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Player Features and Ideas Discussion

 
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[Proposal ]New Sovereignty Mechanics

Author
SmarncaV2
Doomheim
#1 - 2011-10-11 15:10:01 UTC  |  Edited by: SmarncaV2
In following article I will present possible solution on how to fix or completely
redo sovereignty mechanic in 0.0 space.

Lets start first by saying that current mechanic is not what 0.0 residents want's
and we have been trying to get better and more in-depth mechanic for years now.
CCP did try to implement new mechanic but as shown later it was not what residents
wanted, so we ended disappointed again.

We have not received more complex ,more realistic ,more interesting ,more
strategical ,more in-depth but instead we only received nothing more then basically
same mechanic except now the towers were replaced by Sovereignty Blockade Units.

Let me ask you one simple question ,”What do you get from claimed
sovereignty space?” well the answer is “Nothing important” except so called Control
of the space which can be seen on strategical map of universe and some bragging
rights. Now let me ask you one more question ,”Is that really all you want from
mechanic?” well my answer would be “Absolutely not ,I want more ,a lot more!” and
I have a felling you will agree with me that we really do need more.

When we own and control large portion of space ,where we poured our
sweat ,money ,ships ,asset and blood I want it to be my home ,something I can call
our empire strong and proud. I want big benefits from controlled space ,i want it to be
true living breathing empire that we built with my friends in war campaigns and I will
want to spill even more blood to protect it.

What I do not want it to be is nothing but occasional switching of controlled space
between different alliances “forth and back ,forth and back”.

It is a bit to long to post here on forum that's why it's avalible in PDF here or here (eve files).


Discuss.
SmarncaV2
Doomheim
#2 - 2011-10-12 10:16:50 UTC
I guess nobody is interested in new mechanics? I think they would be good Sad
Feligast
Brutor Tribe
Minmatar Republic
#3 - 2011-10-12 11:04:03 UTC
A little advice: Very few will click a link to read a PDF on your ideas. Do your best to tl;dr it, and I'd bet you get some responses. Then if people are interested in your summary, they'll go read your novel.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2011-10-12 20:26:33 UTC

Here's the TL;DR: of his 4-page pdf:

Sov is maintained by controlling 2-3 bunkers simultaneously for some unspecified amount of time. Its unclear what happens if you control less then all bunkers (bunkers is my term), it sounded like sov flips back and forth somehow. Oh yeah... and an alliance is only allowed to attack these bunkers once every day or two.

Additionally:
1.) He wants system, constellation, and regional sovereignty levels.
2.) w/ constellation, you can upgrade your systems with unspecified stuffs.
3.) w/ regional sov, you can be sanctioned an empire, designate a home system that's invlunerable until you control less than 70% of the region, get gate guns and NPC patrols to fight invaders (unclear if this is for the home system only), and an enemy can only attack systems adjecent to non-alliance-sov'd systems.

Finally, he wants to remove asteroid belts, and replace them with scannable sites (unclear if he means anoms or sigs).

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In my opinion, its a very rough draft, and has lots of loop holes. And it turns most sov conflicts into extremely annoying time-zone teetor-tottering games.
Feligast
Brutor Tribe
Minmatar Republic
#5 - 2011-10-12 20:30:32 UTC
+1 to you for wading through that, good sir.

Wait.. were you the guy that shot MY CYNO RIFTER IN A9D A WEEK AGO??

oh, no, it was an Agony guy with numbers in his name.. but I think you were there. Hai :)
Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2011-10-12 20:42:45 UTC
Feligast wrote:
+1 to you for wading through that, good sir.

Wait.. were you the guy that shot MY CYNO RIFTER IN A9D A WEEK AGO??

oh, no, it was an Agony guy with numbers in his name.. but I think you were there. Hai :)


Pretty much, if its player owned and I think I can destroy it, I'll attempt it.

TY for the +1....
SmarncaV2
Doomheim
#7 - 2011-10-13 12:37:54 UTC
Hi Gizznitt Malikite thank you for responding and even reading thru it.

Now i must admit when i wrote it it was meant as a rough draft indeed.

To address few your questions

Sov. Of a system is maintained in following manner:

When alliance wants to grab sov. Of a system they simply head for that system ,when inside the system there are hm.. ok lets call them bunkers ,2-3 bunkers each on its own grid and far apart from others .

The objective of attacker is to hold these bunkers all at same time for lets say 1-2h if they manage to hold it for that long they take sov. Of the system and such system can not be overtaken for next 24-48h eliminating so called teeter-tottering games.
If defenders come and manage to fend of the attackers that 1-2h timer resets in favor of defenders and now its their turn to hold it for that long if they succeed the system stays under their control and protection of 24-48h apply to that system.

To counter 1 huge blob warping to just 1 bunker and wiping enemy then going to next that’s bit more tricky and needs more thinking, but I had in mind something like, special system in-place that detects size of blob ,is just 1 bunker overwhelmed … and automatically gives victory to the side properly controlling all bunkers.
Or such system recognizes proper warp-in on all bunkers simultaneously as first strike giving the defender or attackers only 1-2minutes in case that they first land with fleets to only 1 of bunkers that way giving them time so that other fleets can land on other bunkers as well preventing automatically giving of sov. System to enemy for improper attack.

(i believe these will in-courage more smaller tactical fights than just 1 huge blob and it will be easy-er on pilots not loosing so many FPS ,perhaps even less lag if done right).

2.) w/ constellation, you can upgrade your systems with unspecified stuffs.

Probably same upgrade stuff as now available.

Under 3.) yes such upgrades should be possible only in home system and no where else

And finally for asteroid belts yes i would assign them to Cosmic Signature , i would even go so far as to completely remove passive moon mining and move such resources to asteroid based ore that needs to be scanned out, i know might be pushing it.

Regards