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Player Features and Ideas Discussion

 
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Disable ships leveling them selves horizontaly after stopping.

Author
Naso Gomez
#1 - 2012-08-12 06:34:09 UTC  |  Edited by: Naso Gomez
I've always thought that It was a bit strange that ships, after coming to a complete stop, level them selves perfectly horizontal. Why is it that this happens? It's just odd to me and I feel like it takes just a little bit away from the experience.

I'm just suggesting that you guys disable that part of ship animation where they position them selves horizontally. Instead, leaving them in the position they stop at. It would give just a bit more space feeling to EVE.

This is just my opinion and I would love to hear what you guys think, thanks.
Kitt JT
True North.
#2 - 2012-08-12 07:43:30 UTC
Naso Gomez wrote:
I've always thought that It was a bit strange that ships, after coming to a complete stop, level them selves perfectly horizontal. Why is it that this happens? It's just odd to me and I feel like it takes just a little bit away from the experience.

I'm just suggesting that you guys disable that part of ship animation where they position them selves horizontally. Instead, leaving them in the position they stop at. It would give just a bit more space feeling to EVE.

This is just my opinion and I would love to hear what you guys think, thanks.


I dunno, I kinda like it, it gives kind of a finality to combat. When 3-4 guys are all approaching another dude, the ship pops and the remaining ships on grid all kind of give a *sigh* and hunker down.

That, and how the scorpion hulls all kinda lounge back.
Shereza
Center for Advanced Studies
Gallente Federation
#3 - 2012-08-12 08:10:00 UTC
It'd be nice to have the option of disabling it. Every time I see it happen I get the feeling that stopping after you're aligned to a direction that isn't nearly perfectly along a horizontal access from your ship means you have to re-align your ship yet again. Be nice if my ship stayed pointing in the direction I pointed it in without having to set it to fly at some incredibly low speed when I also want to stay in range of something else that's more or less stationary.
ShahFluffers
Ice Fire Warriors
#4 - 2012-08-12 08:46:16 UTC
It's "EVE physics" (see: Newtonion physics)

The server only sees your ship as a sphere and nothing more. How you ship appears to align to is based on the last vector the server registers your ship was on. The client does all the graphical stuff and aligns the graphics of your ship accordingly.

When your ship have no vector, it simply "settles" into a "neutral" position on a 2D axis.
Goremageddon Box
Guerrilla Flotilla
#5 - 2012-08-12 14:01:06 UTC
Naso Gomez wrote:
I've always thought that It was a bit strange that ships, after coming to a complete stop, level them selves perfectly horizontal. Why is it that this happens? It's just odd to me and I feel like it takes just a little bit away from the experience.

I'm just suggesting that you guys disable that part of ship animation where they position them selves horizontally. Instead, leaving them in the position they stop at. It would give just a bit more space feeling to EVE.

This is just my opinion and I would love to hear what you guys think, thanks.

really like this. would give a better sense of depth
Motoko Kusanagui
Doomheim
#6 - 2012-08-12 14:22:45 UTC
I hope some day that feature be disabled or at least we get an option to disable it don't like it.

Never understood why our ships level horizontal when they stop
Otto Weston
Pod Goo Extraction Agency
#7 - 2012-08-12 14:46:40 UTC
It's because EVE physics are in fact.... submarine physics.
Space submarines. :D
Everything's Air Droppable at least once.
Shereza
Center for Advanced Studies
Gallente Federation
#8 - 2012-08-12 15:19:52 UTC
Other things I'd like to see removed, or "fixed," are the hard limits on movement in the z-axis (ships should do loop de loops, not bellyflop around like whales on a beach going after the ice cream vendor) and the inability for ships to fly upside down. Not saying EVE should be a space flight simulator or anything, just that I'd like to see some of the more inane quirks of the system taken care of.
Oberine Noriepa
#9 - 2012-08-12 16:07:55 UTC
Shereza wrote:
Other things I'd like to see removed, or "fixed," are the hard limits on movement in the z-axis (ships should do loop de loops, not bellyflop around like whales on a beach going after the ice cream vendor) and the inability for ships to fly upside down. Not saying EVE should be a space flight simulator or anything, just that I'd like to see some of the more inane quirks of the system taken care of.

This and the OP's request are changes that I would like to see implemented in future expansions.

Nicoli Voldkif
Legion of the Obsidion Star
#10 - 2012-08-12 16:27:56 UTC
NASA did several simulations and they found out that people will form an artificial "Horizon" and level themselves with it if none are present. And groups in a void will align together all "right side up". There was some psychological reasoning they gave but I have no clue why.

As for the loop bit I am for it.
Naso Gomez
#11 - 2012-08-12 18:59:02 UTC
Well, I'm glad for the most part that I wasn't the only one that felt this way, we shall see if CCP take this criticism into consideration. This not being a very important thing that needs to be looked at, it might take a while to find out, but anyway.
Corina Jarr
en Welle Shipping Inc.
#12 - 2012-08-12 19:03:50 UTC  |  Edited by: Corina Jarr
The server does spacial math using vectors.

There is no way (that I know of) to have it display your orientation as anything other than neutral. Because to the server you have no orientation.

Same thing with loops.

It would require a complete redesign of the physics engine.
Naso Gomez
#13 - 2012-08-12 19:09:14 UTC
Corina Jarr wrote:
The server does spacial math using vectors.

There is no way (that I know of) to have it display your orientation as anything other than neutral. Because to the server you have no orientation.

Same thing with loops.

It would require a complete redesign of the physics engine.


Sad day then.