater systems have more in system than entire constellations do in nullsec.

And as for the "constellation local"'s effect on residents, while they would be able to see "there be bad guys in the neighbourhood", they would be unable to see where they are, meaning they have to treat every neutral in the constellation as being within 10 seconds of landing on their grid, and act accordingly.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

QT McWhiskers
MultiPass Inc.
The 5th Seal
#87 - 2012-08-13 09:27:46 UTC
I honestly dont know why this is so hotly debated. It honestly wont matter one bit if this happens because it will be balanced out by sov. Any system worth ratting in will have sov already and will have the system upgraded with a communication beacon upgrade. (Made up that name, but it would likely be called that)

Then, your master tacticians would choose the perfect systems to not put com beacons in. You would then have cloaky ships watching each gate along a certain route, and a nice gank fleet just a jump bridge away. I honestly see no real downside here.

Another thing is you can take out the com beacon on an enemy system, say with a black ops drop, and then proceed to look for opportunities to kill people in said system.

About the only downside to any of this is having to spend a small amount of money setting up com beacons in systems.

I can tell you right now that most WH residents are not paranoid 24/7. We have alts watching in holes, we have alts in neighbor holes watching dscan for gank fleets as an early warning system. And living in a no local system does not mean you will get ganked easier. WH forces you to be competent. If you cant be competent, then you simply die.
Frying Doom
#88 - 2012-08-13 09:28:29 UTC  |  Edited by: Frying Doom
All CCP need to do is Put local in delayed mode, then say they are trying to figure out how to fix it but due to Dev time constraints they are not sure how long it will take till they get to it.

Null sec dwellers should not complain about a mechanic that is broken and needs fixing if people are profiting by it (By actually having ships sneak into null and blow up Nullbears)

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#89 - 2012-08-13 09:34:39 UTC
Frying Doom wrote:
All CCP need to do is Put local in delayed mode, then say they are trying to figure out how to fix it but due to Dev time constraints they are not sure how long it will take till they get to it.

Null sec dwellers should not complain about a mechanic that is broken

Ahahahahahahahahahaha. Wrong.

Frying Doom wrote:
and needs fixing if people are profiting by it (By actually having ships sneak into null and blow up Nullbears)

It's cute you would even bother to imply there are enough living in nullsec at this point.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#90 - 2012-08-13 09:36:45 UTC  |  Edited by: Frying Doom
Lord Zim wrote:
Frying Doom wrote:
All CCP need to do is Put local in delayed mode, then say they are trying to figure out how to fix it but due to Dev time constraints they are not sure how long it will take till they get to it.

Null sec dwellers should not complain about a mechanic that is broken

Ahahahahahahahahahaha. Wrong.

Frying Doom wrote:
and needs fixing if people are profiting by it (By actually having ships sneak into null and blow up Nullbears)

It's cute you would even bother to imply there are enough living in nullsec at this point.

Higher population than WHs and Lo-sec combined.

But I don't see why you would complain about about a broken mechanic (Well more like a stupid idea), when you profited so much off the last one.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#91 - 2012-08-13 09:38:43 UTC
Frying Doom wrote:
Lord Zim wrote:
Frying Doom wrote:
All CCP need to do is Put local in delayed mode, then say they are trying to figure out how to fix it but due to Dev time constraints they are not sure how long it will take till they get to it.

Null sec dwellers should not complain about a mechanic that is broken

Ahahahahahahahahahaha. Wrong.

Frying Doom wrote:
and needs fixing if people are profiting by it (By actually having ships sneak into null and blow up Nullbears)

It's cute you would even bother to imply there are enough living in nullsec at this point.

Higher population than WHs and Lo-sec combined.

Is this one of those "75% of the game's population lives in hisec"-stylestatistics?

I.e. are you talking about who lives there, or who fleets up there?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#92 - 2012-08-13 09:39:57 UTC
Lord Zim wrote:

Is this one of those "75% of the game's population lives in hisec"-stylestatistics?

I.e. are you talking about who lives there, or who fleets up there?

No just the figures off the last snapshot I saw taken about 6 months ago.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#93 - 2012-08-13 09:40:41 UTC
Frying Doom wrote:
Lord Zim wrote:

Is this one of those "75% of the game's population lives in hisec"-stylestatistics?

I.e. are you talking about who lives there, or who fleets up there?

No just the figures off the last snapshot I saw taken about 6 months ago.

So the people who fleets up there, then.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#94 - 2012-08-13 09:43:56 UTC
Lord Zim wrote:
Frying Doom wrote:
Lord Zim wrote:

Is this one of those "75% of the game's population lives in hisec"-stylestatistics?

I.e. are you talking about who lives there, or who fleets up there?

No just the figures off the last snapshot I saw taken about 6 months ago.

So the people who fleets up there, then.

No the people who were actually there when the snapshots are taken.
It is hardly Hi-sec dwellers fault that you cannot go to a Hi-sec trade hub without tripping over characters from Null alliances.

I'm sure they would out weigh any number of people fleeting up in Null sec.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#95 - 2012-08-13 09:48:06 UTC
Frying Doom wrote:
No the people who were actually there when the snapshots are taken.
It is hardly Hi-sec dwellers fault that you cannot go to a Hi-sec trade hub without tripping over characters from Null alliances.

I'm sure they would out weigh any number of people fleeting up in Null sec.

Oh, you're talking about the 75% of the population statistic? I was talking about the nullsec population majorily being people who fleet up in nullsec, and still live in hisec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Halcyon Ingenium
Caldari Provisions
Caldari State
#96 - 2012-08-13 09:48:23 UTC  |  Edited by: Halcyon Ingenium
86.9% of the EVE players use only a mouse to play the game because they need their other hand to fap to tranny porn. This is a true statistic that I got from my learnings. Eliminating local would make them play with two hands. Ergo, no one would log in, the choice between tranny porn and EVE is obvious to the Devs, and so local stays as is, for the good of CCP's business model.

Edit: Won't edit dickgirl but does edit porn. Oh CCP, never change.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Mangone
Plan.B
#97 - 2012-08-13 09:50:16 UTC
YuuKnow wrote:
What would happen if Null Sec's local were removed and made like WH space?

1. Would it effect the big alliances? Sovereignty?
2. How would it change fleet combat? What fleet combat tatics would change?
3. How would it change small gang/solo combat? Would small gang tatics change?
4. How would it effect hot drops and capital ship combat?
5. Would null sec be more fun or less fun? Would it attract more players or less players?

yk



Just came in my mind what would happen to hisec if we would take out concord and allow bubbles and capitals to enter hisec

Shocked
Big Bossu
Primal Instinct Inc.
The Initiative.
#98 - 2012-08-13 10:12:56 UTC
Every time you make a post about local, you get 5+ goons replying with the usual answers:

1. Incursions are the best isk/h in game

2. Farming anomalies is so bad isk/h, that only noobs in Vindies/Machs/Carriers farm them. And everyone that even tries to farm them, will die within 24h and move back to highsec.

3. Looking at the Galaxy map with filter "NPCs killed in the last 24h", you will see that 99% of the 0.0 space is a desolate no man's land that no one wants to farm in.

4. Killing a freigher/ratting bs - that is bad, stupid, isn't good for the game, only noobs find that interesting part of the game.

5. If we nerf lvl4s/Incursions, everyone would move to 0.0.

6. If you had a nerfed local, EVE would die.





Frying Doom
#99 - 2012-08-13 10:23:06 UTC
Big Bossu wrote:
Every time you make a post about local, you get 5+ goons replying with the usual answers:

1. Incursions are the best isk/h in game

2. Farming anomalies is so bad isk/h, that only noobs in Vindies/Machs/Carriers farm them. And everyone that even tries to farm them, will die within 24h and move back to highsec.

3. Looking at the Galaxy map with filter "NPCs killed in the last 24h", you will see that 99% of the 0.0 space is a desolate no man's land that no one wants to farm in.

4. Killing a freigher/ratting bs - that is bad, stupid, isn't good for the game, only noobs find that interesting part of the game.

5. If we nerf lvl4s/Incursions, everyone would move to 0.0.

6. If you had a nerfed local, EVE would die.






It apparently would not matter if Local was removed from Null

Lord Zim wrote:

It's cute you would even bother to imply there are enough living in nullsec at this point.

So with no one really living there if they made changes to Null to improve it people could move in. Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Zosius
The Nordic Associates
Insidious.
#100 - 2012-08-13 10:31:47 UTC
Just make people not show up in local when coming through wormhole. Registration to local would happen when person warps to gate or station and lands on grid uncloaked.

This could spice things uP alot not only in null, but lowsec as well.