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Player Features and Ideas Discussion

 
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Follow Hostile Warp

Author
Jan'z Kolna
Society Of Mutual Adoration
#1 - 2012-08-12 11:40:46 UTC

ability to follow hostile ship in warp

extension of existing fleet feature

implemented in two ways simultaneously :

1. special ability for some ship/ship class ; suggested as role bonus for assault frigates , replacing mwd bloom reduction

2. high slot module ; fitting 40cpu/7 pg , to be tweaked


hostile ship must be locked for this ability to work

once hostile is locked , one's ship will warp in exactly the same way as if it was in fleet with hostile

hislot module requirements may require giving up some damage/tackle if fit on small ship , but they follow warp easily , they travel to the same dest as target and , if target is say, a drake - following frigate will land before target ( higher warp speed is sometimes useful :) )

bigger ships aren't that affected , but module is less of use to them due to align time

I think having such ability would make for some interesting chases , with more fights away from gates/stations

thoughts?

NiGhTTraX
Deep Core Mining Inc.
Caldari State
#2 - 2012-08-12 18:52:30 UTC
You're just bummed a target got away from you, aren't you? Next time, pay attention to the direction he's warping. If he warps to a celestial, then follow him. If your module were to be implemented, it would make safe spots invalid since you could follow pilots warping to them. NO.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Dread Pirate Pete
Doomheim
#3 - 2012-08-12 20:40:36 UTC
combat probes?
leviticus ander
The Scope
Gallente Federation
#4 - 2012-08-13 03:15:55 UTC
Jan'z Kolna wrote:
1. special ability for some ship/ship class ; suggested as role bonus for assault frigates , replacing mwd bloom reduction

if this were implemented, it would have to be like this, but it should be cepters, specifically the tackle cepters rather than both.
Alx Warlord
The Scope
Gallente Federation
#5 - 2012-08-13 03:20:28 UTC
If you could activate the module on the target to fallow on warp, why not point him down?
Teshania
Silent Lazy Miners
#6 - 2012-08-13 12:23:49 UTC
Use a point, then it won't get away. Use more then one just in case they are ready for you. or learn to fly a HIC and just keep the bubble up.

We need a Bounty Button on the Forums

Nikk Narrel
Moonlit Bonsai
#7 - 2012-08-13 13:44:39 UTC
Have it exactly duplicate the limits and requirements of a warp scrambler to operate.

The purpose of this is that anyone you could follow you chose to follow rather than block them from warping. In every case you could have blocked them from warping instead.
Same effective range, CPU cost, same Power-grid and cap use.

So why would anyone use this instead of a point?
A stab can block a point, and a good travel fit plans on attempts to point a pilot. This would still let the craft be followed when the stab would have prevented the point from ever working.
Put an equivalent to a stab that would block this follow ability, but not protect against being pointed.

Yes, it makes camping more rock-paper-scissors in some ways, but it could be interesting.
Deena Amaj
Native Freshfood
Minmatar Republic
#8 - 2012-08-13 14:50:33 UTC
My thought:
I would only what to see this as a Covops and Recon tool, if not asking for much. Oooor, for Interceptors as a tool for, well, intercepting - heh, or hot pursuits(spelling).

Since people disagree, maybe this tool could follow the usage a ship scanner+ewar. You tag a target, it warps, you get a (possible) warp destination with a minor deviation/inaccuracy. To feature a clicky link. Deviation could be based on your astro-probing skills

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Alx Warlord
The Scope
Gallente Federation
#9 - 2012-08-13 20:02:13 UTC
Deena Amaj wrote:
My thought:
I would only what to see this as a Covops and Recon tool, if not asking for much. Oooor, for Interceptors as a tool for, well, intercepting - heh, or hot pursuits(spelling).

Since people disagree, maybe this tool could follow the usage a ship scanner+ewar. You tag a target, it warps, you get a (possible) warp destination with a minor deviation/inaccuracy. To feature a clicky link. Deviation could be based on your astro-probing skills


Oh I got it!!!

You probe a target, and then you lock the signature, and than you can warp toward the target even if he warp to annother position, you would have its position as long as it stays on the system... this can be and advanced combat scaner probe T2...
Deena Amaj
Native Freshfood
Minmatar Republic
#10 - 2012-08-14 13:28:31 UTC  |  Edited by: Deena Amaj
Alx Warlord wrote:
Deena Amaj wrote:
My thought:
I would only what to see this as a Covops and Recon tool, if not asking for much. Oooor, for Interceptors as a tool for, well, intercepting - heh, or hot pursuits(spelling).

Since people disagree, maybe this tool could follow the usage a ship scanner+ewar. You tag a target, it warps, you get a (possible) warp destination with a minor deviation/inaccuracy. To feature a clicky link. Deviation could be based on your astro-probing skills


Oh I got it!!!

You probe a target, and then you lock the signature, and than you can warp toward the target even if he warp to annother position, you would have its position as long as it stays on the system... this can be and advanced combat scaner probe T2...


I don't know if it would disturb balance being able to probe and "warp-pursuit" at the same time.
I'd prefer a sort of either-or situation, but let's not nerf ourselves too early heh.


Oh, probing doesn't essentially have to be done, but let's say it is a chaser tool. Maybe it should use the ECM mechanic of target's sensor strength - however, it would be uselesss if people are still doing the heavy anti-probing stuff. (not to forget that the ECM mechanic is apparently "broken")

I would just say that it is a computer that attempts to hack into the navigation computer while trying to figure the vector, destination etc via live and backtrack data.
Stuff like that.

I just want it to be for recons, or else everybody will be using this.
Edit
Argh, CovOps too!!

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Mag's
Azn Empire
#11 - 2012-08-14 15:34:53 UTC
Jan'z Kolna wrote:
thoughts?

If you can't hold them the first time, then why should you be given a second chance?

It's a no from me, seems too OP and skill-less.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Deena Amaj
Native Freshfood
Minmatar Republic
#12 - 2012-08-14 15:51:26 UTC  |  Edited by: Deena Amaj
Two things.

My toss-idea module should not be instant and require that skill that lowers shipscanner, ore scanner durations.


Number two;
Seems op and skillless? Maybe, yet we do have Fighters that magically chase your tail even if you warp away... Does that make cap pilots "skillless"? Just asking, not trolling or so ;)

Imo, it would be skillless if all ships had this. Which is why it would be fun for covops at least.

Skillless would be stuff like ASB though.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

A Soporific
Perkone
Caldari State
#13 - 2012-08-14 16:49:44 UTC
I would rather see this as a triangulation deal. You see, attach it to probes, and instead of "following" to warp, if you have them probed with the specialized probes you have to option of warping to the location they just warped to. So, you are waiting for them/arriving as they show up somewhere.

There's a decent chance you'll end up on a hostile station, but in my opinion anything that makes combat off gates easier/better/more interesting is something worth considering.
Ganthrithor
School of Applied Knowledge
Caldari State
#14 - 2012-08-14 20:45:35 UTC
:getout: