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Why changes to mining ships aren't that good (opinions welcome!!)

Author
Domer Pyle
Republic University
Minmatar Republic
#41 - 2012-08-11 09:23:06 UTC
Sarik Olecar wrote:
James 315 wrote:
Sarik Olecar wrote:
I honestly don't give an eff about yield. I just wanna park my Mack for an hour and come back with a hold full of ice. Thus, the new changes are awesome...

What does it say about your hobby that you want to minimize the time you spend on it? What?


Honestly as a game, I can't stand EVE. After I lost the adrenaline from PvP EVE became really bland. However, I quite enjoy the metagaming and community, so now I just do semi-afk activities like mining and station trading while I troll the forums and play other games...


this.

"Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron

Radius Prime
Tax Evading Ass.
#42 - 2012-08-11 09:26:29 UTC
A mining ship that can speedtank and with 85 turret hardpoints would be sooooo cooooooolll <3 <3 xD.
I agree with OP. CCP got it wrong again.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Dave Stark
#43 - 2012-08-11 09:52:28 UTC
Pipa Porto wrote:

The T1 Barges have always been the best value. That's kind of how the T1 T2 thing works.


that was only really valid for the covetor, to be honest. the ret was worth using as a stepping stone but nothing more. the procurer was an absolute failure of a ship, and still is for mining to be honest but at least now it makes amazing cyno bait.
Pipa Porto
#44 - 2012-08-11 10:19:12 UTC
Dave stark wrote:
Pipa Porto wrote:

The T1 Barges have always been the best value. That's kind of how the T1 T2 thing works.


that was only really valid for the covetor, to be honest. the ret was worth using as a stepping stone but nothing more. the procurer was an absolute failure of a ship, and still is for mining to be honest but at least now it makes amazing cyno bait.


Well yes, the others were useless, but that's what tiericide fixed.

And yeah, the Proc/Skiff are pretty mediocre. The Ret/Mackinaw overshadows them because they yield better, store more, and tank plenty. Which could be fixed by not giving the Ret/Mack the 3rd low (a bonus which kind of came out of left field for the Mack. Would have made more sense on the Proc/Skiff, though I still don't see why the Skiff and Mack should mine different amounts).

EvE: Everyone vs Everyone

-RubyPorto

Dave Stark
#45 - 2012-08-11 10:23:59 UTC
Pipa Porto wrote:
Dave stark wrote:
Pipa Porto wrote:

The T1 Barges have always been the best value. That's kind of how the T1 T2 thing works.


that was only really valid for the covetor, to be honest. the ret was worth using as a stepping stone but nothing more. the procurer was an absolute failure of a ship, and still is for mining to be honest but at least now it makes amazing cyno bait.


Well yes, the others were useless, but that's what tiericide fixed.

And yeah, the Proc/Skiff are pretty mediocre. The Ret/Mackinaw overshadows them because they yield better, store more, and tank plenty. Which could be fixed by not giving the Ret/Mack the 3rd low (a bonus which kind of came out of left field for the Mack. Would have made more sense on the Proc/Skiff, though I still don't see why the Skiff and Mack should mine different amounts).


i'd rather see a third low on the skiff/proc, if they remove one from the mack/ret i'll have no excuse for not tanking my mack since i'll have the cpu to do so since i don't have a third upgrade plugged in.

in short, if they remove a low slot from the mack it'll just boost my tank which makes the skiff even less appealing.

i think the skiff needs a third low so we can make it equal to the mack's yield and then it's a pure choice between cargo vs tank rather than cargo and yield vs tank.
Herr Hammer Draken
#46 - 2012-08-11 13:47:36 UTC
It is funny how many miners will put their own foot in their mouth. Duuh.
Read a little about this change and get informed first then when you know the facts talk about it.
Otherwise you make yourself look like a dolt.

Herr Hammer Draken "The Amarr Prophet"

Motoko Kusanagui
Doomheim
#47 - 2012-08-11 18:01:53 UTC
Herr Hammer Draken wrote:
It is funny how many miners will put their own foot in their mouth. Duuh.
Read a little about this change and get informed first then when you know the facts talk about it.
Otherwise you make yourself look like a dolt.


This...!!!
pussnheels
Viziam
#48 - 2012-08-11 18:56:04 UTC
i think they pretty good

while little was done for yield , barges and exhumers can be used and fitted out according threminer playingstyle

if he isn't concern about ganks he will use a untaked hulk if he is paranoid about ganks enter the skiff

last night was even the first time i ever seen a procurer in a asteroid belt first time in almost 4 years of playing miners in WH and nullsec probably atre more than happy with them

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Tanlinara
LightBender Mining and Research Corp
#49 - 2012-08-12 08:14:04 UTC
A character i had back in 07 actually flew a procurer , what a piece of junk that was . my destroyer i had before that could out mine it, cap was so small it couldnt warp any place without stoping several times. the ret was way better a ship than that procurer.


Now i have a procurer and love it. Lots of cap to fly and mine with , pretty nice tank even with crappy skills , and mines a lot faster than my frigate :-)
Frying Doom
#50 - 2012-08-12 08:45:40 UTC
Dave stark wrote:
Pipa Porto wrote:
Dave stark wrote:
Pipa Porto wrote:

The T1 Barges have always been the best value. That's kind of how the T1 T2 thing works.


that was only really valid for the covetor, to be honest. the ret was worth using as a stepping stone but nothing more. the procurer was an absolute failure of a ship, and still is for mining to be honest but at least now it makes amazing cyno bait.


Well yes, the others were useless, but that's what tiericide fixed.

And yeah, the Proc/Skiff are pretty mediocre. The Ret/Mackinaw overshadows them because they yield better, store more, and tank plenty. Which could be fixed by not giving the Ret/Mack the 3rd low (a bonus which kind of came out of left field for the Mack. Would have made more sense on the Proc/Skiff, though I still don't see why the Skiff and Mack should mine different amounts).


i'd rather see a third low on the skiff/proc, if they remove one from the mack/ret i'll have no excuse for not tanking my mack since i'll have the cpu to do so since i don't have a third upgrade plugged in.

in short, if they remove a low slot from the mack it'll just boost my tank which makes the skiff even less appealing.

i think the skiff needs a third low so we can make it equal to the mack's yield and then it's a pure choice between cargo vs tank rather than cargo and yield vs tank.

Personally I am very happy with the skiff, If they gave me another low slot I would just go for more tank.

Even Paranoids have enemies.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Hypercake Mix
#51 - 2012-08-12 09:09:27 UTC  |  Edited by: Hypercake Mix
Hulk and Covetor still have better applied mining yield, having more control on how much they're stripping rocks via three strip miners. In the case of mining rocks anyway.

Retriever and Mackinaw... w/e. Probably would fall asleep at the wheel and get ganked + podded. Or embarrassingly popped by high-sec belt rats.

Skiff is waaaay more awesome than the Procurer.

Whatever your niche is though, now you have options. Fit to your niche and enjoy the crazy increased accessibility of mining.

And... gankers enjoy the increased number of prey :P
Pipa Porto
#52 - 2012-08-12 09:12:56 UTC
Frying Doom wrote:
Even Paranoids have enemies.


Paranoids are easier to get at. You hide in the closet and hit them over the head while they check under to bed.

EvE: Everyone vs Everyone

-RubyPorto

Lyrrashae
Hellstar Towing and Recovery
#53 - 2012-08-12 09:46:19 UTC  |  Edited by: Lyrrashae
1) "You," not "u."

2) Barge changes are fine, and long past due. It's not CCP's fault that you lack the basic initiative to evaluate a choice based on multiple options, each optimised for a specific role.

3) @CCP: Please remember this the next time you think about giving carebears any kind of buff, let alone one this big...(Christ, does this whining ever end with these bleating little hisec sheep?)

2/10.

Next!

Ni.

Tiberious Velnoq
Magelair Systems
#54 - 2012-08-15 17:40:57 UTC
There's really only 1 problem I see with the barge changes. The Covetor/Hulk models no longer make any sense. The largest ship model now has the smallest ore capacity? Seriously?! The rest of the changes are fine. Making the ships fit specific roles better is great. It's just sad to see such a change done while completely ignoring the ship appearance.

Oh well. Adapt and move on. Right?
Vincent Athena
Photosynth
#55 - 2012-08-15 18:19:23 UTC
I actually ran into another issue with the ore holds replacing the cargo holds on the barges.

I mine for my industry, and my mining pilots are based in Gallente space. To get Nocx I fly the three of them (2 Hulks and an Orca) a few jumps to Amarr space and mine a few loads of Pyrox. I then refine it locally and haul it back.

Now before if I mined alot the minerals would not all fit in the Orca. So Id just dump the excess in the Hulks. No longer! If I got a large load of minerals from an "away" mining op, I cannot use my barges to haul them. From now on I think Ill make sure to place a hauler in the Orca.

This is worse for the solo miner. He goes off many jumps away to get the desired ore type in the supposed premiere solo miner, a Mack, and finds when he want to return he cannot move his minerals. A second round trip in a different ship is needed.

CCP: I propose a fix: Allow minerals and ice products in the ore hold. Call it the mining hold or something to distinguish its function from the standard hold.

CCP: Thinking a bit more broadly, ships are becoming too "pidgin holed", only able to do one thing. We need more Swiss Army Knife ship options. Let us figure out how to use them.

Know a Frozen fan? Check this out

Frozen fanfiction

Kult Altol
The Safe Space
#56 - 2012-08-15 19:23:59 UTC
Oh look another thread about people crying about carebears. I'm glad these are archived for all time. CCP should publish a 2 part series of whiners. First book "Carebears, how do they work? - F*****g Miracles " and the second "PVPers QQ - The True story."

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Tiberious Velnoq
Magelair Systems
#57 - 2012-08-17 01:42:35 UTC
Kult Altol wrote:
Oh look another thread about people crying about carebears. I'm glad these are archived for all time. CCP should publish a 2 part series of whiners. First book "Carebears, how do they work? - F*****g Miracles " and the second "PVPers QQ - The True story."


Oh, look. Another player who pollutes threads with personal rants that offer absolutely no input to the desired topic.

As for Vincent's comment about hauling minerals, I completely agree. The "ore hold" should be perfectly capable of holding the raw minerals, too. Then again, the EVE universe does seem to lack logic in many areas, so I'm not holding my breath for that "fix".
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