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Dreadnoughts Aren't Dreadnaughts - they are Trebuchets

Author
Tania Russ
Pator Tech School
Minmatar Republic
#1 - 2011-10-12 19:41:24 UTC
It is singularly ironic that the ship CCP styles "dreadnought" in fact "dreads" pretty much anything out there that can shoot.

It dreads battlecruisers, it dreads cruisers. It dreads HACs. It has nightmares about battleships. It quavers in outright fear in the face of carriers, and it pisses it's pants in the face of supercarriers.

This makes me angry.

A dreadnought is supposed to fear nothing. it is supposed to be a weapon par excellence, capable of doing severe damage to a whole host of smaller and larger enemy targets. instead, it is the worst useless pile of crap CCP has yet devised. A dreadnought should be a weapon that strikes fear into the heart of cruiser, battlecruiser, and battleship captains, not the opposite, a joke that might as well have "shoot me I'm helpless, hopeless and lost!' spraypainted across the bows.

With the new dreadnaought nerf, we get a damage bonus but we lose the only weapon dreads still had that could effectively engage anything that actually was capable of moving. The drones. As well we lose any ability the dread might have once had to webify a moving target and manybe just maybe actually hit it. With the current complete inability of the dreadnought to actually hit anything at all the damage bonus is a joke, and I think CCP knows that.

No human navy in history would ever even consider a ship like the "dreadnought" CCP has crammed down our throats, because the cost versus capabiity gap is so great it is truly frightening. 1.4 billion isk roughly, for a medieval trebuchet. Now, I can suspend my disbelief enough to enjoy science fiction as much as the next geek, but thi is frigging ridiculous.

Trebuchets in the dark ages were a lot like the "Dread" CCP has devised. Slow, ponderous, requiring much time to deploy, able to strike unmoving targets but nothing else, completely unable to flee if attacked, completely unable to defend itself if attacked. Now why would a future culture develop a weapon like this? it's preposterous to the point of sick, and it makes me, again, angry.

I don't want a "feareverything" ship CCP. I want dreads to be a real weapon. I want them to have 8 high slots, 3 of which mount capital weapons which can track enough to bullseye a webbed battlecruiser. The rest of the slots should be for 100% damage boosted battleship size weapons race appropriate. The dread should not require a "siege mode" in order to fire. it should be able to fire it's weapons with future appropriate, (read: not trebuchet-like) capability, while moving along at an appropriate capital ship speed. The tank capabilties should be capital ship appropriate as well, and the ship should be able to field a nice large amount of drones.

You talk about helping with the profusion of super capital vessels and their "I win button" status but you are unwilling to give the general EVE populace a weapon that could accomplish just that, instead giving us a nerfed out "feareverything" ship in the role that naturally should fall to the class of ship tat should be fighting supercarriers. As long as you do things like this CCP, you will continue to bleed members as EVE's end game just becomes too much pain and hassle to even bother with. My people and I have been playing for 5 years and after living in every area of nullsec, grinding sovereignty, and fighting according to your useless rules for years, we have left 0.0 realizing it for what it is: a total waste of time. So where do we go from here, now back in empire? run incursions and L4's ad nauseum?

Get your poop in a group, CCP.

Feligast
Brutor Tribe
Minmatar Republic
#2 - 2011-10-12 19:51:51 UTC  |  Edited by: Feligast
This falls into the same category as supercarriers. Let me spell it out.

All
Capitals
Should
Require
Support
Fleets

Dreads should have no need for drones.. they have support.

Tania Russ wrote:
My people and I have been playing for 5 years and after living in every area of nullsec, grinding sovereignty, and fighting according to your useless rules for years,


Oh, and I missed this part.. I wasn't aware NPC corps were grinding sov now.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2011-10-12 20:00:08 UTC
So, essentially, you want titans.
Solinuas
Viziam
Amarr Empire
#4 - 2011-10-12 20:19:49 UTC
Danika Princip wrote:
So, essentially, you want titans.


Yup pretty much seems like what they are saying!
Tania Russ
Pator Tech School
Minmatar Republic
#5 - 2011-10-12 20:32:04 UTC
I am not saying they shouldn't have a support fleet. Sure. Great. Support fleet horray. It doesn't matter about support fleets. Any ship should be able to stand on it's own two feet.

I am (obviously) posting with an alt, I think that should be clear, even to a Goon. "I wasn't aware NPC corps were grinding sov now... waaa" get over yourself.

No I don't want Titans. Titans have a superweapon. Dreads should just rely on good old fashioned firepower. Titans also have a lot more EHP and like moms, can only be built by sovereignty holding entities, whereas dreads could be built by anyone with the reousrces and a lowsec system to build them in. Making them potentially the ultimate low and nullsec weapon. Do I want a weapon that basically anyone could use against a group like the Goons, or the Drone Russians, or AAA, or Evoke? Sure I do. And everyone who is interested in this game's posterity should want that as well. Unless you are happy with the status quo? Try and build a little group up and get hammered by the big boys with their momblob? Oh yeah that's a lot of fun. So where do you go from there? Join up with a mega-blob and wait until they stab ou in the back? Form up with massive CTAs led by screaming idiots who couln't FC their way out of a urine soaked paper bag? No thanks.

Drads should be a weapon unto themselves in lowsec and null. They should undock and hammer their enemies, and they should be versatile and capable. Currently they are "feareverythings" and this is what should change. Imagine if any loosely formed group of dread pilots could engage a major group's momblob and really hurt it. It sure would shake things up in the nullsec politics department wouldn't it? That is what this game needs.



Heribeck Weathers
Caldari Provisions
Caldari State
#6 - 2011-10-12 21:09:27 UTC
Well the dread falls very close to marauders in my book, they are suposed to be a step up past BSs, yet neither really give you the feel that you have gone a step up from BSs but more a step to the side.
Robert Caldera
Caldera Trading and Investment
#7 - 2011-10-12 21:16:49 UTC
if dreads would become what you want them to be, dont you think those evil blobbers would just throw a fleet of dreads of multiple size to yours?? they still have more duders than you, dreads would just become new fotm
Ephiel
Royal Search and Recovery Institute
#8 - 2011-10-12 22:07:08 UTC
Well thats something im thinking about for month now.

Dreads are reduced to only one "good" thing. shooting structures. Fine thats the role CCP had in mind by developing the Siege Module. If in Siege a Dread should be only capable of shooting stationary objects and while at it being unable to defend itself agains more then the structure (meaning pos) they are shooting at.

But why not give them a role if not in siege. A Dread not in siege mode should be a fearsome ship more powerfull then a battleship but not being a supercap or titan. The Dread can be the linear higher step after the Battelship. Its a expensive ship sure. but like a good BS can take on 2-3 BC why should a dread not take on 2-3 BS? The weapons should be able to track Battleships but not BC.

Sure it could be that dreads become the new fotm. but keep in mind that they are very expensive ships. In the days where many big fleet fights are fought in BC because of their much cheaper price i dont think they will become the new i win button. also it takes alot of skilltime to skill for dreads. so less ppl in an alliance that are able too fly them.

Another point: Lets remember that on of the most things we hate about sov warfare is shooting structures. ccp know that and has mentioned it one of the main dislike of the current sov system that they want to change. and now they create a structure shooting only ship? i think that doesn't fit together.
Feligast
Brutor Tribe
Minmatar Republic
#9 - 2011-10-12 22:24:39 UTC
Tania Russ wrote:
I am (obviously) posting with an alt, I think that should be clear, even to a Goon. "I wasn't aware NPC corps were grinding sov now... waaa" get over yourself.


I am (obviously) calling you out for altposting, I think that should be clear, even to a non-Goon. "I'm not posting on my main, I'm too chickenshit" get over yourself
Feligast
Brutor Tribe
Minmatar Republic
#10 - 2011-10-12 22:26:17 UTC
Ephiel wrote:
Sure it could be that dreads become the new fotm. but keep in mind that they are very expensive ships. In the days where many big fleet fights are fought in BC because of their much cheaper price i dont think they will become the new i win button. also it takes alot of skilltime to skill for dreads. so less ppl in an alliance that are able too fly them.


You do realize these are EXACTLY the same arguments people are using why Supers should remain horribly unbalanced, as they are now, right?
Smoking Blunts
ZC Omega
#11 - 2011-10-12 22:26:21 UTC
Feligast wrote:
This falls into the same category as supercarriers. Let me spell it out.

All
Capitals
Should
Require
Support
Fleets

Dreads should have no need for drones.. they have support.

Tania Russ wrote:
My people and I have been playing for 5 years and after living in every area of nullsec, grinding sovereignty, and fighting according to your useless rules for years,


Oh, and I missed this part.. I wasn't aware NPC corps were grinding sov now.



i missed the part where goons were grinding sov in dreads now

OMG when can i get a pic here

Feligast
Brutor Tribe
Minmatar Republic
#12 - 2011-10-12 22:29:30 UTC
Smoking Blunts wrote:
Feligast wrote:
This falls into the same category as supercarriers. Let me spell it out.

All
Capitals
Should
Require
Support
Fleets

Dreads should have no need for drones.. they have support.

Tania Russ wrote:
My people and I have been playing for 5 years and after living in every area of nullsec, grinding sovereignty, and fighting according to your useless rules for years,


Oh, and I missed this part.. I wasn't aware NPC corps were grinding sov now.



i missed the part where goons were grinding sov in dreads now


And I missed where broneck aquad could actually keep sov against our rifters.

Troll circle complete!!
Russell Casey
Doomheim
#13 - 2011-10-12 22:31:20 UTC
The Reaper, a name that conjures up death and the harvesting of souls------- it's a rookie ship.

The Fenrir----that big Viking wolf that devours the suns and gods at the end of the world-----it's a freighter.

Merlin----the original badass wizard---it's a frig piloted by guys with anger-management issues in the Causality trailer.

Hulk----do I even have to say it?!?!?!?

Smoking Blunts
ZC Omega
#14 - 2011-10-12 22:36:43 UTC
Feligast wrote:
Smoking Blunts wrote:
Feligast wrote:
This falls into the same category as supercarriers. Let me spell it out.

All
Capitals
Should
Require
Support
Fleets

Dreads should have no need for drones.. they have support.

Tania Russ wrote:
My people and I have been playing for 5 years and after living in every area of nullsec, grinding sovereignty, and fighting according to your useless rules for years,


Oh, and I missed this part.. I wasn't aware NPC corps were grinding sov now.



i missed the part where goons were grinding sov in dreads now


And I missed where broneck aquad could actually keep sov against our rifters.

Troll circle complete!!


i do remeber grinding sov, with goons back in 09, in delve helping goons grind bob/ken/whatever, in dreads. they were worthwhile then, they arnt now.
this patch still wont make dreads worth while. dosnt matter how much you gloat about it

OMG when can i get a pic here

Nova Fox
Novafox Shipyards
#15 - 2011-10-12 22:37:07 UTC
Dreadnoughts have typically been heavy bombarding and armored battleships.
In alot of games they're just bigger battleships.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Heribeck Weathers
Caldari Provisions
Caldari State
#16 - 2011-10-12 22:47:45 UTC
Russell Casey wrote:
The Reaper, a name that conjures up death and the harvesting of souls------- it's a rookie ship.

The Fenrir----that big Viking wolf that devours the suns and gods at the end of the world-----it's a freighter.

Merlin----the original badass wizard---it's a frig piloted by guys with anger-management issues in the Causality trailer.

Hulk----do I even have to say it?!?!?!?



I think the OP was talking about Class name not individual names. I dont expect a phoenix class dread to grow firey wings and fly away.

In popular sci-fi the dreadnought is a ship class above a battle ship with better offencive and defencive fire power able to demolish smaller battleships.
Adunh Slavy
#17 - 2011-10-12 23:00:19 UTC
Typical Eve formula, look at it

A few frigs can take out a cruiser - cruiser is handicapped.
A few cruisers can take out a BS, BS is handicapped.
A few BS can take out a dread, Dread is handicapped.

The way out of this pattern is fitting smaller weapons to larger ships. That reduces total DPS, but increases survivability against swarms of smaller targets. The trouble for dreads in this regard is they are high slot gimped.

IMO they should keep their drones and get more high slots. The power grid and CPU requirements of capital weapons or the siege module could be such that, for a siege configuration, four high slots is the only thing that will work.

CCP could, we know the ability exists, have sub systems for dreads, even if just for the high slots. A siege subsystem or a support subsystem, one gives a dread the ability to fit a siege module and four high slots capable of capital weapons, or a support subsystem that can allow a dread to fit a full rack of eight BS sized weapons.

IMO, adding this sort of versatility to the dread would help the class.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Heribeck Weathers
Caldari Provisions
Caldari State
#18 - 2011-10-12 23:06:00 UTC
Also a web or 2 usualy fixes the problem of a small gang of smaller ships taking on a bigger ship. dreads used to be able to marginaly do this years ago if im not mistaken, but they where nurffed.
tankus2
HeartVenom Inc.
#19 - 2011-10-12 23:06:55 UTC
In naval warfare, a 'dreadnaught' as a battleship that had nothing but big guns (14in. +), the first being the HMS Dreadnaught (the namesake of the entire class!)

In a far number of science fiction stories/games (except Eve), 'dreadnaughts' were monstrous vessels with disproportionate firepower, either being able to manhandle an entire fleet of much smaller ships or raping equal/larger prey. Sometimes, taking Cutscene Power to the Max, they are shown doing both at the same time (Homeworld 2 only helps that point, Progenitors <_<)

I do agree with the idea that dreads in Eve should be capable of doing the following:

take on 2-3 battleships or a carrier solo
take on other dreads in equal numbers
melt before moms and titans (unless they have sufficient numbers!)
try to flee masses of battlecruisers or smaller vessels (unless its 500+ intercepters. Also, emphasis on 'try')
of course, make structures in space disappear

Will this make people blob dreads? yes. Will this make stealth bombers and other high-dps sub-battleships useful? definitely. If one thinks about it, dreads will still have lots of ships they can't shoot at, but are now more useful.

Where the science gets done

Heribeck Weathers
Caldari Provisions
Caldari State
#20 - 2011-10-12 23:20:24 UTC  |  Edited by: Heribeck Weathers
I really do think that would have been a good fix for SCs to buff dreads more. Also make T2 weapons for dreads, high tracking ammo with moderate dps for takign on BSs, and high damage ammo with at least enough trackign to hit a SC.

make it so they have to seige to fire their guns at all. and giant spaghetti monster forbid they get caught in seige with the wrong type of ammo or they will be in troble Twisted
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